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high rated
The Bucket 1.01 (25 May 2020)

- Staff strikes are now playing out correctly. The prison will no longer go into permanent lockdown.
- Freefire SFX now plays correctly.
- New bed types (Old Bed, Mattress Bed, Comfy Bed) now work in padded cells.
- Clean laundry is now brought to inmates that have a new type of Bed in their Cell (Old Bed, Mattress Bed, Comfy Bed).
- Comfy beds are no longer behaving as low-quality beds. They are now properly tagged as high-quality beds.
- Comfy beds will now fulfill the Sleep need.
- Cooks now produce meals according to the quality setting correctly.
- Food Quantity and Variety for in-game Events are now met.
- Inmates are now fed correctly. They no longer end up without food when they arrive on time.
- Numerous UI fixes for 4k+ resolution.
- The logistic menu no longer closes when selecting a grading option.
- Janitors and Gardeners’ work can be prioritized.
- The game will no longer crash when placing a soft pillow without a bed.
high rated
Update "The Rock" 3458 (23 June 2020)

Landscaping options
- Placing Water over land tiles
- Placing land tiles over water tiles
- Placing utilities over water
- Visual Water Blend
- Cliff Edge

Dynamic Reputations
When prisoners perform certain actions/behavior or spend time in certain areas, they will gain a rising % chance to earn or lose a Reputation trait. With the available reputations being as follows:
- Deadly
- Fearless
- Quick
- Skilled Fighter
- Stoical
- Strong
- Tough
- Volatile
- Expert Fighter
- Extremely Deadly
- Extremely Quick
- Extremely Strong
- Extremely Tough
- Extremely Volatile
- Legendary
- Escape Artist
- Workaholic
- Addiction

Bugfixes and Improvements
- Fixed an issue that caused Snipers to go to occupied Guard towers.
- Fixed an issue that caused Cooks to operate CCTV Monitors, Phone Taps and Door Controls.
- Fixed an issue that could prevent teachers from arriving at the prison.
- Setting custom security sectors will no longer block some programs.
- Fixed an issue that prevented the use of “Free Fire” in Unlocked or Staff Only security sectors.
- The Appeal Tooltip for Death Row has been improved.
- Fixed a visual issue with new wall types in Utility view.
- New walls are no longer transparent for Gunfire/Taser line of sight.
- Fixed an issue with inmates stuttering their way to the Yard.
- The “Force Riot” function is now working properly.
- Custom security sectors do not block Escape Mode cell assignments anymore.
- Fixed an issue that prevented armed guards from shooting on GABOS.
- Fixed an issue that prevented external staff from walking through Visitor Doors.
- Fixed some crashing issues.
- Implemented some quality of life improvements for clients in a multiplayer game.

Known Issues
- The Warden can go beyond the map boundaries in Warden mode.
- Dismissing the helicopters of the new Air Emergency Services can lead to some visual and gameplay
- issues.
- The unit will remain on the map (Air Paramedics).
- When dismissing the Air Firefighter unit, a fire truck will drive past the map (potentially on water).
- MAC: Setting build priority does not work as indicated to the player (Alt+Click).
- Air Paramedics can't leave the map after dismissing their helicopter on Island Plot map.


Island Bound DLC NEW FEATURES

New Delivery and Transport systems
- Docks: use 4 new boat vehicles to replace the standard road services.
- Civilian Ferry, Inmate Ferry and Supply Boat.
- Helipads: use 3 new helicopters to replace the standard road services.
- Supply Helicopter and Prisoner Intake Helicopter.
- Contraband is available for prisoners at both Docks & Helipads.

New Helicopter Emergency Services
- Air Fire Fighters: the Air Firefighter Helicopter transports a squad of firefighters and is able to fight fires itself from the sky, Firefighters connect their hoses to the Helipad they land at instead of the road-based hydrants.
- Elite Ops: the Elite Ops Helicopter transports a squad of the new “Elite Ops” units. They are a level higher than the usual Riot Guards. The helicopter is able to deploy these units wherever the player chooses.
- Air Paramedics: the Air Paramedics Helicopter transports a squad of paramedics.

New Logistics options
- Deliveries: manage the linking of Helipads, Docks, or the road to their designated locations (Delivery, Garbage, Export, Storage, or Reception rooms).
- Transport: Allows users to toggle the specific services available to Docks, Helipads, or the Road (Deliveries, Intake, Civilians, and Exports), each service is then split further to allow users to toggle either the entire services or parts of it.
- Deliveries - Building Materials, Food, Mail, and Workshop Materials.
- Intake - Minimum Security, Medium Security, Maximum Security, SuperMax, Death Row, and the Criminally Insane.
- Civilians - Visitors, and Teachers.
- Exports - Garbage, and Exports (logs and workshop items)

New “Crate Scanner” Machine & Monitor
- The crate scanner allows for crates to be scanned (for contraband) before being brought within the prison’s walls.
- A monitor must be placed and manned by a guard for the scanner to operate.
- The monitor must be wired to the scanner in the same way as CCTV monitors.
- Multiple scanners can be wired to the same monitor object.

