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Changelog for Patch 1.3 - Atlas Rises (added 11 August 2017):

Details and patch notes are posted here on the game's site.
high rated
Changelog for patch 1.31 (added 14 August 2017):

- Fixed an issue causing some players to crash when accessing the galactic map while having too many waypoints active
- Fixed a crash some players experience when pinning certain tech
- Fixed an issue that sometimes resulted in guild missions not crediting correctly
Post edited August 14, 2017 by DeMignon
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dashiichi: I'd recommend contacting Support to find out whether the updates are standalone or are cumulative. It may be that you must first install the 1.2 Pathfinder update and then 1.24 -- or even each of the intervening updates, 1.22, 1.23, and then 1.24. It's not well documented.
Yeah, it's about as clear as mud, or not clear at all if that expression is not one someone knows. I really wish GOG would add some details on the download section for NMS, as in what bit is for what exactly. I just had a look at the new update and i can see numerous versions (and 'Parts') all with the same numeric detail (3.1 etc). So which one do i want? It seemed the same confusion for either the GOG Galaxy or the standalone installers.

GOG please give some clear details on exactly what each link is for, please! :)

Edit: Ok it is now clear (it seems someone got busy and tidied it up from when i last checked yesterday).

Thanks, and the new info is perfect (3x 'Parts' and then the 1x patch update below). Good job whomever fixed that :)
Post edited August 15, 2017 by ThorChild
high rated
August 17, 2017

Hello!

Thanks for your continued feedback following the release of Atlas Rises! Today we’re releasing Patch 1.32 on PS4 and PC, which addresses the following issues:

- Fixed an issue that could cause cargo slots not to unlock after purchase
- Players who had previously learned all alien words are now able to progress through the story
- Players who’ve unlocked all general exosuit slots can now unlock tech and cargo slots as intended
- We’ve fixed an issue that caused base NPCs to stop responding after claiming a new base location. This will prevent new occurrences of the issue, a fix for those who have already experienced it is under investigation
- Fixed an issue preventing players from being able to finish farmer and exocraft missions
- The base terminus teleporter will now display mission objectives, allowing you to select the correct system. It will also no longer ‘forget’ mission critical systems. This will prevent new occurrences of this issue and a fix for those who’ve already experienced it is under investigation
- Creative mode players no longer need to complete mercenary missions as part of the story
- Fixed a rare issue causing multiple ships in a freighter to spawn on top of each other
- Custom waypoints will no longer override the Atlas Path in the Galactic Map
- Standing will now be correctly awarded for guild missions
- Players who recruited base NPCs prior to update 1.3 can now take missions from those NPCs as soon as they are at their terminals
- Fixed an issue that allowed players to miss Atlas Stations, which prevented progress. This will prevent new occurrences of the issue, a fix for those who’ve already experienced it is under investigation
- Fixed an issue that prevents some players from progressing when sent to an Atlas station as part of the story
- Fixed an issue causing waypoint lines not to draw in the Galactic Map
- Fixed some rare crashes
- The power of Analysis Visor upgrades has been significantly improved, resulting in much higher rewards when scanning with Flora or Fauna upgrades
Post edited August 25, 2017 by Ulf2016
high rated
August 22, 2017

Hello Travellers!

Today we’re releasing Patch 1.33, which addresses a number of reported issues. Here's a look at what to expect:

- Fixed issue where player bases were given the name “Unknown Base” rather than a generated name
- Fixed S-class ships having incorrect pricing and numbers of slots
- Added rockets to starting ship in creative default save game
- Added new icon for solo difficulty AI ships
- Fixed Albumen Pearl plants using the wrong name on their interaction labels
- Fixed the landing marker being visible in some fighter cockpits
- Fixed texturing issue seen with some combinations of AMD GPU and drivers
- Added and improved audio at the ending of the Atlas path
- Added and improved audio for terrain editing
- Improved audio for missions
- Improvement to vehicle boost timings
- Made marker for rare graves stay up for the same time as other object markers
- Prevented trees in frozen biomes spawning close to or intersecting buildings
- Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy
- Fixed issue where mission waypoints on the galactic map would not be for your current mission
- Improved UI error messages relating to missions on the galactic map
- Improved ship speed output on ship HUD
- Increased guidance for finding Convergence Cubes as part of the scientist mission
- Prevented some tutorials (for example for life support) from being shown in your log
- Prevented Artemis being visible in the holohub after they should have left
- Protected against some cases where missions can send you to depot which has already been destroyed
- Improved binocular scanning for background objects
- Prevented binocular scanning flicking between multiple objects
- Added ability to scan all building types and fixed their displayed names
- Added ability to scan ships
- Fixed text truncation on binocular HUD
- Added the option to display temperatures in Celcius, Fahrenheit or Kelvin regardless of locale
- Fixed display of longer planet names on the discovery page UI
- Added ability to cancel in progress missions
- Added faction icons on the galactic map
- Improved ship handling when booster upgrades are installed
- Fixed mission notifications showing an incorrect icon for Electron Vapour
- Fixed an issue where portals you’ve returned through could not be updated to a different address
- Improved visuals around icons for different inventories
- Added joypad and keyboard controls for switching between inventories
- Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard
- Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission
- Fixed players getting stuck in an interaction with the armourer if they hadn’t yet built a terminal
- Fix for visual artifacts from transparent objects showing through the warp effect
- Reduced cases where terrain editing changes are lost when reloading a save
- Reduced difficulty of the final armourer mission
- Improved low flight mode handling
- Fixed crash in string translation when loading certain saves
- Added missing scan event icon to the Antimatter tutorial
- Fixed terrain editor being built with full charge
- Fixed occasional hang in displaying some multi-byte characters
- Improved saving and loading of terrain edits
- Fixed issue where upgrading from a previous save would cause player bases to be floating or underground
- Fixed very occasional crash in rendering
- Fixed occasional crash relating to destructible objects
- Prevented the interaction camera occasionally triggering at inappropriate times
- Fixed the Farmer displaying the wrong text for their final mission
- Prevented pinned missions occasionally being deselected on warp
- Fixed issue where players could become stuck in the final atlas station
- Improved automatically selecting missions from NPCs in your base when they begin
- Improved pricing of base building parts in normal mode
Post edited August 25, 2017 by Ulf2016
high rated
August 25, 2017

Hello!

Thanks for continuing to share your feedback and reporting issues to us – we’ve been working hard on our next patch which is coming to both PS4 and PC today! Here’s a look at the fixes and changes you can expect:

- Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game
- Prevented the terrain editor draining in charge when editing empty voxels
- Prevented players being able to edit terrain outside their base radius for free while standing inside their base
- Fixed responses made to Artemis and Apollo at times being incorrectly tracked
- Prevented players being blocked from progressing if they decline to enter glyphs into a particular story portal
- Fixed instances where Atlas text was appearing as though it came from an NPC
- Fixed FoV in photo mode showing degrees as a temperature
- The discovery screen will now show images from a larger number of visited waypoints
- Added a placeholder image in cases where a waypoint image is not available
- Allowed scrolling of names on the discovery page which are too long to be displayed
- Fixed a graphical issue where a blur effect would be applied while teleporting
- Improved prioritisation of systems you have teleported from when listing your most recent teleport locations
- Altered teleporters in space stations to allow players to teleport directly to other stations as well as to their base
- Improved ordering of icons on the galactic map to more accurately indicate missions and system information
- Increased maximum number of paths which can be rendered in the galactic map
- Improved appearance of the message displayed when your starship is out of range
- Fixed warning symbol on broken tech appearing too small
- Fixed an issue that sometimes caused glyphs not to be awarded correctly
- Fixed an issue in tutorial messaging when you repair your pulse drive but nothing else before entering your ship
- Added the amount of units you will earn for a discovery to the Analysis Visor interface
- Added correct emotion animations for various interactions with NPCs

