You are Outlander. Once adrift upon the Ageless Sea, you now find yourself on the shores of a dying world. From the consuming darkness emerges a figure cloaked in white, the Shepherd of Wayward Souls, who burdens you with the task of hunting down the remaining Guardians of the Old World. You mu...
You are Outlander. Once adrift upon the Ageless Sea, you now find yourself on the shores of a dying world. From the consuming darkness emerges a figure cloaked in white, the Shepherd of Wayward Souls, who burdens you with the task of hunting down the remaining Guardians of the Old World. You must journey into the vast gloom to explore ancient ruins, discover forgotten secrets and battle the horrors that lurk within.
Fueled by legendary Quake 1 technology, the veins of WRATH pump with the DNA of revered '90s shooters. WRATH embraces the timeless elements of classic titles such as DOOM, QUAKE, DUKE NUKEM 3D, BLOOD, UNREAL and HEXEN and carries them into the 21st century.
Equipped with an arsenal of 9 weapons of exceptional might and an inventory of 10 powerful artifacts, you must traverse ancient crypts, sunken ruins, corrupted temples and howling forests to bring death to your enemies. But do not underestimate your adversaries, for they are great in power and number. Your mind must be as sharp as your blade if you hope to survive the dangers ahead.
The world of WRATH is rich with engaging combat, diverse environments and captivating lore. Every element is deftly intertwined to create an authentic and enchanting experience as timeless as the games that inspired it.
• Explore a vast world shrouded in darkness, passionately crafted by the hands of expert Quake scene necromancers.
• Traverse 3 hubs and 15 enormous, interconnected levels crawling with hordes of enemies, lore and ancient secrets.
• Forge your path with an arsenal of 9 deadly weapons, each with multiple fire modes.
• Know your enemy. Many horrors lurk in the shadows, thirsting for your blood.
• Artifacts of great power lay hidden in the dark places of the world. Find them and dominate your enemies.
• Powered by the Legendary Quake 1 Tech, WRATH is an authentic, classic FPS in every way.
• Capped at 666 fps, WRATH will melt your soul and your Voodoo 2... But it's okay. Software Rendering is supported!
• Create your own worlds. WRATH is built from the ground up to be easily moddable. Make your own levels, weapons and characters. From day one, the very tools used to create WRATH will be available for all.
• Gib your friends in classic Multiplayer modes, powered by the renowned QuakeWorld netcode.
Dominate the world of WRATH with 3 other companions in 4 player co-op, LAN or online!
• Immerse yourself in a haunting soundscape born from the twisted minds of Andrew Hulshult (Quake Champions, Rise of the Triad, Dusk and Amid Evil) and Bjorn Jacobson (CyberPunk 2077, Hitman, EVE Online).
Not my favourite boomshoot, but its solid enough for the low price i see it at most of the time, A bit of a slog with its weird save states and low variety in weapon and enemy design, but solid and competent.
Id be supprised to see it on anyones top 10 shooters list but i didnt hate my time good, good stuff
This game absolutely delivers the nastalgia and vibe of playing older titles like doom and quake with modern quality of life improvements. The gameplay is a faithful successor to the titles mentioned above and others in the same vein. I can not stop playing it. This is a game I would play $40 dollars for. I bought it on sale for $6 and can not believe how excellent it is.
If you liked Arcane Dimensions, you'll probably like this. Where as I think AD has more varity, it didn't have a more realized setting. It kind of reminds me of Mortal Shell... Further more, the soul tethering I think was an interesting idea, espcially for the hardcore player. base I don't have the highest-end PC and haven't experienced a single hiccup. Easy recommend! Especially if it's on sale.
This game feels like what would happen if Quake, Turok and Daikatana had a lovechild.
The two downsides are sometimes a little slidy controls when the player wants to precision jump to a secret or shortcut etc. and the game doesn't have unlimited saves.
There are a few scarcely scattered checkpoints throughout the world and there also are items that let the player set a quicksave point.
(update: Don't know if it's been patched in later but the options menu does offer unlimited saves)
Enemy designs, gameplay, secrets, sound ... all super fun.
If this game gets finished (plus some polish and rebalance), then it might be worth a title of "true Quake 1 sequel". First notable thing is good visual design. The devs didnt use "old-school" excuse to slack out (looking at you, Dusk), and created truly badass looking guns and enemies' models. Try to examine a gun-wielding "grunt" up close or wield a Fang Spitter the first time and you'll see. The level design is impressive as well, both snow-covered cemetery and a swamp filled with enormous dead trees and weird towers. Gunplay is decent (yes, they got The Shotgun right), with meaty sounds, blood splatter and even dismemberment. Weapons are traditional (pistol, shotgun, automatic "rifle" (Fang Spitter), and "grenade launcher"), the one that stands out is the melee blade that lets you dash with a charged alt attack. Enemies, while being inspired by Quake, all have unique gimmicks such as "rage mode" at low health.
Now to the negatives. The game is early access, so, while bug-free, it only offers 2 levels to play (excluding the hub area). Buying right now can be risky investment. There are weird attempts of "modernization", mainly limited saves (you have to use a consumable to save a game, and only a single save slot is available). I do not nessessary mind it (finished the available content with a pile of those "soul tethers" laying in my inventory), I just think that the idea of limiting saves makes the game more "hardcore" is silly. All it does is to bloat the game time artifically. You cannot save progress without makng progress first. To use the afforementioned consumables ("artifacts") you need to re-select the item from a menu every time, since the game doesnt remember your choice. Movement feels floaty at times, often resulting in falls from ledges because of inertia. Finally, I felt like level design discourages any playstyle other than holding choke points, any attempt of pressing forward is punished by enemy spawns or enemies placed behind corners.
This game is waiting for a review. Take the first shot!
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