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Patch notes for hotfix EA 0.9.12.6 – December 18th, 2020
Build number: 612219

Hello everybody!

Unfortunately, with patch EA 0.9.12.5, a problem with the transporters of thief and robber crept in that could spoil your play fun over the Christmas days. As a "drive-by" fix we were able to fix another bug with transporters.

Saved games from version ES 0.9.12.5 should still be loadable and playable with this hotfix.

See you in 2021 :-)

Bug fixes
- Fixed a problem with the transporters of thieves and robbers - they should sell stolen goods on the market again
- Fixed a bug where all the supply caravans were waiting in front of the markets during nighttime
Patch notes for EA 0.9.13 “I am the master!” – March 4th, 2021
Build number: 615853

Hello everyone!
With patch EA 0.9.13 we are going to give you the reins for your businesses into your hand: you can now manage each single worker manually - if you’d like to do so! And you can allow/forbid the auto-equip routine for the master AI of your businesses, which has equipped your transporters with backpacks and carts even when you haven't seen the benefit in that.
A main focus has been set on improving usability, stability and performance of the game in single- and multiplayer to make the overall playing experience better. To achieve this, we invested a lot of time in fixing bugs and we made bigger reworks of existing features like the production, the budget book and the supply transporters.
A lot of effort has been put into balancing as well - most noticeable in the changes regarding influence gain and costs, and in the prices for titles, buildings and their addons. We will continue to balance the game until you and we are happy with the results.
The complete soundscape of the game has been reworked. A lot of sounds had to be changed or replaced completely, and all maps had to be reworked as well. Like with the balancing of the game, this is just an intermediate step until we reach a state with which we and you are satisfied. We value your opinion a lot so please give us your feedback to the recent changes in the survey (see below) or in the forums.

New features
- Individual Production:
-- Manual assignment: With the individual production, every single worker can work on a manually assigned product or action. By dragging the desired product or action directly on the worker, the workers start producing only this product or performing only this action no matter in which production mode the whole building is. Note: The workers who have such an individual task don’t produce any intermediate products, thus you must make sure that the rest of the employees support this individual worker.
-- Productivity bonus: In case you don't rely on the automated production and use the manual production, manual looped production or individual production, a small productivity bonus is given to the respective workers as they are more motivated by these personal instructions. This small bonus is applied to workers who perform business actions, too!
-- Residence: Children and adults can now perform their tasks in parallel in the residence, no matter how many orders have been placed.
- Guards of the Sovereign: The sovereign has two bodyguards and two guards for their main residence.
- Political Offices:
-- As an office holder in the chamber of the "town henchmen", you are now able to send away a city guard. The city guard will then head for the marketplace to see what is going on there, while you can do whatever you please without the watchful eyes of the city's constables.
-- You can now withdraw from office-applications in case you don’t want to go that political career path anymore.
- Prison and trials:
-- Accused workers who are imprisoned or waiting for a trial can not be fired anymore. From now on, your business will be affected if one of your employees gets caught...
- Options:
-- Auto-equip of transporters: In the options menu, you can now find a setting to enable/disable the functionality that auto-equips your transporters with a backpack or cart. This way, you can have full manual control about the equipment of your transporters if you wish. By default, the auto-equip is deactivated in the options.
-- Edge scrolling: The camera panning when the mouse is near the window border has become optional. This should help those of you who are playing the game in windowed mode or on systems with more than one screen. By default, the edge scrolling is turned off.
- Character and building focus: In case you’ve lost the selected character or building out of sight, you can focus the camera on them again by double clicking on the portrait icon in the lower left corner (the currently selected character or building).

