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This user has reviewed 17 games. Awesome! You can edit your reviews directly on game pages.
Ghostrunner

Die and Retry: The Game

This is not a parkour / free-running game. Your guy can wall run, but that is the only thing setting it apart from a standard platformer. Platforming sections are mostly rigidly linear and clearly signposted, you will not be looking for fast routes or anything like that. Controls are totally automated, you will not be mastering nuances of the controls to go faster. This is not Mirror's Edge. Combat is fun and challenging. Enemies, like you, die in one hit so it is about dodging incoming attacks and looking for an opening. When you pull it off, you absolutely do feel like a badass cyberninja. Varied enemy types are added as the game goes on, each needing to be dealt with in a different way. Different mixes of enemy types then provide different challenges. Timing is as important as your movement, for example there is one enemy type in particular that is most easily defeated by parrying when they attack, so consider whether defeating five enemies and then dying to the sixth because you clicked a fraction of a second too early or late is something that appeals to you. Considering the platforming isn't anything special there is too much of it. The controls are automated, so there isn't any depth to it, and if your guy decides to wallrun when you wanted to dodge, or climb a wall when you wanted to wallrun, you just die pointlessly. You can adjust in mid air with slo-mo, and you'll have to as the placement of some walls just seems off and you'll tend to fall off them if you don't correct mid air. Even though checkpoints are frequent, since the platforming is so linear the repetition wears thin. The final section in particular is a real slog. The game is short but there is depth in getting good and minimising your deaths (which the game keeps a tally of) so you could potentially put a lot of hours into it. Story is color-by-numbers cyberpunk, doesn't even try to be dramatic or shocking as they know that we know how these stories go. Get it on sale.

Othercide

Rougelite = Grinding not Strategy

Style 10/10 - If you can live with B&W graphics, it is very stylish. Soundtrack 11/10 - The music is exceptional, and also used very effectively. Surgeon Final Phase. Gameplay good/10 - Coming from XCOM the style of gameplay is familiar but shallow. Story cool/10 Now the bad. Rougelites, games where you reset to the start when you lose but gain meta-progession, are grinding games by definition. You win by unlocking things, not by getting good. This does not mesh well with a strategy game. The image of this game you might have is battling your way through a long campaign, and each time you lose you get a bit more powerful but start from scratch. Wrong. Once you reach an era (by defeating the boss of the previous era), you get unlocks to skip to that era, and to start your daughters at a level appropriate to that era. So you can always skip right back to the furthest point you've reached. In theory you need to battle to unlock upgrades that don't persist between runs. In reality, starting with higher level daughters unlocked is so powerful you generally don't have to bother. Once you lose to a boss, you can just skip straight back to it on the next run. The final boss is an exception, it represents a massive power spike, but this just means you'll have to do some grinding with daughters who quickly become so powerful they trivialise the entire game. Ignore the "complex setups using the dynamic timeline" the marketing pushes - the most powerful combo abilities have huge AOE and are automatic reactions. "You have to sacrifice daughters to heal" - they can just be resurrected. You have to collect tokens in missions to do this. Except you don't - there's unlocks for those too. The UI is glitchy. What could have been a good strategy game turned into a grinding game thanks to the roguelite fad. It's rarely difficult and the grind is there to hold your hand. Worth playing if you like the look of it. Get it on sale.