New Checkpoint Object
- This object works similarly to the metal detector object, prisoners will move through the checkpoint and be searched by guards.
- This object will also be manned by guards. Otherwise, prisoners will ignore it.
- This object can be used to enforce inmate searches at certain key points within the prison.

2 new Prison Plots:
- The Island Plot: An island plot surrounded with water, with no road at all, but an auto- generated boat dock.
- The Connected Island: An island plot surrounded with water, but connected to the road still via an auto-generated bridge.

Landscaping options
- Shallow Water (Flooring item)
- Placing certain objects on water (Stepping Stones, Buoy, Fountain)

New water tiles
- Visual Water Blend
- Shallow Water
- Deep Water
- Standard Water

Item Overview
Flooring
- Water (Shallow)
- Dock (Wooden)
- Water
- Water (Large)

Objects
- Wind Sock
- Deck Chair
- Stepping Stones (Ice)
- Fountain
- Helipad
- Checkpoint
- Scanner Machine
- Scanner Monitor
- Stepping Stones (Lily Pad)
- Boat Dock
- Ferry Dock
- Buoy
- Life Ring
- Light (Green)
- Light (Red)
- Metal Barrel
- Mooring Bollard
- Stepping Stones
- Stepping Stones (Pallet)
- Stone Water Spout
- Wooden Barre
high rated
Standalone installers, and those of its DLC, updated:
- Windows & Linux: the_bucket_3197_1.01 ⇒ the_rock_3458;
- Mac: the_bucket_3121_1.0 ⇒ the_rock_3458.

~~~~ ~~~~ ~~~~

Update EDIT (25 June 2020):
- Mac: the_rock_3458 ⇒ the_rock_1.01_3510;
- Windows & Linux not updated yet.

~~~~ ~~~~ ~~~~

Updated EDIT (30 June 2020):

