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CHANGELIST v1.74 [58755]


GENERAL FIXES

Fixed an issue that caused items to fall through the ground, when breaking down a nearby object.
Fixed an issue that caused some items to fall through the ground when transitioning between locations.
Added check to the Lost & Found Box to recover inaccessible items that were lost when breaking down an object or after a transition.
Added additional checks to the Lost and Found Box to avoid moving invalid items to it.
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HawkDawg: CHANGELIST v1.74 [58755]

GENERAL FIXES

Fixed an issue that caused items to fall through the ground, when breaking down a nearby object.
Fixed an issue that caused some items to fall through the ground when transitioning between locations.
Added check to the Lost & Found Box to recover inaccessible items that were lost when breaking down an object or after a transition.
Added additional checks to the Lost and Found Box to avoid moving invalid items to it.
Is it expected that my game is still in 1.69 ?
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Camomille: Is it expected that my game is still in 1.69 ?
Yes! That is the latest version available here, although I'm not sure about Galaxy users. They may have a newer version. Non-Galaxy users have to wait a considerable time after Galaxy gets updated.

That said: Hinterland and/or GoG are both getting pretty pathetic at updating the game here.

Personally I've uninstalled this game and given up on it. Even after the all the 'Hotfixes' leading up to V-1.74, based on what I've read at the Hinterland and Steam forums the game is still too bugged to be worth playing.
Post edited February 12, 2020 by HawkDawg
The Galaxy version (Galaxy 2.0) is also still on 1.69.
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Camomille: Is it expected that my game is still in 1.69 ?
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HawkDawg: Yes! That is the latest version available here, although I'm not sure about Galaxy users. They may have a newer version. Non-Galaxy users have to wait a considerable time after Galaxy gets updated.

That said: Hinterland and/or GoG are both getting pretty pathetic at updating the game here.

Personally I've uninstalled this game and given up on it. Even after the all the 'Hotfixes' leading up to V-1.74, based on what I've read at the Hinterland and Steam forums the game is still too bugged to be worth playing.
Ok thanks ! I'm experiencing wildlife dropping underground, which is game breaking...
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1.74 is now available here.
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Build 1.76 62505G is live. Patch notes
Post edited May 22, 2020 by ErPanfi
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Changelog for Patch 1.77 (27 May 2020 / added 01 June 2020):

KNOWN ISSUES
- We’re currently investigating an issue that results in some locations not appearing in the Journal, when viewing the Faithful Cartographer’s achievement progress. A full list of all locations can be found here.

GENERAL FIXES
- [General] When using a Spray Can to place a symbol, quickly selecting “Erase” while still spraying will no longer cause a soft lock.
- [General] Cap on the Spray Can will now match the colour of the Spray Paint.
- [General] Windows found on the Forestry Lookout can no longer have Spray Paint applied to them.
- [General] Spray Paint will no longer clip through snow, when sprayed on picnic tables.
- [General] Added additional checks to ensure Players can not exit the game while a save is in progress.

GENERAL ART FIXES
- [Enviro] Fixed an issue in the Mystery Lake to Mountain Town transition that caused invisible collision to spawn, blocking the Player.
- [Enviro] Fixed an issue in Mystery Lake that caused some logs to appear to pop into the world.
- [Enviro] The Milton Park Notice Board now checks for collision when retrieving a Polaroid, preventing the Player from being able to interact with the Polaroid from an invalid direction.

USER INTERFACE
- [UI] When building a new Rock Cache, errant text will no longer appear briefly on the screen.
- [UI] When editing Rock Cache Notes, in the Journal, the character limit is now properly enforced.
- [UI] When editing Rock Cache Notes, in the Journal, the Player can now use backspace to delete previously written content, as intended.
- [UI] When viewing the Journal, the scroll bar will now animate correctly when scrolling through content.
- [UI] When viewing Rock Cache Notes, in the Journal, the Edit option will no longer appear unless there is content to edit.
- [UI] Fixed an issue that prevented Players from editing previously written Rock Cache Notes, in the Journal.
- [UI] When viewing the Map, the Player no longer has to press Escape twice if they try to exit the Map, while having the cursor over a cluster of icons.
- [UI] Fixed overlapping UI when inspecting a Polaroid.
- [UI] When deleting a Rock Cache icon cluster on the Map, “Delete All” now properly removes all associated icons from the Map.
- [UI] Text size has been increased on warning messages as it was appearing too small.
- [UI] Fixed overlapping Text and Button icons found on the Map, when using a controller.
- [UI] Fixed incorrect Map cons for the Coastal Houses found in Coastal Highway.
- [UI] When Spray Painting in a previously surveyed area, the “New Area Surveyed on Map” message will no longer erroneously appear.
- [UI] Indoor markers will no longer appear on outdoor maps, after spray painting certain buildings.

