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frenrihr: Ita really stupid say, if you not like the combat you are bioware fanboy... please... i hate DA2... and its pretty dumb say the mayority like the combat, its like if they are going knocking the players doors and ask them... please, stop with the stupid facts, that are not facts.

We are not talking about having a button masher here... we are talking about the game lacks responsive, lacks fluidity, it seems like when you are surronded (to say an example) you cannot actually do nothing to survive, if you roll you cannot escape (you roll to the enemies feet and keep surrounded), if you block... your block consumes mana, and even if you have all the upgrades that affect block and vigor, you loose all your mana and then you cannot block, and when that happens you are totally screwd you cant even use quen to survive a bit (did i mentioned that you loose all your mana blocking?) and there you are facing like 7 enemies that can do better than you:

They can block forever if they want, they are not stupid to depend on mana to block ;)

They are fast atacking and deadly... yeah they actually know how to fight because they are not taking 5 seconds betwen swings like geralt, even with "fast" atacks.

They do a LOT of damage... they have STRONG atack... how do i put this.... in every damm atack they do.

There are times when you are atacking than the enemies dont take damage, the idiot geralt swings his sword to the air and then the enemies says "oh may god what an idiot" ans counteratack you...

Enemies can actually concentrate on batle they follow you with a defensive stance, they are not running like imbeciles like geralt does all the fucking time.

There are times when you atack then you try to block but geralt seems to have a mental desease or something because the imbecile dont do it, or when you try to evade with his unique stupid maneuver to evade... yes the damm roll.. and he stands still like an idiot only to get hit 1 second later.

OH... and the stupid stun lock... yes YOU CANT DO THAT to your enemies... but they can do it to you...

So the conclucion is... the true warriors are the monsters that you are fighting, and we are using a stupid wannabe-samurai guy that can even handle a mosquito.
I never said that you're a bioware fanboy if you didn't like the combat.

I said, let me quote (just for you) "Anyone who claims the combat is just "shit" without anything concrete is plain retarded or a bioware fanboy in my eyes and I will gladly ignore their petiful life"

Get it? It means if you bitch for no apparent reason, you're either a fanboy or worse.

If you can provide x to y why you don't like the combat, then that's just fine, something I can respect.

By reading your reply, you've just providing something concrete as to why you don't enjoy certain aspects of the combat, like I said, that's something we can respect.

I agree, having block tied to vigor is pretty stupid, they should at least add it to adrenaline, so if you block too much geralt will be too tired to fight properly.
Post edited May 23, 2011 by greenfish
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Bowmangr: I'm surprised by how many people are whining about combat. Do we really need another button-masher out there? Don't consoles deliver lots and lots of crappy button-mashers the last few years ruining PC gaming in the process?
It *is* a button masher. That's my whole problem with the new combat system.

But apparently you have to play with a gamepad for it to function smoothly. So much for this being a PC-oriented game.
The Witcher 2 has the absolute best combat for any first person game I have played.

I started the game on hard difficulty and I have died countless times. As I progressed I found that I did not die because of poor game mechanics or poor game design, but because I did not plan my attacks enough. It is very tempting to take on more than one foe at the time, but I completely agree, with the design decision, that taking on more than one enemy at the time should be very difficult. This is not only a realistic approach but it also a tactical approach which forces you to make plans before and during battles.

We all have personal preferences, of course, but saying that a creator of something should create it differently just because a personal preference does not match with the decisions of the creator, seems very egocentric to me.
What the hell are you saying?

The combat is sweet as hell. I force myself not to play it any lower then normal and i find it to such a great improvement in contrast to the witcher 1 time-based click combat system.

This game actually CHALLANGES you, you need to be in control of your moves, and the right sign or right trap or bomb at the right time can make all the difference.
I like that with improved dodge you can direct your rolls and roll right behind a dude. its cool
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Bowmangr: I'm surprised by how many people are whining about combat. Do we really need another button-masher out there? Don't consoles deliver lots and lots of crappy button-mashers the last few years ruining PC gaming in the process?
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Addai67: It *is* a button masher. That's my whole problem with the new combat system.

But apparently you have to play with a gamepad for it to function smoothly. So much for this being a PC-oriented game.
I wouldn't call TW2 a button masher but I agree that it was designed for gamepad. I don't know how anyone can deny it.

The only gripe I have about this is the auto aim which makes me feel less in control of the fight. It would be nice if CDP would offer an option to remove it but I wonder if the engine will permit it.

The most annoying thing IMO is the fact that Geralt only moves in the direction he's facing. This is a bit awkward when he just moves around but it deeply affects the combat. Since the 1st combat videos were released I noticed that he is not able to move/dodge while still facing in the same direction. The fact that you can't jump back or sideways and still face opponents in front of you is cumbersome. Turning your back or flank to attackers makes you vulnerable and breaks the fight.

I really don't understand why CDP did this and I wonder if anyone thinks it actually improves the combat.
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Addai67: It *is* a button masher. That's my whole problem with the new combat system.

