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Version 2.6 Desolation Release Notes. Copied and pasted from https://www.nomanssky.com/desolation-update/. Just remember to not run off chasing the cat.

2.6 PATCH NOTES
Summary
Added a new category of space encounter, the Derelict Freighter. These can be landed on and explored.
Derelict freighters are procedurally generated, with an infinite array of potential layouts.
Derelict freighters contain large volumes of valuable salvage, as well as special new rewards.
Each star system has one derelict freighter style, allowing Travellers to share the portal address of systems with particularly interesting wrecks.
Derelict freighters are home to several new hostile entities, including security turrets, aggressive drones, and a new variety of biological horror.
Derelict freighters contain procedurally generated stories, with data logs to be found and the crew’s fate to be unravelled.
New lore and story content can be found when retrieving the captain’s log.

Derelict freighters are occasionally detected by the starships’ subspace radar while using Pulse Drive. However, they can be specifically sought out by purchasing an Emergency Broadcast Receiver from the Space Station’s new Scrap Dealer.
Emergency Broadcast Receivers are expensive and may escalate in accordance with demand. Prices reset each day.
Each week, Iteration Helios offers a free Emergency Broadcast Receiver.
Derelict freighters offer many lucrative rewards:
Valuable items and a large number of nanites.
The opportunity to sell the data logs for nanites or standing.
The ability to use the derelict freighter’s engineering system to extract a piece of the freighter’s technology to fit into your own capital ship.
The ability to use the derelict freighter’s engineering system to generate new inventory slots for your capital ship. Take new expandable bulkheads to the Upgrade Station on your freighter bridge to apply them.

The Upgrade Station on the freighter bridge can be used to recolour your freighter. Unlock new available colours with nanites. Unlocked colours are permanently available and can be reapplied for free.

Storage Containers built upon a freighter base now add tabs to the freighter’s inventory page, allowing quick management of freighter inventory contents.

Fixed an issue that prevented the installation of technology within a freighter’s general inventory.
Improved the display and clarity of the stats displayed on the freighter inventory screen.
Teleporters can now be built aboard Freighter Bases. These variants do not require power. They can be used to teleport to other teleporters, or to the Space Station.

Capital ships now contribute stats to the success of fleet expeditions. Different freighters have different base levels of Fleet Coordination. This stat can be improved with new procedural technologies salvaged from derelict or abandoned freighters.
The expedition UI now shows the difference between stats contributed by the fleet and stats contributed by temporary frigate upgrades or any capital ship technologies.
Fixed an issue that could cause an expedition to be started while adding or browsing available temporary frigate upgrades.

Added hover text to all colour, texture and armour style options to the buttons in the customiser, allowing players to know ahead of time what option they are selecting.

Added a new item, the Anomaly Detector, occasionally found when mining asteroids. This strange device will help locate an anomalous space object.

Added the ability to add a custom Title to your player name.
Titles can be selected at the Customiser.
Titles are earned for a large variety in in-game achievements.

Sentinel health has been lowered, but once alerted and hunting the player, they now spawn in larger groups.
Sentinel weapon speeds have been adjusted to improve the feel of combat.
Player projectiles and aiming have been adjusted to improve the feel of combat.
In general, player weapon reload speeds have been reduced and clip sizes increased.
The base damage of the Boltcaster has been increased.
Ricochet is no longer in the pool of procedural upgrades. Specific technologies have been added to the research tree on the Space Anomaly that will add ricochet functionality to weapons if desired.
The Boltcaster and the Scatter Blaster now fire in bursts. Holding down fire will trigger short gaps between salvos. These can be adjusted with new technologies.
Increased the speed of Boltcaster and Scatter Blaster projectiles, making it easier to hit targets.
Added tracer lines to the Boltcaster projectiles.
Increased the minimum damage of the Blaze Javelin if firing without charging.
Decreased the cooldown time for the Blaze Javelin.
Tightened the FOV while in combat.
Added custom reticles for each weapon mode.
Impact effects and targeting status is now shown on the reticle.
The Blaze Javelin charge status is now shown on the reticle.
Increased the speed of the FOV zoom when using the combat scope.
Improved the impact effects and muzzle flashes of all weapons.
Improved the camera shake and pad vibration during combat.
Improved the clarity of the incoming damage indicator on the player HUD.
Fixed an issue that caused the secondary weapon mode to be deselected when loading a save.

