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high rated
Changelog for Patch 332 (added 06 May 2016):

- Fix for autosaves not working on some systems.
- Fixed issue with gear not decaying while in a specific container.
- Fixed issue with some gear sometimes getting smaller when removed from a container.
- Fixed issue that could cause large numbers of crows and crow feathers to spawn in specific locations.
- Fixed issue where Intestinal Parasites were affecting fatigue incorrectly.
- Fixed issue with Bears running too slowly.
- Fixed crash when unloading the Distress Pistol.
- Fixed issue with first person items remaining offscreen when Inventory exited with Tab.
- Fixed UI localized text overlap issues on HUD and journal.
- Added missing localization for “no afflictions” on radial.
- Fixed issue with AI sometimes spawning or despawning in view.
- Burned Brands can no longer be added to inventory by pressing Equip during inspection.
- Fixed problem with Save Journal option not appearing again after initial use
- Fixed problem with saving icon not showing up when saving a journal
- Fixed issue with equipped items not showing up in Examine UI

---

Changelog for OS Addition (added 09 May 2016):

- Mac Version has been added

---

Changelog for OS Addition (added 10 May 2016):

- Linux Version has been added
Post edited October 29, 2016 by DeMignon
high rated
Changelog for Patch 346 (date unknown):

NEW LANGUAGES

- New Languages selectable from Display Options: French, Swedish, Korean, Chinese (Trad + Simplified), Japanese, Turkish, Norwegian

GAMEPLAY

- A Snow Shelter can now be crafted and deployed from the Radial Menu. This Shelter protects from wind and cold, but leaves you vulnerable to wildlife.
- First-pass Survival Skills system has been added to the game, with the first test skills implemented. See the Skills section of the Journal for more information. The first Skills are: Firestarting, Cooking, Carcass Harvesting, Ice Fishing, Rifle Firearm
- First-pass Feats system has been added to the game, with the first test Feats implemented. See the Feats section of the Badges menu interface for more information. The first Feats are: Book Smarts, Cold Fusion, Efficient Machine, Fire Master, Free Runner, Snow Walker
- You can now find Research Books in the world. Spending time Researching these books will improve specific Skills.
- Nomad Challenge added. Survive for 3 days each in 15 different locations around the world.
- Whiteout Challenge added. Stockpile supplies and survive for 30 days as a monster blizzard bears down on you.
- First-pass Almanac feature added (to support Whiteout gameplay).
- It is not longer possible to Craft complex items (requiring a Workbench) in the dark. You can still Craft simple things from the Radial Menu in the dark. You also cannot Repair items in the dark.
- Brandishing now costs Stamina and not Fatigue.
- When breaking down items, the raw materials produced now go directly into your Backpack (vs. being placed on the ground to then be picked up). This will result in fewer bugs relating to harvesting items being stuck behind geo.
- Fixed issues with Wolves sometimes walking in place.
- Warmth from Bedrolls is now taken into account when Resting in Vehicles. (Note: You also get a Warmth bonus from Bedrolls when Resting in the Snow Shelter.)
- You can now see descriptions for active buffs in the First Aid screen.

UI

- New Fonts added to the game.
- Brightness correction now occurs before the Main Menu. Subsequent Brightness changes can be made from the Display settings, accessible from the Main Menu.
- Reduced the number of stacking Damage event icons during Wolf struggles. (Note that the number of Damage events is still the same.)
- Added new Skill section to Journal
- Added new Almanac section to Journal
- Added new Objectives section to the Journal
- Added new Snow Shelter Build/Use/Dismantle UI
- Added Badge art for all Challenges
- Added Badge art for new Feats
- The Badge interface can now be accessed from both the Main Menu and the Pause Menu
- Added notifications for Skill Improvement, Skill level unlock, and Feat unlocks

AUDIO

- Added audio kickers for Skill improvement, Skill level unlock, and Feat unlocks

GENERAL

- Player is warped to a safe location if we detect player has fallen through world
- Screenshot keys no longer force UI to chance from Gamepad to Mouse/Keyboard
- Significantly reduced color banding in low light conditions
- [For Streamers] We've added support for being able to access a second monitor without Alt-Tabbing. (Note that this will become a toggle in a future hotfix.)

