SystemShock7: After trying multiple times to import-export dds (texture, normal map, defuse map) files into xbm with quickbms, it either doesn't work, or I am missing a step not listed in the instructions. I am getting all sorts of weirdess in-game. Any file I replace makes the in game model look like it is covered with a texture of tiny gold and black squares.
Got a solution for you since it worked for me, open w2_dds2xbm.bms with notepad++ and scroll down to the bottom you should see string name += .xbm. Now all you do is remove the = sign from it and get "string name + .xbm" hopefully, this will solve your problem since it solved mine :)
styx31989: I made a post explaining my situation over there. Hopefully someone will be able to help.
Got a solution for you since it worked for me, open w2_dds2xbm.bms with notepad++ and scroll down to the bottom you should see string name += .xbm. Now all you do is remove the = sign from it and get "string name + .xbm" hopefully, this will solve your problem since it solved mine :)
trenzn0r: I'm on Vista 32 bit, running with Administrator, and using the corresponding 32 bit Quickbms. I edited the dds directly with Gimp and then close Gimp and made sure no program uses the dds. I'm sure I'm loading the correct packing script and I select only the dds but it still gives the error.
Wat do?
Got a solution for you since it worked for me, open w2_dds2xbm.bms with notepad++ and scroll down to the bottom you should see string name += .xbm. Now all you do is remove the = sign from it and get "string name + .xbm" hopefully, this will solve your problem since it solved mine :)