Posted May 20, 2011
high rated
I collected a bunch of complaints from a few forums and I'm posting them here. Feel free to post yours as well and I'll edit this list and see if I can try to get someone from CDPR to consider it or at least be informed about it.
I GOT A POST TOO LONG ISSUE SO THE NEXT TWO POSTS OF MINE ARE EDITED WITH THE CHANGES!
DESIGN CHANGES:
- ability to overwrite mutagen slots
- Perhaps LEARN formulas instead of requiring us to hold on to them.
- some sort of way like TW1 had with displaying all interactable objects (like a name over the head) instead of having to spam your medalion.
- Improvement on geralt's movement? He's sluggish (yes I know he's old, not the point)
- Storage space? Maybe something that carries over between chapters?
- auto run/walk? (would help if you're encumbered)
- make the Lock On have the camera focus on the enemy locked on (for examples of this, look at any recent 3D zelda game)
- if you're losing at arm wrestling, increase the size of the bar to compensate. Otherwise you can lose at the last second if you're not being careful.
- some items glow so you can interact with them, but you can't actually interact with them when you try. (see: books in prologue section in a house on the shelves)
- Improve the tutorial a bit, it doesn't stay up very long and isn't as informative as I'd like.
- Slow down geralt's stop and run distance. Have this progression be slower. Stop->walk->Run instead of Stop->run. What happens is you stop and want to go up to something close and you run right past it. Sure you can walk up to it, but you could just slow down this initial "jump" instead.
- Multi use ingredients or quest item ingredients should not defaulted to be used in potions. Oh god please stop this.
- have applying sword buffs show an actual color overlay on your weapon. This was cool from TW1.
- increase traps' interactivity range, showing you the bottons for what to do with them from a longer distance. As it is, it's too easy to get caught in a trap even if you know where it is.
- when in combat, allow to increase camera distance, so it's slightly more difficult for an enemy to get behind my back.
- why does G'valchir not import into TW2?
- Needs a camera zoom option, with the current setting being the ultra-close setting
- Gamepad and K+M should work at the same time, not be mutually exclusive. This is especially noticeable in the menus, or in cases when you get mouse tool tips in the normal UI that you can't see with the gamepad
- When you press the parry button it should parry, period. Some of the attack animations are ridiculously long and you have no control over which animation is going to be used at any given point. It's especially bad if you accidentally press more than 1 attack button, since the game appears to spend time queuing up your attack requests and computing an animation chain that would work for it, and it requires completion of that chain before the parry request will come in. These chains are not consistent as you would see in a normal fighting game with the same concepts.
- Geralt doesn't look at people's faces (notably dwarves) properly. See: http://www.abload.de/img/witcher22011-05-1922-1jiwe.jpg
- Stealth bug needs to be fixed. It traps you in stealth mode against a wall even if you are not against a wall, you can't move except side to side.
- The delay time for loot to appear from a corpse needs to be reduced.
- Perhaps add an indicator to show you if the target is within range of your ranged weapons and signs.
- allow you to see which skills are able to take mutagens BEFORE purchasing the skill. (come on now)
- Block needs to be timing based instead of using stamina.
- they need to make a fluidity patch. make the chains act in a more fluid way, as it stands he attacks, then seems to delay his next strike, which he must fully pull off.
- Make nights darker, perhaps more dangerous to go out at night?
- Reduce the sound Cat potion makes or remove it entirely.
- allow torches to NOT be lit in combat and also to be lit out of combat from farther away.
- An autosave AFTER the cutscene before fighting the Kayran and an autosave AFTER the cutscene with the Draugir before the fighting.
- Change Stealth mode to require a button click to "lock" to a wall instead of automatically
- Add N S E W points on the minimap.
- Allow switching to different signs without actually having to use the CTRL menu or scrolling through them with the Next Sign button.
- Have NPC's doing things more often instead of standing around so much?
- Pan the camera behind Geralt down and back a bit, or allow for a camera option to have this setting.
- ability to see ingredient types at a quick glance (in the inventory rather in the alchemy menu)
- after a fight is over it is quite difficult to find all of the enemy drops if there is grass or water: as with everything else you nearly have to stand on top of an item and be facing the proper direction to be able to pick it up.
- Upgrading or stacking mutagens would be a nice addition. I definitely agree that we should be able to see which skills are mutable. No reason to carry around extra weight just in case a mutagen may be needed at some point in time.
- If a quest item has weight and the quest is over, then we should be able to sell or drop the item as it is no longer needed. Ex: Karyn trap- if I never used it during the battle, why must I carry it around for the rest of the game?
- Drinking potions is incredibly annoying currently. I like the out of combat limitation, but i dont see the need to be meditating to actually drink them. It just makes them tedious to use. Not to mention their small durations making the meditation requirement more annoying.
