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A ton of good stuff here: http://forums.steampowered.com/forums/showthread.php?t=1896631
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nascent: Bugs I'd like to see fixed:

1. Heavy attack / left click not working when fighting Rotfiends.

2. Quen counter not resetting if Quen is cast a second time, with only 1 - 2 seconds left on original casting time. The result is the Quen animation stays, but otherwise doesn't work (is just a pretty aesthetic).

3. Reward items to be fixed (i.e. Lasota dice award / fistfight award with Blue Stripes, etc.)

4. Vigor not regenerating after / in combat, while Quen is active.
Quen doesn't allow vigor to regenerate, it's a feature (read the manual, read the log "tutorial" too). It's because you are "under protection", potentialy invincible..
So you can't spam Quen unlimited time and became invincible because Vigor doesn't regenerate there is a time or you.. don't have any vigor and you are at the mercy of the enemy.
That's great and so you need to find other way to beat enemy than only spelling Quen sign. I don't use it for all my combat, most of the time i don't even use it if there is only 3 or 4 enemies
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Hawat: Allow switching to different signs with single keys ( not casting) would be nice. I know there is a next sign function but that is just not efficient.
You're kidding ?? Look at the the key bindings men.

- Cast Aard -> Number 5
- Cast Yrden -> Number 6
- Cast Igni -> Number 7
- Cast Quen -> Number 8
- Cast Axii -> Number 9

And you can change the binding of course.. For sure you are screwed if you play with a gamepad because you don't have enough buttons.
That's why we play RPG on PC and not console (look at Dragon Age...)
Don't you see it's the same guy "Gvaz" ! Ahahah :þ
Post edited May 21, 2011 by Paul-Hewson
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Hawat: Allow switching to different signs with single keys ( not casting) would be nice. I know there is a next sign function but that is just not efficient.
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Paul-Hewson: You're kidding ?? Look at the the key bindings men.

- Cast Aard -> Number 5
- Cast Yrden -> Number 6
- Cast Igni -> Number 7
- Cast Quen -> Number 8
- Cast Axii -> Number 9

And you can change the binding of course.. For sure you are screwed if you play with a gamepad because you don't have enough buttons.
Read again what i said between ( and )
Post edited May 21, 2011 by Hawat
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Paul-Hewson: Don't you see it's the same guy "Gvaz" ! Ahahah :þ
D'oh.
Ran into a bug yesterday night.

I ran into Flotsam after doing some questing/exploration in the forests in Chapter I, ran over the Bartholomew Bargee and challenged him to a round of arm wrestling. He went to the table and I followed him, stopping as I was stepping up onto one of the seats. I saved before challenging him and then when I went to wrestle, I left the bet at 50 orens instead of raising it to 100, so I purposely lost and reloaded.
When I reloaded, I couldn't talk to Bartholomew and to most of the other people in town either. I was running around a little and collecting herbs, and while I was able to, the notifications of what I picked up didn't appear on screen.
I am in agreement with most of what was suggested by Gvaz.
-I know poker hands, so how I got beat or won is easy enough to see for me.
-Quest/alchemy items should DEFINITELY not automatically drop into a slot when making potions/oils.
-Speech volume definitely fluctuates and Geralt's is much quieter than everyone else.
- There seems to be a delay when trying to cast a sign or dodge- this should be an instant reaction.
- after a fight is over it is quite difficult to find all of the enemy drops if there is grass or water: as with everything else you nearly have to stand on top of an item and be facing the proper direction to be able to pick it up. ( A good example here is the herbs outside of Anazeka's hut some of which you must maove back and forth until you are in the exact spot to show the loot button)
-Upgrading or stacking mutagens would be a nice addition. I definitely agree that we should be able to see which skills are mutable. No reason to carry around extra weight just in case a mutagen may be needed at some point in time.
- If a quest item has weight and the quest is over, then we should be able to sell or drop the item as it is no longer needed. Ex: Karyn trap- if I never used it during the battle, why must I carry it around for the rest of the game?
-If starting by importing from a save why is it necessary to relearn skills already learned in the past? HIs memory loss at the beginning of games seems to be a recurring theme :)
- Also when importing, shouldn't all of the worn equipment be imported as well. I did notice that my weapons were, but not all of the armor.
-I definitely miss the area effects of igni and aard. I see that this can be uprgraded in the skill tree.
- stand and swinging at a ranged foe, instead of jumping or rolling, should be fixed.
-After adding the fire rune to swords the damage range does not show +5. Not sure if this is just on the stats or if it actually is not adding the full damage amount to the weapon.
- sometimes there is no response at all from the keyboard or the mouse. Definitely a more common occurence in chapter 2.
- Steel sword removed from scabbard and into inventory at the start of chapter 2.
-Randomly attacking enemies not in camera view is not cool in any way. Also, Geralt will seem to switch targets just when I am about to deal the killing blow to one I have selected.
-The game sometimes freezes when entering a cut scene.
-THere is sometimes a blue dot on the mini map marking an npc, they always seem to have no real reason for interacting with them. So, why the blue dot?

