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Fell Seal: Arbiter's Mark

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4.2/5

( 75 Avis )

4.2

75 Avis

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Fell Seal: Arbiter's Mark
Description
Fell Seal: Arbiter's Mark est un RPG tactique scénarisé au tour par tour dans un monde de fantasy aux légers accents steampunk. Incarnez l'Arbiter Kyrie, agent de l'Immortal Council (Conseil immortel), chargée de préserver la stabilité et l'ordre, et menez vos troupes dans des combats dont vous ne s...
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4.2/5

( 75 Avis )

4.2

75 Avis

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Détails du produit
2019, 6 Eyes Studio, ...
Configuration du système requise
Windows 7/8/10, 1.2 Ghz, Pentium 4+, 3GB RAM, DirectX 9.0c compatible with 512 MB, 9.0c, 2GB...
DLCs
Fell Seal: Arbiter's Mark - Missions and Monsters
Time to beat
35.5 hMain
52.5 h Main + Sides
78 h Completionist
52.5 h All Styles
Description
Fell Seal: Arbiter's Mark est un RPG tactique scénarisé au tour par tour dans un monde de fantasy aux légers accents steampunk. Incarnez l'Arbiter Kyrie, agent de l'Immortal Council (Conseil immortel), chargée de préserver la stabilité et l'ordre, et menez vos troupes dans des combats dont vous ne sortirez pas indemnes.

  • Découvrez une histoire épique et mature à travers plus de 40 rencontres scénarisées, sans compter des contenus de fin de jeu pour les acharnés.
  • Livrez des batailles tactiques classiques, en prenant en compte le type de terrain et l'altitude dans de somptueux environnements dessinés à la main.
  • Avec plus de 20 classes et de 200 capacités, le système d'évolution profond et complexe vous permet de customiser à volonté chacun de vos personnages en choisissant sa classe, sa sous-classe et ses compétences passives. Créez peu à peu le personnage de votre choix, que ce soit un touche-à-tout, un lanceur de sorts pur et dur ou un spécialiste de l'équarrissage !
  • Personnalisez l'apparence de vos troupes en choisissant leur portrait, leur tenue, leurs couleurs et leur visuel global parmi un large panel.
  • Équipez votre armée avec plus de 240 pièces d'équipement achetées, prises à l'ennemi vaincu ou fabriquées par vos soins.

Il y a plusieurs siècles, un effroyable monstre destructeur plongea le monde dans le chaos. En cette heure funeste, les premiers Immortals acquirent leurs pouvoirs surnaturels, des pouvoirs tels qu'ils parvinrent à défaire le monstre là où tous les autres avaient échoué.

Pour empêcher pareille destruction de se reproduire, les Immortals (Immortels) formèrent un Conseil chargé d'assurer l'ordre et la stabilité à l'échelle mondiale, en intervenant au moindre signe de guerre ou de chaos.

Les Immortals ont beau être d'une puissance colossale, ils sont peu nombreux. Même eux ne peuvent pas superviser tout le territoire. C'est pourquoi ils s'appuient sur leurs représentants mortels, les Arbiters (Arbitres), pour préserver les habitants des dangers qui les menacent au quotidien. Les Arbiters sillonnent le monde pour éliminer les bandits, les monstres et les dignitaires vénaux. Leur parole fait loi.

Pourtant, une Arbiter découvre que son propre ordre est rongé par la corruption. Dès lors, elle seule peut encore contenir une menace aussi terrible que le monstre maléfique d'autrefois.

Fortement influencé par des jeux comme Final Fantasy Tactics (versions d'origine comme Advance) et Tactics Ogre, ce tactical-RPG s'impose comme un digne successeur de ces classiques en apportant au genre quantité d'améliorations et d'ajouts.

© 2018 Fulqrum Publishing Ltd. Developed by 6 Eyes Studio LLC. All rights reserved.

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Contenus bonus
avatars manuel (41 pages) artworks fonds d'écran
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
35.5 hMain
52.5 h Main + Sides
78 h Completionist
52.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Sorti le :
{{'2019-04-30T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
1 GB
Liens :

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Notes des utilisateurs

Posted on: April 14, 2022

Hours and hours of awesomeness

So, if you grew up playing games like Final Fantasy Tactics, Final Fantasy Tactics Advance, or Tactics Ogre, you'll be right at home with this game! That said, this game takes the themes of strategy and class development into new realms of depth. Considering that there are 20 base classes available (some need to be unlocked), and then more as the game progresses or you buy the DLC, there's over 30 classes eventually. And, personally, I don't know what your party's ultimate roster limits are... because I never reached it. With both monsters (I had the Missions and Monsters DLC) and people I had well over 15 in my party and I didn't receive any notice that I had reached my limit. You can only take (most battles) up to 6 party members into battle. Sometimes less is required, and on rarer occasions more. Managing your entire party can become burdensome if you're not careful. It can be overwhelming. But, if you love customizing then you'll love every second of figuring out which classes any character uses, which skills they should wield, and which items fit them best. The story-line was not something to write home about, to be honest. But, it still provided fun and some twists and turns that I wasn't expecting. So, overall I'd say it's as great as many other game's stories. But, you're not really playing this game for the whole story... You're playing it for the tactical battles, which are phenomenal. For those unfamiliar with this style of game it it turn based, based on every character's speed level. It constantly cycles through all characters on the field, and you select what each character does as their turn falls on them. There are numerous abilities that allow you to manipulate the field in many ways... slowing/poisoning/blinding/bleeding/putting enemies to sleep... Healing/boosting strength or speed/defending other party members. A myriad of magic attacks from summoning to elemental, and numerous skills from stealing to trapping. So worth your money. Get it!