Added a new style of Nexus multiplayer mission focused on exploration.
Added a new style of Nexus multiplayer mission focused on rescuing stranded Travellers.
Reworked the digsite Nexus multiplayer missions to allow progress from any type of bone, rather than requiring only very rare bones.
Summoning the Space Anomaly while in Pulse Drive will now correctly disengage the Pulse Engine.
Added a new item, the Repair Kit. This can be used to repair any damaged subcomponent, in place of its required materials. The kit is consumed upon use.

Fixed a rare crash that could occur when using a shop in multiplayer.
Introduced a minor optimisation to terrain generation.
Introduced a new implementation for bloom post-processing effects.
Improved lighting for bright and/or emissive props.
Improved the quality and brightness levels of lens flare effects.
Selected spotlights, such as the player torch, now make use of textured light patterns.
Selected spotlights now display volumetric properties.

When joining a multiplayer game from the frontend, if the player you are joining is on the Space Anomaly then you will spawn directly aboard the Anomaly with them.
Fixed an issue that could cause flickering text on the Galaxy Map.
Multiplayer player names are now shown when hovering over systems in the Galaxy Map.
Fixed an issue that could cause players to start in an unsafe system when starting a new game in multiplayer.
Fixed a number of network stability issues.
Fixed an issue where player marker names would clash with their interaction prompt.
Fixed a number of cases of chat message spam when entering or leaving the Space Anomaly.
Fixed a number of issues that could cause missions to find incorrect targets when undertaking multiplayer missions from the Nexus.
Fixed an issue that prevented photo missions working correctly on Xbox.

Fixed an issue that could prevent players from summoning their freighter to RGB systems.
Fixed a number of issues that could occur if players deleted the Void Egg before speaking to the Living Ship for the first time.
Fixed a number of resolution scaling problems, including the discovery information popup, and damage and nearby Sentinel indicators.
The HUD now correctly shows a damage indicator when the jetpack is broken.
Fixed an issue with VR camera positioning when the player body is enabled.
Added an option for VR head bob when the player body is enabled.
Fixed an issue where VR weapon shadows would display outside of VR.
Fixed an issue that could cause a moon to be labelled ‘of an unknown planet’ even after discovery.
Fixed a number of incorrect or missing icons in the Guide.
Asteroid placement is now deterministic.
Post edited July 16, 2020 by ChewyWeAreNotHome
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Standalone installer updated (2.55_Crossplay_61121 ⇒ 2.60_Desolation_62141): 17 July 2020.
Game goes to menu to select a save or new game, then crashes.
Attachments:
crash.jpg (26 Kb)
high rated
Changelog for Desolation Patch 2.61 (22 July 2020 / added 23 July 2020):