16 gamers found this review helpful
Beyond Divinity

Underrated compared to Divine Divinity

This game has a bad rep. I almost didn't play it. It's actually better than the first in basically every way. Divine Divinity has a big premise, but in reality you are mostly a divine errand boy. Toward the end, when you finally get the crew together and the actual story can get started, you are ripped away, cut off from the open world and quests, and the game is declared essentially over. This irritated me so much I didn't touch the game again for several months. Beyond Divinity starts with a small simple premise, escape, and builds from there towards the satisfying conclusion of a story that you don't even know you are a part of at first. Each act improves upon the last, as the locations and characters become more interesting and relevant to the overall story. I finished the game in a week flat as I really wanted to continue exploring the world it presents. The voice acting is better than the first. Not a high bar, but it isn't a total comedy routine this time. Some of the voices are even... actually good. One imp near the end in particular had me smiling every time he spoke. Gameplay is better. I played as mage in DD and mage/warrior in this. DD was 90% dropping burning walls and baiting enemies into it to minimize mana use. This game was a lot of yakety saxing the two characters around, but also actually altering tactics (melee/ranged, damage vs disable magic, even sneaking) depending on the enemy. I had to leave this review as this game doesn't deserve the flak it gets. Give it a chance. - It may have been very buggy in the past, but isn't so bad now. Still, make proper saves often. - Don't find the amulet for the merchant near the end - The battlegrounds are entirely optional, feel free to use them only for trading - Stock up on potions, chug them like it's going out of fashion - Pause in combat - Read the novella - Not actually a 5 star game, this and DD are both poorly designed mediocrity, but if you liked the first play this

10 gamers found this review helpful
Dex

Better than expected

I got this for free on some offer, almost didn't take it as an indie side scroller isn't usually my jam. Finally got around to playing it, and it was worth the time. The story is by-the-numbers cyberpunk/singularity stuff, and no part of the gameplay is exceptional. But, no part of the gameplay is awful either, it is sufficiently fun, and the art and voice acting are good. If you're unsure, and like this kind of story, give it a chance.

6 gamers found this review helpful
Cult of the Lamb

Casual fun, not a roguelike

Game is often touted as roguelike + base management. The base requires virtually no actual management, just somewhat tedious busywork. Impossible to fail at if you have your eyeballs pointed at the screen. The fighting parts are a normal hacknslash dungeon crawler with procedural generation. You can't save/reload mid-dungeon-run, but they take all of ten minutes. Not a roguelike or roguelite by any stretch of the terms. What it really is is a super shallow but quite fun cult simulator with pretty art. Casual fun. The hacknslash gameplay is fun, but very easy by default, playing on max difficulty + golden fleece made it a nice challenge for me, someone who has little experience with hacknslash games and is terrible at bullet hell. If you're actually good at those genres, it might be impossible to make this game a real challenge. I see a lot of older reviews mentioning bugs, I experienced no bugs except one where occasionally at the base everything would stop moving. This can be resolved simply by saving and exiting to the main menu.

10 gamers found this review helpful
Alan Wake

Forest Hiking Simulator

The story is great, especially for someone who has previously played Control and wants to see the Bright Falls AWE 'first hand'. The gameplay is more fun than it has any right to be, not just the shooting, but even the driving, the cars handle nicely for a non-driving-focused game. Shooting enemies is ridiculously satisfying. The 'level design', if you can call it that, is abysmal. A frightening proportion of the game is just walking along nondescript completely linear forest paths fighting the same enemies over and over. The game uses the most tenuous of excuses to have the protagonist walk through the forest over and over. Alan himself even comments on this at one point. Even the grand finale, after Alan finds out what he needs to do and just has to go and do it, has an hour long slog of you driving/walking through the same old forest fighting the same old enemies before you can finally see the final cutscene. The devs clearly had a great story in mind, but were so dedicated to presenting it alternately as a book and as a TV show, they forgot about presenting it as a video game. The result is a whole lot of filler, hours spent walking between the locations relevant to the story, precious little time spent IN the locations relevant to the story. By the end I just wanted it to be over. 3 stars is harsh considering how great the story, graphics, and gameplay are. But all it needed to do to be a lot better was cut out some of the filler. tl;dr: A must-play for the story, but prepare yourself for a LOT of unnecessarily long repetitive hikes through the forest.

1 gamers found this review helpful
HITMAN - Game of The Year Edition
This game is no longer available in our store
HITMAN - Game of The Year Edition

Online requirement

Boy was I hyped to find there was finally a fully functional offline version of this game, and boy was I disappointed to find that there actually isn't. I thought GOG was curated? Are they just stretching the definition of "DRM free" to make some extra money off people who don't know better, or actually just not bothering to curate anymore? Neither option inspires confidence.

365 gamers found this review helpful