FTL: Advanced Edition features:
- New systems, playable ships, alien race, weapons, drones, and more!
- A new sector with new events, written by Tom Jubert and special guest writer Chris Avellone!
- New music by Ben Prunty!
Did you ever want to reroute power to the shields, set phasers to stun,
or...
FTL: Advanced Edition features:
- New systems, playable ships, alien race, weapons, drones, and more!
- A new sector with new events, written by Tom Jubert and special guest writer Chris Avellone!
- New music by Ben Prunty!
Did you ever want to reroute power to the shields, set phasers to stun,
or even eject the warp core? Well, now you can! In FTL, you experience the
atmosphere of running a spaceship trying to save the galaxy. It's a
dangerous mission, with every encounter presenting a unique challenge with
multiple solutions. What will you do if a heavy missile barrage shuts down
your shields? Reroute all power to the engines in an attempt to escape,
power up additional weapons to blow your enemy out of the sky, or take the
fight to them with a boarding party? This "spaceship simulation
roguelike-like" allows you to take your ship and crew on an adventure
through a randomly generated galaxy filled with glory and bitter defeat.
FTL's complex strategic gameplay allows you to give orders to your crew,
manage ship power distribution, and choose weapon targets in the heat of
battle. You will encounter unique alien lifeforms and technology. You can
upgrade your ship and unlock new ones with the help of six diverse alien
races. Be the Captain you want: hundreds of text based encounters will
force you to make tough decisions. In the randomized galaxy each
play-through will feature different enemies, events, and results to your
decisions. Each time you play another challenging session of FTL:Faster Than Light, it won't be quite the same.
Unlimited adventures in the vast depths of unpredictable space.
A new randomized galaxy to explore each time you start a new game.
Quick play sessions (from 5 to about 90 minutes) will allow you to add that spaceship commander feeling to any of your days.
I love the start of the game, the complexity of the gameplay, and the customizing options. That being said, after ten playthroughs it's a little masochistic. Despite the risks and rewards, you'll always come up short...even on "easy". It seems no matter what good fortune or upgrades you make, the AI gets to scale up so it can beat you down. A glance at search results show that the game *can* be conquered. I strongly suggest you review some of these before actually playing... the tutorial is of little use. What's that unwinnable scenario from a certain sci-fi franchise? That's what it feels like to me so far. Nonetheless, I'm not giving up on it yet.
FTL is a unique blend. It's action. It's strategy. It's roguelike. It's casual. However, none of those over-arching titles actually capture FTL's vibe. Perhaps "Jean-Luc Picard Flees the Borg Simulator" best gets the point across.
The strength of this seemingly simple game is its surprising level of depth. As a playthrough progresses, you have full control over the customization of the ship's various systems and upgrades. You're not likely to max out every category (or even a couple, for that matter), so you'll have to customize the ship around your play-style and your play-style around the RNGesus loot generator in order to see success.
FTL does cater to different play-styles: one could focus on offensive abilities or defensive abilities. Thankfully, the game is deep in terms of customization, resulting in branching upgrade paths for both O and D. For example, one may choose to focus on dodge instead of shielding, or boarding parties instead of heavy weaponry. The choice is yours... sort-of. Allow me to elaborate.
First, accept that diplomacy is non-existent. Talking one's way out of a dispute rarely an option, so arm the photon torpedoes and report to battle stations! Second, acknowledge that it is unwise to start a new game of FTL with a certain strategy in mind, and then command your ship with upgrade tunnel vision. The game is based around entirely random encounters; adaptation is a virtue. To all those who like to plan ahead, this game flips you the bird! Sure you can have an overall goal in mind, but the game is random: you get what you get. Work with what you can scrounge up and/or to die trying!
Commanding the crew and diverting power to ship systems RTS-style works great! Crew members gain proficiency in various ship-stations and...
Continued on Ko-fi https://ko-fi.com/headinfortrouble
Steam Curator https://store.steampowered.com/curator/41231829/
Facebook group https://www.facebook.com/groups/headinfortroublereviews
This, along with their follow up title INTO THE BREACH are known as the King & Queen of both RNG Strategy (FTL) and Non - RNG Strategy (Into the Breach). Either of them can run on an utter potato (so think any tablet or phone with a few tweaks), and yet provide countless dozens of hours of very polished gameplay. There is one major MOD for FTL that is considered FLT2, and of coarse it is FREE. These games are known as classics in the gaming industry for a reason, makes me start to think there just may be something to this current Dwarf Fortress craze on Steam, haha! Well I am a game pro, I have to check them all out eventually :) THIS IS A MUST HAVE for any collection that involves strategy, same with the later game ITB. I highly recommend! Funny too because when I first tried it on my Xbox pass I was slightly unimpressed. Silly, as this is a gem, and I had even played some of the board games decades ago (as a youth/child) that this is based on.
