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high rated
Changelog for Patch multiplayer-4f / GOG-26024 (Windows) / GOG-26026 (Mac) / GOG-26027 (Linux) (added 20 December 2018):

- After several months of testing and improving, we have released multiplayer to everyone - no need to opt in to the beta. Everything you can do in a single player sandbox game can now be done in Multiplayer. We've worked hard to reduce the bandwidth requirements and to increase the reliability - please let us know if you keep having problems!
- Worth mentioning that these game modes are not supported in multiplayer yet: Escape Mode, Warded Mode, and any prisons that require Mods.
- Thanks to everyone who supported us over the years - have a great xmas, and we will see you all in the new year!
high rated
Changelog for The Clink Update (added 27 June 2019):

- 4 new floor tiles and 4 new wall types added
- Increased the number of foremen that can be hired for larger prisons where foremen also teach programs.
- Looking to provide existing objects in the game with their full set of rotations by creating and adding new sprites for missing orientations.
- Added “Guard Response” button that allows players to immediately send existing nearby guards to a location, instead of needing to hire additional guards to deal with incidents.
- New “Tunnel Search” button that allows the player to have guards search all toilets only, for hidden escape tunnels.
- Additional Quick Rooms added to the Quick Build menu, for quicker and easier room construction.
- Following prisoners and staff has been made easier, you can now double-click on them.


Changelog for The Clink Hotfix 1.01 (added 28 June 2019):

- Fixed an issue that resulted in a lot of crashes on startup for some people
- Fixed an issue that bloated the visual size of water boilers
It's about time we be able to just search toilets!

Jesus that took forever the old way.
high rated
Changelog for The Clink Hotfix 1.02 (added 03 July 2019):

We put out another hotfix so your prisoners no longer are making telephone calls from containers of bleach! Also, they are sitting properly at tables!


Standalone installers updated: 03 July 2019.
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HypersomniacLive: Changelog for The Clink Hotfix 1.02 (added 03 July 2019):

We put out another hotfix so your prisoners no longer are making telephone calls from containers of bleach! Also, they are sitting properly at tables!

Standalone installers updated: 03 July 2019.
OH BULLSHIT!

I call people from containers of bleach all the time!
When you try to change the language, the game crashes. The language can be changed in the configuration file, it works with the German language, but it does not work with the Russian language. See the screenshot. The problem is reproduced on Ubuntu 18.04 and Fedora 30. Latest version Prison Architect 1.02 (30664)

It would be great if the distribution of the game was delivered with the library libsndio.so.6.1, libsndio.so. These libraries are only available in ubuntu. This is a rare library, and it is not in Fedora and some other Linux distributions.
Attachments:
high rated
The Slammer Update (17 September 2019