Standalone installers, and those of its DLC, updated: the_rock_3458 ⇒ the_rock_1.02_3542.

~~~~ ~~~~ ~~~~

Updated EDIT (02 July 2020):
Standalone installers, and those of its DLC, updated: the_rock_1.02_3542 ⇒ the_rock_1.02_3593.
Post edited July 18, 2020 by HypersomniacLive
high rated
The Rock Hotfix 3542 (29 June 2020)

- New Feature: When expanding an Island Map, new islands will be generated, rather than empty sea.
- The game will leave an empty area for existing shipping lanes.
- All the Island Bound assets are now showing in the Cheat/Debug mode.
- Solved pathfinding issues caused by Security Checkpoints.
- Fixed an issue that caused the game to crash when deploying a modded room.
- The game will no longer crash if you intake a corrupted Name In the Game Prisoner.
- Tyre Apparatus can now be rotated properly.
- Air Paramedics will now be able to leave the map if their Helicopter is dismissed.
- Criminally Insane prisoners will now properly attack trees when they acquire a weapon if they really have strong feelings against that tree.
- Fixed several localization issues for Traditional and Simplified Chinese.
high rated
The_rock_1.02_3593 Patch (July 2, 2020)

- NEW FEATURE - When expanding a Island map, a pop-up will give the choice to have only water or generated Islands.
- FIXED [COMMUNITY REPORTED] - Staff will again respond to player directions now.
- FIXED [COMMUNITY REPORTED] - Forestry Prisoner Labour assignments not being saved.
- FIXED [COMMUNITY REPORTED] - Players can assign a cell to a prisoner again by selecting the prisoner and right-clicking on an empty cell.
- FIXED [COMMUNITY REPORTED] - Spiritual guidance and Parole programs not occurring after the first day of implementation.
- FIXED [COMMUNITY REPORTED] - Eating animations are working again.
- FIXED [COMMUNITY REPORTED] - Health Bureaucracy text mentions guards instead of Doctors.
- FIXED - Janitors use ironing boards from a distance.
- IMPROVED - Chef now cooks more meals in the kitchen. (We are still investigating the supply issue).
- FIXED - Firefighter’s truck rides on the water after dismissing a helicopter on Island Plot map.
- FIXED - Capacitor and Power Switch stop conducting electricity after changing their rotation without moving them.
- FIXED - Missing french loc strings.
- FIXED - Warden can go beyond the map in Warden mode.
- FIXED [PSYCH WARD] - Sedation sometimes doesn't work.
- IMPROVED - Generated islands when expanding the map look more natural and varied. We will improve this even further in the coming week.
- IMPROVED - Laundry and janitor cleaning jobs have been changed to make them more effective.

We are also investigating the following issues as a priority for next week’s update

- NEW FEATURE [IN PROGRESS] - Island ‘Quick Builds’ to stamp down various island shapes in open water.
- NEW FEATURE [IN PROGRESS] - “Island generator”, similar to a building construction that will generate an island where you want it to.
- IMPROVEMENT - Some jobs are being reworked to improve their efficiency and general stability of the game.
- PERFORMANCE - A round of optimisation and performance testing.
high rated
Update The Rock 1.3 (14 July 2020)

Hello Wardens,

We just published a new update for the PC, Mac, and Linux version of Prison Architect containing more fixes to issues and bugs you reported, overall improvements based on both players’ and internal feedback… and some cool new features for Island Bound!

First of all, we are happy to announce that the new Island Generation tool is now available! This tool will allow you to draw a box on open water, and it will randomly generate a new Island in the selected area.

We’ve also spent some time implementing several community suggestions to other core areas of the Prison Architect game experience.

We hope you enjoy the new features and fixes to Island Bound and other legacy issues, and we’ll continue as always to monitor your feedback and suggestions.

The Prison Architect Team

Changelog:
- NEW FEATURE - Island Generator: Players can use this tool to create a random island in the selected area.
- You can find this new tool in the “Landscape & Islands” menu.
- NEW FEATURE - Expanded Map start option: On new games, you can choose to start with an already expanded map, with all the adjacent land or sea purchased.
- Added newer, improved versions of the Premade The Rock and Alcatraz Island maps.

Implemented suggestions from the Prison Architect Community:
- Elite Ops Team is not included in Danger Level factors.
- Guard dogs are invisible whilst in kennels.
- During lockdowns, doors cannot be opened manually.
- Each checkpoint search counts as an unnecessary search, which can increase a prison temperature.
- Checkpoints can now be placed outdoors as well.
- Criminally Insane inmates will no longer arrive in your prison while Intake is set to closed.
- Improved efficiency of deliveries for the Forestry
- The player prisoner in Escape Mode can now board ferries with a new contextual right-click action that appears when standing near or on the ferry boat.
- Implemented quality of life changes to services and deliveries connections
- The Food supply system and food delivery have been improved.

Implemented fixes to issues reported by the Prison Architect Community:
- Fixed an issue that occasionally prevented Laundries from working correctly.
- Checkpoints will no longer cause issues with prisoner pathing.