A Note on Leaderboards

- As we've deepened the options for player experience in the game, and provided more ways to share your progress with other players, we feel that Leaderboards don't represent a meaningful measurement of game progress, and therefore we are removing them effective immediately. We look forward to continuing to improve our in-game tools for sharing progress and player accomplishments.

---

Changelog for Patch 347 (date unkown):

- Fixed crash that could occur on the Journal or Melt Snow UI when using a gamepad.
- Fixed bug that prevented the player from leaving a ruined Snow Shelter.
- Fixed issue with Wolves sometimes not attacking when player is crouched.
- Updated Fire Starting UI to make it more clear that Tinder is optional when Firestarting Skill is Level 3 or higher.
- Fixed bug that caused radios to float if supporting structure below them was broken down.
- Clarified objective text for Whiteout Challenge.
- Linux stability improvements (Required intro movies to be disabled).
Post edited October 29, 2016 by DeMignon
high rated
Changelog for Patch 348 (added 29 June 2016):

- Fixed problem with Efficient Machine progress not updating
- Ensure F8 Screenshot debug info cannot stay on screen permanently
- Prevent unintentional scrolling in Journal when accessed from Radial Menu
- Fixed badly-scaled Salty Cracker boxes.

---

Changelog for Patch 349 (added 12 July 2016):

- Fixed crash when cancelling actions like Sharpening and Cleaning, followed by completing a different action.
- Fixed issue with Fluffy being a 100% spawn
- Fixed issue with wolf audio sometimes playing in 2D
- Fixed issue with incorrect buttons sometimes showing up on the Research UI screen
- Fixed overlapping messages when trying to refuel a full Lantern
- Fixed entering Dam at incorrect position/orientation
- Fixed spot in Whaling Warehouse where player could get stuck
- Fixed issue with vehicle colours changing after scene transitions
- Fixed floating backpack after harvesting chair in Trapper’s Cabin

---

Changelog for Patch 364 (added 03 October 2016):

GAMEPLAY TUNING

- Cooking Fish now produces a small amount of Lamp Oil (varies based on Fish type and weight)
- Tuned Snow Shelter dismantling resources
- Hacksaws can now be used to harvest Saplings and Tree Limbs
- Updated the Bed and Bedroll interfaces to support Passing Time as well as Rest
- Enabled Users to view status overlay when Rope Climbing - but not the radial menu
- Tuned Hacksaw per-use decay rate
- Fixed Decoy exploit; Wolves will no longer make an easy target!