Content & Balancing
- Production:
-- Several smaller optimizations and bug fixes have been done in the production to give you better feedback.
-- Storage rules: In manual looped production, transporters do not automatically sell intermediate goods above the minimum storage limit. You have to manually set the max storage limit to make them sell the goods. This new behavior leads to a more optimized production flow as intermediates are now more frequently on stock than in previous versions.
-- Gathering: Characters who are manually sent to gather resources can do this now without the need of unpausing them.
-- Warehouses: Transporters of warehouses don't immediately sell the intermediate items anymore and instead consider the needs of your businesses first.
- Supply caravans:
-- Improved the handling of the distance between supply transporters and their guards.
-- The frequency of supply transporters has been reduced to avoid maps crowded with horse carts.
- Budget book:
-- The budget book received a complete overhaul. You should now have a more detailed list of all your expenses for your businesses, rented resource providers and your family.
-- Also the score section (former winning points) has been completely reworked.
-- Several bugs in the budget book were fixed during that rework.
- Balancing:
-- Buildings and building addons are more expensive now. The building conditions (health) have been balanced and the building conditions can now be upgraded through new building addons. The bonuses of building addons have been reworked, as well as the numbers of available building addons per building.
-- The influence gain of several actions has been reduced, while the influence costs for titles and for some skills have been reduced. The influence gain for office holders has been reworked as well.
-- Some of the more powerful actions, especially the actions to gain influence, now have a family wide cooldown. So if one family member performs the action, the cooldown counts for all members of the family.
-- The costs for the actions "Church donation", "Oil the wheels of bureaucracy", "Bribe an official" and "Send to the court of the monarch" now increase with your title. While in the beginning you pay just a few coins, those actions will become a lot more expensive when you reach a higher rank.
-- The privilege to lease mines, quarries and/or lumberyards is now granted with the citizen title. And you find a new icon in the action bar of those resource providers which gives you access to the map-wide lease menu.
- Soundscape:
-- The sounds of birds, crickets, wolves and so on are now played with a frequency set for each sound sphere separately.
-- The sound spheres for villages, towns and marketplaces now have several variations which are randomly played. The transition from no-sound to sound is obvious at some marketplaces when you move the camera towards a marketplace. We are working on that and hope to have a much smoother transition in one of the coming patches.
-- Footstep sounds and sounds of horse carts should be less penetrant and annoying now.
-- The sound volume for incoming notifications has been reduced.
- AI families and NPCs now have a different logic for using the horse carts. This leads to a smaller amount of horse carts on the map.
- Characters who are buying or selling at the marketplace are now occupying defined positions in front of the markets and are thus crowding the area in front of the markets a bit less.
- Ships now create effects on the water when they are sailing.
- The display of name plaques of buildings and characters has been improved. They are now only shown until a certain distance to avoid maps crowded with text.

