Posted on: March 26, 2020
Recenzja z wczesnego dostępu
GunthySalvus
Zweryfikowany użytkownikGry: Opinie: 85
Roadmap incomplete...loading progress...
just bought it and played it so, the game promises but of course there is much to do... Ii'll point it out ( my point of view): - where is the intro, story, something that makes me justify the playthrough? - menu option to switch always run on and off, always running difficults the shooting and strafing. - level landmarks with story plot points so there is the feel of progression - some enemies get stuck in walls and some tombstones - no bosses so far...but when they come, give them a purpose in the world - level paralel events like duke nukem or ion fury so it feel like a live world. - the shotgun main fire reload could be a bit faster - the cist gun main fire could be continuous firing instead of one shot - some parts of he levels are very dark even with the brightness cranked up - for such a big levels there should be more secrets, easter eggs and such. - this game oozes ambience so you have a golden shot to make it memorable - artifacts are a good idea bur are lacking imagination, make them more otherworldly powers, the tactics that you imply with this addition are almost worthless in a shooter like quake so thats why i say some could be more like rare magical powers rather than tactical temporary upgrades. i found myself not using at all the artifacts - where is the double jump or the ability to jump over some fences or walls, waiting for the blade to charge so i can jump further or higher is a drag so i rather not use it at all - double wielding or secondary weapon?? the taste you gave us with ion fury shows that you can do much much more with this one. i chose this one over doom eternal because i just love the simplicity of this engine mixed with modern gameplay elements, the otherworldly feeling like cthulhu meets tim burton overall it's just more fun and that why i use my time writting this to you and hope it comes out another classic.
Czy to było pomocne?