It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Beyond Patch 2.11 September 5, 2019.

Bug fixes

- Increased the speed at which text in alien interactions prints out after clicking to move the interaction on.
- Cut down the amount of text in Cartographer interactions.
- Allowed players to exchanged multiple pieces of navigation data at a time at the Cartographer.
- Fixed an issue that caused sulpherine to be extracted at a significantly lower rate than other gases.
- Fixed an issue that caused mineral extractors to fail to work when placed on rare mineral hotspots such as gold.
- Fixed an issue that caused all technologies installed on the freighter to be filled with incorrect products.
- Fixed a number of issues in driver warning boxes that could occur when all available drivers were out of date.
- Fixed a rare memory corruption issue.
- Fixed an issue where the Mod Warning and Low Disk Space Warning could cause a softlock in VR.

This patch also brings all previous fixes to consoles:

- Fixed a number of issues where technology was not being correctly detected in exosuits and starships after being moved around or between inventories. This includes being unable to recharge hazard protection.
- Fixed an issue that was causing starships to vanish when landing on space stations in systems with a high number of ambient freighters.
- Fixed a number of input issues that were causing the free scaling and rotating of base parts to be unavailable.
- Fixed an issue that was causing players in non-Euclid galaxies to lose or fail to add teleport destinations.
- Fixed a number of issues with the refiner UI, including the increase and decrease amount buttons not working.
- Fixed an issue that could prevent Portal Glyphs being learned from Traveller interactions.
- Fixed an issue that caused a long delay when handing in missions at the Mission Board.

- Added a number of missing base parts to the Construction Research Unit on the Space Anomaly.
- Fixed a number of snapping issues with Landing Pads.
- Fixed a number of snapping/placement issues with Medium Refiners.
- Fixed a number of base part snapping issues that occurred only in multiplayer.
- Fixed an issue that was causing the planetary north and south pole compass markers to be invisible.
- Improved the messaging when completing a mission at the Nexus, to make it more clear where you will be when you exit the Space Anomaly.
- Made a number of cosmetic improvements to automated creature milking.
- Fixed an issue that caused freighter upgrades to cost far too many Salvaged Frigate Modules.

- Made the HUD markers for players in your group consistent colours.
- Fixed an issue that caused the teleporter on the Space Anomaly not to show screenshots of available bases.
- Fixed a number of visuals issues with the Space Anomaly teleporter UI, including tidying the presentation of mission icons.
- Fixed a number of issues around entering and exiting the Space Anomaly while on a Nexus mission.
- Fixed an issue where the Base Overseer would not start automatically in creative mode after placing a terminal.
- Fixed a number of cases of incorrect text when viewing faction rewards from the Mission Board.
- Fixed an issue where depots in Gek systems had an incorrect number of hitpoints.
- Added a specific HUD marker for biological horrors.

- Removed an incorrect warning about transferring cargo that could occur when purchasing a frigate.
- Increased the power of the Blaze Javelin.
- Increased the power of the Infra-Knife Accelerator.
- Removed debug information from photo mode screenshots.
- Attempted to restore lost freighters to savegames that were affected by the freighter deletion bug.
- Fixed a crash that could occur when deleting legacy base parts.
- Improved VR-specific anti-aliasing.
- Reduced graphics memory usage to improve stability.

- Fixed an issue where transferring valuable treasures (such as ancient bones) to other players would result in an invalid product.
- Fixed an issue where Shutter Doors had incorrect icons in the build menu.
- Fixed an issue where Gek players would float when sitting on the ground.
- Added a resource message when dismantling base parts.
- Fixed an issue that could cause an infinite number of creature pellets to spawn in Creative Mode.
- Fixed a memory leak related to starships and Exocraft.
- When in VR, removed a number of settings that have no effect in VR.

- Adjusted base part data to improve performance in large bases.
- Made player-buildable sofas sittable.
- Fixed an issue that caused dismissing notification boxes to also perform in-game actions like firing grenades.
- Fixed a number of issues that prevented hydroponic trays from working with base power.
- Fixed an issue where pressure switches were not available in Creative Mode.
- Fixed Health, Power and Shield stations not receiving power aboard freighters.
- Fixed an issue that caused Batteries and Solar Panels not to attach correctly to building roofs.
- Fixed an issue that caused animals not to drop mordite when killed.

- Fixed an issue that prevent mordite being placed in the Nutrient Processor.
- Improved handling of the camera in tight spaces.
- Fixed a number of very specific mission and dialog flow problems in multiplayer.
- Adjusted the VR UI for the Fleet Terminal.
- Updated the icon for the Noise Box.
- Tweaked the UI for the Agricultural Robot.
- Fixed an issue causing text clipping in notification boxes.
- Fixed an issue that prevented rewards from being seen when handing in Mission Board missions, and instead held the game on a screen with no UI.
- Adjusted the speed of the scrolling text to make it more readable.

- Fixed an issue that caused tips about the Crystal Fragments to appear for players who had no Crystal Fragments.
- Fixed a number of LODding issues on specific plants.
- Fixed a number of collision issues on the Space Anomaly.
- Fixed an issue that could cause exotic ships to hide their wings when retracting landing gear.
- Fixed an issue that caused ship cameras to intersect with the freighter hanger.
- Fixed an issue that caused trade terminals on freighters to intersect the floor (fix will apply to new terminals, old terminals will need to be repositioned manually).
- Fixed a number of graphical issues aboard the freighter.
- Made a series of small geometry optimisations to the interior of the Space Anomaly.

