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Bowmangr: I'm surprised by how many people are whining about combat. Do we really need another button-masher out there? Don't consoles deliver lots and lots of crappy button-mashers the last few years ruining PC gaming in the process?
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Addai67: It *is* a button masher. That's my whole problem with the new combat system.

But apparently you have to play with a gamepad for it to function smoothly. So much for this being a PC-oriented game.
You are completely wrong. Button-mashing means pressing the same buttons all the time in order to hack and slash your way through countless and mindless mobs.

NOTHING like the witcher 2 combat. If you start just pressing buttons without preparation, without caring for dodge or tactical use of signs, bombs and abilities you.are. TOAST.

This is FAR far away from being called a mindless button masher like almost all console action games.

We have here a combat that actually requires training from the player in order for him to be any good at it. It actually has a learning curve and I'm not talking about the in-game character of Geralt but the actual human PLAYER who must hone his skills in this combat system in order to be good at it. How many games do that nowadays? The answer is simple: none.

They just hold your hand while you hack away at easy monsters until you have learn the usual simplistic button mashing combat system that most of them have and then they release you in their world so that you can button-mash your way to victory.

In most games, the only enemies that give you trouble are the bosses with their ridiculous life bars. The Witcher 2 tosses all this crap out of the window and actually requires tactical thinking and we go out and bash this system too just because many people actually died during the prologue instead of killing rats??

Sometimes I'm starting to believe that we actually deserve getting mindless games because we don't like to see anything different.

Witcher 1 had easy repetitive combat and many people whined about that. Now they did the complete opposite and now people whine about that too!!! seesh.

I enjoyed both the Witcher 1 combat and I'm thoroughlt enjoying the Witcher 2 combat. I actually prefer it and I'm pretty sure that Cd Projekt Red will fix any minor issues that it now has. It's not perfect but it's not flawed either.

Can anyone tell me a game that got released in a perfect condition?
Why are we asking from the Witcher 2 to be a god game?

I'm eager for the real official forums to go online so that we can start a constructive criticism thread and help C.P. R. improve the game.

The key word here is "improve" not "fix". There IS a difference.

P.S. Oh well, for every person posting & whining there are 10 that are happy & playing the game right now. Sorry for any direct or seemingly angry statements above. I'm really happy that this game is everything that I wanted it to be and that CPR has only improvements to make from now on and not fixes. We should all appreciate this and try to help them so so.
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kookueb: we just need a mod/patch that removes input lag in combat, like cloud said
not just, but part of
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Bowmangr: CPR has only improvements to make from now on and not fixes.
So CDP has to improve the bugs? It doesn't sound... right. LOL :)
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greenfish: Ouch, stuff like that could really ruin ones immersion into a game, people like that should just rot and perish :)

I'm happy to hear the forum isn't as facist like gamefaqs, one curseword and they have the right to ban your account.
Agreed, as thankfully, the majority of people here don't need much monitoring anyways.

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greenfish: Wow sounds to me like we enjoy similar games, the infinity engine is a classic piece of art in my book. So many games have steamed from that engine, such a shame we never saw a true fallout 3. In my humble opinion, S.T.A.L.K.E.R. is more of a true fallout sequel then betshedas joke of series.
I never played S.T.A.L.K.E.R. Looks like I'm gonna do some amazonin' for that one (Too bad GOG doesn't have it..Yet!) I did like Bethesda's version even though it wasn't as detailed, but I'm a fan of the original as well, and I just thankful that EA didn't fuck it up like they did with Ultima 9! (Ever since, I've despised them...)

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greenfish: Curious though, did you actually enjoy neverwinter nights or dragon age? Personally I couldn't stand NW or dragon age, but to be fair dragon age 1 seems like a a good game but too many balance issues, don't get me started on the railroad sequel.
I actually have to force myself to try and get into playing NWN (I've yet to complete it!) something about it seems boring to me, my guess is the static game-play...Dragon age I in comparison is much more compelling, though the balance issue is pretty true, but thankfully we have the SDK for THAT vers at least!...As far as DA2, I refuse to purchase that "Game" unless they give us a proper SDK, (It will never happen with EA as their lord&Master)and someone does an overhaul like they did with SW KoTOR II, both games with horrible publishers, which is why I like Bethesda, as they don't run their company (Publisher and Dev house) with draconian rule, hell, Bioware should've joined up with them instead of EA then DAII would've been a much better game! As it stands I wouldn't even DL a pirated version (Though I would never pirate a game to begin with..But with DRM issue? Hmmm, IDK...)

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greenfish: Interesting how you mentioned the skybox limit, that's something that never occured to me during witcher 1, the combat however was pretty bad, and I ended up using a combat overhaul mod called "fcr" just to enjoy the game.

What are your thoughts on witcher 2 as a game and the engine from your professional opinion?