- Fixed an issue that caused player freighter colours to change. Freighters have been restored to their correct colours.
- Fixed an issue that prevented freighter recolouring from working on all the panelling of some freighter types.
- Fixed an issue that prevented freighters from being recoloured immediately after purchase.
- Fixed an issue that prevented freighter technology from being placed in the technology inventory.
- Ladders between floors of derelict freighters are now orientated so that the player always faces forwards into the next room.
- Improved the smoothness of the lighting changes when entering a derelict freighter.
- Improved the atmospheric fog visuals inside the derelict freighter.
- Fixed an issue that caused textures to look incorrect in some weird biomes.
- Player titles are now shown in the interaction prompt as well as in player icons.
- Improved the visuals of the derelict freighter walkway.
- Fixed an issue that could cause the derelict freighter interior lighting settings to turn on while on the landing pads.
- Fixed an issue that could cause derelict freighter lighting settings to be applied to normal freighters.
- Fixed an issue that could cause player torchlight to stutter as it moved.
- Fixed a crash that could occur when system authority ships attempted to take off from an abandoned space station.
- Fixed an issue that prevented players from being able to land on abandoned space stations.
- Fixed an issue that could cause Cargo Bulkheads not to be used up when adding an extra slot to a freighter.
- Fixed an issue that overly inflated the complexity value of a range of base parts, causing bases to be culled incorrectly.
- Fixed a stutter that could occur when generating the procedural interior of a derelict freighter.
- Fixed a rare issue that could cause a hang during loading.
- Introduced some Xbox-specific performance optimisations.
- Introduced a number of other general optimisations.
- Introduced some minor performance improvements to derelict freighter art assets.
- Fixed a number of console-specific rendering crashes.
- Fixed a crash related to planetary creature navigation.
- Fixed a number of minor text issues.
- Fixed a number of visual issues with decoration in derelict freighter engineering rooms.
- Fixed a visual issue with the lighting of teleporters aboard derelict freighters.
- Fixed a number of audio issues.
- Fixed a number of music issues aboard the derelict freighter.
- Collecting both logs and using the engineering control panel will now move the derelict freighter mission on, even if all rooms have yet to be explored.
- Fixed an issue that allowed players to destroy a derelict freighter they were currently aboard.
- Fixed a rare issue that could cause different space encounters to spawn while searching for a derelict freighter.
- Fixed an issue that prevented emergency supplies from being collected from the airlock terminal on some derelict freighters.
- Fixed an issue that could cause the secondary weapon to fire when dismissing the detailed mission notification.
- Fixed an issue that caused technology labels to appear on some derelict freighter items.
- Fixed a number of incorrect or missing icons on derelict freighter mission hints.
- Fixed a number of instances of freighter log snippets being difficult to interact with.
- Fixed an issue that could cause derelict freighter decoration to occasionally spawn outside of the freighter.
- Fixed a number of clipping issues with derelict freighter decorations.
- Fixed an issue that allowed players to summon the Space Anomaly on top of a derelict freighter.
- Improved the timing of the messages in the derelict freighter airlock door sequence.
- Fixed an issue that was doubling the power of various fleet upgrade modules that could be installed in player freighters.
- Fixed a rare issue that could cause the name of a freighter storage box to be incorrect when viewed in the inventory tabs.
- Fixed an issue that caused cycling freighter inventory tabs to only work in one direction.
- Fixed a number of issues that could cause overlapping text in the freighter storage container tabs.
- Fixed an issue that could cause the derelict freighter marker not to appear in multiplayer.
- Fixed a rare issue that could cause multiplayer players aboard the same derelict freighter to see different interiors.
- Fixed an issue that caused derelict freighter teleporters to be incorrectly synced in multiplayer.
- Fixed an issue that caused the derelict freighter airlock door to still be sealed from the point of view of multiplayer players who arrived aboard the freighter after the doors were unsealed.
- Fixed an issue that caused the destruction state of several items on derelict freighters to be incorrectly synced in multiplayer.
- Fixed an issue that could cause hostile aliens on the derelict freighters to target multiplayer players incorrectly.
- Fixed a number of issues that could cause hostile aliens on the derelict freighters to desync in multiplayer.
- Fixed an issue that caused derelict freighter turret animations to be synced incorrectly in multiplayer.
- Fixed an issue that caused multiplayer ship audio to be too loud while inside a derelict freighter.
- Fixed an issue that could cause the derelict freighter airlock alarm to loop forever in multiplayer.
- Fixed an issue that could cause players to damage themselves when shooting other players after having landed on an derelict freighter.
- Fixed an issue that caused an incorrect chat message to be sent when discovering creatures in the new exploration Nexus mission.
- Fixed an issue that could cause ingredients to be incorrectly awarded to players in Creative Mode.


We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.


