You are Outlander. Once adrift upon the Ageless Sea, you now find yourself on the shores of a dying world. From the consuming darkness emerges a figure cloaked in white, the Shepherd of Wayward Souls, who burdens you with the task of hunting down the remaining Guardians of the Old World. You mu...
You are Outlander. Once adrift upon the Ageless Sea, you now find yourself on the shores of a dying world. From the consuming darkness emerges a figure cloaked in white, the Shepherd of Wayward Souls, who burdens you with the task of hunting down the remaining Guardians of the Old World. You must journey into the vast gloom to explore ancient ruins, discover forgotten secrets and battle the horrors that lurk within.
Fueled by legendary Quake 1 technology, the veins of WRATH pump with the DNA of revered '90s shooters. WRATH embraces the timeless elements of classic titles such as DOOM, QUAKE, DUKE NUKEM 3D, BLOOD, UNREAL and HEXEN and carries them into the 21st century.
Equipped with an arsenal of 9 weapons of exceptional might and an inventory of 10 powerful artifacts, you must traverse ancient crypts, sunken ruins, corrupted temples and howling forests to bring death to your enemies. But do not underestimate your adversaries, for they are great in power and number. Your mind must be as sharp as your blade if you hope to survive the dangers ahead.
The world of WRATH is rich with engaging combat, diverse environments and captivating lore. Every element is deftly intertwined to create an authentic and enchanting experience as timeless as the games that inspired it.
• Explore a vast world shrouded in darkness, passionately crafted by the hands of expert Quake scene necromancers.
• Traverse 3 hubs and 15 enormous, interconnected levels crawling with hordes of enemies, lore and ancient secrets.
• Forge your path with an arsenal of 9 deadly weapons, each with multiple fire modes.
• Know your enemy. Many horrors lurk in the shadows, thirsting for your blood.
• Artifacts of great power lay hidden in the dark places of the world. Find them and dominate your enemies.
• Powered by the Legendary Quake 1 Tech, WRATH is an authentic, classic FPS in every way.
• Capped at 666 fps, WRATH will melt your soul and your Voodoo 2... But it's okay. Software Rendering is supported!
• Create your own worlds. WRATH is built from the ground up to be easily moddable. Make your own levels, weapons and characters. From day one, the very tools used to create WRATH will be available for all.
• Gib your friends in classic Multiplayer modes, powered by the renowned QuakeWorld netcode.
Dominate the world of WRATH with 3 other companions in 4 player co-op, LAN or online!
• Immerse yourself in a haunting soundscape born from the twisted minds of Andrew Hulshult (Quake Champions, Rise of the Triad, Dusk and Amid Evil) and Bjorn Jacobson (CyberPunk 2077, Hitman, EVE Online).
This is a decent throwback shooter, especially since it manages not to go down the route of "boomer shooters" which only consist of arenas chained together - or rather, it doesn't do this too often.
However, at some point in time the devs decided to add a save token system, to "increase the challenge". When people complained, they basicly said "get gud".
The problem is, this is not the right game for save tokens. It's supposed to be a classic quake-style shooter and it does this part very well. Games like this didn't have save tokens for good reasons. If you cranck the difficulty up to the point where it's really fun, you can die around every corner. You may be forced to run around with 2 health points for some minutes.
In the end I modded the game to allow quicksaves and it's much mor fun that way. Still, it feels a bit monotonous after a while.
Wrath is a nice oldschool shooter based on the Quake engine with Darkplaces mod. The first version of the early access release contains two levels with about an hour of gameplay (if you look out for secrets and items). Although it's in dev I could find any major bugs or glitches.
It's a 90s classic shooter by all means. It's fast as hell (I have no idea how this will be playable on PS4, Switch, etc.) and has all the classic gameplay features retro gamers are looking for like health portions and a double-barrel shotgun that deals huge damage.
Unfortunately it doesn't really come with an own character. It looks like a mix of Quake, Hexen 2 and Blood. For all weapons and enemies you feel like you've already seen them somewhere else before.
For me it looks like a hommage to all the great games from 1996 to 1998 but doesn't spread an own vibe for now. I hope the final release will change that.
This review is based on the early access.
The PROS:
- great visuals, successful retro 3d shooter with modern content.
- the gameplay is perfect: fast, responsive, gunplay is satisfying, limited saves prevent from cheesing the game.
The CONS:
- navigation through levels is often a chore, nothing differenciates a corridor from the three next corridors, game designers need to design the **** out of their level layouts so that players can have a basic idea of the direction they're moving toward.
I got the game on early access and it was alright nothing special,
but never expected it to be so good on release, i don't understand what changed maybe the enemy placement? maybe the graphic tweaks that help the game look oldschool? I don't know?
1) It's fun and it has a very nice pace, satisfying gore and damage impact, enemies explode or have various death animations like shooting all around them before dying,
2) level design is not restricted, your mobility help you explore but never feel lost as it's easy to find the next path to progress,
3) Graphics are nostalgic but also very detailed with variant colors and little pixel details
4) It really feels like an adventure as if you explore a corrupted world that used to have it's own history before,
5) Inventory/powerups and weapons to collect as your progress +a nice melee weapon at start
Tha game has its flaws, for example the incessant waves of enemies spawning can get tireing in the end; severe difficulty spikes and saves as a ressource (although on normal difficulty this is not an issue there are plenty save opportunities), but I judge it on what this game made me feel, and it made me feel good. Love the art style as well.
This game is waiting for a review. Take the first shot!
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