FIXES

- Fixed issue where brandishing the Flare did not increase Fatigue
- Fixed issue where player could drop Decoys when in a Snow Shelter or vehicle
- Fixed issues with drag-and-drop behaviour in Containers
- Fixed issue with Inventory sort icon colliders overlapping
- Fixed issue with audio when dragging scrollbar
- Fixed alpha issue on car windows that caused trees/foliage to not sort correctly
- Fixed floating objects after breaking down furniture in Farmhouse
- Fixed issue with player crashing through top of Snow Shelter after picking up items
- Fixed issue with debug screenshot behaviour
- Fixed issue with Brands providing a Heat Bonus when placed near a fire
- Fixed issue where players could become stuck on a black screen when retrying a Challenge
- Fixed being unable to light Torches from a fire
- Fixed issue where players could add Coal to a fire at an invalid (too low) temperature
- Fixed audio dropping out after a player Alt+Tabs away from the game
- Fixed issue with falling snow passing through walls in Forestry Lookouts
- Fixed issue that caused wildlife to sometimes become stuck on chunks of ice
- Fixed issue with Wildlife trying to pathfind into deep water
- Fixed Flare effects showing through doors
- Fixed issue that caused corpses to disappear when only partially in view
- Fixed issue where players could place Camp Fires deep in mines
- Fixed issue with looping Flare ignition audio
- Fixed floating plates appearing after breaking down certain tables in Coastal Highway
- Fixed inaccurate Calorie cost preview for Passing Time
- Fixed Harvesting UI displaying incorrect requirements when harvesting with bare hands with the Master Harvesting Skill
- Fixed issue with stackable items merging with invalid stacks, when dropped from inventory
- Fixed issue with inaccessible backpack in Timber Wolf Mountain
- Fixed issue with Torches not being lit by other lit (dropped) Torches and Flares
- Fixed issue that prevented the Journal stats from populating when viewed from the Main Menu
- Fixed issue that caused the camera to rotate and pan unexpectedly
- Fixed issue that could cause incorrect camera FOV at the start of game
- Fixed missing cabins in Coastal Highway
- Fixed duplicate rope near Mystery Lake Western Access
- Fixed issue with the Extinguish/Brandish prompts disappearing too quickly
- Fixed issue that caused the Torch effects to become offset after a scene load
- Fixed issue that allowed players to fire the Survival Bow after dropping their last Arrow
- Fixed issue caused by picking up an Arrow and nocking it, while holding the Survival Bow
- Fixed issue that allowed all Bunkers to spawn in Mystery Lake in certain scenarios
- Fixed issue that allowed low detail trees to appear on the Main Menu when running Low or Medium quality

MISC

- Memory optimizations
- Fixed various environment art and world collision issues
Post edited October 29, 2016 by DeMignon
high rated
Changelog for Patch 365 / GOG-6 (Windows) / GOG-6 (Mac) / GOG-4 (Linux) (added 03 October 2016):

- Fixed issue with Flare Brandish not playing audio or warding off wildlife when player stamina low
- Fixed issue with unlit light sources being unequipped when picking up items with double click
- Fixed camera issues when entering tilted vehicles
- Fixed crashes due to quitting game during fade outs of scene transitions or exiting vehicles
- Fixed crash that could occur when renaming a Journal
- Fixed issue with being able type text in a Journal if you died while editing
- Fixed issue with toilets disappearing when loading old saves
- Fixed glitch with lit Matches animation when inspecting an item or container
- Fixed issue with Storm Lantern playing ignite audio when running out of fuel
- Fixed issue with movement speed if Struggle is triggered when player is crouching
- Optimized audio in Desolation Point to prevent potential sound hitches
- General fixes to Environment art and collision

NEW FEATURES

- Added new Experience Mode: Interloper
- Added new Challenge: Hunted, Part 2
- Added full First-Person Presence for Light Sources: Flare, Torch, Brand, Lantern, Matches
- Added Beachcombing Gameplay
- Added Archery Skill
- Added Mending Skill
- Iteration on 'World Decay' systems across all Experience Modes, focused particularly on: global temperature, weather patterns, wildlife presence, blizzard frequency, and fuel resources
- Iteration on Feats system; players now activate a limited number of unlocked Feats per Sandbox game

CRASHES FIXED

- Fixed rare crash when firing Arrows
- Fixed rare crash issue in Fire UI
- Fixed rare crash in Badges UI
- Fixed rare audio crashes
- Fixed crash issues that could occur in the Snow Shelter UI
- Fixed rare crash related to Cabin Fever
- Fixed rare crash when accessing the Log screen
- Fixed rare crash when cancelling Firestarting
- Fixed rare crash when being stalked by a Wolf
- Fixed 'Many Campfires' Out of Memory crash
- Fixed crash that could occur when trying to force burn an unread research book
- Fixed rare crash that could occur when firing the Survival Bow
- Fixed crash that could occur when entering a Struggle and holding a lit Flare/Torch/Brand

---

Changelog for Patch 371 / GOG-7 (Windows) / GOG-7 (Mac) / GOG-5 (Linux) (added 28 October 2016):

- Adds the 4 days of Night event!