- Fixed a softlock in a specific interaction in planetary factories.
- Fixed a crash that affected large bases.
- Fixed a crash that could occur when the game is shutting down.
- Fixed a crash in Sentinel Quad navigation.
- Fixed an issue that could cause black squares to appear when damage numbers were turned off.
- Fixed a crash that could occur if an NPC tried to walk to an invalid location.
- Fixed a rare crash in memory allocation.
- Internal improvements to crash reporting.
https://www.nomanssky.com/2019/09/beyond-patch-2-11/
Beyond Patch 2.12 September 18, 2019 (GoG buildnumber 52447)

(More detailed changelog available here: https://www.nomanssky.com/2019/09/beyond-development-update-2/)

Kudos to user alt3rn1ty for noticing the update on HGs site :)


Development Update

Patch 2.12 is live on all platforms today, with the notes available below. There is much more coming very soon. Thank you, so much, for playing.

Sean

2.12 Patch Notes

Added new events to the Nexus:

- Occasionally, ‘Encrypted Missions’ will appear on the Nexus mission list. The objectives for these missions are hidden until the mission is in progress, but the rewards are far higher.
- Each day, every player also has the chance to complete a Nexus mission to earn Quicksilver.

- Added new customisation items to the Quicksilver shop: a full suit of Vy’keen-style armour.
- Progress towards unlocking these items is achieved by community-wide completion of Nexus missions.

- Fixed a number of mission flow issues in standard Nexus missions.
- Increased the reward from standard Nexus missions.
- Improved the visuals of the mission start UI in Nexus missions.

- Introduced a number of PC VR and PSVR rendering optimisations.
- Significantly improved image quality in PSVR: reduced blurriness caused by TAA jitter and fixed low-quality terrain/atmosphere jaggies.
- Introduced a number of general PC optimisations.
- Introduced an optimisation to region decoration.

- Increased the stack multiplier on a significant number of products.
- Fixed an issue that prevented Larval Cores and Hypnotic Eyes from being used as cooking ingredients.
- Fixed bad data in the Nutrient Refiner recipes for various cheeses and cheese-based products.
- Fixed an issue that prevented ships/Multi-Tools/etc being rotated in the inventory.
- Fixed an issue that caused the Blaze Javelin not to work in VR.
- Fixed an issue that caused players with Rocket Boots to jump when selecting things in the Quick Menu.
- Rebalanced NPC language encounters so that attempts at using alien words are viewed more positively.
- Fixed an issue that caused creature bait stored in the cargo inventory to be unavailable.

- Fixed an issue that caused double inputs on some UI screens.
- Fixed an issue that caused incorrect unit costs to be used when purchasing Exosuit slot upgrades.
- Improved the audio balance in a number of places, as well as fixing some missing sounds and some incorrectly looping sounds.
- Fixed an issue that caused NPCs to sometimes face the wrong way on the Nexus.
- Fixed a number of incorrect and missing control icons.
- Fixed a number of control conflict issues when plugging multiple gamepads into one PC.
- Added validation to prevent invalid actions being bound.
- Fixed a number of stuttering issues when using mouselook on the Steam controller.
- Fixed an issue where the input for uploading a base screenshot did not work correctly on consoles.

- Fixed repeated triggering of a warning noise when registering specific actions with Steam.
- Fixed a number of issues where weapons would interfere with Quick Menu use on PC.
- Fixed a PC controller issue that caused Discovery Page subsections to be incorrectly closed.
- Fixed a number of colour and texture issues in a specific exotic biome variant.

- Fixed a number of collision issues on the Space Anomaly.
- Added audio to Cronos’ barbeque on the Space Anomaly.
- Made landing bay seats sittable on the Space Anomaly.
- Fixed some specific LODing issues on the Space Anomaly.
- Fixed a number of LODing issues with specific fighter-style starship variants.
- Fixed a number of collision and visual issues with freighter hangers.
- Fixed an issue that caused faecium deposits to have an incorrect icon when viewed through the Analysis Visor.
- Fixed a number of issues with the graphics settings descriptions in the PC options pages.
- Improved the visuals of a number of mission icons.

- Removed some erroneous automatic chat messages.
- Added automatic chat messages when transferring items to players not in your current group.
- Added automatic chat messages when starting missions.
- Added automatic chat messages when short of ingredients to build a pinned item.

- Fixed a soft lock that could occur when answering the Communicator after swapping ships or summoning ships.
- Fixed a camera issue that could occur when answering the Communicator when playing in third person.
- Added a workaround to prevent a permanent black screen when using older AMD drivers.
- Added a workaround to prevent a crash bug in older AMD drivers.
- Added a workaround for driver issues with AMD laptops.
- Fixed a number of rare crashes when testing collision.
- Fixed a number of inventory-related crashes.
- Fixed a rare threading crash.
- Fixed a softlock that could occur when opening the Nexus mission list with the chat window open.
- Fixed a GPU crash that could occur on PS4 in the Galaxy Map and loading starfield.
- Fixed a crash that could occur when loading very large bases.
- Fixed a rare networking crash.
- Fixed a rare memory corruption.
- Fixed a Linux driver issue.

- Various localised text improvements.
Post edited 2 days ago by ksj8ak2