ALL GAME MODES
- [All Modes] A Full Moon during a Snow Storm will no longer allow the Player to perform actions such as crafting or reading a research book.
- [Audio] Fixed missing wind sound effects during a Blizzard.
- [All Modes] Surveying is restricted during low visibility weather, as intended.

Mac Only
- [General] Spray Paint Markers will now appear correctly on the map.

- Windows & Mac standalone installers updated (1.76 ⇒ 1.77): 01 June 2020;
- Linux not updated yet.

~~~~ ~~~~ ~~~~

Changelog for Patch 1.78 (16 June 2020 / added 22 June 2020):

GENERAL FIXES
- [General] When spraying a Marker with Spray Paint, after shooting a Wolf, the sprayed Marker will no longer appear as a blood drip texture.
- [General] Improved stability for Players who were crashing when transitioning from between exteriors to an interior, and vice versa.
- [General] Faithful Cartographer Achievement now updates progress correctly, when loading a save file from version 1.75 or earlier.
- [General] Removed erroneous output in the debug logs, when inserting a Steam Controller
- [General] Improved framerate while inspecting an item.
- [General] Draw distance on the First Aid Kit increased, so it no longer appears to pop-in to the world.

GENERAL ART FIXES
- [Enviro] Burnt out cabins now properly show bullet hole decals, after being shot.
- [Enviro] Collision polish pass throughout all regions, to remove superfluous collision.
- [Enviro] Microwave door state is now restored correctly, when reloading a save.
- [Enviro] Fixed a number of locations where the Player could become stuck on the terrain.

USER INTERFACE
- [UI] Players can now scroll using the mouse wheel, or clicking on the scroll bar, when viewing the Rock Cache page, in the Journal
- [UI] Improved how Markers on the map are clustered together, to reduce crowding.
- [UI] Spray Paint Marker localization is now properly updated, when changing the in-game language.
- [UI] Discovered locations are now tracked correctly when viewing the Locations Discovered page in the Journal.
- [UI] Total available Notes displayed on the Collections page, in the Journal, updated to show the correct total available.

ALL GAME MODES
- [All Modes] Meat now decays at the correct rate, when stored in a Rock Cache.
- [All Modes] Rock Caches can no longer be placed inside a building, by standing outside of the building and entering placement mode.
- [All Modes] Crafting Ammo now requires light as intended. Players will no longer be able to craft Ammo without a light source.
- [All Modes] When throwing a physics based object, such as a flare, it will no longer appear to stutter.
- [All Modes] If the Player enters and exits the Crafting Menu while holding a Lantern, the Lantern is no longer hidden from view.

SURVIVAL MODE
- [Survival] Bleak Inlet Polaroid will no longer spawn in the Quonset Garage, as it was unintended.

- Windows standalone installer updated (1.77 ⇒ 1.78): 22 June 2020;
- Linux & Mac not updated yet.

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Changelog for Patch 1.79 (29 June 2020 / added 30 June 2020):

- Added WINTER’S EMBRACE Content & Event.

GENERAL FIXES
- [General] Added collision to the car's hood, so the Battery can no longer be interacted with through a closed hood.

GENERAL ART FIXES
- [Enviro] Fixed various floating or clipping objects found throughout the world.
- [Enviro] Fixed numerous areas where small chunks of rock appeared to unintentionally push through the snow.
- [Enviro] Fixed numerous areas Players could become stuck on terrain.
- [Enviro] Fixed issue that caused Backpacks to clip into objects they were placed against.
- [Enviro] When spray painting the hood of a truck, the decal will no longer clip through the snow.

USER INTERFACE
- [UI] Fixed an issue that caused the Pleasant Valley’s Prepper Cache map icon to not appear on the map after discovery.
- [UI] Fixed an issue that caused an incorrect UI callout to appear after lighting a Match, and then opening and closing the Inventory.
- [UI] Fixed an issue that prevented Players from editing Rock Cache notes when using a controller.
- [UI] Fixed overlapping between Stamina UI and Spray Paint UI.
- [UI] FIxed an issue that caused Mysterious Signal Fire to appear twice when viewing Surveyed Locations in the Journal.
- [UI] FIxed an issue that caused the Map screens help to appear too low on the screen, cutting off text.

ALL GAME MODES
- [Gameplay] Fixed an issue that caused clothing to become wet when left in the Trailers found next to the Cannery.
- [Gameplay] Spray Paint Cans weight and durability now decrease at the same rate when used.
- [Gameplay] Fixed an issue that prevented Timberwolves Pack Morale from being drained when using the Flashlight’s high beam.

WINTERMUTE
- [WINTERMUTE] Timberwolves will now react to the Flashlight when appearing in WINTERMUTE.

SURVIVAL MODE
- Fixed an issue that prevented feathers from spawning on carcasses after long amounts of time have passed.
- Removed duplicated polaroid found in the FM Shortwave Tower, in the Forlorn Muskeg region.

Standalone installer updated 30 June 2020;
- Windows: 1.78 ⇒ 1.79;
- Linux: 1.76 ⇒ 1.79;
- Mac not updated yet.