- Fixed an issue where Fill to Capacity Intake was closed despite players having spare cells.
- Enclosed Yards will no longer cause warnings about the need to be enclosed.
- The game will no longer pause while building foundations on Mac.
- Snipers will now be correctly assigned when moving Guard Towers.
- Guard deployments to Pavilions are now saved.
- Players will be now able to complete the Canteen sprinkler task in the Palermo Chapter of the Campaign.
- Purchasing additional land no longer causes a performance drop.
- Solved an issue that caused prisoner corpses to accumulate in one corner of the map after an Intake round.
- The Fast Delivery Mutator is now working properly.
- Food is now delivered to prisoners in Solitary or Lockdown.
- Fixed an issue that caused the game to display pathing fail notifications during big constructions.
- Implemented a change to visitation booths to address the reports of prisoners and visitors swapping.
- If you are experiencing this bug, you can remove and replace the booths in your prison - this will fix the issue.

Other Improvements:
- Implemented improvements to the overall intake system and events, and a couple of fixes to related issues.
- Generated Islands look more varied and interesting on Island Bound.
high rated
Standalone installers, and those of its DLC, updated (17 July 2020): the_rock_1.02_3593 ⇒ the_rock_3711.
high rated
Update The Rock 1.04 (July 20, 2020) [=the_rock_3748]

Hello, Wardens!

We just deployed a new update addressing several reports we saw reported from players and modders.

Thank you for all your feedback. We are grateful for our extremely passionate community!
The Prison Architect Team

Changelog:
- Reduced the Prisoners’ clothing and Hygiene needs.
- Fixed an issue that caused supply items to come by batches of one.
- Planned Objects and Flooring now work outside of Planned Foundation.
- Cloning a room will no longer double object cost.
- Fixed an issue that caused the Prison Story “Gabos” to start with missing prisoners.
- Solved a Mod functionality positioning issue.
- Fixed an issue that caused occasional crashes when loading a modded save file.
high rated
Standalone installers, and those of its DLC, updated: the_rock_3711 ⇒ the_rock_3748.
high rated
Update The Rock 1.05: [=the_rock_3904]

Hello wardens,

We have just deployed a new patch addressing some of the issues that were reported by the community.

Thank you for all your feedback. We are grateful for our extremely passionate community!

The Prison Architect Team

Changelog:
● Added a tooltip to explain why some construction work is blocked.
● The Island Generator will no longer charge the player when only water is generated.
● We have improved janitors and the cleaning systems.
● We have improved the laundry system.
● Fixed an issue were the prisoner swapped places with a visitor when using the visitor booths.
● Fixed an issue with laundry machine not working correctly when dirty clothes are added.
● Fixed an issue where punching bag could cause the game to crash.
● Fixed the clipping issues in Escape mode.
● Fixed various issues causing the game to crash.

Known Issues:
● [Escape Mode] Players getting stuck in a corner of the map when starting a new game on a map that does not meet the minimum requirements (one empty cell + canteen).

https://forum.paradoxplaza.com/forum/threads/the-rock-1-05-is-here.1413656/
Post edited August 27, 2020 by surfer1260
high rated
Standalone installers, and those of its DLC, updated (27 August 2020): the_rock_3748 ⇒ the_rock_3904.
high rated
Standalone installer updated: the_rock_3904 ⇒ the_glasshouse_1.0_5063.

THE GLASSHOUSE UPDATE (January 28, 2021)

*************************Paid Content Overview*************************

Feature Overview

Farming
• Growable produce including: potatoes, wheat, apples
--- New export and usable as ingredients for inmate meals
• New ‘outdoor rooms’: Fruit Orchard, Farming Field, Vegetable Allotment
• Plant growth life cycle, irrigation, and composting
• New Shed Object - which will store farming related items such as seeds
--- Also required for basic irrigation
• New Prison Labour type
• New staff member: Farm Worker
• New room: Pantry
--- Allows you to use your own produce in your prison kitchen
• Automatic Farming Items
---: Auto Scythe
--- Auto Harvester
--- Auto Gatherer (basic and advanced)
• New reputations
---: Green Thumb
--- Foodie
• 4 new grants
• 4 new policies

Contraband
• Narcotic Production
--- Fields can be utilised by prisoners to secretly grow contraband herbs
--- Fields becoming potential Gang Turf
--- Herbs can be gathered and become Drug contraband
• Booze Production
--- Kitchen ingredients and prison grown fruit etc. can be gathered by inmates and fermented/brewed
--- After several stages, Alcohol contraband is produced
• New reputations:
--- Dealer
--- Supplier

Green Energy
• New Green Power Sources
--- Solar, Wind, and the solar/Wind Hybrid
--- New electrical items; Transformer and Batteries
• Selling electricity
--- New Power Export Meter object - which allows returning power to ‘the grid’, in exchange for profits
• New Educational Program
• New Green Power Grants
• Energy targets

Recreational Gardening
• Includes a new room, a recreational/training program for inmates, and 5 new plant items: Rose Bush, SunFlower, Mixed Begonias, Heather bushes, and Hydrangea plants
• Inmates will be able to tend plants within the new Flower Garden room