(http://hinterlandforums.com/index.php?/topic/13145-the-long-dark-event-—-4-days-of-night/)
Post edited October 29, 2016 by DeMignon
high rated
Changelog for Patch 375 / GOG-8 (Windows) / GOG-8 (Mac) / GOG-6( (Linux) (added 07 November 2016):

- Disables 4DoN
- Fixes removes Wolves red eyes
- Fixes issue where Users needed to treat Cabin Fever/Parasites multiple times to remove condition after 4DoN
Post edited November 08, 2016 by DeMignon
high rated
Changelog for patch 388 / GOG-9 (Windows) / GOG-9 (Mac) / GOG-7( (Linux) (added 22 December 2016):

- Fixed delay after eating/drinking in inventory
- Fixed collision on shed in Forlorn Muskeg region
- Fixed minor clipping issues with objects in Forlorn Muskeg region
- Fixed area where player could exit the map in Forlorn Muskeg region
- Fixed bear getting stuck inside rail car in Forlorn Muskeg region
- Fixed broken stats for old save games
high rated
Changelog for patch 386 / GOG-9 (Windows) / GOG-9 (Mac) / GOG-7( (Linux) (added 22 December 2016):

GAMEPLAY
- Addition of new region: Forlorn Muskeg
- Addition of new enhanced Clothing system and assets; refer to the detailed design notes on this new system as it changes core gameplay significantly!
- Affliction: Frostbite
- Retuned Sprint Stamina recovery and Fatigue cost
- Retuned cool downs on Heated drinks; they will now stay warm much longer
- Retuned Hypothermia recovery times
- Retuned Hypothermia Risk times; it now takes longer to develop Hypothermia
- Hypothermia recovery times now modified by Experience Mode
- Added ability to relight a burned out Campfire
- Made Scrub Brush harvestable for fuel

UI
- Added new Clothing “Paper Doll” interface
- Decoy moved to the Camp Craft submenu on the radial
- Fix for buttons overlapping when progress bar is active on inventory UI
- Accelerant now stacks (no longer degrades)

FIXES
- Fixed intro video crash on Windows XP
- Fix for rare crash when placing footprints
- Fixed bug that caused Fluffy to fall through the floor of the Dam
- Fixed bug that prevented Challenge retries from working properly
- Fixed bug that caused audio to be muffled after started a game after a drowning death
- Fixed bug that caused wind audio to cut out in interiors
- Fixed issue where it was possible to equip partially crafted clothing items
- Fixed bug with showing "Repair" instead of "Read" for books when using gamepad
- Fix issues with Distress Pistol not animating and playing audio
- Fixed snow shelter rendering glitches

Note: this update is included in the 0.388 patch. These patch notes originate from the official Hinterland forums. Full release notes can be found here.
Post edited December 23, 2016 by Blinkin89
high rated
Changelog for Patch 393 / GOG-10 (Windows and Mac) / GOG-8 (Linux) (added 16 January 2017):

- Fixed issue where Arrows would disappear upon save or scene transition.
- Fixed crash that could occur when getting Frostbite
- Fixed uncommon crash related to leaving footprints
- Reduced glare cast from first person Flare and Torch
- Fixed issue with predators interrupting player sleep in invalid locations
- Fixed issue with too many Wolves spawning in Pleasant Valley
- Fixed issue with harvested Saplings sometimes providing Cured Branches
- Fixed issue with items falling through ice after a Struggle
- Fixed issue with wildlife sometimes not being able to pathfind to valid locations
- Fixed issue with screen sometimes not smoothly fading in when starting a new game
- Fixed issue with extra cancel button prompt sometimes showing up on Inventory UI (gamepad only)
- Fixed issues with getting stuck in Forlorn Muskeg and Jackrabbit Island
- Fixed issue with getting stuck when exiting the bed in the Quonset
- Fixed issue with Forlorn Muskeg Safe not working properly in Interloper
- Fixed issue with a container being destroyed in Forlorn Muskeg when breaking down a metal shelf
- Fixed issue with being able to use Forge before it's hot enough
- Fixed issue with First Aid Kits floating after breaking down furniture
- Fixed issue with Research button not being localized
- Fixed background blur when cancelling the delete of a save slot
- Fixed missing damage state art for some clothing items
- Assign non-zero weight bonus for fish at Ice Fishing Skill Level 4
- Assign non-zero reduction in fishing time at Ice Fishing Skill Level 2
- Fixed collision issues in some caves that could prevent picking up items
- Fixed issue with drawn Survival Bow movement speed retained after Wolf or Bear struggle
- Fixed issue with Arrows not animating properly in certain cases
- Fixed corpse loot issue on Timberwolf Mountain
- Fixed issue with Snares not being visible at moderate distance
- Updated copyright notice on main menu
high rated
Changelog for Patch 423 (added 09 June 2017):

