The Long Dark Updated - ERRANT PILGRIM [1.64]
NEW REGION: Bleak Inlet
A wind-swept coastline reveals an abandoned industrial facility -- an aging Cannery that holds some useful secrets. But finding your way to it is a two-stage affair, involving accessing the region from both the Raven Falls ravine, and Forlorn Muskeg. But watch out! Vicious Timberwolf packs have moved into this region, and will defend their territory to the death.
NEW CHALLENGE: As the Dead Sleep
You’re a tortured soul on the edge of death. Find five grave markers in the distant corners of the world, and maybe you can feel some peace before you fade into The Long Dark. Inspired by the community-conceived “Deadman” challenge, this is our harshest Challenge yet.
NEW GAMEPLAY: Ammunition Workbench
Look for the Ammo Crafting Workbench. With the right supplies, you can assemble your own ammunition for the Rifle or Revolver. But assembling the gear you need, and finding the bench, won’t be easy.
NEW ITEMS: Gunpowder & Ammunition Components
We’ve added all the raw materials you need to craft ammunition. If you manage to gather them all, and find an Ammunition Bench, you’ll be significantly enhancing your life expectancy on Great Bear.
1) Lead from batteries to make bullets
2) Collect sulfur from plant fertilizer + Charcoal from burned out fires + potassium nitrate from Stump Remover = Gunpowder
3) Shell casing
4) Bullet + Gunpowder + Shell Casing + Ammo Bench = Ammunition
NEW GAMEPLAY: Gunsmithing & The Milling Machine
With the help of the active Aurora, the Milling Machine comes to life, giving you the capability to restore ruined firearms, and repair damaged ones, along with future capabilities. Just keep in mind you’ll need the Gunsmithing skill to make any headway with this tool.
NEW FEATS: Blizzard Walker, Expert Trapper, Straight to the Heart
New in-game achievements that lend gameplay benefits to Survival Mode games.
QUALITY OF LIFE: Campfire, Emergency Shelter Breakdown
By popular demand, we’ve added the ability to break down Campfire rings and Emergency Shelters, for those players who like to pack out what they pack in.
CHANGELIST v1.64 
Added new Region: Bleak Inlet
Added new Challenge: As the Dead Sleep
Added new Feats: Blizzard Walker, Expert Trapper, and Straight to the Heart
Added new gameplay system: Ammunition Workbench
Added new gameplay system: Gunsmithing
Added new gameplay system: Milling Machine
Added new raw material: Lead
Added new raw material: Stump Remover
Added new raw material: Dusting Sulfur
Added new craftable item: Gunpowder
Added new craftable item: Bullet(s)
Added new craftable item: Ammunition
Added new Custom Mode setting to disable Birch Bark Tea crafting
GENERAL ART FIXES
[Enviro] Fixed numerous areas the player could become stuck in.
[Enviro] Fixed numerous locations where the player could get outside of the intended play area.
[Enviro] Fixed numerous clipping and floating objects.
[Enviro] Increased the visible distance of lights during an Aurora Event.
[Enviro] Fixed area in the Ravine that players could escape the map
[Enviro] Fixed missing roof in Prepper Bunker
[VFX] Adjusted interior light shafts that were too bright during mid-day
[VFX] Fixed flames clipping through Barrels and Pot Belly Stoves
USER INTERFACE FIXES
[UI] Fixed an issue that caused the Revolver to display the incorrect weight when viewed in the Backpack.
[UI] Fixed an issue that caused some Cooking HUD messages to appear too quickly.
[UI] Blueprint Requirements now appear correctly during the first instance of viewing the Crafting Menu.
[UI] Radial Menu can no longer appear overtop of other menus, such as the Backpack.
[UI] Fixed the Revolver and the Distress Pistol Condition displaying as the value from the previously viewed item.
[WINTERMUTE] Male survivor vocalization no longer plays when Astrid is attacked by Timberwolves.
[WINTERMUTE] Timberwolves now react properly to Marine Flares.
[WINTERMUTE] The Crummy in Broken Railroad now falls over correctly after the Old Bear pushes on it.
[WINTERMUTE] Adjusted the rate that the Old Bear turns while in the cave.
[Hopeless Rescue] The Distress Pistol can no longer spawn outside of the Timberwolf Mountain Crash Site.
[Survival] Black screen no longer appears after being trampled by a Moose.
[Survival] Fixed an issue that prevented the player from interacting with the Buffer Memory in Signal Hill.
ALL GAME MODES
General performance improvements across the game.
[Animation] Improved animation for when a Wolf transitions to the hold ground AI state.
[Audio] Aurora effects are no longer disabled when aiming.
[Gameplay] Updated item placement range to better match interaction distance.
[Gameplay] Updated wildlife pathfinding so they don’t bump into each other as often.
[Gameplay] Updated Wildlife pathfinding to better handle passing through gates.
[Gameplay] Fixed the missing highlight when moving Sticks in Placement Mode.
[Gameplay] Adjusted depth Wildlife carcasses can sink into the snow.
[Gameplay] Campfires no longer collide with Wildlife during placement mode
[Gameplay] Fixed issue that caused Wolves to not eat some prey.
CHANGELIST v1.66 
GENERAL ART FIXES
[Enviro] Fixed numerous areas in Bleak Inlet where the Player could become stuck.
[Enviro] Polish pass on locations in Bleak Inlet where the Player could get outside of the intended play.
[Enviro] Fixed clipping and floating objects located throughout the Bleak Inlet region.
[Enviro] Removed various instances of invisible collision found in Bleak Inlet.
[Enviro] Survivors will now become wet if standing in, or near a waterfall found in the Bleak Inlet region.
[Envrio] Wolves will no longer appear to flicker when walking along the docks in the Bleak Inlet.
[Enviro] Removed Weak Ice location that was unintentionally placed on land in the Forlorn Muskeg.
USER INTERFACE FIXES
[UI] Saves now correctly display Region text for Bleak Inlet.
[UI] Crafting Time now updates to show the selected tool, instead of the most efficient tool.
[WINTERMUTE] Timberwolf carcasses no longer disappear if the Player saves, then reloads.
[WINTERMUTE] Fixed issue that could unintentionally cutoff dialogue.
[Challenge] Fixed issue that rewarded the Nomad Badge when completing the Whiteout Challenge.
[Challenge] Nomad Badge how correctly rewarded when completing the Nomad Challenge
[Challenge] Challenge Mastery achievement now unlocks as soon the Player has earned it
[Survival] Timberwolves will now hunt prey, as intended.
[Custom Mode] “Revolvers” option updated to “Revolver Availability” for consistency.
[Gameplay] Fixed a crash that could occur when entering the Snow Shelter, when using a controller.
ALL GAME MODES
[Gameplay] Sewing Kits no longer lose condition when harvesting Clothing.
[AI] Predators will no longer flee from Survivors who are atop a sloped hill.
[AI] Added additional line of sight check to Timberwolves, to prevent attacks through walls and out of reach locations.
[AI] Timberwolves will now break-off their attack if a Marine Flare is lit, before the struggle occurs.
[AI] Timberwolves can no longer flee to excessive distances.
[Gameplay] Fixed a crash that could occur on some save files when loading into Bleak Inlet.
Playstation 4/Xbox One
[PS4] Fixed HDR lighting in the Hunter’s Lodge and Grey Mother’s House.
[PS4] Fixed missing music for some players.
Post edited December 19, 2019 by HawkDawg