~~~~ ~~~~ ~~~~

Changelog for Patch 1.80 (01 July 2020):

GENERAL FIXES
- [General] Cabin Fever disabled when playing WINTER’S EMBRACE
- [General] Players who are currently suffering from Cabin Fever while playing Winter’s Embrace will automatically recover after loading their WINTER’S EMBRACE save.

- Windows standalone installer updated: 1.79 ⇒ 1.80;
- Linux & Mac not updated yet.

~~~~ ~~~~ ~~~~

Standalone installers updated 06 July 2020:
- Linux: 1.79 ⇒ 1.80;
- Mac: 1.77 ⇒ 1.800.

~~~~ ~~~~ ~~~~

Changelog for Patch 1.81 (17 July 2020 / added 20 July 2020):

GENERAL FIXES
- [General] Disabled Save performance improvements as they caused some Player’s sessions to enter an unsavable state. As a result of reverting these changes you may notice a slight pause when saving. We are continuing to investigate the cause of this.
- [General] Introduced several safeguards against a potential crash.
- [General] Fixed duplicate cargo containers appearing in Timberwolf Mountain, while playing the WINTER’S EMBRACE event.

GENERAL ART FIXES
- [Enviro] Fixed large sheet of ice blocking the cave entrance found at the top of Timberwolf Mountain.
- [Envrio] Fixed missing computer monitor that contained a Buffer Memory, found in the Camp Office.
- [Enviro] Fixed missing computer monitor that contained a Buffer Memory, found in the Rural Store.

Standalone installers udpated (1.80 ⇒ 1.81): 20 July 2020.
Post edited July 21, 2020 by HypersomniacLive
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Standalone installers updated (27 July & 04 August 2020):
- Windows: 1.81 ⇒ 1.82 ⇒ 1.83;
- Linux & Mac: 1.81 ⇒ 1.83.
New build is up?
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gogst3dt: New build is up?
Not sure, but it is on steam per their web site...

https://www.thelongdark.com/?utm_source=Hinterland+Newsletter&utm_campaign=a4e8b401d0-EMAIL_CAMPAIGN_2018_09_19_11_32_COPY_01&utm_medium=email&utm_term=0_e14bf7c8ec-a4e8b401d0-175290795&mc_cid=a4e8b401d0&mc_eid=a3f706e284
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https://www.thelongdark.com/news/episode-four-launch/

06.10.2021.

Today is a big day for Hinterland. After two years of development, we are finally launching Episode Four of our WINTERMUTE story mode for The Long Dark. “Fury, Then Silence” continues Mackenzie’s story after his ill-fated meeting with the convict Mathis in Carter Dam. You may remember that meeting didn’t end well for Mackenzie. Now we get to see what happens to our everyman bush pilot as he tangles with some very unpleasant people in a prison complex at the end of the world.

Developing the majority of this episode during a global pandemic has been a challenging experience to say the least. All the while, the team has banded together to support each other during the ups and downs. Within our small team, we’ve experienced the highs of births and new life, and the deep lows of losing people we love. And all the while, we pushed forward to tell the story of Mackenzie and Astrid, the quiet apocalypse, the wintery wilderness of Great Bear, and the mysterious aurora in the sky, all to the best of our ability. The parallels between our isolation and fears of the outside world and Mackenzie’s experience in the episode were not lost on us.

For us, Episode Four will always be the pandemic episode. The experience of making it, and of playing it, will always be coloured by this time. Art doesn’t exist in a vacuum, so maybe you will feel some of those influences as you go through and experience Blackrock for yourselves.

Today is a bittersweet day. We give you the fourth episode of our survival odyssey, and we come one step closer to the final part of our story. We have set the table for Episode Five, and now we turn our attention to bringing it to a close. There are still many challenges ahead.

In the coming weeks, I’ll be sharing more information about our plans for the future of Survival Mode, next-gen enhancements, mod support, and other things we’re doing at Hinterland. But today is about Mackenzie, a prison in the mountains, and a tough journey that will push him — and you — to your limits as a survivor.

We hope you enjoy the experience we have created for you, and on behalf of the entire team at Hinterland, I thank you for all your support and patience as you waited for this day. Thank you for believing in us, as we believe in you.

All the best, and safe travels.

– Raphael
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https://www.thelongdark.com/news/dev-diary-october-2021/

Dev Diary – October 2021
21.10.2021

Current Issues

With Episode Four, like most of our big releases, we tend to find issues post-launch. I wanted to address a bit about how this can happen. Right now we are tracking 3-4 issues that are impacting a small number of players but in highly visible ways. They include:

- Windows 7; there is an issue with video compatibility on Windows 7 which prevents certain videos (like the opening credits) from playing correctly. We have provided a work-around here, but we understand that it’s not very satisfying. This issue disproportionately impacts players in parts of the world where Windows 7 is still commonly used.