- User Interface Overhaul. All screens, buttons, HUD elements, etc. have been updated to better match the game's aesthetic, along with some usability changes in anticipation of our August 1st launch of WINTERMUTE.
- Accessible Interactions. We've added a new option in the Control settings, for players who suffer from Carpal Tunnel Syndrome and similar conditions. This makes all click/press+hold interactions a single click/press.
- Save System Overhaul. We've recreated our save system from scratch to future-proof the game. As a result, all previous Sandbox saves are now invalid. Saves from FAITHFUL CARTOGRAPHER will not be wiped at our 1.0 launch.
- Charcoal Mapping. Collect Charcoal from burned out fires. Use it to Survey your local area, updating your local region map with information about what you can see from your current position. The new Navigation section of the Radial and Main Nav provides access to the Map.
- Carcass Quartering System. In addition to the previous harvesting mechanic, you can now "Quarter" a carcass into bags of harvestable meat, allowing you to transport them to a better location for further harvesting.
- Scent System & HUD Element. Blood (your own, or from carcasses) makes you more attractive to predators. The Strength of the attraction is indicated by the new HUD element.
- Visual Updates. We've updated the lighting, fog colour, and fog distance, providing much longer vista views in the game which makes it easier to navigate by visible landmarks. We've also been updating interior lighting. We'll be continuing this work right up to our August 1st launch.
- First-Person Presence. The following tools have been updated with first-person hands: Rifle, Bow, Distress Pistol, Stim, and all Light Sources.
- Thrown Flares & Torches. We've removed Brandishing and brought back the old Throwing mechanic. You can throw lit Torches and Flares at Wolves to scare them off.
- Stone Throwing. You can now pick up and throw Stones in the world. Hitting a Rabbit with a Stone will stun it, providing an early-game option for hunting. Then you have to decide whether to kill or release it. Thrown Stones might even scare off a wolf, if you're very lucky.
- Struggle Weapon Choice. When you get into a Wolf struggle, you now have the option to select between available tools based on the outcome you're looking for: Scare off the wolf, Defend yourself from damage, or go for the Kill.
- First Aid Treatment. You can now treat Afflictions by using First Aid items directly from the Radial. The game no longer pre-selects the correct Treatment for you. Also, Old Man's Beard Dressings no longer require Bandages to Craft but only treat Infection Risk (and not Blood Loss).
- Optimizations. We've updated Unity a few times and worked on several optimizations to improve performance.
- Enhanced Graphics Options (Win/Mac/Linux Only). We've added a variety of Display and Quality settings so that you can customize your preferences to balance between beauty and performance.
- PS4 Controller Support. As we're bringing The Long Dark to PS4 on August 1st, you can now play the game with a PS4 controller.
- Crafting from Journal. You can now preview Crafting Blueprints in the Journal. All craftables that can be made without the use of a Workbench or Forge can now be crafted directly from the Journal. [NOTE: The current Journal is WIP and will be updated for our full August 1st launch.]

CRASH MITIGATION AND BUG FIXES
- Too numerous to list.

KNOWN ISSUES (Will be Hotfixed ASAP)
- Issue with Hunted, Part 1. We need to add a Bandage to the starting location.
- New Time of Day indicator should appear in both the Quick Stats and Radial UIs.
- Some localization strings did not make it into the build in time; we have the translations and they will be submitted in the next hotfix.
- Investigating issues with the game not loading on some Linux distributions.