- Keyboard hot-keys added for cycling through options in in-game item menus ([Z] and [X]), and for closing menus ([C]).
- Rotations for more of the existing objects and furniture that didn't have them (Workshop Saw, Press, Roadgate, Ironing Board, Altar, Bench).
- New Moving/Relocating Objects feature. Just double-click an object, re-position, and a Worker will do the rest.
- Staff and Dog names added.
- New Bureaucracy researched option. When starting a new game, you can begin with everything researched.
- Additional x10 game speed button.
- Filters and sort-by options added to the Objects menu.
- Metal detector searches now search both the inmate and the box they’re carrying.
- New context-sensitive quick “Add Doors” function, to any wall. Just double-click on a solid wall.
- Prison cleanliness mutator option "Reduce Dirt Build Up".
- Security Camera artwork now indicate the direction they're pointing.
- New Walls & Doors: Yutani Wall (Sci Fi), Visitor's Door, Secure Door (with a flap to deliver food trays to prisoners inside a cell), coloured Fence Gates.
- New Floors: Mud, Grate, and Solaco (Sci Fi - goes great with the Yutani Wall).
- New Objects: Table (Small) Bench (Small), Bleachers, Bush, Trees (Snowy Conifer, Palm), Lights (Flood Light, Street Light, Wall Light), Shower Pillar, Ironing Board (Small), Office Chair, Door Mat.
- New quick menu links from the top HUD bar. Clicking on 'Danger', 'Days', 'Balance', Guards, etc. all launch various UIs.
- Deployment Overhaul: o Deployment context presentation and visuals improved. Now you can see your prison! o You can now assign Armed Guards and Dog Handlers to patrols and zones. o You can now have 2 different intersecting patrol routes. o Patrol routes and zones can now be prioritized, to ensure your most important areas are manned first."
- Clone tool region increased in size.
- Added code that will allow modders to specify menu sprites for any of their objects, enabling modders to attach any image to an object.
- The Mutators (menu) can now be accessed and adjusted mid-game. This is handy for players who wish to turn off/on Mutators in other player's prisons.
- Added Hedge rounded end pieces, and improved all hedges to look better with shadows and when doors are built on them.
- Ability to search for Objects via a specific room, in the Objects menu text box. E.g. type "Yard" to filter and show all Yard objects.
- "New!" yellow star icons now display for any newly added features.
- Prisoners & Staff can now be seen by CCTV cameras in Warden Mode.
- Logistics context presentation and visuals improved. Now you can see your prison.
- Fixed an issue where the Water Boiler was not connecting to water pipes (due it being damaged or moved).
- If you fire staff while the game is paused, only the first staff member that was clicked on will now be fired.
- Guards/Snipers in Guard Towers are now protected from the weather/rain (as if they were indoors).
- At shower time prisoners will now correctly prioritize communal shower rooms, before cuing to use another prisoner’s cell shower.
- The tooltip instruction for the Room Clearing functioning has been added to the Rooms Tooltip.
- When building Quick Rooms, Cell doors are now kept open until the room is completed, to allow workers to enter and finish the room.
- Doors are moved from the Objects menu and into the "Walls & Doors" menu.
- Fix: Moving electrical utility items will now spawn new wires.
- Fix: The correct Warden sprite shows in the staff reports screen.
- Fix: Certain advanced items are now counted in a Grant's requirements (e.g. Visitor booths instead of Tables).
- New furniture such as new chairs, short benches, short tables will fulfill room requirements.
- New Jungle plot and Snowbound plot options added, to start a new prison on.
- Snipers now carry Jail Keys, enabling them to get around the prison and into the Armory easier.
- The Bookshelf now caters to the prisoner's "Literacy" Need a bit. A green zone displays its area-of-effect.
- Guards operating certain stations will not participate (leave their station) in prison searches or Shakedowns.
- Guards will now open doors for separated dogs. If for example the dog's handler is killed.
- New Guard Pavillion towers are unlocked for players who sign up for a Paradox account.
- Added support for PDX Launcher on startup
- Added a Borderless Fullscreen Mode option, which is also changeable via the PDX Launcher.
- The Main Menu now included a page system for our dev updates. Allowing us to keep previous/older updates, and tell you all about the latest additions and improvements.
- Added a Screen Display option for players with multiple monitors, which is also hooked into the PDX Launcher.
- New screenshot mode available as a game option, in the Options Menu. Toggle On/Off by holding [H] and pressing [Enter].
- Fixed an issue where sprinklers were showing healing animation when triggered.
Post edited September 20, 2019 by surfer1260
high rated
The Slammer Hotfix 1.01 (18 September 2019)

- ESC & C keys will now close Graphs & Grading window
- Made graphical changes to the Guard Pavilion, so NPCs can't clip through parts of it
- Guards now look in the direction they're walking while in the Guard Pavilion
- Fixed an issue that could cause EOL Errors, when using certain mods
- Fixed a Protective Custody issue affecting the Snitch Sorter mod
Post edited September 20, 2019 by surfer1260
high rated
The Slammer Hotfix 1.02 (24 September 2019)

