CITIZEN SLEEPER EXPANDED
With the release of Episode PURGE on March 30th, Citizen Sleeper’s three episode post-launch DLC expansion is now complete and the game has even more to offer with a thrilling late game storyline that delivers an immersive new narrative arc introducing additional characte...
With the release of Episode PURGE on March 30th, Citizen Sleeper’s three episode post-launch DLC expansion is now complete and the game has even more to offer with a thrilling late game storyline that delivers an immersive new narrative arc introducing additional characters, lore and locations. Players returning to Erlin’s Eye might even find themselves running into some familiar faces!
From the developer of In Other Waters, and featuring the stunning character art of Guillaume Singelin, Citizen Sleeper is a narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.
Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time.
The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.
Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.
Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.
Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.
Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.
Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.
Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.
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Published by Fellow Traveller ®. Fellow Traveller is a registered trademark of Surprise Attack Pty Ltd trading as Fellow Traveller Games. All rights reserved.
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It took me a bit of time to get fully immersed but once the ball started rolling I couldn't stop playing.
I loved the simple gameplay mechanics and the atmosphere aboard Erdin's Eye. I'm super glad a sequel was announced.
Writing is pretty shallow and full of genre tropes, although serviceable. Mechanics are simplistic. Art design is pretty nice – but nothing to write home about – and issued sparingly. Atmosphere is OK and so is music.
The game itself is not bad, but it is somewhat bland and by-the-book. If you crave some cyberpunk narrative that won't challenge or bewilder you too much, then you can try it out.
Just don't expect to be amazed or to get a lot of food for thought.
Got this thinking it'd be a nice low impact time killer on a long flight - it's basically a text story with some static illustrations - but it about murdered my (old) laptop. Like, click a button and wait an actual second to see it change color, nevermind actually do the action. Really seems to need a graphics card, and loads the GPU like Enshrouded. WTF is it doing?
Story itself is fine. No real puzzles or anything, just an RNG-throttled walk through branching narrative, like a build-your-own-story where a few bad rolls might lock you out of some paths. Bunch of nice, little side-character vignettes. Feels good under $10.
So incredibly engaging, so rich to soak in.
Citizen Sleeper easily ranks in my top games ever, next to The Witness, Stray, Analogue: A Hate Story and Cyberpunk 2077. Whle there are similar elements with all the games in some ways, it's equally as unique.
The gameplay mechanics add such a well-balanced approach with a perfect blend of randomness, strategy and planning, and sidequests. Nothing felt overdone or overstaying. I used a controller, and it was perfect, good default layout, never even thought about switching up keys, but almost all eventually get a home on a 360-style controller.
I suppose there are many endings to this story, like Analogue, but I don't know if I'll ever play it again. And I say that to mean that is absolutely re-playable, but I got an ending with characters that was so close to my heart, I just want it to sit there forever right now. More sweet than bitter, but somehow touching on similar elements to the end of the Red Dwarf book and Bicentennial Man with Robin Williams.
I also laughed out loud when I found a moment reminiscent of the game Stray.
I will say that up front I felt confused about what to do, what mechanics were in play, how to make good decisions and feel like I wasn't missing anything or messing up off the get-go. But it felt amazing after playing for a bit, and honestly, I feel like that actually is a benefit now, as I found myself making decisions as myself, rather than as a character or ideally of what I thought would be good to play. That led me to an ending I can't imagine being better, though I could feel other possibilities that would have been great as well, just ended exactly where I wanted it to.
I really wanted to play through this one before picking up Citizen Sleeper 2, but now know I absolutely will.
Fantastic, just fantastic.
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