It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Havocbreaker: Thanks for the answer :)
Guess human is basically "when in doubt, pick human" option.
Not just that. Humans are overall one of the strongest in the game, not some generalists. 1 feat is super-good for the tempo and +skills allow to dump int with no consequences, so that's like 4points to spend elsewhere on top of a flexible stat boost..

avatar
Havocbreaker: Btw, any chances of seen your guides on Wrath of the righteous, when it comes out?
Not very likely. I'm not too keen on giving my money to this company anymore. If I were provided a key with an apology attached... Or if they fire everyone who does their community management(Not even out of spite or malice. They are simply incompetent). Maybe then.
Post edited February 27, 2020 by InEffect
Yeah Owlcat makes some bad choices in regards to community management. An example of this would be their steam discussion group having a SJW brony (pedophile) as their moderator?

That just isn't very intelligent, what is a normal mentally healthy person to think when confronted with this information?

Anyway it'll be a shame if you don't produce content for the next game. Some legitimately good builds and information here.
avatar
Havocbreaker: Thanks for the answer :)
Guess human is basically "when in doubt, pick human" option.
avatar
InEffect: Not just that. Humans are overall one of the strongest in the game, not some generalists. 1 feat is super-good for the tempo and +skills allow to dump int with no consequences, so that's like 4points to spend elsewhere on top of a flexible stat boost..

avatar
Havocbreaker: Btw, any chances of seen your guides on Wrath of the righteous, when it comes out?
avatar
InEffect: Not very likely. I'm not too keen on giving my money to this company anymore. If I were provided a key with an apology attached... Or if they fire everyone who does their community management(Not even out of spite or malice. They are simply incompetent). Maybe then.
Well, thats a former Mail.ru guys for ya.
Guess Allods Online didnt teach them much.

Anyway, that's a shame i dont see your guides, but i understand.
Im right now torn between excited to play as a proper Necromancer(almost no games do this nowadays) and waiting some time after release because, well, we all know why.
avatar
Havocbreaker: Well, thats a former Mail.ru guys for ya.
Guess Allods Online didnt teach them much.
It's kinda sad how such talented devs got saddled with such a 'questionable' management.

avatar
Havocbreaker: Anyway, that's a shame i dont see your guides, but i understand.
Im right now torn between excited to play as a proper Necromancer(almost no games do this nowadays) and waiting some time after release because, well, we all know why.
Yeah. Waiting for the sales is not a bad plan. You skip paying for the privilege of beta-testing and pay less on top of that.
As to the guides... They might still happen if/when I get the game. This format is mostly how I do it for myself. Adding a few words doesn't take too much effort, so something in the format of unfair guide might happen.
Post edited February 27, 2020 by InEffect
avatar
pedrorq: I think I'll just play normal. :) So I may relax a bit and pick something I really want to try, as long as I don't make a terribly useless character I guess? :)

Heck might even try a Divine Guardian (10)/Deliverer(10), I have a thing for paladins in plate armor dual wielding swords since the IWD2 days... :D
avatar
InEffect: For normal. so llong as it even vaguely makes sense it will be perfectly fine. Just no 7 int wizards.
Alrighty, so I've been thinking of a few builds that fit into my theme - I haven't however decided which one I'll use. They're not powerhouses but if you can give me some advice on tweaks, and some opinions on viability, I'd be thankful :)

1) Slayer 10 / Divine Guardian 9 / ? 16/10/16/12/8/14

This one fits my dream of a TWF heavy armor Paladin. Last level could be from either class

Obvious issue is that I see otherwise no synergy between both classes.

2) Ranger 10 / Sacred Huntsmaster 10 18/10/14/12/14/7

TWF Heavy Armor divine caster with 2 pets.

I read somewhere one of the Inquisitor subclasses gave a bonus to the Ranger's pet, and I think it was the Monster Tactician, but it could have been the Monster Tactician? Not sure.

