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Citizen Sleeper

в библиотеке

4.3/5

( 108 Reviews )

4.3

108 Reviews

English & еще 3
Offer ends on: 10/24/2025 09:59 EEST
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БЕЗ DRM. Не требует интернет-подключения или активации.
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Citizen Sleeper
Описание
CITIZEN SLEEPER EXPANDED With the release of Episode PURGE on March 30th, Citizen Sleeper’s three episode post-launch DLC expansion is now complete and the game has even more to offer with a thrilling late game storyline that delivers an immersive new narrative arc introducing additional characte...
Отзывы критиков
98 %
Рекомендуем
Game Informer
9/10
Eurogamer
Recommended
PC Gamer
80/100
Отзывы пользователей

4.3/5

( 108 Reviews )

4.3

108 Reviews

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О продукте
2022, Jump Over The Age, ...
Системные требования
Windows 7+, Requires a 64-bit processor and operating system, 4 GB RAM, DirectX 11 compatible GPU, V...
Дополнения
Citizen Sleeper Soundtrack, Citizen Sleeper Artbook
Time to beat
6.5 hMain
10 h Main + Sides
13 h Completionist
10 h All Styles
Описание

CITIZEN SLEEPER EXPANDED




With the release of Episode PURGE on March 30th, Citizen Sleeper’s three episode post-launch DLC expansion is now complete and the game has even more to offer with a thrilling late game storyline that delivers an immersive new narrative arc introducing additional characters, lore and locations. Players returning to Erlin’s Eye might even find themselves running into some familiar faces!


From the developer of In Other Waters, and featuring the stunning character art of Guillaume Singelin, Citizen Sleeper is a narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.

You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.



Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time.



The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.



Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.



Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.


Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.


Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.


Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.
Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.


JOIN THE DISCORD FOR MORE EPISODE UPDATES

Published by Fellow Traveller ®. Fellow Traveller is a registered trademark of Surprise Attack Pty Ltd trading as Fellow Traveller Games. All rights reserved.

Бонусы
Содержимое
Standard Edition
Deluxe Edition
Jump Over the Age Collection
Soundtrack (MP3)
Artbook
Системные требования
Минимальные системные требования:
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Time to beat
6.5 hMain
10 h Main + Sides
13 h Completionist
10 h All Styles
Детали игры
Работает на:
Windows (7, 8, 10, 11), Mac OS X (10.11+)
Дата выхода:
{{'2022-05-05T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Компания:
Размер:
327 MB

Особенности игры

Языки
English
озвучка
текст
français
озвучка
текст
中文(简体)
озвучка
текст
日本語
озвучка
текст
Отзывы критиков
84
Высшая оценка критиков
98 %
Критики рекомендуют
Рейтинг OpenCritic

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Отзывы пользователей

Posted on: February 16, 2025

georg2357

Владелец игры

Игр: 87 Отзывов: 12

An interesting timewaster

I didn't look into the game before buying but heard the sequel was good. It's a role-playing game so when it was on discount I bought it. It's intriguiging in the first 1-2 hours. But afterwards I kept thinking: is this is? And they charged almost 20€ for this? Are you kidding me?! With the amount of games out there, lots often on discount, this game is not worth full price. Absolutely not. It's a "nice" game, but no more. The role-playing is effectively non-existant on either the narrative or the gameplay front. It's more of a mechanics-heavy adventure game. At the start there's a ticking-timebomb mechanic (a timer) that creates some tension, but my timer ran out and I thought that that was game over for my entire run. Harsh but fair. I had f***ed up. But as the timer reaches zero, a scene plays in which these Damocles sword situation resolves itself without any input from me. No skill checks, no resource check or anything. You have to pay 1 skill point (I had gathered like 20 at that point) and you are good as new. And with that all tension evaporated. The narrative also isn't fantastic. The writing is thankfully lean, but there is still lots to read, which I don't specifically mind if I'm into it, but the charcters and small stories (there's no real overarching narrative) where shallow. At one point a quest suggest that the MC is really upset with an NPC about an outcome the player couldn't possibly have for seen, with the "victims" of that event the MC had never before seen. Yet the game insisted the MC be angry. As a player, I had zero impact on this event or the consequences. And at the ending that I got, that NPC made a pass at the MC out of nowhere, seemingly due to that tragic event I didn't care about. I left with that and another NPC I didn't care about and the game ended with "you will wake among friends". No, game, no, I won't. I don't care about these people. Credits roll. Main menu. No slides showing your impact or anything. An "experience".