• Flowers improve the prison's aesthetics and help calm prisoners tending to them

Item Overview

• New walls
--- Bottle Wall
--- White Picket Fence
--- Reclaimed Wood Wall
--- Hay Bale Wall
--- Wooden Fence
--- Garden Walls
--- Barn Door
--- White Picket Gate
--- Double Door/Staff Door/Visitor Door
• New objects
--- Garden gnome
--- Light (Solar)
--- Topiary Bush
--- Pink Flamingo
--- Hay Bale
--- Serving Table (small)
--- Tray Dispenser
--- Food Tray Pack(s)
--- Wall Light (Solar)
--- Topiary Bush (Ball)
--- Topiary Bush (Warden)
--- Topiary Bush (Swan)
--- Topiary Bush (Deer)
--- Topiary Bush (Dog)
--- Topiary Bush (Cat)
--- Topiary Bush (Rex)
--- Wall Planter
--- Flower Planter (watering can)
--- Flower Planter (wellies)
--- Flower Planter (wheelbarrow)
• New flooring types
--- Reclaimed Brick
--- Field Grass
--- Reclaimed Rubber
• New Quick Room
--- Flower Garden
• New premade maps
--- The Work Fields
--- Green Power Plant
• New wardens
--- The Botanist
--- The Ecologist

*************************Free Update Overview*************************

All Platforms
• New Recycling System
--- Includes new Recycling Bin object
• New Quick Rooms
--- Yard, Grove, and hedge maze
• 2 New dog types
--- Shepherd
--- Bowtie Bandit
• Community improvement: dump/demolish
• Community improvement: Objects Menu Sorting Methods

PC Only
• Staff alerts
• Job Menu optimization

Consoles Only
• Weather system
• 1 flooring type - flowery field
• Addition of the dog selection and all the previous dog skins

*************************Bugfixes and Improvements*************************

PC:
• Clothes no longer get stuck inside of the washing machine causing an issue with dirty laundry.
• Ingredients should no longer be stacking up in the fridges and preventing the cooks from working.
• Workers no longer get stuck trying to build new structures.
• Delivery trucks and boats efficiency.

Console:
• The prisoner intake does not match the actual intake.


https://forum.paradoxplaza.com/forum/threads/prison-architect-going-green-patch-notes.1453987/
high rated
Standalone installer updated: the_glasshouse_1.0_5063 ⇒ the_glasshouse_5249.

We have just released an update with fixes and improvements that we mentioned last week. We appreciate all the feedback we are receiving, and we are still looking into solving more of the issues, and we plan to have another update coming with more fixes and improvements soon!

Announcement from Feb 12,2021:

Wardens!

We're planning to release an update with fixes to most of the issues found after the Going Green DLC release, incorporating the feedback from many of you. Thank you all for your patience with the bugs reported.

This update is expected to be released by Tuesday next week.

List of what to expect in the upcoming bug fix update:

Staff Alerts
• Fixed Staff alerts: pop-up are closed/not spawned when research, graphs or grading screens are up.
• Fixed Staff alerts: now displaying Psychologist instead of the Psychiatrist.
• Staff alert pop-ups no longer show in the main menu.
• Pop-ups now show for all Staff alerts, not just the new going green ones.
• Holding cell staff alert that factors in the overflow of prisoners, now takes into account prisoners in dormitories.

Going Green
• Serving Table inconsistency: small serving table can now be placed outside.
• Fixed Green Power generator: it doesn't connect to the transformer if being moved one tile.
• Fixed an issue that caused Green Energy Goals to show a progress counter despite players having completed the task.
• Fix Green Power Sources generating power when not connected to Transformer.
• Trees can no longer be planted next to a wall or on the wall when using Grove from Quick Build.
• Continuous fertilizer will no longer do repeat orders when it's already fertilized a plant.
• Indoor Tree Planter cannot be moved when a tree is planted.
• Prisoners will no longer only plant flowers when it is a High Priority task.
• No more industrial sounds when packing fruits to boxes.
• Sounds from working on crop fields can no longer be heard from any part of the map.
--- Contraband that is specific for Going Green Produced narcotics and booze will only be shown if the player owns the DLC.
• Fixed wrong Staff icons used in Jobs tab.
--- Prisoner icon now used when tending flowers by prisoners;
--- Farmer icon used when moving harvested ingredients inside farm room.

Escape Mode
• Escape mode punishment timers now show a countdown.
• Fixed issue where escaping or being released via helicopter was not registering.
• Fixed helicopter export.
• After escaping from prison, killed Farmers no longer appear as Electrical Cable on score board.
• Player can now be assigned to dormitories in Escape mode.

Other fixes
• Minor localization fixes.
• Fixed issue with borderless windows displaying incorrectly on the monitor.
• Fixed crash when loading a savegame from the “Bootstraps” mission.
• Selling flooring cannot be cancelled anymore, and will happen instantly to be more aligned with other forms of selling.
• Building plans with the Planning tool now deducts money instead of adding it.
• The Valuation tab is now visible from the Reports UI without any DLC turned on.
• Added counting of Recycle Bin to Staff Alert about lack of Bins.
• Crisis toolbar no longer flickers in the top left corner for a frame before moving to its appropriate and correct position.
• Players are no longer able to build Outdoor Objects in Quick Build Indoor rooms
