THE ULTIMATE CLASSIC STYLE TURN-BASED FANTASY ROLEPLAYING GAME!
After more than 20 years of development, the greatest roleplaying game of them all is finally ready for release! Grimoire is an homage to the classic dungeon blobbers and is inspired by Wizardry, Might & Magic, Lands of Lore, Anvil o...
Windows 7 / 8 / 10, 256 MB RAM, Windows GDI, 100 MB, Windows Media compatible...
Описание
THE ULTIMATE CLASSIC STYLE TURN-BASED FANTASY ROLEPLAYING GAME!
After more than 20 years of development, the greatest roleplaying game of them all is finally ready for release! Grimoire is an homage to the classic dungeon blobbers and is inspired by Wizardry, Might & Magic, Lands of Lore, Anvil of Dawn, DungeonMaster and the Eye of the Beholder games!
600 hours of play possible in a single game
Lush Colorful 2D Hand Drawn Artwork
Retro style MIDI music and 8 bit sound effects
244+ Maps in the game to explore!
Turn-Based strategic combat
Multiple Beginnings, Multiple Endings
144 context sensitive magic spells
14 races, 15 professions, 50 skills
64 intelligent NPCs with 8000+ Words in Vocabulary
Full Sentence Communication with NPCs
240+ monsters each with special powers and defenses
1000+ items, Carry Containers, Global Party Inventory
30 conditions, from Confusion to Disease & Lycanthropy
Automapping, Autowalking, Autohealing
Global Map Atlas With Position Marker
Quest Journal, Hint Prompting, Help Facility, Mini-Quests
Complex LockPicking Interfaces for Doors & Chests
Challenging Puzzles and Rich Interactive Dungeons
Browsable Character Library for up to 100 characters
Multiple Crafting Workshops for all items
Up to 12 Commented Postage Stamped Savegames
Multi-themed GUI and customizable screen layouts
(c)1994-2019 Golden Era Enterprises
All Rights Reserved Internationally
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After quitting the team behind the never released, bizarre and now infamous W "Stones of Arnhem", Neanderthal Cleveland Mark Blakemore took it upon himself to create a true sequel to Wizardry 7.
More than 20 years in the making, Grimoire is everything that was promised and more. Finally on GoG where it belongs with the other great classics of the RPG genre. A must buy!
The manual already reveals 2 things:
1 You're treated as someone who has never played a video game before.
2 Everything is needlessly complicated and convoluted to infinity (e.g. who the F needs 2 or 3 spells for discovering secrets and another 1 or 2 commands to act on what was found).
On top of that, the game functionally foes not work well: e.g. you can't Alt Tab out and you'll be forced to use the power button to turn off the PC, as you'll get stuck with nonresponsive game window and the inability to open or select any other program (and the Task Manager).
Selecting the most basic thing is also set up in the dumbest way possible: e.g. why can't I press escape to bring up the save and exit option like in any other game, or how the UI is set up in such a dumb way I'd be hunting for the movement controls or anything else to actually play.
On top of all that, the dev is a jerk with a god complex.
E.g. he will actively belittle and insult people for solid, informative and constructive negative reviews on Steam in such a way it would be too charitable to call it childish and immature.
The worst Internet trolls do not reach his level.
Played over 300 hours of Grimoire through several updates on Steam, and recently completed version 2 content.
Heralds of the Winged Exemplar is a faithful call back to early 1990's computer role-playing games, specifically the D.W. Bradley Wizardry titles. Outstanding exploration of a rich gameworld, with a party of up to eight characters that the player can generate. Its complexity is such that many will fail to grasp every feature, mechanics and systems all at once.
Casuals need not apply.
So I love my old games. You may or may not see on my record I have hours gushed into the Might and Magic series 3-8; you might see I have hours in the Quest For Glory series; you won't see them but I have hours put into the Wizardry games too, at least 1, 2, 3 and 5.
But this, 'the ultimate successor' it is not. It's got an ugly art style-- most character portraits seem AI-generated, and while environs look kind of nice, the enemy sprites start having re-uses (not even palette swaps, just straight reusing the sprite) literally right away, like in the same zones they first appear. They're not ultra-pretty either, we're talking amateur-in-MS-paint levels of design. The sound is generic, and that's ignoring the 'Might and Magic' effect of monsters repeating a sound file over and over (looking at the Brigands).
Then I got into the game. The very first encounter I ever had in Grimoire was against three beetles-- 'Cophrophages,' I believe 'poop eaters' translated-- who began routinely one-shotting my party members starting with the Warrior and Berserker I'd placed in my front line. I must have done something wrong, I thought.
And so was a constant wheel of discovering no, in fact, this game is just totally okay throwing these encounters at you right at the start. This is on top of a system that's only somewhat detailed. I read the manual but I guess I didn't read enough because I kept running into battles that would flatten my entire party. We're talking start game, form party, take six steps-- bam, TPK.
Look, I don't know who this guy is or why this MS-paint mess of cobbled-together assets took 20 years. None of this looks like it was made 'with love' or 'care' or anything but some kind of spiteful drive to just sell the game.
The only possible, plausible excuse I can find for this taking 20 years is that the developer was simply that woefully incompetent.
I own it, and it cost like $2 on sale, so it was 'worth' it. But I wouldn't ever dream of paying full price.
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