- Wall Lights and Street Lamps now auto-connect to power, like standard lights.
- New menu filters (e.g., A-Z) will now save the filter settings used, per menu.
- Need levels for Supermax prisoners will now show correctly in the Needs menu.
- Supermax prisoners will no longer steal a large number of keys.
- Snipers will no longer fire in fully automatic mode after firing warning shots in Escape Mode.
- Pavilions and Sniper towers now provide Warmth.
- Guards posted to Pavilions now go to staff room/staff canteen when on their break.
- When patrolling the Pavilions, Guard speed is now slightly faster than Patrolling Guards.
- Fixed an issue that caused guards getting stuck when unassigned from a Guard Pavilion.
- Armed Guards will no longer leave their pavillions when loading a save file.
- Pavillions are now displaying properly for both the Host and the Client in Multiplayer.
- Guards will not attempt to enter an already assigned Pavilion.
- Dead guards in a Pavilion will no longer patrol.
- Guards stationed on Pavilion can no longer be reached, damaged or killed by inmates on the ground. Additionally, if the guard goes after the attacking prisoner, they exit the Pavilion and return when the attacker is subdued
- Fixed an issue where inmates had stopped taking books from the Library, preventing them from fulfilling their Literacy need.
- Requiring unsupported libraries will no longer crash the game on Linux.
- Fixed an issue that caused parts of the player's plans to disappear when the foundations were being built.
- Windowed Borderless option is now corrected to same output as Monitor full-screen resolution.
- Fixed an issue that caused guards getting stuck when going on a break to a staff room or a staff canteen.
- Fixed an issue that caused some items to stretch when moved.
- Road Barriers can no longer be rotated vertically.
high rated
The Slammer Hotfix 1.03 Changelog (10 October 2019)

- Fixed an issue that prevented Linux players from starting the launcher because of graphical settings.
- Installation failure messages should now provide more meaningful information than a single error code.
high rated
The Sneezer Update 1.0 (21. November 2019)

Message from Steam:

"The Sneezer" free update is now live!
A new free update for Prison Architect is here - with new features and content! We have implemented a lot of changes from community suggestions, so don't be surprised if you see your own added to the game!

A summary of the most notable items is provided below, including; new Bridges, Cloning and Planning improvements. Now you can turn your plans into actual construction jobs!

New items
- Windows can now be added to both sides of a vertical wall.
- New Walls: Art Deco and Oriental.
- New Floors: Limestone, Grass n Stones, Sandstone, Lunar.
- New Objects: Sink, Handdryer, Wall signs, Spooky and Sakura trees, Cactus, Park Bench, Moose Head, and more...
- New Doors: Guards Gates and Secret Bookcase Door.
- New Signs: Signposts rooms such as Canteens and Showers.
- New Grass Corner, to create angled pathways.

New Features
- Multiple new dog types to choose from, before and during a game!
- Option to choose the wall type for quick rooms.
- Room (colored) overlays can now be turned off in Game Options.
- Extra ‘Most Used’ item menu filter added.
- Finally, BRIDGES are here! Lay them over roads, water and other land, for staff and prisoners to cross.
- Rebalanced daily payments for higher-risk inmates. Max Sec, Protective Custody, Death Row, and Criminally Insane pay more.
- Empty and occupied cells can be viewed in Logistics, via a new “Cell Status” button.
- Extra prisoner action added to Bios: “Escort to Infirmary”
- Search bar added to the Flooring menu.
- Transferred prisoners are offered in Intake.
- Unique Visitors Direction option added to Deployment.
- Foundations can now be built with more wall types.
- Fog of War can now be turned off mid-game, via the Map Settings menu.
- Clone tool overhauled!! You can now rotate and flip, walls and objects now shown, the clonable area can cover entire prisons! AND you can even clone between saves (BETA)! The construction speed has also been optimized.
- Overhauled Planning!! Build your plans, add doors and choose wall type. The construction speed has also been optimized.
- More new items, walls and floors.
- Improved Quick Rooms presentation, now showing where the walls will be built.
- New Desert and Lunar Plot options when creating a new game.
- Gravestones are supplied for every death in your prison.