- Mac rendering issue; some Mac users have encountered a rendering issue that can result in weird visual artifacts, and a separate issue can result in missing geometry. We’ve suggested a workaround for the first issue.

- PlayStation Trophies; these were missing at launch but have since been added.

...

Hotfix Work

The development team has a hotfix with our internal Test team now. This hotfix contains fixes for over 200 issues (many of them pre-date the Episode Four release and were held back until post-release). We don’t have an exact ETA for this, but we’re hopeful that we can get it out some time late next week (the week of October 25th). If it comes in too late we may have to push it to the following week because we don’t release hotfixes right before the weekend, since we can’t be around to monitor and help players if things go wrong.

...

I’ll share another dev diary closer to the end-of-year Survival update, and as mentioned we’ll keep you posted on Hotfix progress as it unfolds in the coming weeks.

Thanks for your patience and support of our efforts! We hope you’re enjoying Episode Four, and for those of you who are currently impacted by bugs, we hope to get you some fixes very soon.

– Raphael
https://store.steampowered.com/news/app/305620

The latest update to Survival Mode is called PERILOUS CONSTRAINT— v1.98 (87574).

This update includes:
New to Survival: Blackrock Region is now available in Survival Mode. It connects to Pleasant Valley via a Transition zone, and to Timberwolf Mountain via a cave system.
New to Survival: The Noisemaker from Episode Four is now available for crafting and use in Survival Mode. Please note that the Blueprint unlocks after you find your first Noisemaker, which is currently only discoverable in Blackrock Region.
New to The Long Dark: The new Ballistic Vest is the first piece of protective gear in the game, offering strong defense against physical harms from wildlife attacks.
Various quality-of-life improvements, including making Crampons repairable, a new piece of soundtrack music, and many bug fixes.


There are also a couple of known issues affected players should be aware of:
Please note that on Switch, the Main menu art will not be updated with the release, though the game should still update. Players can verify the correct version via the top left-hand side of the main menu screen v1.98 (86821).
When attempting to repair the Crampons, you need either the Simple Tools or High Quality Tools item. If you do not have these items, you will receive an error message stating the Sewing Kit is required.


Don’t forget to visit our Support Portal for useful articles, or if you need to log an issue. To stay up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio).


ART, ENVIRO, and UI
[Enviro] Fixed numerous areas the player could escape/leave the regular game environment.
[UI] Fixed an issue in Survival Mode that caused six incorrect Possible Old Bear Locations to appear in the list of Mystery Lake Surveyed Locations.
[UI] Fixed an issue when using a Controller that caused the Start Fire menu to skip when starting a fire in a Fire Barrel.
[UI] Fixed an issue that prevented items from appearing in Inspection Mode when the HUD was disabled in Options.
[UI] Fixed a performance issue that caused the WINTERMUTE menu to become unresponsive when the Player had many save files.


GAMEPLAY
[General] Updated Feats, so they now always save up completion.


CHALLENGE MODES
[Darkwalker] Fixed an issue that could prevent the game from saving correctly.


WINTERMUTE
** Please note that this section contains spoilers for WINTERMUTE. **

[Ep4] Fixed a bug that could cause the game to save in an unloadable state.
[Ep3] Fixed a bug that caused the UI to disappear after exiting various sequences, such as a phone call or a dialogue sequence.
[Dialogue] Fixed an issue that caused the text to appear distorted during a dialogue sequence.



https://hinterlandforums.com/forums/forum/29-news-and-updates/

The Long Dark Hotfixed to v1.99 [87977]

Hello Community,

We’ve just hotfixed The Long Dark to version 1.99 (87977). This hotfix primarily addresses a potential blocker in Episode Four. Please find the full list below. (NOTE: list may contain spoilers for WINTERMUTE.)

Please don’t forget to visit our Support Portal for useful articles, or if you need to log an issue. To stay up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio).


WINTERMUTE

** Please note that this section contains spoilers for WINTERMUTE. **

[Ep 4 - "The Detonators"] Fixed an issue that could cause players to become stuck on a black screen after returning to Blackrock Penitentiary with the Explosives.
[Ep 4 - "The Detonators"] Fixed an issue where an unintended steam effect could occur after closing the third valve in the Mines.
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https://thelongdark.fandom.com/wiki/The_Long_Dark/Changelog

1.99

Released December 14th 2021

We’ve just hotfixed The Long Dark to version 1.99 (87977). This hotfix primarily addresses a potential blocker in Episode Four. Please find the full list below. (NOTE: list may contain spoilers for WINTERMUTE.)