REPORTING BUGS

- Please report all bugs directly in our Public Bug Database: https://hinterlandgames.atlassian.net/projects/TLDP

THANK YOU, COMMUNITY

FAITHFUL CARTOGRAPHER will be the last time we update the Sandbox in Early Access. Thank you for all your support of our game and studio over the years. We're very excited to share with you, our full launch of The Long Dark 1.0 on August 1st, 2017.

You have been a wonderful community and we look forward to continuing to build The Long Dark into the future. We hope you enjoy what we have created for you in WINTERMUTE, coming August 1st.

The Hinterland Team
high rated
Changelog for 426 / (Windows, Linux and Mac) (added 22 June 2017):

CRASH MITIGATION
- Fixed rare crash when bullet raycast hit an object
- Fixed rare crash when clicking rapidly when throwing a Torch or Flare
- Fixed rare crash when examining inventory items

CHANGES
- Add Bandage to starting player items in Hunted
- Updated icons for Old Man's Beard items (harvestable item and crafted Treatment)
- Added translations for all remaining non-localized strings from 424 launch

BUGS
- Fixed issue with not being able to dismiss save failure popup using gamepad
- Fixed issue with saved Journals not showing written notes, skills or collectibles.
- Fixed issue with resolutions passed from command line not being used. This fixes issue with game not running multiscreen for some players.
- Fixed issue with not being able to rebind key when mouse hovered over input field
- Fixed issue with some UI actions not being possible when using a Steam Controller
- Fixed issue with all Experience Mode icons being highlighted on death screen stats
- Fixed issue with First Aid UI not updating if affliction list changes while screen is active
- Fixed issue with Hypothermia and Frostbite Risk percentages not showing up on icons
- Fixed issue where female survivor slot could be used when male survivor slot was highlighted
high rated
Changelog for Patch 1.0.32178 [Windows and macOS only; Linux is Coming Soon] (added 02nd August 2017):

- The Long Dark is no longer a Game in Development
- Episode One and Episode Two of WINTERMUTE are now available.
high rated
Changelog for Patch 1.05(32319) (Windows, Linux and Mac) (added 07 August 2017):

WARNING: There may be Story spoilers in these notes.

- Fixed blocking issue where the Aurora would not appear in Episode Two, between completing the Bear Hunt mission and awaiting the aurora's return to get through the Dam. This fix is compatible with current in-progress games so you should not have to restart to benefit from it.
- Tuned Antiseptic so that one dose is sufficient to treat Infection Risk.
- Added missing audio for picking up Astrid's Hardcase on Day 4.
- Added additional checkpointing in Ep1 and Ep2.
- Cinematics polish.
- Additional optimizations for performance and memory use.
- Fixed save/restore issue that could result in missing loot in scenes when reloading from a checkpoint. This bug was preventing some quests from being completable after reload.
- Fixed the Bear struggle.
- Fixed issue that could cause player to spawn on top of a campfire in "Survival of the Fittest". It should now be impossible to place a fire and then spawn on it the following day.
- Memory optimizations to reduce chance lower memory systems will exhaust memory and crash
- Added some more tools in Milton.
- Fixed issue with Wolf AI not fleeing correctly when the player throws a lit Flare, Torch, or Stone at it.
- Fixed issues that preventing the WINTERMUTE soundtrack from playing correctly; you should now hear more music as you explore the world.
- Modified Fire objective on Day 3 of "Survival of the Fittest" to track how long fire has been burning, vs how long it will burn.
- Fixed issue where unlocked Crafting Blueprints could carry over to a New game.
- Fixed issue with Condition tutorial triggering after every death. It will now only trigger once.
- Add some missing subtitles.
- Fixed issue with Map Marker not clearing after retrieving Distress Pistol in "Light Up the Night"
- Fixed issue with “Echoes of Astrid” objective marker appearing during Grey Mother mission set
- Fixed floating campfire in Milton
- Fixed issue where looping Wolf "feeding" sounds remained even when the Wolf AI was absent.
- Fixed issue where feeding Wolves could face the player while still playing feeding animation.
- Fixed issue where Wolves would sometimes not go into their Hold Ground AI state when approached with a Flare or Torch.
- Fixed issue with map icon showing up for some Stone spawn regions.
- Fixed issue where player could get stuck on geometry in Milton.
- Added missing translations for Trust dialogue
- Fixed startup issues for some systems using DirectX 9
- Fixed issue with some books disappearing when dropped
- Improvements to checkpointing to help avoid getting into a low-Condition death spiral
- Buffed the Condition-restoration boost when player reloads after Death
- Added a Bedroll to the Cave in Chapter One. This can be used to Save your Game
- Removed requirement to drink Rosehip Tea in Survival Bowl; it is now an optional objective
- Fixed issue with Rifle Cleaning Kit disappearing after reloading a save
- Fixed issue with environment geo near the Climbing Park section in Milton
- Fixed various cases where audio could cut out
- Fixed flickering in cutscenes that could occur when using OpenGL (Mac and Linux)
- Fixed locked controls when throwing a stone and picking up a rabbit at the same time
- Fixed floating necklace when speaking with Grey Mother
- General cinematics polish
- Fixed scrollbar issue when transferring items to NPCs
- Fixed place object shader so objects tint correctly over decals
- Fixed issue with radios playing music when aurora isn’t present
high rated
Changelog for patch 1.07 (32337) / (Windows) / (Mac) / (Linux) (added 29 August 2017):