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Posted on: February 25, 2024

kkrypto

Владелец игры

Игр: Отзывов: 4

One man show

It is a great experience to play through. Many lovely winding stories with excelent endings! Baldur's gate endings are luckluster in comparision, even Witcher story lines finishes hardly compare with some exeptions. What is however sad outcome of this game being a project of a single man, is that in the late game one writer/creator (?) stops being capable of keeping the compelxity of the world properly interconected. That the stories although excelent become too obviously linear inspite clear demand for overreach between them. As you finish questlines player amasses number of influential friends - however when an existential problem to the whole gamewordl appears, player somehow can not go and talk with them, ask for help - especialy when their help is so clearly needed and they themselves are implicated in the comming destruction. One mind of course can not in reasonable time create this interactive web of agents - but that is why it is sad that such an awesome gameworld was stripped of caring cooperative work of multiple writers. It could have been so much more livelier and with a proper replaybility. That being said, for any fan of Disco Elysium or Planescape Tormen it would be an epic fail not give this game a go.


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Posted on: February 18, 2025

movingcastle

Владелец игры

Игр: 314 Отзывов: 18

Illustrated text adventure

I only played through the story once, did all the quests. However, I am not sure if my choices were really changing the course of the story or just minor details. There's no save system, game saves automatically, so I cannot go back and try different choices easily. The exception are the endings, you are allowed to see different endings. Therefore, i am not fully subscribed to the idea that this is an RPG, but i liked it as it is. You will be doing a lot of reading. Luckily, the story was good enough to keep me reading until the very end. I am sure I will buy and play the sequel at some point. As an illustrated text adventure this one really shines.


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Posted on: March 4, 2024

Nicholas_Thien

Владелец игры

Игр: 44 Отзывов: 19

Very innovative and engaging!

This game is anything but ordinary. I'll admit I had some doubts about buying it, since it seemed rather odd. But it did not disappoint at all. Here's what I liked about it and what I think could have been better: Pros: - Unique setting: You're role-playing a robot stranded on a defunct space-station. - Emphasis on survival: In this game, even robots need to eat, earn money and escape from fiends chasing them. - The game-play is intuitive and the game mechanics are therefore easy to learn. They also fit the emphasis on survival well. - The artwork is an interesting blend of rather technocratic depictions of the space-station and contrasting portraits of the characters you meet and interact with. - Characters are well developed and keep you engaged with rather mundane quests, that nonetheless are full of meaning. - No bugs worth mentioning: The game ran flawless on my laptop. Cons: - Depending on your choices, you can end the game prematurely and miss a lot of content. There are a handful of situations in which this can happen. And while you might have a hunch about them and the premature endings aren't bad, it still feels like walking into a trap. - The different character traits you can choose seem underdeveloped: Most of them are nice to have, but do not impact the game much. - The sound is decent, but nothing to write home about. - Some of the writing is tacky and kitschy and the whole setting - lore, background of corporations and factions and so on - is a bit underdeveloped. This makes some twists and turns of the story hard to grasp. In the end, I loved the game despite it's imperfections, but had to start over a couple of times because I felt like a missed too much content. In the end, I finished the game more times than I care to admit and am looking forward to playing the second part!


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Posted on: November 16, 2024

GriffinMuffin

Владелец игры

Игр: 137 Отзывов: 1

Great narrative game, lacks polish

The story, themes and world in Citizen Sleeper is captivating and inviting. The music is moody and has the proper elements of a 'cyberpunky' soundtrack. The character art is stellar. However, I think where this game falls flat is the polish. By this I mean, there's no voice acting (which is more about personal taste than objective quality). And the writing itself does a great job to convey character development, tension and worldbuilding. But I think with a bit of voice acting, I could've been pulled in just that little bit more. I did appreciate the TTRPG-like mechanics that let you navigate the setting and complete tasks and such, As you progress you unlike new ways to use your dice you accrue per day. However, sometimes the literal roll of the dice limited what I did in a cycle. At moments in added tension cos I needed to perform certain tasks and it was satisfying to pull it off. But I also think I may have been lucky, or that the game secretly makes sure you get good dice right before an important countdown concludes. I also found that the 'ending' felt poor executed. The relationships I developed with characters didn't have an epilogue or vignette (and I had finished the main story, didn't do the DLC). I recommend this game. The sense of growth and finding hope in an inhumane future is present in this captivating world and story. But it lacks a lot of polish.


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