Additional Improvements, Fixes & Features QoL and more of your requests!
- Taser legacy crash fixed (due to the taser line drawing code - taser trails would sometimes crash the game on certain player’s graphics drivers, if it didn't crash it seemed to shift some of the font drawing code to render in the wrong position/off screen for a frame. Both problems should now be fixed.
- Modders! Spritesheet files and UI.png are now unencrypted. Please avoid adding to these sheets with your own mods, as we WILL be adding more future content to them. There’s plenty of space reserved on the original tilesheet.
- Electric Cables and Water Pipes now point the right way when being constructed.
- Any inmates moved to new cells by you, will be reassigned.
- The outskirts of the map now allow flooring to be placed.
- Street Lamps no longer need direct power cables.
- “Events” can be toggle on/off in Map Settings.
- New inmates have a “Fresh Fish” tag.
- Deployment - "Staff Only" and "Shared" zones are more distinctly coloured.
- Separate icons for “Drugs” and “Medicine” contraband types.
- Snipers can now open Remote Doors.
- Guards open doors for separated dogs.
- Underground utilities can now be placed in the same space as pending above-ground objects.
- Cloning will include foundations.
- Office chair now fulfils the Reception room requirement.
- Now CCTV, Doors and Phone Taps can be connected in both ways.
- Addressed various issues when playing with multiple monitor setups.
- Bench artwork updated to show sitting direction.
- The presentation of areas in Logistics which show where jobs can be assigned is improved.
- Phone Tap, CCTV and Door Control stations show the no. of wired connections.
- Hedges no longer merge with adjacent walls, and blend better with grass floor.
- Execution Room requirements can be fulfilled with all new chair types.
- Bios no longer open immediately when double-clicking to follow an inmate.
- Improved Sprite visuals due to an alpha anomaly that was producing artefacts around some of the sprites.
- Fixed a legacy issue where Mail Satchels where not being delivered, causing large build ups of mail.
- Guard Response option assigned to the [G] hot key.
- Guard Taser Certification program tooltip fixed.
- The Mud floor is slower to walk over.
- Corrected a legacy issue relating to the Need gain for large maps. Needs would previously rise too quickly on Large Maps due to lower timewarpfactor.
- New icons added for Needs speech bubbles that were missing.
- Ability to turn off the double-click to move objects function, in Game Options.
- Even more staff and dog names added.
- Fixed issues with items stretching when rotated.
- Fixed a legacy issue with rotating tree saplings.
- Placing doors in Planning no longer removes the flooring below.
- Your last used filter setting is saved.
- Extra characters such as ä, ö, ü, ß now accepted by the search bar.
- Fixed a legacy issue where Notebook pages that were appearing during Escape mode/Cutscenes were inaccessible.
- Tons of other bug fixes.
high rated
The Sneezer Hotfix 1.01

Wardens,

Thank you for the feedback you sent us following the release of Psych Ward: Warden’s Edition and the biggest free update so far, The Sneezer.

We are delighted in seeing how many of you are enjoying the new content, and we are addressing many of the issues you reported since the release with this hotfix. We really appreciate all your reports, and we constantly monitor the ongoing conversations to understand how to address your concerns.

In order to facilitate this process, we are creating a sub-forum on the Steam discussion board dedicated to technical issues reporting. While we might not answer to every thread, we are reading what you write!

Finally, we’ve been observing some players reporting crashes of which we believe many are related to the use of outdated mods. As we introduce new content and additional art/sprites, it is feasible that mods with scripts that are not up to date with the current game’s architecture may cause issues. We are working closely with our active modders before releasing an update to avoid these issues as much as possible.

In case you are experiencing these issues, you will find a short guide on how to disable mods at the bottom of the post. A more extensive guide written by Murgh, a member of the Prison Architect community, can be found here.