• Added storage shelf and scanner as suggested items to storage room.
• Fixed an issue that prevented players from placing objects like Paintings or Sinks on t-shaped wall intersections.
• Fridges and tall fridges in storage rooms can now only store food.
• Prioritize Area (Farmer) button is no longer visible in the base game without any DLC turned on.
• Fixed an issue that prevented players from expanding the land when starting a game with the “Land expansion” option enabled.
• Cooks will now prepare all required meals before an “Eat” regime slot instead of only half.

Known Issues
• Damaged items will reset their rotation. This can lead to them no longer working as intended, e.g. if the affected item is a door that separates security sectors
--- As a workaround, players can select the “move” option to correct the item placement after the repair.
• Large Prison Doors will change their rotation if Orderlies are walking through them
--- We recommend using small Jail Doors only if players are playing with the Psych Ward expansion and when having Orderlies in the prison.
• The staff can endlessly transport Laundry Baskets between the Laundry and Reception rooms.
• If players are using Quick Rooms that require parts of the prison to be demolished, the game will prevent them from building utilities in that area until the construction of the Quick Room has been completed.
• There are issues with starting Escape Mode on the Green Power Plant map that can cause players to spawn in the top left corner of the map.
• Staff Alert "The prison is not efficiently disposing of waste" does not disappear when placing Recycling Bins.
• Sink and Mirror objects can be placed anywhere even without a wall.
• Repairing a damaged Transformer takes a lot of time and it's texture is not changing immediately after being fixed.
• There are some issues with syncing task progress in multiplayer that we are planning to fix for the next patch.
• Dragged construction (e.g. water pipes) can get canceled when the construction of a quick room is completed.
• The game can falsely displays “No Route” errors while any construction menu is opened
• The Contraband staff alert does not disappear automatically.
• The “Death Row” story mission cannot be completed if players move the Power Station of the prison.
• Game crashes after assigning any type of Guard to a deep water area in the middle of the lake.
• Electrical appliances are deleting existing electrical cables when moved & placed beside them
• Timer of Prisoner Intake can go to a negative value if the prison has a Riot underway

We appreciate all the feedback, and we are still looking into solving more issues that you all have been reporting, and we plan to have another update coming with more fixes and improvements!

Thank you for your support!
high rated
Standalone installer updated: the_glasshouse_5249 ⇒ the_glasshouse_5352.

Going Green bug fix update changelog

Wardens,

Later today, we will be releasing a new patch with many new fixes and improvements. We really appreciate all your reports and help in locating them. You can find the full changelog below.

Bug fixes and improvements
• Fixed: Orderlies turn Large Prison Doors as they go through them.
• Fixed: Damaged items will reset their rotation.
• Fixed: The staff can endlessly transport Laundry Baskets between the Laundry and Reception rooms.
• Fixed: Prisoners standing on the spot during a "Free Time" regime slot.
• Fixed: Reform rating for individual prisoners is always displayed at 200%.
• Fixed: Clone Tool charges the player twice on the cost of objects in the cloned room.
• Fixed an issue that prevented players from placing additional capacitors in the "Death Row" mission.
• Fixed an issue that made it possible to place objects like the Sink & Mirror without a wall.
• Repairing damaged Transformers is faster now.
• Improved the behavior for using "All Switch On" and "All Switch Off" options for green energy objects.
• Fixed false "No Route" errors being displayed while any building UI is open
• Fixed an issue that allowed players to install prison staff via the "Connect" menu.
• Fixed: Moving storage shelves with ingredients to the edges of a room causes the ingredients position to end up in between walls.
• The staff alert "The prison is running out of money" has the correct staff sprite now
• Fixed: Game crashes after assigning any type of Guard to a deep water area in the middle of the lake.
• Fixed: Some objects are not in crates when stored on the Storage Shelf.
• Fixed: Every time the Intelligence menu is opened, the Produced Narcotics Demand bar is raised from 0 to accurate level.
• Fixed: Moving a water valve that's turned off retains function on original tile
• Fixed: Recent misconduct text string overlapping with other text strings in prisoner experience tab
• Fixed: Trees can be planted next to a wall or on the wall when using the Grove Quick Build room.
• Fixed an issue that allowed players to sell crops seeds from Farmer's hands during the "Plant Crop" action.
• Fixed: Prisoners will not plant flowers if seeds are located in different Sheds
• Improved the interaction of moving Sheds.
• Fixed some issues with the sprites of Windows
• Fixed a crash that occurred when cloning any room from DLCs without them being enabled.
• Fixed: Pipes cannot be placed under the Practice Solar Panel.
• Fixed: Some types of walls do not have padding on the inside walls of Padded Cells.