Bug fixes
- Performance: several improvements to the performance in single- and multiplayer were made
- Stability: Fixed several crashes in single- and multiplayer - they are becoming less and less :-)
- Multiplayer: Fixed several bugs with synchronization in multiplayer
- fixed two bugs that made transporters or their horse carts turn invisible
- fixed a bug where unconscious characters could not be selected (correction of the hitbox)
- Chat:
-- a small exclamation mark icon notifies you now about new chat messages
-- the chat now “jumps” to the most recent message to make it easier to follow the conversation
- fixed a bug where the order list in the production did not update after unlocking a new skill or upgrading a building
- fixed a bug where characters held items while they were using a hand cart, a riding horse or a horse cart
- fixed a bug where characters held items while they were visiting the tavern or the barber.
- fixed a bug where the user needed to have the double amount of money to unlock a building add-on
- fixed a wrong message when the player tried to equip items that were not suitable for the character
- fixed a bug where high level businesses made too little money
- fixed a bug where the spouse and the heir did not have all icons correctly displayed in the family tree
- fixed a bug where the market window did not open when a henchman entered the market
- fixed a bug where characters did interact with dead characters - this is a game about the late middle ages and not a fantasy game :-)
- fixed a bug where several actions failed when the worker was too far away from the home business
- removed the needless add-on tab from rented resource providers
- fixed a bug where the items you had selected (in the upper left part of the production menu) to be part of your automated production were not saved
- fixed a bug where the summoning action lead to wrong numbers of received items
- fixed several bugs where characters could get stuck (paths, bridges)
- fixed several bugs with the display of ships
- fixed the broken conquer building action
- fixed a bug where people were sleeping outside of the market
- fixed a bug where the bomb was thrown into the wrong direction on the client in multiplayer
- fixed a bug in the tutorial where already read texts were not displayed anymore
- fixed a bug in the tutorial where the scroll position did not get reset
- fixed a bug where several notifications did not get triggered (e.g. an employee has died)
- fixed a bug where adopting children in the church failed
- fixed a bug with toddlers being stuck in the church after losing the residence
- fixed the missing intro on the Augsburg map
- fixed a bug where certain skills were missing on the Augsburg map
- fixed a bug with a too high bonus for the skull lamp and the rose water
- fixed a bug where dead family members were still displayed in the residence
- fixed a bug where items in production could already be equipped
- fixed a bug where characters paid for services although the waiting time timed out
- fixed a bug where the change place of residence could be performed for free although it should have cost 200 coins
- fixed a bug where a building window didn’t open under special circumstances
- fixed a bug where the portrait colors of the spouse did not get updated after the wedding
- fixed a bug with the character list filters in the business window not getting updated correctly
- an exclamation mark appeared without content in several places of the game - that has been fixed
- several building models have been reworked to fix bugs in the structure, in the texture, with the shadows or the LODs
- a lot of character models were reworked to fix bugs with the skinning or with animations
- a number of sounds were missing on several maps, like the cuckoo or the magpie
- several misplaced props have been fixed on all maps
- port and school on the Prague map had no name
- fixed several instances of missing texts and made many text fixes for English and German loca
- fixed some dozen more small bugs not mentioned in this list

Known issues
- Score: the calculations of the points for offices and for the main residence are not yet finalized

Important information
The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.
If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “%userprofile%\Saved Games\Guild3” (C:\Users\[USERNAME]\Saved Games\Guild3).
Multiplayer: If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer: 61111 TCP & UDP, 36895 TCP & UDP, 36975 TCP & UDP. You can find this information in the FAQs Multiplayer on our webpage as well!
It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following might help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR
If you still have issues afterwards, then we recommend uninstalling the game and then manually delete the folder “%localappdata%\Guild3” (C:\Users\[USERNAME]\AppData\Local\Guild3). Then re-install the game.
Crash dumps for bug reports can be found in “%localappdata%\Guild3\sentry\reports” (C:\Users\[USERNAME]\AppData\Local\Guild3\sentry\reports) per default.
Join our official Discord server (link) where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.

What we are planning for the next patch
Bug fixes, bug fixes, bug fixes, plus balancing and SFX. And maybe a brand new scenario map :-)

A short outlook...
We will further work on balancing and the soundscape of the game and we will focus on improvements for the AI. Fixing bugs will stay our highest priority at the moment, but we are also starting to make plans for a brand new rogue profession...

**********

We value your feedback!
If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.9.13: Google Form
Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.
Patch notes for EA 0.9.13.1 – March 11th, 2021
Build number: 616535

Hello everyone!

Thanks a lot for your immense help with locating and hunting down the crash bugs in EA 0.9.13. Your save games and dumps steered us to the sources of the issues!
Save games from EA 0.9.13 should be loadable with this version. All save games you have provided us for this bug hunt are working fine again.

Regarding the annoying bug in the multiplayer lobby: we are on it! Please be a bit more patient. We will deliver a separate patch once the bug has been nailed down.

This hotfix however includes the following bug fixes:
- Fixed a crash in the tutorial when producing offspring
- Fixed several crashes when loading a save game
- Fixed a crash when setting up transport routes
- Fixed a bug in the storage rules where the procure settings did not respect the max storage settings and the transporter procured endlessly intermediate products

Known Issues
- The game might still crash in rare instances when going back to the main menu. We need more time to fix this bug. It will be rolled out with the next version.
- Although we fixed a few instances of items duplication for this patch, items can still be duplicated when dragging them from one employee/family member to another employee/family member inside the building windows (business, market, residence). We are on it.

