CITIZEN SLEEPER EXPANDED
With the release of Episode PURGE on March 30th, Citizen Sleeper’s three episode post-launch DLC expansion is now complete and the game has even more to offer with a thrilling late game storyline that delivers an immersive new narrative arc introducing additional characte...
With the release of Episode PURGE on March 30th, Citizen Sleeper’s three episode post-launch DLC expansion is now complete and the game has even more to offer with a thrilling late game storyline that delivers an immersive new narrative arc introducing additional characters, lore and locations. Players returning to Erlin’s Eye might even find themselves running into some familiar faces!
From the developer of In Other Waters, and featuring the stunning character art of Guillaume Singelin, Citizen Sleeper is a narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.
Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time.
The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.
Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.
Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.
Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.
Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.
Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.
Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.
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Published by Fellow Traveller ®. Fellow Traveller is a registered trademark of Surprise Attack Pty Ltd trading as Fellow Traveller Games. All rights reserved.
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remind me a lot of 80 days. It's a really nice adventure/rpg/narrative game.
story-wise, it's very dreadful at start, and failures will snowball a little ... but there always hope to reverse everything and it's very forgiving, even when it really seems to be the other way :P. I think is designed to push in despair at first and then dig you out of it.
then when hope start to be on sight, it will become more and more optimistic.
it can be hard on start, too easy towards the end, but nonetheless it's really a beautiful journey.
the art is really nice and just give the right atmosphere for the setting.
The game is fairly engaging for the first few hours, however there are some issues that make it really drag on. The overarching problem I have is that i expected the game to allow me to role-play, however, the skill system doesn't provide enough variety, and narratively I feel like I am stuck playing the character the writer wants me to play.
1. each story section is quite linear, dialogue options usually amount to a choice between "mildly naive/supportive" or "extremely naive/supportive".
2. you can't choose between supporting different factions - you are forced to play as some sort of neo-progressive anarchist.
3. the rpg/skill/dice/time system, though interesting at first, is shallow, and lacks flavour. in a dnd style game mage/warrior/rogue all play differently. in citizen sleeper it all feels the same, just plugging numbers into a box over and over again until your progress bar is complete.
4. the writing and character development is basic at times - like two characters suddenly end up in a relationship. it doesn't feel earned or relevant, the characters don't have much development, the reader is just told - hey, this character is non-binary and they are now in a non-heteronormative relationship. It feels like the kind of whitewashing banks and mega corporations do - superficial, a cynical marketing strategy. I don't need much, even something like "these characters were enemies because the corporation had taught them to supress their feelings, but now they're free"
I had some reservations about this game because, in my experience, dice-based systems in this style often lean too heavily on their RNG- the last one I tried was Tharsis, which laughed in my face and kicked me in the shins until I quit- but I'm very glad I gave this one a chance. The mechanics are tuned to produce moments of high tension, without ever feeling like the game is just plain out to get you; most of the time, choices have as much influence or more than dice do (although a bad set of rolls can still throw a wrench in your cycle-to-cycle plans).
The best descriptor I can come up with for the tone and spirit of the game is "hope-punk." Even though you may never solve all of this dysfunctional little space station's problems, and even though not everything will go your way, you can come away with the sense that someday, somehow, things might just work out for the better- if you only choose to nudge them in the right direction, where you can.
More, please.
Also, I want a set of these dice; the hex-grid design is just plain cool for a d6.
I must say I don't understand why this game got such positive ratings, I even heard it compared to Disco Elysium and so I was extremely disappointed when playing it.
It is true that the game looks nice and has good sound design and music, but the storytelling lacks so much in depth! All characters are entirely unidimensional — except for the player character who manages to be *zero*-dimensional by not having any personality. And the story is hopelessly linear, without any meaningful choices (they literally ask you to choose between "yes" and "ok" at some point).
The game tries to pass for a role-playing game, but… where is the role-playing? Choosing to favour a specific character attribute, for instance, will have no impact on your personality (remember, you don't have one) and will not affect which actions you can take. And you can't interact with NPCs outside of linear scenes where your attitude is always compelled.
Video review:
https://youtu.be/XSC-x63ETGE
________________
You are a Sleeper.
The copy of a human mind in an artificial body.
A body that doesn't belong to you.
Tech that is slowly falling apart.
Property that they want back.
* Dice-based cyberpunk RPG
* Memorable and relatable characters
* Well-written story
* Multiple endings
* Interesting mechanics
* Beautiful character design
* Very fitting soundtrack
* Slow-paced and easy
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