• Fixed: Family cells are defined as insecure after a cell room is drawn.
• Fixed: Family cells can be linked to the Canteen.
• Fixed: Constructing Quick Rooms on top of already built structures results in texture flickering
• Fixed: Auto Harvester & Auto Scythe can be used to harvest trees is Fruit Orchard.
• Fixed: Wall lights can be placed inside a wall.
• Fixed: Tooltip flickers on "Reports" window if the fps of the game is higher than the screen refresh rate.
• Fixed: Crop won't be planted again if there was a garbage bag in the same square.
• Fixed: Extra cost charged when cancelled a clone room.
• Fixed: Some cloned room price not showing correctly.
• Fixed: Can't construct objects in Quick Rooms while they are still under construction
• Fixed: Cloning Farming Field and placing it on walls causes the crops to be planted on the walls.
• Fixed: Time of Prisoner Intake can go to negative value if prison has Riot Underway.
• The button to close the window is now displayed in the Ingredients menu.
• Fixed an issue that prevented blackouts from occurring after players connected two power sources
• Fixed a false staff alert about the prison's capacity on the Green Power Plant map
• Moving electrical appliances will no longer delete existing cables of other appliances next to them.
• Fixed: Some objects are not in crates when stored on Storage Shelf
• Fixed an issue that caused any form of zoning or dragged construction (e.g. water pipes or patrol routes) to get canceled when the construction of a Quick Build room was completed at the same time.
• Fixed false "No Route" errors being displayed while any building UI is open.
• Fixed: Recent misconduct text string overlapping with other text strings in prisoner experience tab.
• Fixed an issue where farming rooms would not be flagged as insecure when they should have been.

Island Bound
• Fixed: Tired staff gets stuck on Ferry piers
• Fixed visual artifacts that occured when the Inmate Ferry was moving downwards
• Fixed issues with civilians not arriving at the prison via helicopters

Multiplayer
• Made improvements to the task progress on the client's "To do" list.
• Improved the synchronicity of host and client.
• Fixed: Sound after connecting Power Export Meter to Transformer is heard all the time in Client's game.
high rated
Changelog for Second Chances [the_pen_6327] (added 16 June 2021)

Galaxy & Offline Installer updated (16 June 2021)

Second Chances DLC available now.
new Rooms

- Bakery - a room for inmates to produce food for civilian purchases.
- Restaurant - a room for inmates to produce food for civilian purchases.
- Therapy Room - A place for the new animal therapy sessions and Juvenile Correction program to take place.

3 new Quick Rooms

- Bakery
- Restaurant
- Therapy Room

5 new Grants

- Bakery Production Skills - A grant that rewards building a Bakery and selling Goods to Civilians visitors
- Restaurant Service Scheme - Rewards building a Restaurant and serving Civilains
- Reformed Prisoner Initiative - Awarded for reforming a required number of prisoners
- Prisoner Reoffending Rate - Reducing the Reoffending rate to a specific percentage
- Reform Program Research - Creating the new Therapy Programs and their successful completion by prisoner enrollee's

5 new Programs

- Includes 1 new external staff member, 1 item sprite (animal crate/box), and multiple animal sprites (as basic as possible, using recycled art if possible).
- Juvenile Correction (meeting) - A program for inmates and troubled youth to interact, with hopes of a positive effect on both prisoners and the youth visitors.
- Juvenile Correction (training) - A training program that allows inmates to take part in the main Juvenile Correction program.
- Former Prisoner Consultations Former inmates who have been released and reformed will come back to prison to talk with those still incarcerated
- Conflict Resolution - Groups of inmates with issues on resolving conflict peacefully, will receive guidance on how to do so in the future by a former, reformed inmate
- Animal Therapy - A behavioural therapy session alternative with animal interaction.
- 1 new Reform & Rehab Menu - provides information on the reoffending rates of all inmates, their work experience levels, and the number of reoffending prisoners.
- 1 new DLC info tab - A new page will be added to the Todo list to explain each of the key features of the new DLC.

2 new Prisoner Mechanics

- An inmate's sentence can be lowered or raised depending on their actions in-game.
- Inmates who have been released from the players prison can be sent back after they re-offend, each time the player will be fined
- Prisoner Work Credentials - Ex. Cook, Craftsman that influence what jobs prisoners can take
- Prisoner Uniform Colour Options - Customize uniform colours for any sec type
- Adjustable Wages - Set wages for prisoners so they will prefer certain jobs

Free update content

New objects

- (Grass road bridge, dining table (large), dining table (small), dining chair, diner booth, saloon doors (double), Additional signs (no entry, gym, phone, visitation) ornate wall light, Chandelier, Wall Panel, Wall Panel (Wood), Wall Panel (stone), Shop Counter)
- New Security Orders - Narcotic Search! - Similar to shakedown but searching specifically for drugs with Dog Handlers
- New Policy: Staff Keys - Allow additional staff to carry keys, improving efficiency but adding a security risk