- auto loot option?
- Blocking should not use vigor, consider making counter attacks take vigor instead?
- Consider reworking talents into the standard abilities (such as parrying arrows or doing counter attacks)
- consider using directional keys to change target rather than the camera?
- Camp fires should not take off a third or more of my health when I accidentally stumble into them. They should also not leave me with a status ailment. Somewhat excessive.
- It is impossible to get the Troll head if you have already finished the Poker quest in Flotsam. Also you have to talk about traps before you can mention the head which is somewhat weird.
- can't dodge when controlling NPCs other than Geralt. (oversight?)
- Sometimes you get a reward for a quest and it's not explicitly stated, this should be fixed. (suggestion: Put the words "NEW" near a new item you haven't looked at and sort by such).
- perhaps a difficulty setting between easy and normal? (change Easy to Very easy?)
- Cutscenes and being in the meditate menu should pause game time with relation to potions and oils.
- Consider splitting Diagrams and Formulas into different independant sections?
- Pause button (other than the Pause/Break button)
- Improve gamesave management (e.g. delete button and autosave overwrites)
- Option to turn off all QTE's, not just difficult ones
- Invincible frames for initiating dodging; since dodging can be interrupted, when you're surrounded by enemies or pinned against a wall, you have ZERO chance of survival
- Remove quest items after use (e.g. like keys)
- Improve low-level Aard and Igni because they really suck
- Popup inventory descriptions because the slow-scrolling thing is TOO slow (alternatively, increase the size)
- Ability to replace mutagens, weapon, and armor upgrades with better ones
- Pacing. From the latter half of Act II to most of Act III, you simply find most of the best equipment strewn around. Not so much hidden or guarded by a fearsome beastie, just, there. There's not much feeling of accomplishment when you stumble upon the best gear in the game by accident and without a fight.
- Leveling. The pace is a bit hectic when I can go several hours completing tasks for the townsfolk and maybe level once but 5 minutes on the main storyline nets a level up after each cutscene or conversation.
- perhaps consider revamping the fist fight combat?
- not enough exploration, i dont expect free roam, but lack of various caves, hidden areas is a let down.
- Would be nice if the camera while playing poker was raised, or at least movable. As it is now, it's way too easy to throw the dice outside the board.
- The icon while doing arm wrestling easily covers the bar you're supposed to follow, maybe make it a bit smaller?
I GOT A POST TOO LONG ISSUE SO THE NEXT TWO POSTS OF MINE ARE EDITED WITH THE CHANGES!
DESIGN CHANGES:
- ability to overwrite mutagen slots
- Perhaps LEARN formulas instead of requiring us to hold on to them.
- some sort of way like TW1 had with displaying all interactable objects (like a name over the head) instead of having to spam your medalion.
- Improvement on geralt's movement? He's sluggish (yes I know he's old, not the point)
- Storage space? Maybe something that carries over between chapters?
- auto run/walk? (would help if you're encumbered)
- make the Lock On have the camera focus on the enemy locked on (for examples of this, look at any recent 3D zelda game)
- if you're losing at arm wrestling, increase the size of the bar to compensate. Otherwise you can lose at the last second if you're not being careful.
- some items glow so you can interact with them, but you can't actually interact with them when you try. (see: books in prologue section in a house on the shelves)
- Improve the tutorial a bit, it doesn't stay up very long and isn't as informative as I'd like.
- Slow down geralt's stop and run distance. Have this progression be slower. Stop->walk->Run instead of Stop->run. What happens is you stop and want to go up to something close and you run right past it. Sure you can walk up to it, but you could just slow down this initial "jump" instead.
- Multi use ingredients or quest item ingredients should not defaulted to be used in potions. Oh god please stop this.
- have applying sword buffs show an actual color overlay on your weapon. This was cool from TW1.
- increase traps' interactivity range, showing you the bottons for what to do with them from a longer distance. As it is, it's too easy to get caught in a trap even if you know where it is.
- when in combat, allow to increase camera distance, so it's slightly more difficult for an enemy to get behind my back.
- why does G'valchir not import into TW2?
- Needs a camera zoom option, with the current setting being the ultra-close setting
- Gamepad and K+M should work at the same time, not be mutually exclusive. This is especially noticeable in the menus, or in cases when you get mouse tool tips in the normal UI that you can't see with the gamepad
- When you press the parry button it should parry, period. Some of the attack animations are ridiculously long and you have no control over which animation is going to be used at any given point. It's especially bad if you accidentally press more than 1 attack button, since the game appears to spend time queuing up your attack requests and computing an animation chain that would work for it, and it requires completion of that chain before the parry request will come in. These chains are not consistent as you would see in a normal fighting game with the same concepts.
