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patricklibuda: Hi,

Thanks for clarifying that :-). I had always been wondering why the panning test in the sound setup stuff of TieCD DOS would work in Sound Blaster 16 mode and not in GUS mode. (However, I think I also remember it happening with older versions than 0.74 as well but I am not sure.)

By the way, how good is the GUS music emulation under DOSBox?

Cheers
Patrick
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herecomethe2000: Yah, I'm pretty sure it was an issue in earlier dosbox versions. As to how it good is the gus midi in dosbox. It's perfect if you can find the ultrasound drivers.

http://www.youtube.com/watch?v=xdZTiB4toco

There are also the pro patches lite 1.6 floating around the internet, but look out for a faulty snare drum that repeats itself forever. There are fixed patches for it.
Hi,

Can you still download these drivers from somewhere legally if you do not have the card?


Cheers
Patrick
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patricklibuda: Can you still download these drivers from somewhere legally if you do not have the card?

Cheers
Patrick
found this thread on vogons a while ago, there you'll find a fully upgraded ultrasound-folder for dosbox (dont overlook the mediafire-link right at the top, the textcolors are some kind of confusing!!) and on the second or third page theres a patch for some looping instrumens.

im using it for tie fighter 1995 cd, work perfectly.

http://www.vogons.org/viewtopic.php?f=31&t=16974

and for everything else, theres this site www.gravisultrasound.com
Post edited November 05, 2014 by Cyphox
Simple google search, you will find folders called ULTRASND with necessary drivers, easily. Or the thread mentioned above was the resource I first used, if you want to install the pro patches yourself. Be warned though, with pro patches, though the instruments sound fuller more advanced, the whole thing isn't very balanced, and quite a few instruments are too quiet.
Okey, this is going straight into my MP3 player. Nice work!
Amazing pieces. So far, I think I've discovered a new found love for the "Briefing Map". Such a "fare well" sounding trumpeting.

Also, I'm wondering, what about the mission music pieces? Are they just remix of the main theme of the intro? I noticed none of the soundtrack pieces you've named seem to fit the bill.
Nah, mission music is a whole different beast, which I haven't tackled yet. But since we're making some progress in the X-Wing subforum regarding the mission music in that game, I think TIE will happen sooner or later as well.
The TIE Fighter inflight music is the same format and follows the same rules as X-Wing's, except that there are 12 music "states" instead of nine, and filenames have 8 characters instead of 4. Also each theme only has 12 or so segments max instead of potentially 40, so arranging them would be a lot less work.

As far as recording it goes it should already be doable. All that needs to be done is determine what makes the game play the new music states.
Post edited November 18, 2014 by Tarvis
@Tarvis: Looking forward to your iMUSE-player for that ;)
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Laserschwert: I guess it's only fitting to put this in here: https://soundcloud.com/laserschwert/sets/tie

I like the original MIDI-version just as much, but always wanted an "orchestral" version, so I made one myself.

tfmp3.zip (MP3)
tfflac.zip (FLAC)
Thank you!

I also want to add that your soundcloud has been heavily linked in my Roll20 room because I am using it in my Age of Rebellion campaign where my players are Imperials fighting for the Empire, and what soundtrack best fits the Empire as the good guys than this game?
Post edited December 23, 2014 by Ramba_Ral
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patricklibuda: Can you still download these drivers from somewhere legally if you do not have the card?

Cheers
Patrick
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Cyphox: found this thread on vogons a while ago, there you'll find a fully upgraded ultrasound-folder for dosbox (dont overlook the mediafire-link right at the top, the textcolors are some kind of confusing!!) and on the second or third page theres a patch for some looping instrumens.

im using it for tie fighter 1995 cd, work perfectly.

http://www.vogons.org/viewtopic.php?f=31&t=16974

and for everything else, theres this site www.gravisultrasound.com
Hi,

Thanks to everyone for the input :-). Have since then got myself hardware versions of both the MT-32 (first generation - the one that works best with old Sierra adventures (SQ3, KQ4 (one of my first computer games at the time), et al.) and Wing Commander 1 & 2) and the SC-55.

Hardware Roland (SC(B)-7 and SC-55) still sounds most convincing to my ears (together with Terratec's Maestro 32/96 - however the latter unfortunately is ISA-only... - I would love to still use it - however, ISA to USB adapters unfortunately cost a fortune and apparently you do not have any guarantee that they actually work with sound cards) - according to my experience over the years, under DOS for some funny reason, the Maestro 32/96 would sound best with HMI engine games while the Roland daughter board (in my case the SCB-7 (Roland Sound Canvas General Midi daughter board on my Maestro 32/96. or to be more exact as a second (330h and 340h) wavetable daughter board (before that the SB16 but the Maestro 32/96 was better despite only having SBPro compatibility on the digital side) would sound better with Miles sound engine games - I never found out why, it was just something I discovered over time...

(One good sequence to see if the digital stuff of a sound card is good is the intro sequence of 'Day of the Tentacle'. At some point, the girl, Laverne, says ' And I have got an anatomy final tomorrow' - on a good card the 'f' in final sounds like an f - one a card not quite so good it would, however, sound more like vinyl. O.K., these days this no longer is a problem but at the time the game came out there were a number of sound cards where the digital stuff in particular had lots of room for improvement indeed. (I ahudder when I think of an Aztech card I once had...))

(So far, the best SC-55-like sound font I have managed to find was this one: "Patch93's Roland SC-55 soundfont v1.9" (cf. https://www.youtube.com/watch?v=u78KNVbJsiU)

There also are games where I quite like Fluid R 3 (e.g. Day of the Tentacle) - however, apart from the fact that it does not come anywhere near the punch of the Roland SC(B)-7 / 55 never mind the Terratec Maestro 32/96, there are games (e.g. Battle Isle 2 ;-)) where the music played through this particular wave table sample set (Fluid R3) quite simply drives you barking (!!!) mad (quite literally giving you a headache...). In that case, the aforementioned SC-55 sample set is much more recommended ;-).

However, apart from the SC-55-like sound font mentioned above I am still looking for a sound font that a) sounds good with stuff optimised for SC-55 stuff while b) at the same time also having a sufficient amount of punch/bass, like the Maestro 32/96.

However - so far no sound fond, apart from the Patch93 one mentioned above, has come anywhere near the punch that particularly the Maestro 32/96 would deliver, especially with HMI games.

Cheers
Patrick
Post edited March 28, 2015 by patricklibuda
Timbres of Heaven supports also Roland GS (aka the sound canvas standard)

http://midkar.com/soundfonts/
Wonderful stuff, man!

Mind you if I reuse some of these musical workings in my upcoming very small-scale sequel to my JK "magnum opus" TODOA? ;]

( moddb.com/mods/todoa )
Sure, use it to your liking ;-)
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Laserschwert: Sure, use it to your liking ;-)
Thank you very much, and thanks for the music! Hopefully there will be more!
Would you be working with X-WingVM if the project becomes compatible with TIE Fighter?

X-Wing VM