Thank you all for your patience!
Patch notes for EA 0.9.13.5 "Spring in the Duchy of Burgundy!" – March 24th, 2021
Build number: 617778

Hello everyone!

Originally planned as an Easter surprise for you, we decided to launch the brand new scenario map of "Dijon" together with the bugfixes for the multiplayer lobby and the reconnection to existing multiplayer games.
Please inform us if you still have trouble with the lobby and the initialization of your mp games. We will continue to work on the multiplayer and bring out more optimizations in the coming patches.

Patch EA 0.9.13.5 includes the following content and following bug fixes:
- the brand new scenario map of "Dijon", capital of the Duchy of Burgundy!
- fixed a bug in the multiplayer lobby, that gave false reports about the fill-state of mp games - players tried to join a game but the response of those lobbies was sometimes: "maximum number of participants already reached"
- the log-in and log-out process of clients has been optimized - before that the process sometimes time out and the client received the notification that the connection has been lost
- the reconnection process to existing mp games has been optimized - like with the log-in and log-out process, the reconnection to existing games was sometimes not possible due to false responses (“unable to connect”) or timeouts

We hope you enjoy the spring in the Duchy of Burgundy, in singleplayer or in multiplayer with your friends!
Patch notes for EA 0.9.14 “Uprising of the AI” – June 9th, 2021
Build number: 622947

Hello Guild fans,

The team worked really hard on this patch, fighting the constantly shrinking number of bugs, balancing the gameplay and adding new features at the same time. It has been one of our biggest internal milestones and we are very happy that we were able to achieve it! It is not the final iteration of these improvements, though. We will continue to work on them. Nevertheless, we didn't want to keep you waiting any longer and we are also very excited about your feedback :-)

We changed the format of the patch notes and have split them into two parts: the first of which contains the foreword and an overview of the current patch - so in case you just want to skip through the patch notes you will find the highlights in the first part. The second part includes all details to the patch. And as usual, you can find the link to the latest survey at the end of the patch notes.

You might notice that we have removed the passages about our next plans, because from now on, we will reveal some of our plans in the monthly DevDiaries. While we still want to talk a bit about the things happening during development, we will as well give you a bit of a forecast on what you can expect.

Please support us and take the time to give reviews. Thank you very much!

Overview
New features: With EA 0.9.14, we implemented a feature that allows you to add fan-translated text files more easily to your game. You will also find four different ground texture sets in the game, that give the single scenario maps a much more unique style.
Content & Balancing: The most important updates here are unarguably the changes in the levels of difficulty and the AI. With this patch and with the coming patches, the game will be more challenging, depending on your preferred difficulty setting. The AI will not be perfect in EA 0.9.14 but the AI characters will start to act more like real entities with more defined objectives. We will be constantly working on our AI-tuning for the next patches.
Bug fixes: We have fixed more than 50 major issues and more than twice that number of minor bugs, including 13 bugs that led to a crash of the game.

We value your feedback!
If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.9.14: Google Form
Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.

**********

You can find more details to the content of this patch here!

Important information
The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.
If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “%userprofile%\Saved Games\Guild3” (C:\Users\[USERNAME]\Saved Games\Guild3).
Multiplayer: If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer: 61111 TCP & UDP, 36895 TCP & UDP, 36975 TCP & UDP. You can find this information in the FAQs Multiplayer on our webpage as well!
It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following might help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR
If you still have issues afterwards, then we recommend uninstalling the game and then manually delete the folder “%localappdata%\Guild3” (C:\Users\[USERNAME]\AppData\Local\Guild3). Then re-install the game.
Crash dumps for bug reports can be found in “%localappdata%\Guild3\sentry\reports” (C:\Users\[USERNAME]\AppData\Local\Guild3\sentry\reports) per default.
Join our official Discord server (link) where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.
Patch notes for EA 0.9.14.1 - July 15th, 2021
Build number: 624452

Hello everyone!

