CITIZEN SLEEPER EXPANDED
With the release of Episode PURGE on March 30th, Citizen Sleeper’s three episode post-launch DLC expansion is now complete and the game has even more to offer with a thrilling late game storyline that delivers an immersive new narrative arc introducing additional characte...
With the release of Episode PURGE on March 30th, Citizen Sleeper’s three episode post-launch DLC expansion is now complete and the game has even more to offer with a thrilling late game storyline that delivers an immersive new narrative arc introducing additional characters, lore and locations. Players returning to Erlin’s Eye might even find themselves running into some familiar faces!
From the developer of In Other Waters, and featuring the stunning character art of Guillaume Singelin, Citizen Sleeper is a narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.
Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time.
The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.
Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.
Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.
Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.
Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.
Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.
Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.
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Published by Fellow Traveller ®. Fellow Traveller is a registered trademark of Surprise Attack Pty Ltd trading as Fellow Traveller Games. All rights reserved.
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The game grips you from the get-go with the cycles dynamic, not too harsh but keeping you engaged, I felt the quests were meaningful and the stories a delight to hear. The interactions felt organic, and the twists built a very compelling story. This game is 99.9% its story, art and dialogues, and it builds from these perfectly. Highly recommended. Played it for 3 days straight.
wouldn't have known about this game if gog didn't send me an email advertisement. very glad they did. beautiful storytelling, "cyber" ui, easy game play and a plot that draws you in, grips you tight, and takes you for a long ride. so many choices you want to make but you won't have the time, resources or ability to. so you'll have to play again, and again, and again. it's a 2020's "choose your own adventure" story that is well crafted. i'm already looking forward to citizen sleeper 2.
if you want something more than hack-and-slash, or side-scrolling jumpers, pick this gem up.
I cannot convey to you how good this turned out to be. The writing is fantastic, the characters are complex and believable, the choices meaningful and painful at times. What looks like a simple game on the surface is actually filled with deep emotional intelligence and reflection. Highly recommended.
Rcently redone the game before the launch of Citizen sleeper 2, what a game. Probably one of my favorite game of all time.
I am an average scifi/cyberpunk/biopunk enjoyer, so i was first attracted by the setting and the art of Guillaume Singelin which i read some works in the past.
But this game hit me so hard the first time i completed it. I never played a game where i related so much to the characters and became so invested in it. Beside the nature of the game being mostly reading and resource management.
I will always admire the way the very nature of the gameplay make you feel as a player: the rythm of life, cycling, creating some routine. Yet feeling the pressure of daily survival.
Everything is well written, every dialog/event is a good read. Every character feel like someone. And it's a pleasure to get to know them, to like them or juge them sometime. The story is good. The game cover and touch a lot of different themes/ideas: it is about people, about finding a place, about walking forward, about fear, about love. It also talk about politics, about society, anarchism, about leadership and freedom.
Another thing i didn't expected why launching the game is the OST, it's composed by Amos Roddy, who also worked on the game Kingdom. I didn't know his work but the OST of CS is a masterpiece and is a big part of the experience for me. It is also wisely used during the game, with silence when needed, and emotive piece when appropriate.
I can't express how i am glad this game exist, how i felt when first completed it, and also all the emotions/feeling, thinking that i had while playing it.
I will never forget this game, and i hope that if you choose to play it, it will also take a special place in your heart.
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