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Thank you so very, very much! It's wonderful that GoG continues to listen to its customers, even if they already went ahead and bought the other versions.
I'm curious, was there a difference between the Mac Collector's CD-ROM and the PC one? I recall playing a version of TIE Fighter that had iMuse, voiceovers, clean and clear but not 1998-version-reskinned graphics, and the newer transition and concourse graphics. However, that was on a Mac. The PC version seems to have everything except the newer transition and concourse graphics- the gameplay, music, voices and mission cutscenes are all exactly like I remembered them, but I remember the combat chamber, registration, etc. as being the 1998 graphics. Am I just remembering wrong?

Either way, I'm overjoyed to have iMuse back and at the same time not have everything be a blurry clump of pixels with no voiceovers. The gameplay is finally perfect, and that's what's most important.
I assumed the '95 version wouldn't ever be added.
After reading this topic, I manually refreshed the library, and there it is!
Good stuff!
So happy about this!! Been playing all morning, already on Battle 2, Mission 4.
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Hanglyman: Either way, I'm overjoyed to have iMuse back and at the same time not have everything be a blurry clump of pixels with no voiceovers. The gameplay is finally perfect, and that's what's most important.
Almost perfect:

http://www.gog.com/forum/star_wars_tie_fighter_special_edition/tie_fighter_collectors_cd_dos_a_serious_bug

Note that this issue happens even with the physical CD, it's not GOG's fault. But the game seems to have timing problems; DOSBox can either fix the timing but run with choppy performance, or run great but with timing problems so certain capital ships and platforms won't fire their turrets. Check the linked thread for progress on workarounds.
Just wanted to drop in another big thanks to GOG for getting this version of the game!
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Fredde: Just wanted to drop in another big thanks to GOG for getting this version of the game!
+1 Thanks GOG
Good work fixing the best version of the game. Many thanks to Gog.
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Hanglyman: Either way, I'm overjoyed to have iMuse back and at the same time not have everything be a blurry clump of pixels with no voiceovers. The gameplay is finally perfect, and that's what's most important.
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Waltorious: Almost perfect:

http://www.gog.com/forum/star_wars_tie_fighter_special_edition/tie_fighter_collectors_cd_dos_a_serious_bug

Note that this issue happens even with the physical CD, it's not GOG's fault. But the game seems to have timing problems; DOSBox can either fix the timing but run with choppy performance, or run great but with timing problems so certain capital ships and platforms won't fire their turrets. Check the linked thread for progress on workarounds.
That does seem to be a problem... I was playing a few training missions and noticed that the first TIE Bomber one had a corvette that didn't fire at me, and a few others had a cargo ship that would make my center light go off but nothing would happen beyond that. Hopefully it doesn't screw up anything too badly in terms of completing objectives.
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Hanglyman: That does seem to be a problem... I was playing a few training missions and noticed that the first TIE Bomber one had a corvette that didn't fire at me, and a few others had a cargo ship that would make my center light go off but nothing would happen beyond that. Hopefully it doesn't screw up anything too badly in terms of completing objectives.
I haven't been able to test it myself yet, but most players seem to think that running at a fixed 60,000 cycles gives a decent tradeoff between turrets firing properly and performance. You might try that setting. See the other thread I linked for details. It still won't make the turrets work perfectly though.
*DELETED BY USER*
Post edited May 02, 2015 by Elandryl
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patricklibuda: Nvidia's drivers appear to have a weird quirk with DOSBox - normally you'd expect opengl(nb) to be faster than e.g. direct draw but it actually is the other way round (however, the good thing is that it allows me to play good old Sensible World of Soccer (also available on GOG) in openglnb mode under DOSBox in Amgia-ish speed instead of in Sensible Soccer 1.2/1.3 on a 486-ish lightning speed in direct draw mode ;-) - GTX 570).
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Tarvis: Do you have Windows 8 and VSync forced on in the drivers? Doing that makes every output except ddraw (or direct3d if you have a modified DOSBOX build) very slow for some reason. ddraw is also bad in Windows 8 because it also gets slow at higher resolutions, since it's emulated by software.
Hi,

By the way, a couple of weeks ago I fired up my old Pentium 133 MHz because I wanted to test a couple of things. While doing so I also ran the PC version of the Amiga classic Lotus III (had bought it at the time it came out). The speed as compared to running it on DOSBox, even at humongous CPU cycles, was absolutely astounding. Apart from that, the scrolling was absolutely immaculate with perfectly clean lines. The graphics card in my P133 is a Voodoo 3 2000 PCI and both VESA and VGA stuff is really fast. Apart from that, the hard disk controller is Ultra SCSI - far less CPU load than IDE at the time, either with or without DMA. As Lotus (PC as well as the Amiga versions) is freeware these days, you might like to try it out. On my i7-3770 I had to set cycles up to 120000 in order to get anywhere close.


Cheers
Patrick
How do I view my pilot's record in TIE Fighter 95? Seem to recall there was a way to do that in the original game.
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mttank: How do I view my pilot's record in TIE Fighter 95? Seem to recall there was a way to do that in the original game.
If I remember correctly it was the same as the DOS CD rom version, press ESC and then click on "record".
Post edited April 17, 2016 by Det_Bullock
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Hanglyman: I'm curious, was there a difference between the Mac Collector's CD-ROM and the PC one? I recall playing a version of TIE Fighter that had iMuse, voiceovers, clean and clear but not 1998-version-reskinned graphics, and the newer transition and concourse graphics. However, that was on a Mac. The PC version seems to have everything except the newer transition and concourse graphics- the gameplay, music, voices and mission cutscenes are all exactly like I remembered them, but I remember the combat chamber, registration, etc. as being the 1998 graphics. Am I just remembering wrong?

Either way, I'm overjoyed to have iMuse back and at the same time not have everything be a blurry clump of pixels with no voiceovers. The gameplay is finally perfect, and that's what's most important.
I grew up playing X-Wing and TIE Fighter on the Mac as well. I had the Macintosh collector's CD-ROM versions of both, and recently bought the GOG versions to get my nostalgia on.

They are great, except they aren't exactly the same. I've done a lot of research trying to set everything up just right, but it appears that the old Macintosh CD-ROM versions were "unicorns" so to speak - they are the perfect versions, with 640x480 graphics throughout (both menus AND flying), prettier concourse graphics and cutscenes, while maintaining the iMUSE dynamic music, mission briefing music, concourse music, etc. They also added a "match speed" button. I think they actually ported X-Wing to the TIE Fighter engine. The 1998 versions are ports of X-Wing and TIE Fighter to the X-Wing Vs. TIE Fighter engine, which doesn't have iMUSE.

As far as I can tell, there was never a Windows equivalent to them. So for X-Wing, you must choose between iMUSE or 640x480 flight resolution. TIE Fighter is a little better since at least the flight resolution is 640x480, but the menus are more pixelated.

The only other option is to buy an old Mac, a joystick, and find a physical disc copy of those games. Could be expensive.
Post edited May 27, 2016 by lucarescigno