Standalone installer updated (2.60_Desolation_62141 ⇒ 2.61_Desolation_62432): 23 July 2020.
high rated
Standalone installer updated (2.61_Desolation_62432 ⇒ 2.61.1_Desolation_62460): 31 July 2020.
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Patch Notes for 2.6.2 copied and pasted from https://www.nomanssky.com/2020/08/desolation-patch-2-62/

Patch Notes
•A range of new base building parts have been added. These are based upon the decoration inside derelict freighters. The blueprints can be acquired by searching salvage crates found inside derelict freighters.
•Fixed an issue that could cause a unpassable corridor to be generated in certain derelict freighters.
•Fixed a number of issues that could cause planetary creatures to fail to spawn.
•Fixed an issue that could cause particle effects to stop playing.
•Expanded the Nexus exploration mission to also include flora and minerals.
•Fixed an issue that could prevent other people’s discoveries from advancing multiplayer exploration missions.
•Fixed an issue that prevented the Chef title from unlocking after impressing Cronus.
•Reduced the priority of the Emergency Broadcast Detector and Salvage Opportunity hints so that they do not block other mission messages.
•Fixed a number of issues that could cause the Anomaly Detector and Emergency Broadcast Detector to perpetually fail to locate an object, blocking progress.

•Added procedural atmospheric fog effects to the interior of derelict freighters.
•Fixed an issue that caused a soft light to follow the player into caves and other dark spaces.
•Fixed a number of small visual artifacts in the lighting system.
•Fixed a number of visual issues with the intensity of starship trails and engine glow.
•Fixed an issue that caused a number of lighting issues for metallic surfaces.

•Fixed a number of issues that could occur when declining or accepting a group invite.
•Fixed an issue that caused the hit indicator to flash incorrectly for some ship and Multi-Tool modes.
•Fixed an issue that could cause inappropriate items to appear in the artifact crates at the heart of buried ruins.

•Introduced a number of small optimisations.
•Fixed a crash that could occur when calculating creature navigation paths.
•Fixed an issue with abandoned Space Stations that prevented players from landing, and could cause a crash when deploying system authority starships.
•Fixed an issue that could cause the game to crash while saving.
•Fixed a number of issues that could cause the game to crash during loading.
•Fixed an issue that could cause the game to become unresponsive during loading.
•Fixed an issue that could cause very large save games to crash during load.
•Fixed a crash that could occur during procedural generation of a derelict freighter.
Standalone installer updated (2.61.1_Desolation_62460 ⇒ 2.62_Desolation_62781): 18 August 2020.
high rated
Tried posting the release notes but apparently this hits a size limit so had to split into two posts.

Release Notes for version 3.0, Origins, copied and pasted from https://www.nomanssky.com/origins-update/ - Part 1

There is both a trailer and also a more detailed video with Seam Murray (https://www.youtube.com/watch?v=MtTxZSonEkA&feature=youtu.be&ab_channel=IGN)

PLANETARY GENERATION
•New planets have been created in most star systems.
•Planets can now generate much more varied terrain, including mountains four times larger than anything previously possible.
•Terrain generation for existing planets has not been affected, and player bases have not been reset.

PLANETARY VISUALS
•Planetary terrain rendering has been significantly improved.
•Planetary colour diversity has been significantly increased.
•Planetary lighting diversity has been significantly increased.
•Large numbers of new plants, rocks and other objects have been added to each planet type, over doubling the available diversity.
•In addition, scorched planets have a chance of becoming volcanically active.
•Lush planets also have a chance of becoming marshlands or swamps.
•Every planet has a small chance of becoming infested with bizarre alien growths.
•This generation change has been done in such a way that no existing planet will have its fundamental type or hazard changed.
•PC players with planetary visual quality set to ‘Ultra’ will see grass and other decorative props rendered out to larger distances.
•A number of issues have been fixed that could cause patches of grass and other objects to pop out of existence when close to the player.

ATMOSPHERIC VISUALS
•The visual quality of cloud rendering has been significantly improved.
•The pattern of clouds seen on a planet from space now matches the environmental conditions on the planet.
•During storms, cloud coverage now increases and darkens.
•Cloud coverage levels are now procedurally generated and vary from planet to planet.
•Cloud coverage levels now vary over time.