We’ve watched the crash reports after the update EA 0.9.14 closely and made out some major issues that caused crashes and two bugs with storage rules and/or transporters. We decided to investigate and to provide you with the hotfix patch in order to solve the mentioned issues before our next larger patch.

This hotfix patch includes the following bug fixes and changes:
- Fixed a bug where the game crashed on load after the main residence was switched
- Fixed a crash where the game crashed after clicking on a dialogue with an NPC
- Fixed a crash where an AI family without an appointed heir had a new child
- Fixed a couple more errors that could potentially lead to a crash
- Transporters - numbers: added a second transporter to the Herb Hut, Fishing Hut, Potter, Orchardist and Windmill that can be unlocked in the building's add-ons
- Transporters - supply: fixed a flaw where markets or businesses at which only few required items were available were considered more attractive than stops where a full item order was available

Please note: saved games from EA 0.9.14 will work with this patch. The additional transporters will however only be available in newly created saved games.

Known Issue
- Some business buildings might make more money after the recent changes. We will balance this out in one of our future patches.

Thanks for your patience and stay tuned for the new DevDiary next week!
Post edited September 02, 2021 by Scandal781
Patch notes for EA 0.9.15 “Visit the rum den!” – September 2nd, 2021
Build number: 627026

Hello Guild fans,

The team had a lot to do with the groundworks for the features and the new content of patch EA 0.9.15 and for the coming patch (we will shine some light on what is planned next in the coming dev diaries). Nonetheless, we’ve achieved a lot of cool stuff that you now have the chance to play yourself. As always, we appreciate your feedback and your bug reports.

Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

Highlights & Overview
New features: We implemented a player party formed of three of your characters, the brand new rogue profession smuggler, a rostrum where you can speak to the people in your city and implemented 16 new actions (including the actions of the smuggler).
Content & Balancing: Besides the translation of all current texts in the game, we continued to work on the AI and on balancing. Customers of service providers like the inn or the herb hut will from now on consume specific items if you have them available in your storage. Diseases have been reworked and they will occur again. And we reworked the structure, pictures and content of the ingame help to make some topics clearer for you.
Bug fixes: We have fixed more than 30 major bugs, including crash bug fixes and issues with the pathfinding, plus more than 50 minor issues.

We value your feedback!
Please support us and take the time to give reviews. Thank you very much!
If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.9.15: Link to the survey
Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.

**********

New features
- with patch EA 0.9.15, we implemented a player party consisting of up to three main characters, mandatorily including the family's leader (your Avatar) and up to two more adult family members (left hand and right hand) of your choice. These three characters are displayed underneath the dynasty panel in the upper left corner of the HUD and you can perform more actions with them than with the rest of your family. The new player party replaces the former Avatar-spouse-heir group.
-- you can dismiss or promote the left and the right hand, but be aware that dismissed characters will be disappointed with your decision
- new rogue profession: the Smuggler. This new profession is a hybrid of a typical rogue profession and a service provider. While on one hand your employees smuggle rum and other valuable goods, other workers try to lure citizens into your business, which officially is a rum den. People drink your rum and while you earn money through that, the main reason for serving rum is because it loosens the tongue of the revellers and there is a chance that you hear some information that makes your smuggling more profitable.
-- three new smuggling actions which target the port and/or the arsenal of the city
-- a new action to lure people into the rum den, plus the chance of getting some information for better smuggling opportunities when people have a drink in the rum den
-- the smuggler has been added as a start profession of the career game mode
- new buildable city decoration: the Rostrum. You will be able to perform a number of actions on your rostrum, like holding speeches, playing music or giving a public banquet to lift the popularity of your dynasty.
- customers of service providers (barber, inn, herb hut, hospital, apothecary and the new rum den) will from now on consume goods out of the building's storage. So if your inn has some beverages and/or food on stock, you will earn more money.
-- the herb hut will no longer be able to treat leprosy and the plague, because only the hospital has the knowledge and the medicine for that
-- we added the new medicine item 'herb bandage' to the herb hut
-- we added the new medicine item 'fever syrup' to the hospital
-- we added a new action that characters with the diseases leprosy or plague can use to visit a hospital
-- especially the barber and the inn should no longer be crowded with customers directly after the game started, so the owner has more time to prepare for customers
-- please note: customers will consume specific items when they use one of the building's services (please see the description of the service action to know which items you should hold in stock). The extra payment for the consumption is currently a fixed price.
- there is a new action with which you can promote your businesses - your character will move in front of the building and praise it, and as long as the character is doing so, the business will get a 'customer satisfaction' buff if it has a front store or the workers get a 'motivation' buff if the business does not have a front store
- added a new action with which you can throw a few coins into a well and pray for a bit of luck. Luck influences your chances (a tiny bit) when playing dice, on far trade trips and journeys or when starting a romance. You can also get a bit of luck when you equip a hares paw or a lucky stone
- many of you asked for a contrary action to the 'Greet someone' action. Now you have the new action 'Laugh at someone' - it's your own fault if you try that one out ;-)
- we added a new action that enables you to tear off pamphlets from one of your buildings that an opponent of yours has placed there
- NPCs can sit on stools and benches and before patch EA 0.9.15 your characters weren't able to do that as well. That has changed now, just click RMB on a bench in case you feel like resting :-)