But apparently you have to play with a gamepad for it to function smoothly. So much for this being a PC-oriented game.
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MihaiHornet: I wouldn't call TW2 a button masher but I agree that it was designed for gamepad. I don't know how anyone can deny it.

The only gripe I have about this is the auto aim which makes me feel less in control of the fight. It would be nice if CDP would offer an option to remove it but I wonder if the engine will permit it.

The most annoying thing IMO is the fact that Geralt only moves in the direction he's facing. This is a bit awkward when he just moves around but it deeply affects the combat. Since the 1st combat videos were released I noticed that he is not able to move/dodge while still facing in the same direction. The fact that you can't jump back or sideways and still face opponents in front of you is cumbersome. Turning your back or flank to attackers makes you vulnerable and breaks the fight.

I really don't understand why CDP did this and I wonder if anyone thinks it actually improves the combat.
it can use quite a few changes and tweaks here and there but its got a great core to it. as in the base mechanics are fun and different. they work really well. but they can still fix a few things to make it more enjoyable for all

the first thing being a fluidity patch to make things chain better without awkward pauses, allowing you to pull out of an attack when needed.

the second being an input lag fix. as it stands there is time between when you press a button and the action
Post edited May 23, 2011 by cloud8521
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cloud8521: it can use quite a few changes and tweaks here and there but its got a great core to it. as in the base mechanics are fun and different. they work really well. but they can still fix a few things to make it more enjoyable for all

the first thing being a fluidity patch to make things chain better without awkward pauses, allowing you to pull out of an attack when needed.

the second being an input lag fix. as it stands there is time between when you press a button and the action
I agree, the potential is there but certainly some aspects can be improved. And I trust CDP to do it. :)
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cloud8521: it can use quite a few changes and tweaks here and there but its got a great core to it. as in the base mechanics are fun and different. they work really well. but they can still fix a few things to make it more enjoyable for all

the first thing being a fluidity patch to make things chain better without awkward pauses, allowing you to pull out of an attack when needed.

the second being an input lag fix. as it stands there is time between when you press a button and the action
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MihaiHornet: I agree, the potential is there but certainly some aspects can be improved. And I trust CDP to do it. :)
as do most of us, which is why threads like this exist. we are trying to give them ideas and possibilities to push them in the right direction
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MihaiHornet: I agree, the potential is there but certainly some aspects can be improved. And I trust CDP to do it. :)
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cloud8521: as do most of us, which is why threads like this exist. we are trying to give them ideas and possibilities to push them in the right direction
Yep! It doesn't sound like whining and bitching to me. ;)

EDIT To bad that The Witcher 2 forums are still down. :P
Post edited May 23, 2011 by MihaiHornet
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MihaiHornet: I agree, the potential is there but certainly some aspects can be improved. And I trust CDP to do it. :)
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cloud8521: as do most of us, which is why threads like this exist. we are trying to give them ideas and possibilities to push them in the right direction
Would really love to see a player controlled targeting system, I know it's been said a million times but last night I struggled through a battle with a bunch of Nekkar and it was constantly re-targeting a distant enemy instead of the one i was swinging at. It is so frustrating that I have to take the game in small doses. I have to say I have more faith in the modder community than the studio on this stuff, already some useful inventory and UI mods coming out.
personally i dont want to use mods. i put all my faith in the devs to make it right. if the modders have to fix something i feel like the devs did something wrong. which is why i want the devs to do it.
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cloud8521: as do most of us, which is why threads like this exist. we are trying to give them ideas and possibilities to push them in the right direction
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MihaiHornet: Yep! It doesn't sound like whining and bitching to me. ;)

EDIT To bad that The Witcher 2 forums are still down. :P
well we are complimeing a list for when that time comes.... the one who has the list had not updated it due to his own reasons but we will be getting it updated and places in the Witcher 2 forums when they are up
Post edited May 23, 2011 by cloud8521
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cloud8521: as do most of us, which is why threads like this exist. we are trying to give them ideas and possibilities to push them in the right direction
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specials4uc3: Would really love to see a player controlled targeting system, I know it's been said a million times but last night I struggled through a battle with a bunch of Nekkar and it was constantly re-targeting a distant enemy instead of the one i was swinging at. It is so frustrating that I have to take the game in small doses. I have to say I have more faith in the modder community than the studio on this stuff, already some useful inventory and UI mods coming out.
You can lock on using Alt but it's still difficult to select a precise target.
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specials4uc3: Would really love to see a player controlled targeting system, I know it's been said a million times but last night I struggled through a battle with a bunch of Nekkar and it was constantly re-targeting a distant enemy instead of the one i was swinging at. It is so frustrating that I have to take the game in small doses. I have to say I have more faith in the modder community than the studio on this stuff, already some useful inventory and UI mods coming out.
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MihaiHornet: You can lock on using Alt but it's still difficult to select a precise target.
that just locks onto the already autotargested target
we just need a mod/patch that removes input lag in combat, like cloud said