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This user has reviewed 21 games. Awesome! You can edit your reviews directly on game pages.
STASIS: BONE TOTEM

These guys should be writing movies

The story and characters really stuck with me well after it ended. Interface is improved from their previous games, I particularly liked the character swapping mechanic. Only minor criticism is that the puzzles are still mostly about looking for the answer in the environment rather than actually figuring anything out.

Crow Country

Pure classic survival horror

Real survival horror game. There's not much to say. The graphics are simple but the art is great, objects of interest are not highlighted so you actually have to pay attention to your surroundings. The camera angle takes some getting used to, but you do get used to it. Plays nicely, has (optional) tank controls, combat is awkward, but in that intentional way that survival horror combat is meant to be awkward. The sound and music is great. The story is great. It's great.

Homebody

Annoying characters

Good puzzle game. The puzzles individually are fairly easy, but with the time loop structure it's like the house itself is a large puzzle and each individual puzzle is just a part of the whole. Has fixed camera angles and (optional) tank controls. Only thing I didn't like was the characters, they come across as whiny teenagers, even when things are getting real towards the end they still take the time to stop and argue with each other. I didn't at any point care about any of them.

1 gamers found this review helpful
Last Labyrinth

Dark puzzle game

First thing to point out is that this includes both the VR and non-VR versions of the game. I played in VR. Your only interactions in the game are to look at things and trigger a laser to signal the girl to interact with the thing you are looking at. Sounds weak, but the game has an atmosphere to it, and working with the girl immerses you. The puzzles are good, a mix of original puzzles, borrowed classic puzzle types, and some escape room stuff. Not as challenging as real hardcore puzzle games, but not easy either. It is a dark game. The descrption compare it to SAW, it is never nearly as graphic as those films, you won't even see any blood, but there are some scenarios that are pretty intense emotionally. Only weak point for me is that there is no coherent story tying it together. (Spoiler for ten minutes into the game:) You actually escape repeatedly, and then go back in to get a different ending. So there's no closure on the whole "trying to escape" part. But I thoroughly enjoyed it nonetheless.

2 gamers found this review helpful
Tomb Raider IV-VI Remastered

PS2 Tomb Raider

This review is based exclusively on Last Revelation. If you've played the first remaster (for which I left a glowing review), you know more or less what to expect, but understand that this one takes it even further in terms of graphic upgrades. In many places, the walls, floors, and ceilings have extra 3D geometry added—for example, cave walls are now irregularly shaped instead of perfectly flat, and rough rock edges are no longer perfect straight lines. Of course, this is merely cosmetic and doesn't affect gameplay. This is in comparison to the first remaster, where they only ("only") upgraded the texture resolution and added extra fluff (e.g., foliage) to the levels. In TLR, caves look like caves, buildings look like buildings, wall reliefs are actually 3D instead of all being the same flat grid geometry with different textures. This is on top of more added effects than before, with the train level and Giza particularly standing out. The first time I experienced those levels, I just stopped and stared at the graphics for a while. If we had gotten the (proper) PS2 Tomb Raider I always wanted as a kid, I think it would have looked like this. The one caveat is that this new level of detail isn't everywhere; some areas are like the previous remasters, with only texture upgrades on walls, floors, and ceilings. Aside from that, all the good stuff from the previous remasters is there. Wait for a non-sale and buy at full price.

5 gamers found this review helpful
Cataclismo

No anonymous steam workshop

At time of writing the Steam workshop for the game does not allow anonymous downloads, so you are locked out of all community content if you buy on GOG. If not for this, it would be a 3/5. The campaign is good for an RTS. Not particularly challenging even on the highest difficulty, but there's enough to learn with the building and the fighting to be of interest, and it tells a decent story. Skirmish mode is a small number of fixed maps, so basically just more campaign mode with no story. Endless is (poorly) procedurally generated maps, and should be the meat of the game, but this mode cripples your economy development with a points system, forcing you to advance super slowly, to match the super slow increase in enemy wave difficulty (as compared to campaign missions). I'm sure it gets challenging eventually, but it's a slog to get there. Where campaign missions are three or four nights long, with endless you'll be going through tens of nights before hitting actually interesting enemy waves. The building system is nice, but from a functional perspective, once you've figured out how to make good walls, it's just repetition from that point.

2 gamers found this review helpful
Under the Waves

Interactive Movie

Interactive movie. Nice visuals and sound design / music. Atmospheric, has a creepier atmosphere at times than some horror games I've played. Tells a basic story about corporate misdeeds and personal loss, the latter having some allegorical value. Minimalist storytelling, you don't get complete details or resolution on any of the story threads. Gameplay is the usual interactive movie stuff, follow a set of linear quests pressing buttons only when prompted to on screen. But the swimming and submersible controls are quite good, better than in some 'real' games I've played. I quite enjoyed tooling around in the ocean even before the story kicked in. It's short and more movie than game, so I would recommend picking it up on sale. The submersible can go up to the surface, do so from time to time.

17 gamers found this review helpful
RoboCop: Rogue City

Great movie license

As a game taken in isolation, it's good. Not bad, but nothing too special. But as a movie license, it is by the far best movie license game I've ever played. It manages to be a good game in its own right while also being super faithful to the source material. Most adaptations from movie to game or game to movie feel like hangers-on, just mediocrity borrowing an established IP to cash in. But this is at least as worthy of the Robocop name as some of the original media.

4 gamers found this review helpful
Tomb Raider I-III Remastered Starring Lara Croft

Labour of love

Looking at it purely as a remaster, I'm very impressed. As these are the original games underneath, I wasn't expecting much more than a texture upgrade. In fact, they have reworked the lighting, adding light sources as necessary to make the lighting logical. They've added a lot of 3D geometry for detail, e.g. vines and branches of trees and lamps to provide light. They also added some effects, such as subtle reflections on glass etc, some light fog. The cutscenes have animated faces now. The interpretation of the levels is excellent. The new lighting and added details make the levels look quite different in places, but they look how I imagine Core would've made them if they could've. There's some nice fixes, e.g. it has all the music intact despite being the PC version, the footstep sounds on the Maria Doria have been fixed, TR2's broken waterfall sounds have been fixed. TR1 has skyboxes, the braid, and the midair flips. It feels like they really 'got' the games, and did everything they could to express Core's original vision. I haven't seen everything in all three games yet of course, and I have no doubt there are imperfections in there, e.g. Floating Islands skybox. On the whole though, this basically fulfils my childhood dream of playing these games with the graphics from the FMVs. Please, for the love of god, do Last Revelation and Chronicles. Some other reviews have expressed some concerns: The EULA - I skimmed over it very fast and it did look bad, but these are worth the paper they're written on. Crystal's warning message - They didn't make the games, they didn't even make the remasters, and they'd be nothing without the franchise they appropriated from Core. And their contribution? To directly and explicitly call Core racists. They mad no-one likes nulara. Fine by me. "Modern" controls - work as well as you would expect (barely at all). As always for 28 years, ignore anyone criticising the controls, they should stick to Mario 64. Buy at full price.

34 gamers found this review helpful