The alien invaders show no mercy, and neither should you.
Hack, blast and vaporize your way into the heart of galactic evil with devastating firepower. Battle through the ravaged hulk of a massive starship, protect an alien colony under siege, face the unknown on a treacherous volcanic planetoid an...
The alien invaders show no mercy, and neither should you.
Hack, blast and vaporize your way into the heart of galactic evil with devastating firepower. Battle through the ravaged hulk of a massive starship, protect an alien colony under siege, face the unknown on a treacherous volcanic planetoid and assault a host of insidious alien strongholds. Where diplomacy fails, the Hazard Team thrives.
Engage in an epic conflict alongside your teammates. Missions include both solo and team-based gameplay and range from creating all-out mayhem to stealth infiltration.
Vaporize your opponents in fast-paced multiplayer games such as deathmatch-style Holomatch, Disentegration, Capture the Flag, Action Hero and many more.
Fire at will with over a dozen advanced weapons including the Tetryon Gatling Gun, Advanced Grenade Launcher and Assault Rifle. All weapons feature a secondary firing mode.
I will update this review if the game gets fixed, but currently the mouse does not register fine movements, only large movements, so it's almost impossible to aim at an enemy in the distance.
Other than that I like the game and story so far, but I'm not too far into it, I don't know how much longer I can continue with dodgy mouse controls.
Elite Force II overall feels like a huge improvement over the original in almost every aspect. However, the more you play it, the more it becomes apparent that there was just something special about the original Elite Force that the developers of the sequel failed to fully recapture. The visuals are great, there are a tonne of new weapons all of which feel great to shoot, the campaign is lengthy and there's a lot of variety to the missions and locations that you visit. The developers clearly had a lot of love and passion for the source material because the game just oozes with atmosphere and deep-cut references for hardcore Trekkies. Aside from the shooting, the game also expands on the puzzle-solving and platforming aspect by frequently having you use the Tricorder in order to hack a computer, rewire power conduits, find invisible traps, etc. All of this really helps to reinforce the idea that you're a Starfleet officer on a mission, and it's a great way to leverage the game's setting and premise. The story is also decently engaging, although it kinda suffers from a lack of cohesion and proper pacing, as the first game did. What also drags the campaign down is that you will spend the vast majority of it shooting rather generic-looking bug-like enemies, which is a trope that was so common in video games at the time that the decision to make them the main cannon fodder is pretty baffling.
I can't think of too many reasons why you shouldn't play this game. It was one of the last hoorahs for the classic Quake 3 engine-powered PC shooters, right before the industry made the jump to next-gen with games like Half-Life 2, and abandoned the design philosophy that characterized so many shooters from the 90s and the early 2000s. In a way, this game feels like a swansong to that long-gone era and it's pretty damn good time to play it. However, I would still recommend the first game over this one, as it simply was more fun and provided a more focused experience.
On its own this might have been a decent Star Trek product, but when compared to the original it just doesn't hold up:
EF1 + A story was exactly what it needed to be: an interesting premise and an excuse to visit some iconic locations
EF2 - A meandering affair which mostly takes you to brown planets or grey ruins
EF1 + The complete cast reprising their roles, Jeri Ryan was even patched in post release!
EF2 - This one just has Picard and Tuvok
EF1 + You encountered Malon, Klingons, Borg, Species 8472, Klingons and even Imperials
EF2 - You mostly fight blue eyed humans and space bugs (the Romulans show up far too late)
Oh alright:
EF1 - The facial animations are TERRIBLE
EF2 + Very passable facial animations
I'm sorry, but an engine upgrade and new setting will only get you so far. Don't be fooled by the first mission in the Borg Sphere, it's all downhill from there. Bland grey ruins followed by bland brown outdoor location followed by an overly bright Enterprise E.
And what scientist worth her salt dresses like THAT?!
First of all, getting this to play nicely on current systems requires some work. One has to set a custom resolution for proper widescreen and run two cvars from the console: r_primitive 2 to fix performance in some of the later levels, and com_maxfps 80 to prevent the physics from breaking during a later low-gravity section. In addition, for that particular section, enabling a setting called "weapon aim" is necessary to be able to fully move a turret.
By and large, Elite Force II follows the template established by its predecessor. Essentially, you're the protagonist of a TV episode, centering around the Enterprise-E this time. However, EF II is less strict about this, as you don't get to explore the ship as much, and the briefing-mission-debriefing structure has been loosened. While the plot isn't too exciting, it manages to keep one engaged, and humanity standing between two alien races fighting each other is a familiar yet alluring classic Trek trope. Even some light RPG elements are present, as you get to pick an answer in several dialogues here and there.
In general, Ritual has been successful in creating a good deal of variety. Aside from shooting, there are simple puzzles involving the tricoder, escort missions, and a short turret section. Unlike the first one, EF II is actually challenging on the harder difficulties. The AI is still simple, but all enemies now have ranged attacks, and coupled with their numbers, can put some hurt on the player. As a result, EF II also takes much longer to beat (six hours for me on hard) than the criminally short first game. Some parts even can be a little too much, as a Nausicaan bouncer in particular has the rather annoying ability to hit the player at a range where the player can't hit in return. There's also a most fiery vent you need to move around in a very particular manner to get by alive.
Still, minor frustrations aside, EF II is competently made and worth playing for both Trek and FPS fans.
It's been a long time since I played this, but I was happy that it came out on GOG. I remember it as a fun, albeit a forgettable ST game.
I do remember that I really liked the mini-games they added, with the tricorder, and I thought they added to the ST vibe nicely. I also remember liking the premise of the Hazard Team being assigned to the Enterprise after Voyager returned home, but I also remember that not amounting to much, and missing some of the camaraderie that was palpable in the first game.
I'm intrigued by the mention of the coop mod in some of the reviews, so I might go back to play this again with a friend.
I suppose comparisons with the first game are unavoidable, but I try to judge games on their own, at least when possible, and I can't fault this game for trying to go in a few different directions, and ultimately not succeeding in most of them. Still, it was a nice experience, for a ST fan.
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