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1.0.5.3 in Experimental Branch
Hello Nomads,

We've just released a new Update for Planet Nomads - version 1.0.5.3. The game in now built in updated version of Unity engine. From our testing it could gain a little FPS increase. We are waiting for your feedback, especially if you encounter any new bugs. Thanks.

The full list of changes:
updated engine to Unity 2019.2.3f1
fixed Map freeze on wrong POIs
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1.0.5.4 in Experimental

Hello Nomads,

We are currently working on fixing bugs introduced in last game update with new Unity engine version. We've just released a new update fixing mainly issues with blueprints.

Here is the list of changes:
removed no-longer-working 3rd party UI library (fixed blueprint creation window freeze)
fixed error from zip library
removed shadows dithering (dot patterns in shadows caused by transparent windows)
bigger sun lightmap texture on ultra settings (better shadow resolution)
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1.0.5.5 in Experimental

Hello Nomads,

We've just released the 1.0.5.5 update. It brings some performance gain on Linux with new libc - Sandy engine is faster there. But should be still compatible with old distros. However, we recommend using current distributions for best performance.

List of changes:
added secondary SandyEngine binary build for Linux (newer one for better performance, older one for compatibility)
high rated
1.0.5.5 Released [19 Sep]
Hello Nomads,

We've just released the 1.0.5.5 from the Experimental into the main game branch.

Here is the list of changes since last stable release:

1.0.5.5
added secondary SandyEngine binary build for Linux (newer one for better performance, older one for compatibility)

1.0.5.4
removed no-longer-working 3rd party UI library (fixed blueprint creation window freeze)
fixed error from zip library
removed shadows dithering (dot patterns in shadows caused by transparent windows)
bigger sun lightmap texture on ultra settings (better shadow resolution)

1.0.5.3
updated engine to Unity 2019.2.3f1
fixed map freeze on wrong POIs
Changelog for Update 1.0.5.6 (added 17 October 2019):

Hello Nomads,

We've just released the 1.0.5.6 version from the Experimental branch to public.

Here is the full list of changes:

- realtime lights - disabling changed to gradual dimming with distance, the actual light distance same as shadow distance settings
- improved switching between 2D/3D trees
- fixed flashing of 2D trees on chunk load
- fixed appearance of some 2D trees (wrong texture - color)
- soft circular blend of 3D grass
- removed Map rotation to first POI on initialization (map open or filter change)
- fixed "escape vehicle where entered" functionality


Linux and Mac standalone installers not updated yet.
1.0.6.0 in Experimental Branch [06 Dec]
Hello Nomads,

You can now check-out the newly prepared features in the Experimental branch.

We've rearranged blocks into new categories, added some new blocks and a new view for the Tech Tree. There are also some changes in Creative Mode to allow building "unfinished" blocks and use other tools.

Here is the full list of changes in 1.0.6.0:

New features - Blocks

added new blocks - armor and glass pieces
rearranged all blocks into more cateogories, according to their intended usage (bases, vehicles, cargo,...)
added a Tech Tree view (switch button in top right corner in the Block Catalog) - displays all in-game blocks, even locked ones with the lock reason (ie. by quest etc.)

New features - Creative

added welding & cutting of blocks into the Creative Mode - with Multitool you can create "unfinished" states of blocks, with a block equipped, you delete blocks by one click (as you are used to)
possible to use other tools - Block Mover, Weapon, Scanner - you need to set them to some key in keybinding in options, as there are no inventory in Creative

New features - Building

added keyboard modifier for building "in the air" - it's now possible to build ungrounded blocks
faster block coloring (mainly in Creative)

Bugfixes

temporary switch from 1st person to 3rd person close-up if camera is behind the wall - to prevent looking "through the wall"
fixed colliders on Hinge joints - reduced unnecessary vibrations in extreme positions
fixed graphical glitch with weather - roofing does not influence fog appearance anymore
fixed some overflows in HDR post-processing - hopefully eliminated the "black ink smearing" bug
fixed blocked Quests functionality (in case player exited the Drop Pod too early)
tutorial: removed direct block equip of a block without using Hotbar (a little advanced feature for newcomers, could lead to deadlock in tutorial)
tutorial: removed altimeter from cockpit UI

PS. I don't know if this graphic will end up in the game or if it's just one of the concept graphics.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26094833/9c88f2924c8a0e013775d25a899a3b2a85ed09fb.jpg
Post edited 2 days ago by Tominion