http://www.no-mans-sky.com/2017/08/atlas-rises-patch-1-34/
Post edited August 25, 2017 by Ulf2016
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ATLAS RISES PATCH 1.35 (September 1, 2017.)
Features and changes:
Introduced ship handling variances between types/classes. Each individual ship now has procedural handling and speed characteristics, based on their type and class
Handling is now displayed as a value on the ship statistics screen
It’s now possible to craft multiples of the same product at once
Added the ability to craft more of the same product on top of an existing stack
Improved transferring items between inventories
Added a toggle to switch from buy to sell screen on the trading menu
Added variance in handling between ship types
Improved the appearance of popup menus
Improved speed and smoothness of user interface page transitions
Reduced the amount of resource required to repair tech in Survival mode
Improved visuals for editing terrain
Improved display of critical warning messages
Added message to notify the player if they select a portal glyph they have not yet learned
Added additional information to the quick menu when the player attempts to charge something with insufficient resources
The quick menu will now automatically close after selecting an option
Alien words which have been translated are now highlighted in interactions
Improved messaging when portal glyphs are rewarded
Improved user interface navigation using Q, E, W, S and A and D keys
Added ability for player to enable torch while in caves
Improved galactic map saturation, colours and effects
Added an option in the galactic map to toggle user waypoints
Bug fixes:
Fixed an issue preventing players with very long play times being able to save
Fixed an issue where black dots would occasionally appear while looking into the sun
Added audio when interacting with portals
Prevented hazard effects showing while teleporting or warping
Prevented mission log opening when you unpin recipes
Prevented players being able to scan creatures through the terrain
Fixed an issue causing extremely distant points of interest to show when scanning
Removed large white marker which would occasionally show up permanently over buildings
Fixed an issue where visited buildings would not correctly update their icon
Fixed an issue where visiting a building would not correctly mark nearby waypoints as visited
Fixed an issue where scanning buildings would not also scan nearby waypoints
It’s no longer possible to lose the Atlas Path by using a black hole
Denying the Atlas Path will no longer show you the Atlas Path
Balanced the damage potential of the Scatter Blaster upgrade
Players will no longer be directed to the anomaly in systems where it can’t spawn (e.g. when an Atlas Station is present)
Prevented portals from being incorrectly left enabled at times they shouldn’t be
Removed grass from bases created prior to the Atlas Rises update
Completed freighter salvage missions will no longer be incorrectly re-added to the mission log
Fixed issue where your base teleporter can be duplicated and incorrectly labelled in teleporter location lists
Prevented incorrect distant paths being drawn in the galactic map
Fixed an issue where galactic map paths would draw incorrectly
Fixed an issue where players could manipulate mission boards to get multiple of the same mission type
Fixed an issue where system race was being displayed incorrectly when talking to mission NPCs
Fixed an issue that caused general ship handling to overly effect ship boost handling
Spoiler warning: Fixed an issue where some players were not rewarded the Remembrance recipe at the conclusion of the story
Fixed some rare crashes
https://www.nomanssky.com/2017/09/atlas-rises-patch-1-35/
Post edited September 01, 2017 by Ivraren
high rated
September 15, 2017.

Hello,

Today we’re releasing Patch 1.37, which introduces a number of improvements including a new ship control scheme for PC players, an upload all discoveries option and improved trade product prices. This patch will be available today on PC and PS4 – read on for full patch notes!

PC control scheme

In this patch, we’ve added a new tethered ship control scheme for PC mouse & keyboard players. This option can be toggled, and changes ship controls to be cursor based, meaning you’ll be able to direct your ship easily using your mouse. In addition, PC mouse and keyboard players can now look around the ship’s cockpit by holding the ALT key. This new option will be active by default, and can be toggled back to the original control scheme via the General Options menu.

Other changes and improvements

- Allowed economy Scanner to be used from the Quick Menu to locate an outpost
- Improved prices trade outposts offer for trade goods
- Added ability to hold backspace to delete text in text entry fields
- Improved pagination of tech and product build windows
- Improved pricing of freighters and freighter trade-in values
- Added economy information to the galactic map for systems the player has already visited
- Added a quick menu option to scan for outposts using an economy scanner
- Increased tech fragment rewards for tech debris
- Added a penalty to standing for killing civilian ships
- Updated and improved terrain editing effects
- Changed farmer missions to count plants grown anywhere towards requirements, including outside of player bases
- Improved rewards given from factory and harvester buildings to avoid awarding known recipes
- Improved fog and weather effects in low flight mode
- Reduced FPS when the game is not in focus
- Added categories to the item transfer window
- Added a new send window to aid in transferring items
- Improved planet temperature ranges
- Improved storms on lush planets
- Improved price comparison text on the ship purchase screen
- Added “Upload All” button on the discovery page
- Improved trade product pricing
- Improved price modifiers for different economy types