STAR SYSTEM VISUALS
•Additional stars have been added to the universe.
•Some systems now have binary stars.
•There is a rare chance for a system to have ternary stars.

PLANETARY FAUNA
•A large number of new, highly exotic creatures have been added to the universe.
•Some uncharted systems may contain planets that are populated by rare cybernetic lifeforms.
•The diversity of insect and flying life has been increased.
•The behaviour and animations for flying creatures has been significantly improved.
•Flying and swimming creatures can now flock together.
•Creature generation has been reset. However, previous creature discoveries are now noted in the ‘Extinct’ section of the Discoveries page.
•New cooking products have been added, reflecting the range of novel meats and other sustainably harvested ingredients made possible by the new creature types.

PLANETARY WEATHER
•New weather and other atmospheric events have been added.
•Planets may experience shooting stars and meteor showers. Distant meteor showers are beautiful, but it is advised to avoid standing at the impact site.
•Lightning may now strike during storms.
•There is now a rare chance that tornadoes can form during a storm.
•Some extreme temperature worlds may experience firestorms, where the very surface of the planet may erupt into flame.
•Anomalous planets may now experience strange gravitational events.
•During storms, the Exosuit can now take advantage of the extreme conditions: superheated temperatures can be processed into improved jetpack efficiency; freezing temperatures prevent Mining Beam overheating; high radioactivity increases mining yield; dense toxic gases can be recirculated for additional stamina.

PLANETARY BUILDINGS
•Previously empty planets now have a range of abandoned and/or ancient buildings.
•New colossal planetary archives have been added to the building generation.
•The archives contain the historical and literary records of the Gek, Korvax and Vy’keen.
•The archives are also home to a large number of NPCs and shops.
•The archives contain mapping stations that reveal the presence of nearby ancient ruins.
•Valuable ancient artifacts may be exchanged at the archive. The presented artifact will be swapped for a different item, and this cultural exchange will be rewarded with standing.

SANDWORMS
•Some planets are now home to colossal worms. Watch your step.

TRADERS
•Trader ships now occasionally land on the planet’s surface.
•These traders sell a range of exotic goods, including black-market upgrade modules.
•The scrap dealer found about space stations will now exchange pugneum for rare or exotic contraband items.

USER INTERFACE
•The game’s interface has had a total visual overhaul, including the boot flow, all in-game menus and screens, and the Analysis Visor.
•The space station and planetary base teleporter UI now match the interface used on the Space Anomaly.
•The teleporter interface now more consistently shows screenshots of the target base.
•The teleporter interface now displays information about the system or planet being warped to, such as weather or system economy.
•The Discoveries page now displays more information about where to find creatures. For example, locational information and active times of day are now listed.
•The Discoveries page now allows filtering of star systems based on inhabitants or solar class.
•Systems may now be hidden from the list of discovered systems.
•The Discoveries page system / planet view now displays more accurate information about player bases.
•A local information guide has been added to the mission log. This guide displays detailed information about your current planet or star system, as well as tracking the progress of your discoveries.
•Planetary base markers now display the name of the base.
•Deleting a base from the base computer now has a warning element to help prevent accidental deletion.
•A number of places in which the UI did not respect disabling press & hold have been fixed.
•Fixed a number of visual issues with the display of information on the Galaxy Map.
•The number of items in an inventory stack is now displayed in the popup header.
•A depth readout has been added to the player HUD when underwater.

PHOTO MODE
•New photo mode filters have been added.
•Photo mode controls over fog and cloud density have been fixed and improved.
•Photo mode controls over vignettes have been fixed.
•Photo mode control over FOV has been fixed and improved.
•Photo mode control of depth of field has been improved, with separate controls for focal depth and distance.
•Photo mode now captures stormy conditions accurately.
•Photo missions from the mission board now offer more assistance in locating an appropriate planet to take a photo.