They both share Wisdom for Divine Casting, so that's a synergy

No idea on deities here, I see this possibly as Iomedae/War or Erastil/Animal

EDIT: Ranger 10 / Sacred Huntsmaster 8 / Mad Dog 2 would give 3 pets? :D

The obvious issue on this one is the low Charisma for the Kingdom Management part.

3) Paladin 3 / Eltrich Scion 13 / ?
16/10/14/12/8/16

melee based, spellcasting, and heavy armor. Also high charisma for Kingdom

I would go with White Draconic for RP reasons, because I believe Abyssal is the right choice for melee?

Obvious issue here is giving up on my dream of TWF

Thoughts? :)
Post edited March 01, 2020 by pedrorq
avatar
pedrorq: Alrighty, so I've been thinking of a few builds that fit into my theme - I haven't however decided which one I'll use. They're not powerhouses but if you can give me some advice on tweaks, and some opinions on viability, I'd be thankful :)

1) Slayer 10 / Divine Guardian 9 / ? 16/10/16/12/8/14

This one fits my dream of a TWF heavy armor Paladin. Last level could be from either class

Obvious issue is that I see otherwise no synergy between both classes.

2) Ranger 10 / Sacred Huntsmaster 10 18/10/14/12/14/7

TWF Heavy Armor divine caster with 2 pets.

I read somewhere one of the Inquisitor subclasses gave a bonus to the Ranger's pet, and I think it was the Monster Tactician, but it could have been the Monster Tactician? Not sure.

They both share Wisdom for Divine Casting, so that's a synergy

No idea on deities here, I see this possibly as Iomedae/War or Erastil/Animal

EDIT: Ranger 10 / Sacred Huntsmaster 8 / Mad Dog 2 would give 3 pets? :D

The obvious issue on this one is the low Charisma for the Kingdom Management part.

3) Paladin 3 / Eltrich Scion 13 / ?
16/10/14/12/8/16

melee based, spellcasting, and heavy armor. Also high charisma for Kingdom

I would go with White Draconic for RP reasons, because I believe Abyssal is the right choice for melee?

Obvious issue here is giving up on my dream of TWF

Thoughts? :)
Not how it works. You pick a pet when you get access to it. Then every other pet class adds more levels to the pet scaling. Any one character can only have 1 pet.

What seems to be in common here is all of the above are not focused enough. You try doing everything at once. That just wouldn't work. Pick something you want to focus on, then grab whatever else you can while keeping what you are focusing on. I mean normal is probably beatable with something that doesn't get anything useful from his levels, but that wouldn't be a pleasant ride. Multiclassing is not there to grab new stuff to do. It's to do what you were already doing better. And if it doesn't do that, you are better off without.

Proper STR melee scion is either draconic16/DD4 or Abyssal19/Monk1. The latter is better, if you know where everything you need is because you'd get spell access and monk can easily cover for no other defenses(cause actually being an unarmored monk is better than plate even if you have 10 starting wis and dex).

Now as to divine-based TWF guy... Ranger don't want to multiclass much. the spell progression is garbage on them as is. 15 levels is the minimum ranger investment if you go there at all. Same goes for paladin. They really don't like multiclassing. 2 levels of paladin a lot of people go are actually useless. Just be LG cast divine grace from your cleric when you need saves. Paladins also don't really like TWF since they don't have the feats to spend. 17 Pal levels is what's needed to get the most out of the class(provided you've taken base class). Oh, and there are almost no evil enemies that matter in the game, so don't expect your pal do do anything that looks like damage. I guess they have a downgraded version or magus arcane weapon, so there's that. If you absolutely have to do twf pal it'd be something like pal17/F2/M1 as that's 4 extra feats to use on TWF.

First order of business should actually be 'how am I dealing damage?' in any case. And you do need at least some AC stacking even on normal, just so you don't spend too much time on the ground. For TWF it's quite literally sneak attack. Maybe bit of enchants on the side.