- Geralt doesn't look at people's faces (notably dwarves) properly. See: http://www.abload.de/img/witcher22011-05-1922-1jiwe.jpg
- Stealth bug needs to be fixed. It traps you in stealth mode against a wall even if you are not against a wall, you can't move except side to side.
- The delay time for loot to appear from a corpse needs to be reduced.
- Perhaps add an indicator to show you if the target is within range of your ranged weapons and signs.
- allow you to see which skills are able to take mutagens BEFORE purchasing the skill. (come on now)
- Block needs to be timing based instead of using stamina.
- they need to make a fluidity patch. make the chains act in a more fluid way, as it stands he attacks, then seems to delay his next strike, which he must fully pull off.
- Make nights darker, perhaps more dangerous to go out at night?
- Reduce the sound Cat potion makes or remove it entirely.
- allow torches to NOT be lit in combat and also to be lit out of combat from farther away.
- An autosave AFTER the cutscene before fighting the Kayran and an autosave AFTER the cutscene with the Draugir before the fighting.
- Change Stealth mode to require a button click to "lock" to a wall instead of automatically
- Add N S E W points on the minimap.
- Allow switching to different signs without actually having to use the CTRL menu or scrolling through them with the Next Sign button.
- Have NPC's doing things more often instead of standing around so much?
- Pan the camera behind Geralt down and back a bit, or allow for a camera option to have this setting.
- ability to see ingredient types at a quick glance (in the inventory rather in the alchemy menu)
- after a fight is over it is quite difficult to find all of the enemy drops if there is grass or water: as with everything else you nearly have to stand on top of an item and be facing the proper direction to be able to pick it up.
- Upgrading or stacking mutagens would be a nice addition. I definitely agree that we should be able to see which skills are mutable. No reason to carry around extra weight just in case a mutagen may be needed at some point in time.
- If a quest item has weight and the quest is over, then we should be able to sell or drop the item as it is no longer needed. Ex: Karyn trap- if I never used it during the battle, why must I carry it around for the rest of the game?
- Drinking potions is incredibly annoying currently. I like the out of combat limitation, but i dont see the need to be meditating to actually drink them. It just makes them tedious to use. Not to mention their small durations making the meditation requirement more annoying.
- auto loot option?
- Blocking should not use vigor, consider making counter attacks take vigor instead?
- Consider reworking talents into the standard abilities (such as parrying arrows or doing counter attacks)
- consider using directional keys to change target rather than the camera?
- Camp fires should not take off a third or more of my health when I accidentally stumble into them. They should also not leave me with a status ailment. Somewhat excessive.
- It is impossible to get the Troll head if you have already finished the Poker quest in Flotsam. Also you have to talk about traps before you can mention the head which is somewhat weird.
- can't dodge when controlling NPCs other than Geralt. (oversight?)
- Sometimes you get a reward for a quest and it's not explicitly stated, this should be fixed. (suggestion: Put the words "NEW" near a new item you haven't looked at and sort by such).
- perhaps a difficulty setting between easy and normal? (change Easy to Very easy?)
- Cutscenes and being in the meditate menu should pause game time with relation to potions and oils.
- Consider splitting Diagrams and Formulas into different independant sections?
- Pause button (other than the Pause/Break button)
- Improve gamesave management (e.g. delete button and autosave overwrites)
- Option to turn off all QTE's, not just difficult ones
- Invincible frames for initiating dodging; since dodging can be interrupted, when you're surrounded by enemies or pinned against a wall, you have ZERO chance of survival
- Remove quest items after use (e.g. like keys)
- Improve low-level Aard and Igni because they really suck
- Popup inventory descriptions because the slow-scrolling thing is TOO slow (alternatively, increase the size)
- Ability to replace mutagens, weapon, and armor upgrades with better ones
- Pacing. From the latter half of Act II to most of Act III, you simply find most of the best equipment strewn around. Not so much hidden or guarded by a fearsome beastie, just, there. There's not much feeling of accomplishment when you stumble upon the best gear in the game by accident and without a fight.
- Leveling. The pace is a bit hectic when I can go several hours completing tasks for the townsfolk and maybe level once but 5 minutes on the main storyline nets a level up after each cutscene or conversation.
- perhaps consider revamping the fist fight combat?
- not enough exploration, i dont expect free roam, but lack of various caves, hidden areas is a let down.
- Would be nice if the camera while playing poker was raised, or at least movable. As it is now, it's way too easy to throw the dice outside the board.
- The icon while doing arm wrestling easily covers the bar you're supposed to follow, maybe make it a bit smaller?
Post edited May 24, 2011 by Gvaz