Man, what trip! Lil' seed buddies gotta save their gorgeously rendered tree-verse from life-sucking parasites. Not very hard as far as adventures go, but memorable and damned hypnotic! It's unexpectedly long too, which is a fine thing. I can imagine somebody not liking supernatural spaltter-horror or puerile sex gags or classic-styled sci-fi or pixel art (even though I adore all those things), but I am unable to conceive of a sentient human being not loving this awesome little dream salad. Toke up on Botanicula if you are 75 and alone, get goofy on it with the family if you've made brats with somebody.
While I'm not quite as wild about this one as the Deponia series, it's still very good. It's got beautiful scenery and great puzzles and a story that really gets you by the end. Daedalic is working on a direct sequel called Memoria, which, believe it or not, continues the story of Geron and poor, cursed Nuri in addition to introducing a new major character. I'm pretty excited about it.
This thing is like some bizarre voxel dream, with its square, swaggerin' cowboys and its castles and insane German wizard-scientists and talking rats . . . It's fun and beautiful and a little bit rough on purpose, and I suppose I'll never forget it. It's got one of those kinds of stories that your mind doesn't really grasp fully in the end, but your heart does. Let's cheer this Kitty Lambda guy on and get him to make a sequel.
Well, the developer obviously has some skills, but the game is just not very good. It's okay for a light diversion at the outset, while all the "evolving" is going on, but soon after everything has gone polygonal, you just don't give a hoot anymore. The game places so much confidence in the power of its shallow, painfully predictable pastiche that it doesn't think it has to try very hard, on story or combat or level design or anything. They should have just straight up made an old-school game, like what they are supposed to be doing with Cryamore.
Fans of the genre would do themselves a terrible disservice in bypassing this fantastic sidescrolling horror adventure. Keyboard-only controls are simple and work great. Mixed media graphics are expertly assembled, portraying a world thoroughly drenched with blood and acid tears. Voicework is pro level; you believe that what's said, is what's felt. Great writing! The story is all about overcoming crippling depression whilst killing the hell out of a set of truly vile human monsters at the behest of a parasitic demon. Big plus in that the supernatural elements are REALLY supernatural, not just more "it's all just a figment of your broken mind" cop-out crap. My fellow crazy cat-lovers might also be glad to know that there are no scenes of violence against kitties in this one, though a couple of your victims have hurt some in the past. The main guy behind this, R. Michalski, also has a game out called "Downfall," set in the same world and featuring Joe and Ivy from Susan's building.
Yeah, intriguing story at first, great graphics, tough-as-nails puzzles you can solve with extra effort. Gets you to care about Sadwick and his worm. Gets you really worked up and excited for the climax. . . and then drops a stinking load of COP-OUT CRAP ON YOUR HEAD! Painfully, dreadfully cliche. For shame, for shame, for shame. Why do people still keep doing endings like this?
Wonderful, classic platforming. Switch between two characters (split personas) on the fly, and watch the entire world morph with them. An eye-popping graphical trick and more, because it also alters the playable terrain. There are only three boss battles, but they are spectacular and VERY difficult, the Gurglewocky in particular. Gorgeous and fun as hell. Please buy so that Black Forest will make more like this!
Extremely simple, but beautiful in that simplicity! There's no story to speak of, but that doesn't matter. You're here to jump and hover and shoot pixelated (but great-looking) enemies that look like chocolate lumps, and it's all great. It's hard, but not stupid-hard. Hits the sweet spot, pretty much! Eagerly anticipating the sequel.
The graphics are beautiful, the music/sound is phenomenal, the platforming action is silky smooth, the world is huge and varied, the boss battles are epic, bugs are nonexistent . . . and the puzzles are moronic, arbitrary, and plentiful beyond reason. There's lots of crap like hitting the 43rd brick down with a throwing star, not your melee weapon, in order to open a skylight; like tons of breakable walls with no indication of where they might be; like having to scan little specific bits of murals in the background to make puzzle platforms appear in another room. Good luck trying to enjoy the buttery delicious action with these lame, show-stopping riddles constantly cod-flogging you in the face. I looked forward to playing this forever, and I wanted so, so much to love it. Playing it now, with FAQ in hand, I only sort-of like it. Idiotic puzzles nearly ruined La Mulana, and by extension, they may ruin Nigoro: an immensely talented trio who deserves the utmost respect. I really, really don't want to see that happen, since there is no end to the gaming wonders these guys are *capable* of producing. I only hope that by their next game, they have gotten the obtuse trial-and-error puzzle bug out of their collective system.