This game presents an innovative set of rogue-like mechanics to challenge any player. However, the value of its difficulty remains questionable, as there isn't quite enough substance to warrant such a rigorous gauntlet.
The objective of FTL to survive and quickly defeat a powerful rebellion amidst several randomized combat sequences. The player can acquire new crewmembers, ship systems, and other supplies through battle, purchase, or other encounters. The player can also earn new starting configurations from very good performance. But its highly stochastic environment provides overwhelming difficulty, even on the 'normal' setting. While the basic routine of blowing up ship after ship during a good run can be fun for a while, there is simply too much outside of the player's control to have every loss feel deserved. There are also too many ships, items, and choices offered that are objectively bad for a player to try and utilize.
Regardless, the music is absolutely outstanding. The quality of the soundtrack is at an order of magnitude greater than every other aspect of the experience, combined. The OST alone is definitely recommended to anyone who enjoys percussion-driven, electronic ambience with a sci-fi flavor to it.
Its graphics are servicable and help to provide atmosphere. Visual feedback is also very important to the combat, to which the game thankfully provides a good interface to communicate time-sensitive information.
The narrative is a bit dry and difficult to appreciate, given that any real story bits are tucked away within rare or difficult side quests.
Overall, it seems that balancing the gameplay to be more fair could offer a shorter, but sweeter experience. The music is ultimately what carries the experience and provides incentive to persist through the game's challenges. The game simply doesn't seem to fully respect the player's time, which could be better spent just listening to the OST while doing something more relaxing.
I just won my first easy difficulty run. I would recommend FTL for any rougelike fans, especially those who enjoy sci fi.
It has unlockable ships and ship loadouts, which will keep those who like unlockables entertained.
It has some really fun micromanagement gameplay, especially in the later stages when things can get hairy and you have to try and balance your power, keep firing on that enemy ship and also control your crew to fix up anything or repel boarding enemies.
It is a fantastic game and addictive as it is, but one can't help but think how cool it would be to have a sort of open world sandbox game with similar combat and crew management!
This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Oczekiwanie na więcej recenzji
Wystąpił błąd. Spróbuj ponownie później.
Inne oceny
Oczekiwanie na więcej recenzji
Dodaj recenzję
Edytuj opinię
Twoja ocena:
Wszystkie pola są wymagane
Nie wiesz, co napisać? Zacznij od tego:
Co sprawiło, że grałeś dalej?
Jakim typom graczy ta gra by się spodobała?
Czy gra była uczciwa, trudna, czy w sam raz?
Jaka funkcja szczególnie się wyróżniała?
Czy gra działała dobrze na twoim komputerze?
Niewłaściwe treści. Twoje recenzje zawierają wulgarny język.
Niewłaściwe treści. Linki są niedozwolone.
Niewłaściwe treści. Treść zawiera bełkot.
Tytuł recenzji jest zbyt krótki.
Tytuł recenzji jest zbyt długi.
Opis recenzji jest zbyt krótki.
Opis recenzji jest zbyt długi.
Nie wiesz, co napisać?
Nie możesz zapisać swojej recenzji z następujących powodów:
Musisz wybrać ocenę za pomocą gwiazdek
Musisz wprowadzić tytuł recenzji
Musisz wprowadzić treść swojej recenzji
Pokaż:
5 na stronie
15 na stronie
30 na stronie
60 na stronie
Uporządkuj po
Najbardziej pomocne
Najbardziej pozytywne
Najbardziej krytyczne
Ostatnie
Filtry:
Brak recenzji spełniającej wybrane kryteria
Napisane po
English
Deutsch
polski
français
русский
中文(简体)
Inne
Napisane przez
Zweryfikowanych posiadaczyInne
Dodane
W ciągu ostatnich 30 dniW ciągu ostatnich 90 dniW ciągu ostatnich 6 miesięcyW dowolnym czasiePo premierzePodczas wczesnego dostępu
Opinia powinna dotyczyć wyłącznie Twoich doświadczeń z grą. Pozwól, aby była oceniana na podstawie swojej wartości.
Unikaj kontrowersyjnych wypowiedzi
Korzystaj z naszych forów, aby dyskutować o najnowszych wiadomościach, cenach lub społecznościach. Aby poprosić o nowe gry lub funkcje strony internetowej bądź GOG GALAXY, korzystaj z Listy Życzeń Społeczności. W celu uzyskania pomocy technicznej skontaktuj się z naszą Pomocą.
Krytykuj odpowiedzialnie
Aby zapewnić wysoką jakość i przydatność opinii, będziemy usuwać wszelkie recenzje, które łamią te wytyczne lub nasze warunki użytkowania.
Ok, rozumiem
GOG Patrons, którzy pomagają zachować tę grę
Błąd wczytywania GOG Patrons. Odśwież stronę i spróbuj ponownie.