It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
feonix: How about you go back to that staff member and ask them to post some official information regarding the patch, and when it will be available on GOG? You are not a GOG staff member, as you have explained in other posts, you are just someone who has put "GOG Agent" under their name.
They did. All you have to do is look for it.

https://www.gog.com/forum/general/release_no_mans_sky_c43c9/post273

As far as the GOG Agent part, as said it's a testing program that some of us are apart of... simple as that.
avatar
feonix: How about you go back to that staff member and ask them to post some official information regarding the patch, and when it will be available on GOG? You are not a GOG staff member, as you have explained in other posts, you are just someone who has put "GOG Agent" under their name.
avatar
BKGaming: They did. All you have to do is look for it.

https://www.gog.com/forum/general/release_no_mans_sky_c43c9/post273

As far as the GOG Agent part, as said it's a testing program that some of us are apart of... simple as that.
Oh that's great they replied... in the general discussions.. where I would not be looking for specific information about problems with No Man's Sky, because I thought the logical thing would be to post stuff like that in the No Man's Sky forum... Mind-blowing.
avatar
Quasebarth: I doubt it. It is still Sunday in central Europe and I think the earliest time to get to work will be at 7 o'clock am. Fair enough, there still would need to be the patch from the devs in the mailbox, or whatever they use to get the patch to GOG, to finally upload it on the GOG servers.

I am also affected by the SSE CPU bug and hoped they would get this sorted out by Saturday and supply a hotfix, but ...
Now I have taken a day off on Monday and still cannot play the game. It sucks, but nothing one can do about it, but wait. If I look on it optimistic, I think there could be a hotfix by lunchtime tomorrow (12 o'clock CET), but I suppose it will take at least until Wednesday to get it here.
First of all the devs need to sort out the issue with Havok (the devs of the physics engine the game uses) before they could create something and I suppose Havok won't be working either on the weekend. At least this is what I understood from the latest rumors.

Maybe they will get the Beta-Channel for the game up within GOG Galaxy tomorrow when GOG is back in the office. We will see.
avatar
feonix: Just that sentence.. "When GOG is back in the office.."... that shouldn't be a thing. Not on the launch weekend of No Man's Sky. It is a lesson learned, don't buy these big titles through GOG, even if they are cheaper. Day 3 and no NMS for me.
I am not sure exactly what are GoG's hours of business however I would expect a patch to be up around 10AM CET = 11AM GMT, 3PM EST or 7PM PST.

Someone from GoG will have to repack the patch under their stupid numbering system then upload it for download for either manual downloading or via GoG Galaxy.

The SSE Bug is fixed, also the OGL 4.5 bug has been corrected too, so you can run with an ATI / AMD HD6XXX video card.

<span class="podkreslenie">SteamForums:Common Issues</span>

I had an AMD Phenom II X6 1100T cpu with the SSE4.1 unsupported with AMD HD7870 2gb, 256gb ssd, 12gb ram and Win7U, crash to desktop without error or Hello Games splash screen.

My spare system AMD FX 6300 X6 cpu, with Nvidia 570GTX 1280mb 1gb hdd, 4gb ram and WinXP!

Atfer a cpu swap and bios check and a few reboots, No Man's Sky works without error or crash although it stutters here and there at a reasonable frame rate!

You need GoG Galaxy to get game money for what you have found or acheived in the game or you will have to mine and sell off to make game money!
Post edited August 15, 2016 by ASIIndustries
avatar
BKGaming: They did. All you have to do is look for it.

https://www.gog.com/forum/general/release_no_mans_sky_c43c9/post273

As far as the GOG Agent part, as said it's a testing program that some of us are apart of... simple as that.
avatar
feonix: Oh that's great they replied... in the general discussions.. where I would not be looking for specific information about problems with No Man's Sky, because I thought the logical thing would be to post stuff like that in the No Man's Sky forum... Mind-blowing.
They replied in the release thread for the game... seems pretty logical to me. I think your overreacting but I'm not going to argue with you as there is no point to that.
avatar
IrisCorven: It has yet to fail at handling any game I've thrown at it. I see no reason to upgrade, as I literally just finished Doom a week ago with the game at Mid/High settings
FYI, there is a very good reason for this. Linear games like Doom don't typically do much calculation on the CPU... these games depend more on the GPU than anything else.

Games like NMS though that are procedurally generated typically do a lot of calculations on the CPU, as the game has to calculate a lot of information as the player moves around vs a game like Doom were the level is already drawn out and there is very little in the way of calculations as soon as the game is loaded. Most open world games are also CPU heavy.