- Fixed issue with Rope Fall section of Episode One, where players could get stuck due to a scripting bug.
- Improved cover flow UI for Episode Selection to make it more obvious that there are two available episodes.
- Fixed issue with Aurora probability in Survival Mode. Auroras should now appear more reliably.
- Difficulty tuning of Wolves in Episode One. Struggle should be more survivable for new players.
- Fixed some camera popping in Episode One cinematics.
- Fixed scripting error in "Fix My Rifle?" that could create mission logic issues.
- Fixed issue in Bear Hunt mission where the Ear would not spawn under certain circumstances.
- Fixed issue with Mackenzie clipping through the chair in some Episode One cinematics.
- Fixed issue with missing Milton Knowledge strings.
- Fixed issue with not being able to pick up the Bear Hide in Survival School.
- Fixed issue where the note with the Code would not appear in "Hank's Hatch" side mission.

------------

Changelog for patch 1.08 (32384) / (Windows) / (Mac) / (Linux) (added 29 August 2017):

WARNING: There may be Story spoilers in these notes.

- Memory and performance optimizations.
- Fixed issue where Methuselah may not trigger correctly in certain circumstances in Episode Two.
- Fixed issue with "Hank's Hatch" side mission in Episode Two.
- General fixes to various cinematics.
- Fixed issue with players teleporting when exiting the Lone Lake Cabin in Episode Two.
- Fixed issue where players could get stuck in Grey Mother's Fuel mission in Episode One.
- Fixed issue with text jittering on some screens.
- Retuned Food and Fuel requirements of respective Grey Mother missions in Episode One.
- Fixed camera crashing during Climb and Harvesting animations when FOV is over 90 degrees.
- Fixed a variety of annoying collision bugs throughout.
- Fixed issue where the Flashlight's "high intensity" setting was ineffective against Aurora Wolves.
- Fixed endlessly feeding Wolf in Milton.
- Fixed issue where players could sometimes get stuck in a dialogue sequence.
- Fixed issue with overlapping text in the Give Items portion of the Trust interface.

------------

Changelog for patch 1.10 (32415) / (Windows) / (Mac) / (Linux) (added 29 August 2017):

Linux specific

- Fixed issue with post-FX not rendering correctly on Linux when using Medium or higher display settings.
- Fixed issue with movie files not playing correctly on Linux.