If you have to have a pet - you should get max pet scaling(or at least get close). Mad dog, Sylvan, pet druid, sacred get class level=pet scaling. Animal domain and rangers start at -3. That means if you want to multi-class with a non-pet class you have 4 levels to play with(assuming you will take bond feat, and yes, that's another feat down the drain). Obvious downside is all pet classes kinda suck when it comes to TWF scaling.

For what you seem to want I guess you will have to be ranger15, That will at least give you CL12 4d6 sense vitals and feats. Since you get so many free feats from the class - you will have to go twf. Won't save you feats like menacing would, but you don't need that many feats from menacing. Now you'd face the inevitable problem: nothing really fits. Guess you could grab Sacred 3 for precise strike, can drop 2 levels of pal if you really want to or mad dog for a bit of AB. AC will suck, but at least the build makes sense.

Another option is to go Abadar/nobility sacred huntsmaster 12/V3/Mad Dog4/Fighter1 if you want plate armor. That's 4d6 bane+3d6sneak(with accomplished)+1d6 from precise strike+3 sacred+favored fey and 30m mutagen. +rage when you need it and full pet progression. Feats will be kinda tight, but you get to take opportunist with inquisitor feats and get 1 from vivi and fighter. Should be able to fit in everything. Will have to be TN, but that's ok - you can shift to whatever lawful you like after you finish with mad dog levels.

edit. For weapons I'd probably pick longswords as redeemer+perfection will be nice and you effectively negate the penalties for d/w with perfection. And I'd use longsword+arcane protector before that.
Post edited March 02, 2020 by InEffect
avatar
InEffect: For what you seem to want I guess you will have to be ranger15, That will at least give you CL12 4d6 sense vitals and feats. Since you get so many free feats from the class - you will have to go twf. Won't save you feats like menacing would, but you don't need that many feats from menacing. Now you'd face the inevitable problem: nothing really fits. Guess you could grab Sacred 3 for precise strike, can drop 2 levels of pal if you really want to or mad dog for a bit of AB. AC will suck, but at least the build makes sense.

Another option is to go Abadar/nobility sacred huntsmaster 12/V3/Mad Dog4/Fighter1 if you want plate armor. That's 4d6 bane+3d6sneak(with accomplished)+1d6 from precise strike+3 sacred+favored fey and 30m mutagen. +rage when you need it and full pet progression. Feats will be kinda tight, but you get to take opportunist with inquisitor feats and get 1 from vivi and fighter. Should be able to fit in everything. Will have to be TN, but that's ok - you can shift to whatever lawful you like after you finish with mad dog levels.

edit. For weapons I'd probably pick longswords as redeemer+perfection will be nice and you effectively negate the penalties for d/w with perfection. And I'd use longsword+arcane protector before that.
Ranger 17 / Sacred 3 or Ranger 15 / Sacred 3 / Maddog 2 (for Pack Tactics) would be an option then, with TWF, plate armor, and a pet?
avatar
pedrorq: Ranger 17 / Sacred 3 or Ranger 15 / Sacred 3 / Maddog 2 (for Pack Tactics) would be an option then, with TWF, plate armor, and a pet?
Neither get heavy proficiency. You can swap doge with fighter of pal in the 2nd one for plate access and it will be ok-ish.
Could someone do some efficient, but cool (or just efficient) druid feyspeaker build. Maybe something with scaled fist.
for challenging diff.
avatar
BeatriceElysia: Could someone do some efficient, but cool (or just efficient) druid feyspeaker build. Maybe something with scaled fist.
for challenging diff.
Feyspeaker 20. Race doesn't matter, Stats don't matter. Feats don't matter. Difficulty doesn't matter. What you do after you get creeping doom doesn't matter much either. Sit in invis and watch things die to creeping doom. That's it. And before you have doom you kite things on spiky terrain with your pet while you sit in invis. Druid is a fun and engaging class. Guess you'd have an occasional phantasmal killer and shadow magic to use, so being gnome is not so bad in that case.
Post edited March 02, 2020 by InEffect
avatar
BeatriceElysia: Could someone do some efficient, but cool (or just efficient) druid feyspeaker build. Maybe something with scaled fist.
for challenging diff.
avatar
InEffect: Feyspeaker 20. Race doesn't matter, Stats don't matter. Feats don't matter. Difficulty doesn't matter. What you do after you get creeping doom doesn't matter much either. Sit in invis and watch things die to creeping doom. That's it. And before you have doom you kite things on spiky terrain with your pet while you sit in invis. Druid is a fun and engaging class. Guess you'd have an occasional phantasmal killer and shadow magic to use, so being gnome is not so bad in that case.
Speaking of Druids, are they reasonably strong summonners or does the Sylvan Sorcerer really blow the alternatives out of the water?
avatar
pedrorq: Speaking of Druids, are they reasonably strong summonners or does the Sylvan Sorcerer really blow the alternatives out of the water?
They are ok-ish. Really, if you wanna play a summoner you are better off playing abadar nobility+travel ecclesi. You get your summoning spells and you get elemental swarm same as druid would, plus your spell list is not centered on degenerate solo tactics. And you need no investments into summoning feats to make it work.