You will notice for more performance issues by having a weaker CPU in a game like NMS... than anything else.
Post edited August 15, 2016 by BKGaming
avatar
feonix: Oh that's great they replied... in the general discussions.. where I would not be looking for specific information about problems with No Man's Sky, because I thought the logical thing would be to post stuff like that in the No Man's Sky forum... Mind-blowing.
avatar
BKGaming: They replied in the release thread for the game... seems pretty logical to me. I think your overreacting but I'm not going to argue with you as there is no point to that.
avatar
IrisCorven: It has yet to fail at handling any game I've thrown at it. I see no reason to upgrade, as I literally just finished Doom a week ago with the game at Mid/High settings
avatar
BKGaming: FYI, there is a very good reason for this. Linear games like Doom don't typically do much calculation on the CPU... these games depend more on the GPU than anything else.

Games like NMS though that are procedurally generated typically do a lot of calculations on the CPU, as the game has to calculate a lot of information as the player moves around vs a game like Doom were the level is already drawn out and there is very little in the way of calculations as soon as the game is loaded. Most open world games are also CPU heavy.

You will notice for more performance issues by having a weaker CPU in a game like NMS... than anything else.
Have you heard of a game called 7 days to die? I know this is a completely different genre, game engine etc... but as far as procedurally generated content goes, my cpu handles it just fine. I would love to see for myself how No Man's Sky runs, and when I finally get that chance, I will be sure to share my experience with everyone on this forum. Does anyone else want to tell me that my old cpu is no good? Please, go ahead while I play every other game that has been released up until this point just fine lol
avatar
feonix: Have you heard of a game called 7 days to die? I know this is a completely different genre, game engine etc... but as far as procedurally generated content goes, my cpu handles it just fine. I would love to see for myself how No Man's Sky runs, and when I finally get that chance, I will be sure to share my experience with everyone on this forum. Does anyone else want to tell me that my old cpu is no good? Please, go ahead while I play every other game that has been released up until this point just fine lol
Comparing two games is silly in this regard, some games are far more demanding than others. By the way, I love how you changed your forum tag to GOG Agent (even though you have nothing to do with the program). Trying to mislead people now are we?
avatar
feonix: The patch will allow some of us to actually launch the game...
For you it won't, because they are adding support for CPUs that support SSE4.1, your CPU doesn't support SSE4+, only SSE3, which is basically the cause of crashing at the intro screen as said by the Developer.

I don't understand how you think hardware that can only run SSE3 is going to work with SSE4

Download CPU-Z and see for yourself, that even with the patch, it's still not going to work for you.
avatar
feonix: My machine meets all the min specs, but has an older cpu (intel q6600 OC'd to 3.2ghz)
Then your machine DOESN'T meet all the min specs, you can't say your machine meets all the min specs and then later say your cpu doesn't meet the min specs.

It matches the SPEED, however, your CPU doesn't have the hardware capability to run SSE4.1
Post edited August 15, 2016 by Desjay
Patch allows people who CPU supports SSSE3 to run no man's sky
avatar
feonix: The patch will allow some of us to actually launch the game...
avatar
Desjay: For you it won't, because they are adding support for CPUs that support SSE4.1, your CPU doesn't support SSE4+, only SSE3, which is basically the cause of crashing at the intro screen as said by the Developer.

I don't understand how you think hardware that can only run SSE3 is going to work with SSE4

Download CPU-Z and see for yourself, that even with the patch, it's still not going to work for you.
avatar
feonix: My machine meets all the min specs, but has an older cpu (intel q6600 OC'd to 3.2ghz)
avatar
Desjay: Then your machine DOESN'T meet all the min specs, you can't say your machine meets all the min specs and then later say your cpu doesn't meet the min specs.

It matches the SPEED, however, your CPU doesn't have the hardware capability to run SSE4.1
Lets just get the same patch on GOG that is available to steam users already, then we will see how my machine runs it. I already know it will work, because I have followed the steps to emulate sse4.1 with success. Runs like shit, but to be expected with emulation. You should really do a bit of research before you start talking about things you know nothing about. Cheers!
avatar
Desjay: For you it won't, because they are adding support for CPUs that support SSE4.1, your CPU doesn't support SSE4+, only SSE3, which is basically the cause of crashing at the intro screen as said by the Developer.

I don't understand how you think hardware that can only run SSE3 is going to work with SSE4

Download CPU-Z and see for yourself, that even with the patch, it's still not going to work for you.

Then your machine DOESN'T meet all the min specs, you can't say your machine meets all the min specs and then later say your cpu doesn't meet the min specs.

