Deponia is one of the best game series ever, and if you ask me, none of the Lucasarts games can compare. So why 4 stars? Well, this installment has a bug that turns items and a few mingame props invisible, which is not a game-stopper, but annoying nonetheless. Also, it's a wee bit short. But play it anyway! It's a great game, and you'll be primed for the incredible sequel, which is lengthy and void of noticeable bugs.
I'm not as seasoned as some of you guys, but this is the best adventure I've played. Wonderfully warped German humor? Check. Gorgeous cartoon character sprites with great animations? Check. Sumptuously detailed backgrounds? Check. Neat and original sci-fi story? Check. Localization so good you can't tell it was originally in a foreign tongue? Check and double-check. Before I booted up Deponia Part 1, I was feeling pretty sour on adventures after having gone through Monkey 2, what with all the puzzles originally designed for hotline bilking and the insultingly stupid ending. But I'd already bought both Deponias in the afterglow of Monkey 1, so I figured I might as well try 'em. To keep it short, glad I dd. I'm back into adventures and am keenly awaiting the third and final(?) part of this incredible series.
Wow! These new indie games, man, these friggin' indie games! "Hotline Miami" is not only exploding with nightmare Turbo-Grafx sci-fi noir style, but its gameplay is fast, silky smooth, intuitive and extremely deep! The price is a steal.
Man, this thang is something else! Fun as Superhell, fast as shit, bugless, assloads of different gameplay modes, bales of retarded humor and last but not least . . . UGLY-GORGEOUS 8-BIT EYE-PIZZA, BITCHES! Not only is this one of the best indie games I've ever experienced, it's one of the best GAMES I've ever played! Hey, I know it's famous for all the pop references, but believe me: that's just sweet icing on the delicious cake. It would still thump hawt booty without 'em!
I had a blast with Fallout, despite all the frustrations inherent to the game's engine. So after beating it, I immediately loaded up Fallout 2 along with all the recommended patches, all charged up and ready for an epic experience. First off, the whole Temple of Trials thing seemed a bit out-of-place in the gameworld; when did these dirt-caked tribals, who all live in cruddy leather tents, find the time and resources to build a working stone replica of the Temple of Doom? I know, I know, this is nitpicking. Why should I expect perfect logic in SF and Fantasy when the very real world we live in is illogical in every way? I found it a bit jarring, but I played on, still hepped-up and expectant. I hadn't been in Klamath for 15 minutes when Fallout 2's godawful "yuk yuk" humor began to scrape the bone. The other game had a lot of humor, sure, but it was subtle and didn't interfere with the seriousness of the main quest. Fine, I said to myself, the humor's lame, the story's lame, but the gameplay's still fun! So on I went. I hadn't gotten far at all before I began to notice some severe balance issues. Okay . . . stimpaks now cost 500+ apiece? The only other alternative, healing powder, severely degrades your ability to aim? My frustration had begun in earnest. Soon I encountered the game's most numerous foe, the lame-assed gecko, which proceeded to hand me my gluteus with incredible frequency even after I'd sharpened my spear, acquired a pistol, leveled up a fair amount and acquired leather armor. Sulik the hammer-wielding tribal increased my odds of survival a bit, but it was still all we could do to survive the low-level Toxic Caves sidequest. I pushed on. I'd played harder. I'd beaten broken games before and loved it. Yeah, I said to myself, let's do this, let's get hardcore on this mutha! So I leveled up my little man to 100% small arms, 100% melee and substantially jacked a few other important stats. I acquired superior armor. I hung around a few battlefields, dodging bullets and scavenging better weapons off of the fallen. I added Vic the trader to my band of Merry Men and gave everybody good armor and the nicer of the dead men's guns. And did we kick ass? Did we take names? No, we were slaughtered over and over again by the same three jerks! Not to mention, gecko packs were still an unspeakable horror . . . I was done. I had sunk enough of my life into this game. The gameplay is incredibly unbalanced, the humor is bad and the story is dull. To Fallout 2's credit, however, it's got A LOT OF STUFF. So if I had to sell this thing, I would say, "Play Fallout 2: It certainly does have a lot of stuff!" Despite all, I still have warm enough feelings toward Fallout 1 that I might, *just might* consider picking its sequel up again someday. Who knows, maybe it gets better. But whatever the fun to be had deeper in, I've seen just enough to know it could never be more than a shadow of the original game.