Problem with summons is they are ultimately fodder. Maybe on casual difficulties they can kill something, but for unfair there is only one summoning spell you need - animate dead. early on they actually shred even on unfair. Later on it's still a lot of beefy summons with loads of immunities. And animate dead does not benefit from any feats at all, except for that +3 staff, whatever it's called. Same goes for elemental swarm. Good spell with no additional investments needed. Going druid just for that is kinda meh, though.

And general 'problem'(which is more of a boon than a problem, really) with casters is there is no reason to play them as MC. Just take a merc. 20PB is plenty for a caster, much unlike melee. If the game had some divine PRC's maybe it'd be more viable to do. Like holy vindicator would be nice to have. Either way as casters works just fine being mercs you can always experiment. Even for unfair you can take everything you really need between 4-5 guys and have free slots to experiment, which is what I recommend doing, especially when it comes to casters of all stripes.
Post edited March 03, 2020 by InEffect
Hello!
I'm about to try playing Kingmaker once I get my digital add-on copy after their current KS is over. I stumbled across your guides on Neoseeker and was looking into perhaps trying some, as I am VERY unfamiliar with Pathfinder lol.

Imagine my surprise and excitement to find a thread that you're still actively responding to and helping people! Thank you so much! ^_^

As for my questions, hopefully they're not too troublesome-
I'm looking at trying the Aldori Investigator for my MC and was wondering if it's still viable to play as a human? (For RP purposes, as I'm trying to somewhat recreate an old character.)

What alterations might you suggest if I did go human?
For context, I will surely not be playing any difficulty higher than Normal lol

Last question (that should probably be obvious and I'm just dense)-
When you list Main and secondary skills, if there's no number next to it does that just mean put as many points in as possible or?
avatar
VengefulDivine: What alterations might you suggest if I did go human?
For context, I will surely not be playing any difficulty higher than Normal lol
Improved unarmed at level 1, Accomplished at 3. Done.

avatar
VengefulDivine: Last question (that should probably be obvious and I'm just dense)-
When you list Main and secondary skills, if there's no number next to it does that just mean put as many points in as possible or?
Means try to max em out with priority as listed.

avatar
VengefulDivine: Imagine my surprise and excitement to find a thread that you're still actively responding to and helping people!
Cause GOG sends me desktop notifications. Answering is not a problem - seeing the question might be. Unless I'm on one of my vacations I try to answer.
Post edited March 04, 2020 by InEffect
avatar
InEffect: Spitespawn:
For heightened spell controllers that are not arcane bloodline. Between items and racial might even work sometimes. Still bad, compared to more reliable options, but it's something.
does the spitespawn bonus not stack with the arcane bloodline bonus for some reason? I was about to make a spitespawn arcane sorcerer for maximum +dc bonuses.