It matches the SPEED, however, your CPU doesn't have the hardware capability to run SSE4.1
avatar
feonix: Lets just get the same patch on GOG that is available to steam users already, then we will see how my machine runs it. I already know it will work, because I have followed the steps to emulate sse4.1 with success. Runs like shit, but to be expected with emulation. You should really do a bit of research before you start talking about things you know nothing about. Cheers!
Hey, you could try not being a total cunt all the time too.
You're acting like a spoiled little bitch.
And there's a good chance that I've been using and building my own computers since before you were born, or in diapers.

avatar
conannz: Patch allows people who CPU supports SSSE3 to run no man's sky
Ah, didn't know that, from reading the sticky posts by the DEVS I didn't see where they mentioned that
Post edited August 15, 2016 by Desjay
avatar
feonix: Lets just get the same patch on GOG that is available to steam users already, then we will see how my machine runs it. I already know it will work, because I have followed the steps to emulate sse4.1 with success. Runs like shit, but to be expected with emulation. You should really do a bit of research before you start talking about things you know nothing about. Cheers!
avatar
Desjay: Hey, you could try not being a total cunt all the time too.
You're acting like a spoiled little bitch.
And there's a good chance that I've been using and building my own computers since before you were born, or in diapers.

avatar
conannz: Patch allows people who CPU supports SSSE3 to run no man's sky
avatar
Desjay: Ah, didn't know that, from reading the sticky posts by the DEVS I didn't see where they mentioned that
Me acting like a c##t? Go and read your own comments you silly man, trying to shut someone down when you clearly don't know the facts. Didn't like being wrong? It's OK, there will be other times too. Cheers!
avatar
Desjay: Hey, you could try not being a total cunt all the time too.
You're acting like a spoiled little bitch.
And there's a good chance that I've been using and building my own computers since before you were born, or in diapers.

Ah, didn't know that, from reading the sticky posts by the DEVS I didn't see where they mentioned that
avatar
feonix: Me acting like a c##t? Go and read your own comments you silly man, trying to shut someone down when you clearly don't know the facts. Didn't like being wrong? It's OK, there will be other times too. Cheers!
I wasn't trying to "Shut you down"
Good god, are you insane? Have a persecution complex?

Be sure to push the sheep to the edge of the cliff so it pushes back, mate.
Post edited August 15, 2016 by Desjay
...*cough*

So anyway, the steam page listing the changes to the experimental branch:
https://steamcommunity.com/app/275850/discussions/7/360672304897578119/

..To Gog-people - wouldn't mind if it became available to us as well.

Things of moderate interest:

"Max FPS Cap
On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been improved."

Wouldn't mind if they just avoided explicit screen-context references altogether, but that's nice.

"Improved AMD Phenom Support
Thousands of lines of assembly have been rewritten overnight to support AMD CPUs. Unfortunately whilst the game code no longer relies on anything above SSE 2, Havok Physics still requires “Supplemental SSE 3”, which was not supported until “Bobcat” and above. We’re discussing with Havok."

I guess the word you were looking for was "recompiled" :p, even if I'm sure they've rewritten a lot as well ("let's remove all dependency on sse3 overnight" - worst coder assignment ever). And that was fun, because it likely means my holistic debug scrying was randomly correct somehow: that indirectly, what's causing the amazing slowdowns for a lot of people is thread starvation with Havok routines (...that probably are extremely lightweight in the scheme of things, but need their own explicit context).

If Gog is collecting things for feedback, by the way, here's my personal things on just the technical stuff:

-Run-time of per pixel type physics operations (likely) in Havok depending on screen resolution. I can... live without fluttering space-cale if it means avoiding drops to 5fps, or if I can increase the resolution three times without any framedrops (i.e., I prefer no full-screen post-treatment, and frankly the aesthetic in the game requires it too).
-Extra surface shader effects and volumentric smoke type effects with per frame adjustment results - really, just get rid of it instead of tweaking. It's ugly, and it's bound to cause issues for everyone on any rig when you have fifty billion surfaces to refract lighting off. And even if it does technically complete perfectly, the shadows cast will be inaccurate and are bound to highlight the unmatching "sectors" of the geometry nearby, instead of giving the nearest perfectly flat surface a "glow" like in other games.
-And are you running some sort of colour-correction full-screen blur filter? Please consider not doing that, in spite of Sony.
avatar
feonix: Me acting like a c##t? Go and read your own comments you silly man, trying to shut someone down when you clearly don't know the facts. Didn't like being wrong? It's OK, there will be other times too. Cheers!
avatar
Desjay: I wasn't trying to "Shut you down"
Good god, are you insane? Have a persecution complex?

Be sure to push the sheep to the edge of the cliff so it pushes back, mate.
You are so weird o__0
So.. where is the patch?