Thanks!
LOL, I wish I was working in the profession! :^D But I'll give you my opinion anyways! I love the story, atmosphere and especially the character design, but the combat didn't bug me too much. However, TWII's combat is pretty well done, though I haven't even finished the prologue yet (I'm kinda iffy on starting that game because I've yet to finish TWI) but from what I can see this game must be savored in order to play! (dammit I start school next week..so...I might as well play it fully!) As far as the engine's concerned, let's just say I cannot wait til they come out with the SDK, I would love to start building!
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Bowmangr: CPR has only improvements to make from now on and not fixes.
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MihaiHornet: So CDP has to improve the bugs? It doesn't sound... right. LOL :)
You know exactly what I meant with my comment. No reason to make fun of me alright?
EVERY game has bugs on release and always there are people that come to the forums to whine about it as it is their first game that they play ever.

Cd Projekt Red has proven time and again that it works fast on the problems and fixes them. I don't have any reason right now to believe otherwise. Only six days after release, do you have any?
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MihaiHornet: So CDP has to improve the bugs? It doesn't sound... right. LOL :)
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Bowmangr: You know exactly what I meant with my comment. No reason to make fun of me alright?
EVERY game has bugs on release and always there are people that come to the forums to whine about it as it is their first game that they play ever.

Cd Projekt Red has proven time and again that it works fast on the problems and fixes them. I don't have any reason right now to believe otherwise. Only six days after release, do you have any?
So they need to do some fixing too after all. :) LOL
I think the combat in this game is great. You don't just mash buttons at enemies, just as you wouldn't just swing your sword at people in a real fight. You don't let enemies surround you because you will most likely die if this happened in a real fight. You have to actually AIM at enemies to attack them, or block their attacks? Wow! Not unlike a real fight.

Seriously, though. The combat in this game makes you actually think instead of mindlessly go into battles like you would in a God of War game. Sure, you do a lot of rolling around, but that's because THAT is how you dodge (not unlike God of War, actually). God forbid you have to dodge in a game, instead just taking hits like you are some sort of walking shield of flesh.
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Ashkc88: I think the combat in this game is great. You don't just mash buttons at enemies, just as you wouldn't just swing your sword at people in a real fight. You don't let enemies surround you because you will most likely die if this happened in a real fight. You have to actually AIM at enemies to attack them, or block their attacks? Wow! Not unlike a real fight.

Seriously, though. The combat in this game makes you actually think instead of mindlessly go into battles like you would in a God of War game. Sure, you do a lot of rolling around, but that's because THAT is how you dodge (not unlike God of War, actually). God forbid you have to dodge in a game, instead just taking hits like you are some sort of walking shield of flesh.
this game requires no aim.
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cloud8521: this game requires no aim.
Oh, but it does. You attack/block whichever enemy your cursor is over don't you? If you don't, then I believe we are playing entirely different games. This is The Witcher 2 sub-forum isn't it?
Post edited May 23, 2011 by Ashkc88
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cloud8521: this game requires no aim.
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Ashkc88: Oh, but it does. You attack/block whichever enemy your cursor is over don't you? If you don't, then I believe we are playing entirely different games. This is The Witcher 2 sub-forum isn't it?
attack automatically targets, even if they are directly behind you., block works on all sides without aim once you unlock the ability
Attacks autolock when you click, but only lock/attack the enemy you are ... aiming at. Let me put it to you this way, the circle that goes over the enemy is where you are aiming at. When you click, your character attacks the enemy that you have the circle over. This is what we call "aiming," which means "to point, or direct, to a target."

Also, we arent talking about upgrades that make combat easier because those are "bonuses" (or perks, as you will) to the combat.


Maybe a little more time with the game and you will understand how it all works. :)
People are still bitching about combat?

Practice.
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Ashkc88: Attacks autolock when you click, but only lock/attack the enemy you are ... aiming at. Let me put it to you this way, the circle that goes over the enemy is where you are aiming at. When you click, your character attacks the enemy that you have the circle over. This is what we call "aiming," which means "to point, or direct, to a target."

Also, we arent talking about upgrades that make combat easier because those are "bonuses" (or perks, as you will) to the combat.


Maybe a little more time with the game and you will understand how it all works. :)
Can't say much about blocking, since I don't block much prior to getting the all-direction upgrade. But aiming is pretty much automatic. True, it takes account of the general direction you are facing but there are other mechanism at work. On several occasions you might even attack enemies behind you.

That being said, the auto-aim is rather twitchy and all over the place. One moment you think you are attacking the enemy right in front of you and another second you are ignoring him and attacking the one 3m behind. Hmmm...
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scampywiak: People are still bitching about combat?

Practice.
no we are not, maybe you should read before being an idiot about this.
I think the finishers are bad idea... they should put another thing... that makes ESASY even a golem..... i killed one only charguing adrenaline.... ok normal combat sucks but... this... i think its like a cheat, you should unlock one melee ability or something not an instakill move.... and people say the combat its great...and rewarding....pfff.
Post edited May 24, 2011 by frenrihr