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Posted on: November 13, 2021

A Diamond in the rough

I am a huge HUGE fan of tactical RPGs with FFT being my most favorite of all time I got Fell Seal: Arbiter's Mark for that same reason, being a homage to the old games of the genre I want to first make clear that I acknowledge the care and love the devs put into the game That being said, I found the game to be very polarized, with either very good ideas, or very bad ones --Graphics The graphics are very well made individually, but once they are put together they clash so heavily it feels really jarring The spell/ability animations, while the sprite quality is really good, the animation itself looks like stock RPGMaker animations levels of bad Walking/Idle/Casting animations of the characters are good, specially Monster ones which look even more awesome --Sound Sound in general is good, the soundtrack is really good, and most sound effects are well made, except for a few ones --Story The story sounds a bit generic but not so bad, except somewhere near the end where it just takes a nosedive in my opinion --Gameplay The QoL the game applies over the old games is superb, things like the way consumables work, the way and rhythm your characters learn new abilities and level up, small things like being able to cancel your movement, etc, it has a TON of QoL upgrades Sadly, it also has some really questionable mechanics, like drowning Balance slowly started to degrade too, while it was fun at around levels 20-30, it slowly became a situation of either you bully an enemy to death or your characters get bullied to death You have plenty of classes at your disposal, which is good and fun to mix and match, sadly, many classes are outright useless and/or overlap with others I liked the Injury system....at first, until this bully or get bullied situation arose and almost on every battle at least one of my characters would die a cheap death, denying me of using them next battle I hope the devs learn from this game and make an even better game without the rough edges~!


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Posted on: May 9, 2019

Very Final Fantasy Tactic-esk

This game oozes Final Fantasy with it's class system, music, and turn based combat. The graphics are decent. So far the story manages to be adequate with little bits of cheese here and there but nothing off putting. Some sections of the game are clearly defined and the game comes with a in game guide. However certain terms / status conditions aren't well defined so some experimentation is necessary. The reason for the minus one star is sometimes battles can drag on and certain features like injury system doesn't make a lot of sense and only prevents you from using the character in another battle. All in All if you turn based junkie like me I definitely would get this, probably the best impulse buy that I have done in a long time


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Posted on: June 13, 2021

Excellent Tactical RPG

Pros *Well-designed turn-based RPG mechanics *Wide range of classes and monster recruits *Beautiful character portraits *Fascinating character-driven story Cons *Skill icons are confusing Other thoughts I purchased the Missions & Monsters add-on, so some of this review may not apply if you only have the core game. If you've ever played the old Final Fantasy Tactics games, you'll feel right at home in Fell Seal. The turn-based grid combat with significant vertical obstacles and advantages is straight out of the FFT playbook. But this is no cheap rip-off. Fell Seal was lovingly created as a modern adaptation of those classic mechanics. You lead a squad of characters, some unique and some generic, which you can grow to small army. The leader is Kyrie, an arbiter (a bit like a sheriff) in a fantasy world where law and order seems to be paramount on the surface, but which is actually a place of chaotic banditry and corrupt officials. Kyrie's closest companions are her brother Reiner, a ranger-esque character with roguish good looks and a personality to match, and Anadine, a young trainee who is the daughter of Kyrie's late mentor who inadvertently acquires some amazing capabilities. The plot, while not the most original, is solid RPG entertainment. The characters are well developed and you find yourself emotionally invested in their path. Old school tropes abound, like the heroes urgently need to rush to their destination before the world gets destroyed, yet they can feel free to take a detour and hunt for buried treasure (whether that's a good or bad thing varies by player). There are plenty of side quests and special missions which your main characters do not tackle themselves, but rather dispatch squads of followers to tackle. If you take the time to really dig into the side quests, you can expect 80+ hours of enjoyable gameplay. The challenges somewhat scale to your character levels to keep things interesting. All-in-all, an excellent experience.


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Posted on: April 21, 2023

An overall good tactical game successor

Hard to miss the nostalgia from FFTactics & FFTAdvance when Fell Seal: Arbiter's Mark clearly plays its cards in a similar way. Well, if I did enjoy it overall, there are regardless a few debatable areas which make me think it didn't improve over them! Let's begin with the worst: story. The "epic and mature" advertising is ridiculous, it's another childish Chosen One antic. There are supposedly seven Chosen yet obviously it's all about the One you play. With big bad evil guy trying to bring dystopia to the world, whom I identified after going at most over a quart of the storyline, you can skip the already short scenes. Now, the classes system: you can use the skills of the selected class you play, and an extra set (actions only) of your choice. A single reaction skill & two supports of your choosing as well; sadly most classes feel redundant, you only train them for their permanent stats bonuses after unlocking all their skills. With some supports worth calling must-have, the redundancy is very present. As an example, dual-wielding weapons is the main way to go in dealing damages, except for rare targets! At least to get out of the dual-wielding loop, debuffs make the real challenge... for a time. Midgame (de)buffing & cleansing matters heavily, but endgame is about the gear - most damaging weapons with flying boots and an anti-all-debuffs accessory. DoTs also cannot kill! While you're not forced to send story characters into battle, they can't do any of the side real-timed missions, meaning side chars take them when story ones fight everytime. For this reason, DLC party monsters can be ignored (only one beast had little use for me); at least side chars get exclusive classes otherwise inaccessible to the story ones, which is a good surprise to diversify the gameplay! Despite all that, the formula works well in combat except in the very endgame. While I'd call it a good successor in the genre, its flaws prevent it besting its elders, still it's a good start!


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