- New Quick Room - Reception
- Custom Intake - Allowing players to choose the intake's arrival time
- Relax Outdoor room restrictions - Restrictions removed from certain rooms (a limited number), allowing players to build for example an outdoor classroom or canteen
- Misc Improvements & Community Requests - Prisoners always use Recreational Facilities during free time

Other fixes and improvements

Going Green

- Imported Ingredients cost stays at 0 in the Green Power Plant regardless of actual import values
- Crops moved to Exports Room on Storage Shelf will not be taken off of it and it will block the Road
- Reputations 'Foodie' and 'Green Thumb' from DLC Going Green appear in the game without DLC enabled
- Criminally Insane Prisoners can do "ActionHerb"
- "Grants" and "Green Energy Goals" tooltips inconsistency
- Names for Carrots and Tomatoes are swapped in the tooltips
- There is no sound for recent transactions untill 8:15 am, in Premade Prison "Green Power Plant: Going Green"

Other fixes

- Sniper, Farmer and Psychiatrists are missing hiring sound
- Player able to exploit Deliveries by Dismissing Vehicles
- Staff Alerts overlap with UI elements when Todo list is minimized
- Cost of building some Walls via Planning tool are higher, than the prices of building them manually
- Player is charged twice for the construction of certain Wall types while building them via Planning tool
- Multiple copies of an object can be bought by holding LMB if the player buys it in a building that's in progress of Quick Build
- Building Foundations with Concrete/Brick Walls does not charge Player with the cost of building walls
- Misaligned ingredients sprite on fridge
- Horizontal Drip Pipes have got flickering water icons if those pipes are connected with vertical ones
- Ingredients with Bacon texture are not put into a Fridge, unless Meal Variety is set to 'High'
- Alert "The prison is not running at the maximum capacity" is showing even if there is only a Holding Cell in prison
- Alert about missing Laundry Room shows incorrect number of prisoners and has wrong description tab
- Guard dog that was assigned to area does not return to Kennels after reaching "Exhausted" status
- Some actions are cancelled during Sleep time
- Texture of Light(Solar) displays on The Ecologist/The Botanist Warden instead of Vest
- Guard Response button works in the Escape Mode
- Staff's exhaustion in task list, Staff Well-Being Initiative and Staff list are inconsistent with each other
- Tab informing the Player, that the map uses content from disabled DLC is not appearing properly
- Miscellaneous Translation Issue for Traditional Chinese
- Miscellaneous Translation Issue for Simplified Chinese
- Noticeable stutter when opening overlays
- Game crashes when clicking "Sleep" on Escape Mode
- Prisoners are affected with virus/sickness when events are not enabled.
- Narcotic Search text overlaps
- Building objects into quick rooms not working properly
- Transaction with $0 income/expenses showing in the Bank Balance summary
- Player can only allocate work slots if there are prisoners with required qualifications
- Insecure area blinking bug when multiple helipads surrounded with walls
- Grant "Government Bailout" that has been accepted is re-locked after one of the requirement is not met
- Finance Report "Total" tab overlapping with other UI when it is too long
- Guard Pavilion objects are raising false room requirements
- Choice of dogs not having the same behavior as choice of warden
- Alert about adding Death Row appears, even if Death Row is already researched
- Alert about adding Death Row appears, even if Death Row is already researched
- Accepting some grants will complete certain tasks immediately on grants
- Grant "Over Production" timer resets every time the game is loaded
- A street lamp asset overlaps with a bench (park) asset.
- Recruit informant button overlaps with the recent misconduct list
- Warden icon in the slider background in the "Choose your warden" section.
- Missing confirmation sound while deploying Cooks, Orderlies and Doctors to the areas
- Missing Orderly's hiring sounds
- Vertically connected drip pipes can disconnect due to adjacent horizontal ones
- There is no confirmation sound after deploying dog handlers and armed guards to the area.
- A "Todo" list is showing in Inventory tab after using "+" or "-" button
- Legendary Prisoner callout icon does not disappear automatically
- The warning sign does not show for inactive CCTV for the client player.
- After chosing category in "Objects", items are not sorted.
- New reputations are not displayed properly
- Options disappear from the window when dragged/moved
- NPC's are using the Office Desk from behind causing them to walk into a wall.
- Game displays "The prison is running out of money" when playing with unlimited funds
- Using the +/- to rescale the UI crashes the game
- Prisoners who died from starvation remain in prison and are counted as living prisoners
- [Escape Mode] Stationed Dog Handlers do not take any actions towards the Player
- The dog handler's, armed guard's and orderly's status icons in 'deployment' tab remain grey for the client player despite units being deployed.
- UI elements shifted when creating a new prison
- The CEO call when a large number of prisoners die reads "help_warning_prisonerreleased" instead of correct text
- Idle workers are making work noises