Changelog
- The Main Menu update notes are now localized in all languages.
- Various Localization and Typo fixes
- The Fog of War darkness was reverted to its original state.
- Orderlies will now take breaks when Staff Needs is active.
- Fixed an issue where Inmates could turn insane for players that do not own the Psych Ward: Warden’s Edition expansion.
- Issue fixed where setting the intake to Num Per Day or Total Prisoners was not offering the player Criminally Insane prisoners.
- Issue fixed where Criminally Insane gauges were appearing under the prisoners when crossing a bridge.
- Issue fixed where excess text and functionality were displaying in the Room Grading feature.
- Issue fixed where changing the screen resolution via the Paradox Launcher wasn’t being reflected accurately in-game
- Issue fixed related to resolution when using multiple monitors.
- Issues fixed where the Psychiatrist Quick Room walls were not built correctly.
- Issue fixed in Planning mode, where pathways and outdoor objects were not being saved.
- Issue fixed where deleting a wall would leave a foundation in Planning Mode.
- Issue fixed where Programs could not be run during Work/Lockup Regime periods.
- Issue fixed where ‘New’ Star icon was not being removed from menus.
- Issue fixed where the number of Gravestone objects was being limited to five.
- Issue fixed where Small ironing boards were not being used to iron clothes.
- Multiplayer: Issue fixed where the Client and Host could not see each other’s planning.
- Issue fixed where Staff were not using Oak benches and Oak Tables.
- Issue fixed where the Remote Door didn’t have dump or dismantle option.
- Issue fixed where the Visitor doors were opening the wrong way
- Issues fixed where a crash could occur when outdated mods were active, using older referenced sprites.
- Issue fixed when copying a room over itself, where workers will get stuck in a loop
- Improved the display of overlapping contraband icons in the ‘Intelligence’ context, when rooms are close together
- The mail system is now improved. This should prevent Mail from building up endlessly on older savegames.
- Watching a cutscene from the menu will no longer cause a freeze..
- Crash fix that could occur when loading Escape Mode.
- The walk speed tile for Grass Corner matches the speed of Grass flooring.
- Improved various new art assets that were presenting a thin white halo around them.

Help, my game crashes since the last update!

If you are experiencing a crash while starting the game or when loading a prison we highly recommend disabling all your mods. To do this, follow the steps below:

- Turn off all mods in the game’s Main Menu > Extras > Mods menu.
- Unsubscribe and Deactivate Mods via the Steam client
- Check your mods folder and remove them manually: C:\Users\%username%\AppData\Local\Introversion\Prison Architect\mods

You can also check the mods page of any mods you have installed to see when they were last updated.

If you still experience game crashes after doing that, please reach out to us at https://support.paradoxplaza.com/.
high rated
The Sneezer 1.02 Patch

Hello Wardens!

The delivery truck just arrived with a new patch addressing some of the issues that were discovered! We appreciate your continued support and feedback.

Changelog:
- Criminally Insane inmates or associated prisoner traits will no longer spawn if the “Psych Ward: Warden’s Edition” Expansion is not installed.
- Female prisoners with babies should no longer become criminally insane. This is also fixed in existing savegames.
- Players can cancel cloned rooms and get a refund for the item(s) canceled depending on the progress.
- Fixed prisoners’ hands and some carried items being displayed incorrectly when crossing bridges.
- Fixed some crashing issues.
- Fixed localization errors.
- Fixed benches incorrectly attaching to walls and breaking alignment with tables.
- Fixed an issue with some rotations of Guard Pavilion (Corner).
- Fixed the prisoner count being displayed incorrectly in Reports.
- Fixed room quality stating some prisoners deserve higher Cell quality than 10.
- Fixed prisoners not always being assigned a cell in sectors other than shared ones.
- Fixed issues with the game being forced into a windowed state after loading a savegame on Mac OSX.
- Fixed the “Prison Danger” statistic calculation including dead prisoners.
- Fixed an issue where Criminally Insane Inmates were being unintentionally blocked from Chapel and Canteen rooms, even when said areas were flagged as "Insane Only" zones in Deployment.
- Fixed an issue where the planning aspects of the "Conviction" campaign story were not compatible with the new Planning Mode features.
- Added ability for Modders: You can now turn off shadows using “SpecialRestriction NoShadow”.

Known Issues:
- MAC/Linux: Changing the language during gameplay can lead to all objects turning into black squares. Restarting your game will fix this issue.
- MAC: There is a chance that the plot options “Snowbound Plot”, “Jungle Plot”, “Desert Plot” and “Lunar Plot” will not get applied when starting a new game.
high rated
Update The Bucket [2819_1.0.] + free new DLC Cleared for Transfer

Announcement on Steam:
https://steamcommunity.com/games/233450/announcements/detail/2211775723123428807
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surfer1260: Update The Bucket [2819_1.0.] + free new DLC Cleared for Transfer

Announcement on Steam:
https://steamcommunity.com/games/233450/announcements/detail/2211775723123428807
Prison Architect - Cleared For Transfer:

https://www.gog.com/game/prison_architect_cleared_for_transfer