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AudreyWinter: At last, I got PS to suck up those dds files.
There might be a pink suit in Geralt's future after all, lol.
Or maybe Triss'll have new clothes. If I find the time. :)
Geralt in a pink dress. I think I'd die from the lols.
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styx31989: I made a post explaining my situation over there. Hopefully someone will be able to help.
Have you tried doing this whole thing OUTSIDE the User folder though. Like just plainly in
C:\Test ?
no luck, unfortunately.
Hi guys,

I didn't really know where I could send a post but I'm going to give a try here.
I have a trouble trying to convert my dds file to xbm.

What you have to know is :
The tutorial in the main post works like a charm. it means that I can change the color of hair and skin but I cannot change the _n file.

What I do is :
quickbms > get the dds > extract the .tga > edit the tga > convert to dds > convert to xbm
No need to tell you how because everything is in the tutorial.

At the last step ...
I have a message error saying that :
Incomplete, inpute file number1, can't read /*whatever the number*/ bytes.
anyway don't worry, it's possible that the BMS script has been written
(blah blah).

If anyone has any clue about this problem. It should be really nice to help us since I'm not alone to have this freaking problem.

http://forum.xentax.com/viewtopic.php?f=10&t=6634&start=60
take a look on the shugarshok post at the bottom of the page.
Has anyone managed to get access to the game.xml file to alter the time it takes for dead bodies to disappear? Apparently in the game.xml file you can change the time it takes for bodies to disappear. I've seen it mentioned in a few different places but I still can't access the game.xml file location. Please help, i've unpacked pack0.dzip and i have the gog version of the witcher 2 installed. Thanks!

This is one of the links that explains how to disable bodies disappearing but unfortunately it is very loose with the details:
http://answers.pubarticles.com/4642,how-to-stop-dead-bodies-disappearing-fast-in-the-witcher-2-.html
Great mod, and much appreciated.
At first I was totally fine with the default hair colour, but after switching to the whiter one with this Mod I def like this better!
Cheers~
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Redorblue89: Has anyone managed to get access to the game.xml file to alter the time it takes for dead bodies to disappear? Apparently in the game.xml file you can change the time it takes for bodies to disappear. I've seen it mentioned in a few different places but I still can't access the game.xml file location. Please help, i've unpacked pack0.dzip and i have the gog version of the witcher 2 installed. Thanks!

This is one of the links that explains how to disable bodies disappearing but unfortunately it is very loose with the details:
http://answers.pubarticles.com/4642,how-to-stop-dead-bodies-disappearing-fast-in-the-witcher-2-.html
So ... what do u want to do then ?
Access the game.xml file which supposedly some users already have access to. I have read you have to unpack the pack 0 file which I have done but I still can't find the game.xml file to alter the amount of time bodies stay for.
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TheFawz: Great mod, and much appreciated.
At first I was totally fine with the default hair colour, but after switching to the whiter one with this Mod I def like this better!
Cheers~
Thanks! Glad to get such nice feedback. :)


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Redorblue89: Has anyone managed to get access to the game.xml file to alter the time it takes for dead bodies to disappear?...
You should make a separate topic for this issue, because an xml mod is very different to my measly texture mod. I'm sure you'd get more attention for this, if everyone can see in the topic title what you're asking. :)
Post edited May 29, 2011 by AudreyWinter
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styx31989: I would REALLY love to start making texture mods, but I'm having the same problem as trenzn0r.

I have the dds plugin in photoshop, so I don't need to extract the tga(though I tried that as well). I've tried extracting the dds, and re-compressing it without making any changes, and still no luck. I've even tried leaving in the DX1 or whatever it is but it makes no difference. Nothing is using the files(to my knowledge), I'm on the hidden Admin account on Windows 7, so I know I have the privileges.

This sucks :(

Here are the extracted files(not edited):
http://www.mediafire.com/?tnc9c962o268cgx
I may have a solution for you, don't know if it works or not. Do you notice when extracting xbm to dds, the name of the dds file may have DXT1 or DXT5. DXT1 has no alpha, DXT5 has it, so after editing texture in PS, u need to save it with correct format. Sorry for my bad English. Hope it help.
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styx31989: I would REALLY love to start making texture mods, but I'm having the same problem as trenzn0r.

I have the dds plugin in photoshop, so I don't need to extract the tga(though I tried that as well). I've tried extracting the dds, and re-compressing it without making any changes, and still no luck. I've even tried leaving in the DX1 or whatever it is but it makes no difference. Nothing is using the files(to my knowledge), I'm on the hidden Admin account on Windows 7, so I know I have the privileges.

This sucks :(

Here are the extracted files(not edited):
http://www.mediafire.com/?tnc9c962o268cgx
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nickryan: I may have a solution for you, don't know if it works or not. Do you notice when extracting xbm to dds, the name of the dds file may have DXT1 or DXT5. DXT1 has no alpha, DXT5 has it, so after editing texture in PS, u need to save it with correct format. Sorry for my bad English. Hope it help.
Ah yeah I got it.
So for each texture which got an alpha layer I have to save it as DXT5.
I gonna try later and keep in touch.
Tanks a lot buddy. ;)
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nickryan: I may have a solution for you, don't know if it works or not. Do you notice when extracting xbm to dds, the name of the dds file may have DXT1 or DXT5. DXT1 has no alpha, DXT5 has it, so after editing texture in PS, u need to save it with correct format. Sorry for my bad English. Hope it help.
Alright nickryan,

I gave a try in few ways.
First I save my .TGA and then I used quickbms to convert it => failed
Secondly I saved as dds DXT 5 with alpha channel and then I tried to convert it as xmb => failed
I'm stuck with this things ...
Post edited May 29, 2011 by Kaorinazuki
Has anyone had any success working with the normal and specular maps for hair?
I don't like the "stainless steel" look, but every time I as much as touch the specular or normal map, the hair still shines like stainless steel, but it is all deformed.
Post edited May 30, 2011 by SystemShock7
After trying multiple times to import-export dds (texture, normal map, defuse map) files into xbm with quickbms, it either doesn't work, or I am missing a step not listed in the instructions. I am getting all sorts of weirdess in-game. Any file I replace makes the in game model look like it is covered with a texture of tiny gold and black squares.
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SystemShock7: After trying multiple times to import-export dds (texture, normal map, defuse map) files into xbm with quickbms, it either doesn't work, or I am missing a step not listed in the instructions. I am getting all sorts of weirdess in-game. Any file I replace makes the in game model look like it is covered with a texture of tiny gold and black squares.
Sorry I can't help you. I can change normal texture but not the specular one.