Posted on: April 10, 2021

EEilonen
Possesseur vérifiéJeux: 258 Avis: 17
Inspired by, yet replicating none
Any time a release compares itself to something that came before, is when they don't believe enough in their own product or are actually trying to copy something that came before. This game is not FTL. Probably nothing ever will be another FTL just like there really won't be another Dark Souls, except an FTL-like is not a real subgenre. I do not see the similarities between Crying Suns and FTL, other than they involve spaveships and the map. Foundatio, maybe. THoguh rather than having to do with millions of years and unrelated events, this story is about 800 years of humanity living with those squidlike robots that control most of everything that humans do or are allowed to do, because humans are stupid and they would die out on their own. And this is where the story starts from. The robots have shut down and now humans are dying and killing each other because its been 20 years now. And the story is the only really interesting thing about this game. But the problem is that this needs to be a game as well. And as a game this is about as varied as the 4 enemy types, 4 stances of Ghost of Tsushima. Meaning that there are 4 types of offensive squadrons and each one of those has a specific squadron that they are the strongest against and the weakest against. There are 6 ships that you an unlock. They wary only by their max cap and starting stats and by the end of a chapter it will be maxed out, even though some stats just seem useless if you've learned how to use the 4 squadrons. There are other things and tidbits in here but i never found them engaging or useful or necessary. Buy it for the story and don't expect an FTL. Though this might work better as a Pan Science Fiction paperback rather than as a game.
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