Bug fixes

- Players who find themselves a long way away from their mission destination can now use the log to reset the mission. The mission log will highlight missions and destinations over several thousand light years away with a red icon. Holding R3 or the middle mouse button over this icon will reset the mission to the most recent safe stage, allowing progress to continue.
- Fixed an issue where some players did not receive all of the portal glyphs. If you experienced this issue, the next time you find a portal glyph, those that were previously missed should be restored.
- Restored missing Atlas Seed blueprints to affected players
- Fixed an issue that caused players to skip certain Atlas Stations
- Reduced chance of multiple missions sending you to the same destination
- Fixed landing of S-class ships
- Fixed an issue in displaying temperature modifiers on hot planets
- Fixed an issue with a particular Factory Raid mission which would prevent completion
- Prevented failed timed missions remaining on the mission board indefinitely
- Fixed issue where certain missions would incorrectly show markers in the galactic map
- Fixed issue where planters on a player’s freighter would break whenever the freighter was moved
- Fixed an exploit with teleporting between systems to trade
- Prevented gas harvesters being constructed on planets with no atmosphere to harvest
- Fixed number visibility when moving inventory items
- Fixed an issue where player could not build item stacks in creative mode
- Fixed issue where the economy description on the galactic map had untranslated text
- Fixed issue where units would function incorrectly for players with more than the maximum amount
- Fixed issues where maintenance components would require different repairs after rebooting the game
- Fixed an issue where delivery missions were occasionally failing to register as complete
- Prevented bounty missions failing if you choose not to attempt them immediately
- Prevented terrain editing effects showing while you are in your vehicle
high rated
Oktober 02, 2017.

Atlas Rises Patch 1.38
Hello!

Thanks for all your continued feedback - we’ve been listening carefully and have continued to make a number of improvements and today we're releasing Patch 1.38. In this patch we’re introducing an overhauled save system, which makes managing saves between game modes much easier. Read on for full patch notes!

New save system

- You will now be presented with 5 save-game slots (each of which can be used for any game mode). Your existing saves will be mapped into these slots
- Selecting an empty slot will start a new game, allowing you to then pick which game mode to play from the mode select menu
- There are now two sub-slots for each save-game - one for auto saves, one for manual saves
- Starting a new game with no existing saves will take you directly to mode select

Improvements & changes

- Made the temperature range of dead planets more varied
- In-flight weather effects now vary in strength based on height
- The Analysis Visor can now be used to scan farm plants and see the remaining growth time
- Analysis Visor can scan ships to determine their class, type and value at a distance
- The Analysis Visor can be used to see the approximate distance of resources discovered with the Scanner
- Added error message when no outpost is found by the economy scanner
- Added the ability to skip black bars when discovering a planet or solar system
- Prevented the cursor being reset to the center of the page as you switch between pause menus
- Trade outposts now provide hazard protection
- Added a chance for pirates to spawn earlier than usual when a player warps into a certain systems, to add more variety to exploration and trading
- Galactic map now respects user mouse sensitivity settings
- Galactic map now respects user control inversion settings
- Prevented trade terminals having a negative quantity of stock
- Made trading terminal stock values replenish over time
- Separated stock levels for trading posts and space stations in the same system
- Lush biomes in survival mode now occasionally exist without an aggressive sentinel presence
- Reduced cursor UI slowdown when using a pad
- Improved NPC ship target selection in space battles, prevented them reacting to accidental player fire
- Added exotic ship audio for AI and NPC ships
- Added ability to transfer items to and from containers in your base or freighter
- Added tooltip text to explain the planet icons on the discovery page
- Added ability to sell items from ship cargo slots at terminals
- Storms on humid/lush planets are no longer toxic; humid/lush planets now have a chance of their rain being very hot. Note: no new storms have been added, and the frequency of storms has not been adjusted. Humid planets that previously had freezing rain storms in 1.3 have had that storm type changes to heated rain.
- Added ability to transfer items from cargo slots during maintenance interactions
- Improved trading by giving NPCs independent stock levels
- Made NPCs who give directions refer to a wider spread of locations
- Added ability to rebind the discard key