CRAFTING AND ITEMS
•A number of lesser-used crafting products have been removed from the game.
•A smaller number of new crafting products have been added to replace them.
•The number of specialist survival products have been reduced. The stack size for the remaining survival products has been increased.
•The stack size for Glass has been increased.
•A range of new buried items have been added to planets. These can be found and processed to reveal a range of exotic and interesting new items.
•Fixed a number of issues with items being in the wrong place in the Catalogue.

MULTI-TOOL UPGRADES
•Multi-Tools can now be upgraded at the Multi-Tool technology merchant aboard most Space Stations.
•New inventory slots can be added, up to a maximum size for the current class. These slots cost a large number of units.
•Multi-Tool class can also be upgraded for a significant amount of nanites.
•Multi-Tool Expansion Slots allow the addition of an inventory slot for free. Find these upgrade circuits while exploring planets.

PORTAL INTERFERENCE
•Portal interference for conventional portals has been removed. Players may explore freely.
•After going through a portal, the return portal will remain active until you leave the planet. Your previous system is added to the list of available destinations at the space station teleporter.
Post edited September 23, 2020 by ChewyWeAreNotHome
high rated
Release Notes for version 3.0, Origins, copied and pasted from https://www.nomanssky.com/origins-update/ - Part 2

EDIT: there already is an Experimental patch "•Fixed a rare issue that caused some planets to change or move their terrain. This issue affects only a subset of weird and dead planets in non-yellow stars, and only in some galaxies. The planets have been restored to their correct, pre-Origins state.: The patch came out too late for GOG due to time zone differences.