Content & Balancing
- instead of fading out the landscape in the distance, the horizon is now hidden by thickening fog. We think that this looks much more natural and, above all, more atmospheric. Let us know what you think about it.
- the range of actions the AI can use has been increased greatly - we will continue to enhance and balance the AI with every new update of the game
-- please note: some of our testers gave us the feedback, that the AI seems to be a bit weaker with our latest changes. If you notice the same, then please give us feedback on this. Thank you :-)
- all current texts in the game are fully translated into English, German, French, Spanish, Italian, Polish, Russian, Korean, Chinese and Japanese
- we have balanced the diseases and poisons in the game and from now on diseases happen more often again - however, to not let everyone die in the blink of an eye they are still not an every-day-event.
-- there are two new events for NPCs: one can cause an accident that lowers the HP of the respective character and the other causes the (natural) poison 'Anthony's fire' that needs the character heading for an apothecary to be cured
- for AI characters, distances have more impact on finding valid targets for actions - it can still happen, but in most cases AI characters (and NPCs) should not run very very long ways if they eg want to greet someone or sit on a bench
- with patch EA 0.9.15, we increase the possible number of children per dynasty for a bit again
- we added a new functionality that allows our designers to set storage rules for specific items per building - especially items that are needed for the services of a building have a higher default stock limit now
- we revised the structure of the ingame help to enhance the general readability. We reworked texts, bolded headlines and replaced and added many images in the ingame help to make the topics more understandable. Especially the production should be better explained now
- NPCs should shop in the the front stores and marketplaces in their own village or city district more often than in the ones outside their neighborhood; this also makes your relationship with the NPCs and the customer satisfaction of your business more important if you want people to shop in your front store
- the action to fake evidence against your opponents is now additionally sending out a message to the victim
- more dialogues have been added
- several action icons have been added to the game
- the item 'Cream cake' can now be presented as a gift to someone else - as its description already stated
Bug fixes
- fixed a bug that could lead to a crash of the game when the dynastic trade menu was opened
- fixed a bug that would lead to a crash of the game when an AI controlled character tried to perform a post-combat action (e.g. break bones) on an already dead character
- fixed a bug that could lead to a crash of the game when the player left a running game to the main menu
- fixed a bug in the pathfinding that caused characters to gather in a point on a street, preventing them from walking away until the game was saved and loaded again
- fixed an issue that caused a lot of network traffic in multiplayer games every ingame hour
- fixed a bug that allowed players to hire family members as workers in their storage barns and warehouses
- buildings which were already placed on the map when a new game started got their specific base effects and buffs (like productivity bonus) twice
- fixed a bug that allowed characters to target burning or closed service providers in case they wanted to use a service the building offered
- fixed a bug that prevented the item painkiller to cure leprosy and the item wonder cure to cure the plague; now both items have a chance to cure these diseases
- fixed several bugs in the evaluation process of the AI for targets of actions
- fixed a bug that would cause a change of relationship of the target character of an action to be shown above the source character
- fixed a bug that led workers to inherit the buffs of the building they were sent to, even if that building was not their employing business - so thieves could get the buffs of the building they were breaking in. From now on, the workers always inherit the buffs of the employing building
- fixed a bug in multiplayer where equipped items such as torches could remain on the ground after a character has died
- fixed a bug in multiplayer where the horses of supply transporters could remain standing around at far trade markets after the transporters had finished their route
- a sabotage action against a building that caused a damage over time - e.g. a fire - hadn't sent a notification to the owner
- fixed a bug where members of the players family hired in a business could not be fired when a trial was pending
- several issues with political powers have been fixed
- several issues in the maps have been fixed
- the orchardist hut, preacher hut and city preacher hut lacked fire effects/particles when burning
- fixed a bug that would allow the actions 'ambush' and 'find evidence' to take place outside of usable streets
- fixed a bug where the dice table of an inn was still available when the business had been closed through the 'audit the books' action
- loading screens and the guild logo are now resizing properly and are not being cut off anymore
- the rostrum and the statue can now be seen and filtered by the the “Other Building” category in the area map; rostrum and the statue are now listed in the “Other owned buildings” category in the building quick access list
- the extinguish fire animation displayed the torch and the bucket at the same time
- a number of issues with the displayed texts of trade opportunities have been fixed
- it was possible to enter the statue with a character
- fixed a number of bugs with existing dialogues
- fixed a number of issues with the multiplayer lobby
- fixed a number of issues with models and animations
- fixed a number of issues with localized texts

