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I've put together a Wine wrapper for The Longest Journey, allowing it to be played on Linux almost like a native game & with no Wine knowledge required.

Simply run the build script to create the wrapper. If the installer files are not alongside the wrapper build files then the path to them will need to be specified either by passing it as an argument to the build script with -respath="<path>" or by setting an environment variable named WINEWRAP_RESPATH containing it. You can change the path to build the wrapper in and the name of the wrapper directory with the -buildpath= and -dirname= arguments. The build path can also be set with the WINEWRAP_BUILDPATH environment variable.

The output will be a directory containing the game set up within a preconfigured Wine prefix, along with its own copy of Wine, extracted game icons, documentation, and start script(s). From there simply run the start script to play. The start script also includes options for creating a shortcut, configuring the wrapper etc.

(to uninstall simply delete the game directory and any shortcuts you created, and the game's user data directory in ~/.local/share if you don't want to keep your saves & settings)

User data is stored under ~/.local/share/the_longest_journey

Full details are in the readme.txt and release notes. Here is the download link:

longest_journey_wine.tar.xz
(40.8 kB, SHA256: f99288b2bb0518a0041c2330e6fcefcc2fcbb62bade4b1a88dce49dd69d2df99)

Updated 2020/09/23: Updated dgVoodoo to 2.64.

The wrapper uses Wine 5.0, dgVooDoo 2 and DXVK 1.7.1. Wine and Winetricks will be downloaded automatically if not present; to avoid redownloading for other scripts the downloaded Wine package will be stored in ~/.cache/winewrap

If anyone encounters any problems then post in this thread, Adamhm's Linux Wine Wrappers - News, FAQ &amp; Discussion and/or The "Judas&trade; does this run in Wine" thread v1.173.

There are a few minor issues: 1- Occasionally the game starts up with messed up sound (sounds like loud static) or crashes at the main menu - just quit & restart if this happens. 2- To bring up the action menu you may need to click repeatedly/click & drag (I find it works most reliably if you drag the cursor down over the item you want to interact with and click while the cursor is moving). 3- When quitting the quit dialogue box will not display properly - press Y to continue or esc to cancel. Aside from those the game seems to run well so far, although I have not played through it completely.

For more of my Linux Wine wrappers check out post 3 in this thread: Adamhm's Linux Wine Wrappers - News, FAQ &amp; Discussion


Additional notes:


- You can enable DXVK's framerate display by setting the environment variable: DXVK_HUD=fps
If you want to create a shortcut to start the game with this set then use these arguments for the shortcut:

env DXVK_HUD=fps %command% play

- Additional packages may be necessary to enable Vulkan support on your system, e.g.: libvulkan1 and libvulkan1:i386
Users of the open graphics drivers may also need to install mesa-vulkan-drivers and mesa-vulkan-drivers:i386
Post edited September 23, 2020 by adamhm
do you have one for dreamfall? The first one?
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flatiron: do you have one for dreamfall? The first one?
Check and see if ResidualVM daily build has a buil you can use.

They have Ubuntu 16.04 and 17,04 builds and Debian 9

www.residualvm.org/downloads/#daily
It will not let me download this wrapper. It just says xz files can't be previewed. Plus it is only 28.46kb for some reason.
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flatiron: It will not let me download this wrapper. It just says xz files can't be previewed. Plus it is only 28.46kb for some reason.
The download button should be in the top right corner.