General

- Fixed issue with Jeremiah's Flare Cache not spawning correctly. This fixes a blocker in getting the Supply Caches achievement.
- Fixed several small typos in various Trust dialogues.
- Memory optimizations.
- Fixed issue where Survival music could occasionally be heard in a story episode.
- Fixed issue where Jeremiah would be inanimate after completing the Bear Hunt mission.
- Fixed issue where the Snow Shelter would not unlock properly after completing the relevant Trust unlock.
- Fixed issue where Methuselah cinematic might not play in Renewed Hope mission.
- Fixed issue where Rifle could end up in a broken state when reloading during a door transition.
- Fixed issue in Survival Mode where the female survivor voice sometimes plays when playing as the male survivor.
- Fixed issue with a series of multiple exertion sounds being played after a Bear struggle.

------------

Changelog for patch 1.12 (32511) / (Windows) / (Mac) / (Linux) (added 29 August 2017):

WARNING: There may be story spoilers in these notes.

- Fixed issue preventing "Lake Gunshots" mission from completing correctly.
- General cinematics polish.
- Clarified Survival School "Harvestable Plants" mission requires adding plants to crate outside Jeremiah's cabin.
- Fixed issues with Distress Pistol animation.
- General memory optimizations.
- Fixed issue where storage container in Lodge appeared to be interactive when it was not.
- Fixed issue where duplicate Trust option appeared for Grey Mother.
- Fixed issue where Torch Blueprint would not unlock correctly when starting a fresh Episode Two game.
- Fixed issue where players could return to Milton after completing Episode One.
Post edited August 30, 2017 by DeMignon
Changelog for patch 1.14 (32663) / (Windows) / (Mac) / (Linux) (added 14 September 2017):

WARNING: There may be story spoilers in these notes.

* Improved screen flow leading to Episode Two once Episode One credits are complete or skipped.
* Episode Two: Fixed issue preventing Jeremiah's Flare Trust mission from triggering correctly.
* Episode Two: Fixed issue that could prevent Old Bear from progressing to next waypoint in Bear Hunt mission.
* Episode Two: Fix for Lake Cabin key using the incorrect key asset.
* Episode Two & Survival Mode: Added Rope Climb to River area in Broken Railroad region.
* Survival Mode: Tuned Aurora frequency values to make it more rare.
* Survival Mode: Fixed duplicated gear items in Trailer.
* Added scrolling for Journal text that won't fit entirely on screen.
* Fixed issue with gamepad controls when viewing Journal Notes.
* Fixed issue with Back button returning to Main Menu instead of previous screen when viewing Journal Notes from the Main Menu.
* Fixed issue with Cairn and Note collectibles not saving to Journal after death.
* Fixed issue where Flashlight pick-up "hot spot" was awkwardly large.
* Fixed issue where Backer text appeared as "N/A" instead of the correct English text in translated versions; this text is meant to be left untranslated in all languages.
* Fixed issue with duplicate Bears spawning in the Challenge: Hunted, Part Two
* Fixed issue with duplicate Jeremiah Knives spawning in Episode Two.
* Fixed issue with being able to get past the collapsed bridge in the Broken Railroad region.

--------------------------------------------------

Changelog for patch 1.15 (32681) / (Windows) / (Mac) / (Linux) (added 20 September 2017):

- We're aware of a new issue with Mouse UI inputs when performing some menu actions, as such we've rolled back the build while we work on the issue.
- New save files made on 1.15 may not appear on 1.14, but should re-appear once we re-release the patch.

Changelog for patch 1.15 (32683) / (Windows) / (Mac) / (Linux) (added 20 September 2017):

- The Long Dark v1.15 has now been re-released (32683). Thanks again for all your patience.

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Update History:
http://store.steampowered.com/news/?appids=305620
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Ulf2016: Changelog for patch 1.14 (32663) / (Windows) / (Mac) / (Linux) (added 14 September 2017):
http://store.steampowered.com/news/?appids=305620
I don't see this yet on my GOG version. Why add Changelog from the Steam version if it isn't in the GOG version yet? Unless this has been added to the GOG version and i missed it?