Even though I can't see the ships, I'm still having fun with the engine. The audio tracks are randomized well. :)
Also, all keys functional except of WASD.
Well, it seems like the Unity webplayer plugin is basically having it's "last hyperspace jump", now that Google is deprecating support on third party plugins in Chrome, and Mozilla is blocking them by default. So no wonder why no 3D models are appearing at all. It seems to be buggy.
What you should be seeing is a bunch of shuttles, TIE fighters, Y-Wings and a frigate moving around. But for some bug on the player, they aren't being shown. So there is no point on moving around. :D
The keys were for moving the camera and letting you observe the "mission" (it's actually the one about rescuing Ackbar).
All in all, I was most interested on knowing if you find the sound glitchy, like with chirps and jitter artifacts here and there. I am still trying to find out the best way to merge and buffer the iMuse tracks on the fly without using much CPU for it.
The music tracks follow the iMuse tables as Michael Land created them, and Tarvis kindly extracted them for us earlier in this thread. So they should "feel" the same as in the actual game.
There are some transitions and events that never happened in the game, but that are possible with this little demo. For example, transiting between the Death Star theme and the Training theme to and from any other.
Also, the "Destroy Enemy Capital" event never happened in the game, but is available in the demo. Not sure if it will fit well, though, in case of we restoring it where it should go.
The Death Star theme is quite cool, and I find quite unfortunate that it is only used 3 times in the whole game (TOD 3, Missions 11 and 12, and B-Wing Historical mission 6).
What do you think if we reuse it to have more screen-time? I was thinking, in particular, for the case when the player's ship is fighting a big capital ship (frigate, destroyer, cruiser).
So, for example, the player would start at Cruise or Anxious, depending on the presence of neutral ships.
Then a star destroyer appears, triggering "Incoming Enemy Capital" and the theme changes to Dogfight.
Then the player get's close to the star destroyer, (1.5 km?) and it starts shooting back at the player's ship, and the player isn't dogfighting any other ship, then trigger theme change to Death Star, otherwise, back to Dogfight or Chase.
Or you think the rhythm of the Death Star theme doesn't go well with Dogfight and Chase?