I am enjoying the game so far, so these are suggestions (and a couple of bugs) more than complaints. I may have some more to come when I get farther into the game.
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Paul-Hewson: You're kidding ?? Look at the the key bindings men.

- Cast Aard -> Number 5
- Cast Yrden -> Number 6
- Cast Igni -> Number 7
- Cast Quen -> Number 8
- Cast Axii -> Number 9

And you can change the binding of course.. For sure you are screwed if you play with a gamepad because you don't have enough buttons.
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Hawat: Read again what i said between ( and )
I found this strange as well, but using the left control to quick switch seems an easier way to get around this flawed set up.
Post edited May 22, 2011 by Bai_Long
most of the annoying and/or simply moronic situations (storage, beforehand taking potions ....) have already been mentioned and I can do nothing but to agree, but one thing still bothers me.not always but still most of the times you get a reward for any quest or whatsoever it is not said. sometimes i would go," hey i didn't know i have a new sword or a new blueprint", - tremendously annoying.
I dunno if this is a bug or not. When i was around 3/4 through chapter 2, i randomly got the bleed effect on my screen (like you are being hit by an enemy) while walking around and while pulling my weapons.

Also, when i pull my weapon, my HP drops a bit and then get's back up. When it's backup it sometimes happens that i get the bleed effect as well.

It really get's annoying after some time. I've tried to go back to a earlier savegame and played on for like 2hours more. But it still remains the same.
Bug
Place: Kayran Battle.
Description: Collision boxes for the leftmost and rightmost tentacles are of the same length before and after "chopping" them, resulting in "invisible" hits.
It happened right after chopping them.
Here's a few things:
Mappable key-bindings allowed to NumPad, Delete Key, and anywhere else on the KB.
Ability to DELETE Saves from In-Game menus.
Abillity to change Graphics settings and Controls from in-game menus.
Registration and DLC issues fixed.
KB/mouse and Gamepad can work simultaneously while playing (see GTA series).
Place to store stuff.
Quickload button.
Difficulty setting between Easy and Normal.
Post edited May 21, 2011 by MysterD
Also sound bug must be fixed. (i.e. Logitech G35 no-sound issue etc.)
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helsing753: most of the annoying and/or simply moronic situations (storage, beforehand taking potions ....) have already been mentioned and I can do nothing but to agree, but one thing still bothers me.not always but still most of the times you get a reward for any quest or whatsoever it is not said. sometimes i would go," hey i didn't know i have a new sword or a new blueprint", - tremendously annoying.
Seen this as well, what seems to be happening, or at least what I saw on a few occasions , is the rewards showing up for the split second between completing a quest and the "thank you" conversation and then not persisting afterwards.
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helsing753: most of the annoying and/or simply moronic situations (storage, beforehand taking potions ....) have already been mentioned and I can do nothing but to agree, but one thing still bothers me.not always but still most of the times you get a reward for any quest or whatsoever it is not said. sometimes i would go," hey i didn't know i have a new sword or a new blueprint", - tremendously annoying.
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Dinasis: Seen this as well, what seems to be happening, or at least what I saw on a few occasions , is the rewards showing up for the split second between completing a quest and the "thank you" conversation and then not persisting afterwards.
a way to fix this would be to tie item pickup to the battlelog, "gerelt got *****"

another would to add *new* in front of items
sorry to post again but i wanted to bring this up. something may people dont understand about people giving ideas to a developer.

They have the ability to try it out and see if it works, and if it does not then they dont need to use it.

how many people act then someone makes a suggestion of change, many of you make it sound like if we suggest it it will happen and they will throw it in without any clue if it was a good idea.

all im asking the devs is to take these possible changes seriously, try them out. see if any will work. if they do, and better then the original. then they can go and patch it in.


a good dev in my eyes takes all reasonable requests and trys them. a bad dev ignores a valid request.
Hey OP any word on when you are going to make updates?