OTHER FIXES
•Improved the handling of the third person camera when on slopes, to avoid the camera becoming stuck in grass.
•Reduced player and camera jitter in third person.
•Improved the performance of the third person auto-follow camera when going up and down steep slopes, so that the camera attempts to adjust for the angle of the slope.
•Reduced the auto-centre strength on the falling camera.
•Trade economies have been rebalanced, so that the economy will be less affected by the mass selling of non-specialist items.
•Player freighters now supply power automatically to all base parts placed aboard them.
•Fixed an issue that caused the Mining Speed bonus to not actually increase the speed of the mining laser.
•Fixed an issue on the Nexus participants screen that caused the player name to be blank if they are not aboard the Space Anomaly.
•Added diminishing returns to resource extractors, so that after building a large number of extractors in one place, the amount extracted by each new extractor is slightly less.
•Fixed an issue that caused the mode select screen to be invisible in ultra wide resolutions
•Fixed an issue that caused the Eye of the Korvax helmet to be black.
•Fixed an issue that prevented markers placed on crashed freighters from clearing.
•Fixed an issue that caused the lighting on the children of helios to be overblown.
•Fixed an issue that allowed players to delete a freighter storage room while standing inside it.
•Fixed a number of issues with base building parts looking incorrect when seen at a distance.
•Fixed an issue that caused the lighting inside large cylinder rooms to be overly bright.
•Fixed an issue that caused the text “%EXOTIC%” to appear in some Nexus mission descriptions.
•Fixed an issue that prevented some abandoned starships from being claimed, even though there was no NPC with them.
•Fixed an issue that caused dead creatures to become embedded in the terrain.
•Fixed an issue that caused the lightning to be overblown on some rare props.
•Fixed an issue that caused underwater props to appear overly bright.
•Fixed an issue that caused the mining laser impact effect to stay active forever.
•Fixed an issue that prevented some time-based missions from starting correctly.
•Fixed an issue that caused some mission UI elements to appear during warp.
•Fixed a mission blocker that could occur when being awarded a product and technology recipe at the same time.
•Fixed a number of interface errors that could occur during the process to upgrade an inventory.
•Fixed an issue that caused an inventory transfer warning to pop up at inappropriate times.
•Fixed an issue that caused the portable refiner to be missing its audio.
•Fixed an issue that could cause mission markers to fail to place correctly when the player was in an abandoned system.
•Fixed a number of issues that could cause Nexus missions to mark the wrong system.
•Fixed a number of occasions where Geks were referred to as ‘it’ rather than ‘they’.
•Fixed a text glitch that could occur when leaving a technology shop.
•Fixed an issue where NPC pilots did not have their name above their speech box.
•Fixed an issue where players were always awarded Gek standing from some interactions, even if the interaction did not involve the Gek.
•Fixed an issue where Nexus exploration missions would send players to planets without many creatures.
•Fixed an issue that caused the rarity description of creatures in the Discoveries menu to be incorrect.
•Fixed an issue that caused the flora and fauna description of a planet to be incorrect, eg saying there were abundant fauna when there were not.
•Planets will no longer be labelled as ‘paradise’ if they have any hostile environmental conditions.
•Fixed an issue that caused starship trail customisations to appear on other players’ ships.
•Fixed a mission blocker that could occur when mining cadmium for the Soul Engine.
•Fixed a number of issues with using the Steam Overlay in VR.
•Fixed an issue that prevented the Terrain Manipulator’s flatten mode from syncing in multiplayer.
•Fixed an issue that caused exploration frigates to display incorrect information when viewed through the Analysis Visor.
Post edited September 23, 2020 by ChewyWeAreNotHome
Standalone installer updated (23 September 2020): 2.62_Desolation_62781 ⇒ 3.00_Origins_64335.

~~~~ ~~~~ ~~~~


Changelog for Origins Patch 3.01 (24 September 2020 / not added):

- Fixed an issue that could cause bases to be buried underground. This was the result of the planet surface moving unexpectedly. Affected planets have been restored to their correct, pre-Origins state.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.


Standalone installer updated: 3.00_Origins_64335 ⇒ 3.01_Origins_64352.
Changelog for Origins Patch 3.02 (29 September 2020 / not added):

- Fixed an issue that caused some buildings to move, which could result in missions leading to distant buildings or bases being buried under the terrain.
- Fixed an issue that could prevent games from saving correctly. This fix fully restores any affected saves.
- On PC and Xbox, fixed an issue that caused the build menu to be inaccessible after going through a portal as part of a mission. A fix for PS4 will be available shortly. The issue may be worked around by saving and reloading the game.
- Introduced a significant optimisation for large bases.
- Fixed an issue that caused the portal coordinates for new worlds to be considered invalid.
- Fixed an issue that caused framerate stuttering on PC.
- Fixed an issue that counted extinct creatures towards the planet total in the Local Information Register.
- Fixed an issue that caused new creatures to be marked ‘Extinct’ when discovered.
- Fixed an issue that caused incorrect creatures to spawn on weird biomes.
- Fixed an issue that allowed Exocraft to destroy volcanoes and other large objects.

- Fixed an issue that caused some electromagnetic power hotspots to supply less power than before.
