Posted on: January 23, 2021

atmasabr
Possesseur vérifiéJeux: 110 Avis: 3
Fun "Tactics" game for casual play
As other reviewers have said, this game's mechanics draw inspiration from a lot of SNES/PS era RPGs, and this game does it well. You can min-max stats, create a huge team of intricately specialized heroes, or flexibly class-change to your heart's content, if you want. Throwback classes like werewolves and those mages that hit the whole map make a big splash. Thanks to the interface and presentation, it's also lots of fun in casual play. Whether you're playing a story mission or just grinding, this is a game you can pick up and spend just an hour on in an evening instead of feeling you have to "work" to make meaningful progress. The combat tracks can be breathtaking. The animation and graphics are crisp. Fast loading times, a default "injury" rather than permadeath system, and just the right autosave timing make small mistakes much less punishing on the player's time. Ever had to reset a battle map because you forgot to equip just one character in your team with just one piece of gear? You lose only a minute for that mistake in this game. I've also spent hours customizing the look of my characters, importing my own portraits, yes, but even without that there are many options for customizing each generic's sprites. Elf ears, anime hair, devil horns, no problem. Among the few weaknesses of this game, I would say that its fantasy world's lore seems rather generic and shallow, especially compared to your own characters. OgreBattle's world and the Ivalice of Final Fantasy Tactics had a rich depth in their world histories, and were able to tell a complicated and subtle political tale through them. This game's story spoon-feeds you a bit. But that is probably something that makes it more accessable.
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