Known issues
- the economical balancing of especially the windmill, the hospital, the tailor shop and the thieves hideout wasn't finalized for this patch - we are already working on it for the next larger patch
- many diseases do only have a minor impact on your character’s health to avoid entire families being wiped out by diseases. We will step by step tune the disease values for the next patches to avoid mass-dyings.
- the newly localized texts might contain some errors as they still need to go through our localization QA

Important information
The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.
If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “%userprofile%\Saved Games\Guild3” (C:\Users\[USERNAME]\Saved Games\Guild3).
Multiplayer: If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer: 61111 TCP & UDP, 36895 TCP & UDP, 36975 TCP & UDP. You can find this information in the FAQs Multiplayer on our webpage as well!
It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following might help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR
If you still have issues afterwards, then we recommend uninstalling the game and then manually delete the folder “%localappdata%\Guild3” (C:\Users\[USERNAME]\AppData\Local\Guild3). Then re-install the game.
Crash dumps for bug reports can be found in “%localappdata%\Guild3\sentry\reports” (C:\Users\[USERNAME]\AppData\Local\Guild3\sentry\reports) per default.
Join our official Discord server where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.
Patch notes for EA 0.9.15.1 - September 7th, 2021
Build number: 627482

Hello everyone!

This hotfix patch contains a bugfix for a very nasty crash issue in multiplayer as well as corrections for a number of text issues in the newly localized texts.

Please note: saved games from EA 0.9.15 will work with this patch.

Bug fixes
- fixed a bug that led to a crash on the client's side in a multiplayer game when a transporter or a worker was sent to be treated
- the item "rum" was not selectable when setting up a trade route - please see the 'Known Issue'!
- fixed several text issues in all localizations - thanks for your great help in this matter :-)

Known Issue
- in trade routes it can be set that the transporter should buy "rum" at the marketplace. However, "rum" cannot be bought and instead has to be smuggled. We'll take care of it in one of the upcoming patches.