Bug fixes

- Fixed an issue where some delivery missions would continuously tell players to visit other systems
- Fixed an issue where the requirements to complete some missions could change as you spoke to NPCs
- Fixed scaling issues with creature feeding icons
- Fixed an issue where mining units would occasionally incorrectly produce Heridium
- Prevented mining units being placed inside each other
- Fixed an issue where base parts, including storage containers, built outside the base building radius in unlimited building mode would not be transferred when the player moved to a new base
- Fixed an issue where storm-prone planets could be labelled as ‘Mild’. Storm frequency has not been adjusted - the text should now more accurately describe weather conditions.
- Fixed an issue where the terrain manipulator audio would occasionally continue after terrain editing completed
- Fixed an issue where the terrain manipulator hologram would remain in one location after subtracting from the terrain
- Fixed an issue where the terrain manipulator would occasionally create longer lines than intended
- Fixed an issue where the ship crosshair would appear at incorrect times
- Fixed the Upload All button on the discovery page not deactivating after being used
- Corrected button prompts in the ship combat wiki
- Restored Spectral Class to the galaxy map text
- Prevented users occasionally falling outside the trading post platform when exiting their ship
- Prevented traders from attacking pirates which are far out of their range
- Fixed an issue where NPC ships would stop outside the entrance of freighters and space stations in systems with no trade routes
- Fixed an issue where smaller freighters and containers could not be destroyed
- Corrected Roamer and Rover inventories appearing incorrectly in the transfer window
- Added protection to allow the Mind Arc step of the Artemis story to be completed even if a player deletes their base
- Fixed issue where a blue eye icon would occasionally appear over the crosshair
- Fixed an issue where the Space Anomaly could remain in the player's home system indefinitely
- Fixed an issue with dismantling tech on ship compare screens not correctly destroying the tech
- Fixed an issue where unbinding a key would exit the control menu
- Fixed an issue where selecting a new key binding could accidentally result in it being set to a mouse button
- Fixed an issue where the Space Anomaly mission had no objective text in the log.
- Fixed an issue where some players who should have been able to restart distant missions were unable to do so
- Fixed an issue which could cause excess stacked inventory items to be lost
Post edited October 03, 2017 by Ulf2016
Christ, so when is this going on sale as it's pretty much the only game here (And the only indie) that's $60! Would like to get it due to its' numerous overhauls, but NOT at nowhere near $60!
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takezodunmer2005: Christ, so when is this going on sale as it's pretty much the only game here (And the only indie) that's $60! Would like to get it due to its' numerous overhauls, but NOT at nowhere near $60!
There was a big sale a month or so when they released the big patch. I got it then. Keep waiting, there might be one soon with Xmas coming up.
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takezodunmer2005: Christ, so when is this going on sale as it's pretty much the only game here (And the only indie) that's $60! Would like to get it due to its' numerous overhauls, but NOT at nowhere near $60!
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Socratatus: There was a big sale a month or so when they released the big patch. I got it then. Keep waiting, there might be one soon with Xmas coming up.
Yep, looks like I have to anyways (RIP Wallet) due to this sale, it's on sale over on steam; but fuck that, especially if gog has it as well!
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Socratatus: There was a big sale a month or so when they released the big patch. I got it then. Keep waiting, there might be one soon with Xmas coming up.
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takezodunmer2005: Yep, looks like I have to anyways (RIP Wallet) due to this sale, it's on sale over on steam; but fuck that, especially if gog has it as well!
Oh yea, I never buy a game on Steam if I can get it on GOG. Even if it`s a bit more expensive.
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takezodunmer2005: Yep, looks like I have to anyways (RIP Wallet) due to this sale, it's on sale over on steam; but fuck that, especially if gog has it as well!
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Socratatus: Oh yea, I never buy a game on Steam if I can get it on GOG. Even if it`s a bit more expensive.
Yep, gabes ass if fat enough... much rather give a cut to GoG as they still seem to respect their customers.
Post edited December 07, 2017 by -76-
Is 1.38 the latest patch?