- Fixed an issue that caused warp tunnel audio to continue to play after the warp had finished.
- Fixed an issue that caused industrial power grid batteries to be used as bait for robotic creatures, instead of ion batteries.
- Fixed an issue that caused creatures to spawn in the opposite hemisphere than indicated in the discovery hint.
- Fixed an issue that could cause volcanoes to be placed upon buildings.
- Fixed an issue that prevented items from unlocking in the Quicksilver shop.
- Fixed an issue that allowed some traders to continue to sell deprecated items.
- Upgraded OpenVR to the latest revision.
- Fixed an issue that could cause Nexus mission to be abandoned as if the player was AFK, even though they had taken off before the AFK timer finished.

- Fixed a crash that could occur when an NPC ship took off from the planet surface.
- Fixed a number of crashes specific to AMD video cards.
- Fixed a crash that could occur when being hit by a projectile launched by an entity that was destroyed before the projectile hit.
- Fixed an issue that could cause a softlock when trying to purchase a frigate in specific star systems.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.


Standalone installer updated (3.01_Origins_64352 ⇒ Experimental_64519): 30 September 2020.
high rated
No Man's Sky

Origins Patch 3.03 (October 9, 2020)

Fixed an issue that caused vegetation and other planetary items to be spread too thin when viewed at a distance.
Fixed an issue that caused a different mission to be selected when moving from one step of the Artemis story to another.
Fixed an issue that caused an occasional checkerboard pattern to appear on the terrain on frozen and volcanic worlds.
Fixed an occasional visual glitch that caused stretched polygons in the grass.
Improved the displacement effect on vegetation when it is pushed by the player or creatures.
Fixed an issue that caused items awarded by the Planetary Archive vaults to change rarity after save/load.
Players may now use the back-out button to select the ‘Leave’ option in an interaction.
Fixed an issue that prevented players from using the Multi-Tool upgrade terminal in VR.


When using the Analysis Visor, more distant markers are now shown slightly faded out.
Fixed an issue that made it difficult to summon the starship on some planets.
Fixed an issue that allowed the personal forcefield to activate while using the Analysis Visor.
Fixed an issue that prevented teleporter destinations from other galaxies from being visible on the teleport page.
Fixed an issue that prevented Xbox players from setting Waypoints from the Discovery Page.
Fixed an issue on PC that prevented base thumbnails from showing in the teleporter.
Virtual keyboard is now supported in Steam VR.
Fixed an issue where using the Steam VR desktop overlay would spin the game camera.


Fixed an issue that caused incorrect discovery counts to appear on planets where nothing had been discovered.
Fixed an issue that could cause the Local Information Register to display the system name as the planet name and vice versa.
Fixed an issue that caused incorrect thumbnails to display on the Discovery Page.
Opening the Discovery Page immediately after discovering something now correctly takes you straight to the details of that discovery.
Fixed an issue that caused the discovery thumbnail in the Analysis Visor to occasionally appear corrupted.
Fixed an issue that caused some creatures to appear at an incorrect position or scale when viewed on the Discovery page.
Fixed an issue that caused some flying creatures to be classified as ‘Ground’ by the Discovery Page.
Fixed an issue that caused jellyfish to face the wrong way while swimming.


Fixed an issue that caused frozen dead worlds to report overly warm temperatures.
Fixed an issue that could cause your ship to teleport inside buildings when visiting bases.
Trader ships that land on the planet’s surface will now crush any objects they land on.
Fixed an issue that caused oxygen plants and carbon crystals to award too much of their substance on some planets.
Fixed an issue that could cause players to very occasionally warp into a system inside a planet.
Fix an issue that caused the Vy’keen smuggler to only say ‘Grah!’


Fixed a number of audio and rumble issues with the Sandworm in multiplayer.
Fixed an issue that caused distant thunder audio to only play occasionally.
Fixed a number of audio issues with creatures.
Improved the icon for the Data Packet.
Exchanging an artefact at a Planetary Archive vault now correctly awards standing with the relevant faction.
Fixed an issue that blocked other players from using the vaults at the Planetary Archives in multiplayer.
Increased the likelihood of meteor showers on dead planets.
Fixed a number of clipping issues in the UI.
Fixed a number of text issues.
Fixed a number of minor errors in interactions.


Fixed an issue that caused the Photo Mode cloud coverage option to be unavailable on some planets.
Improved the controls in Photo Mode, adding acceleration to the camera movement to allow more fine-tuned adjustments.
Added the ability to tilt the camera in Photo Mode.
Fixed an issue that caused screenshots taken in Photo Mode to be cropped to the wrong FOV.
Weather warning decals are no longer visible in Photo Mode.
Fixed a number of flickering issues present when using DoF controls in Photo Mode.
In Photo Mode, props will now be shown at the highest possible detail setting.


Fixed a number of memory-related crashes on console.
Fixed an issue that could cause poor framerate on PC VR.
Fixed an issue that caused some PC users with Windows hardware acceleration enabled to only see a white screen on boot.
Fixed a rare softlock that could occur when entering the ship at the moment you die.
high rated
Version 3.05, Build 64966, has been released. Had to restart the download several times but these are the release notes copied and pasted from https://www.nomanssky.com/2020/10/halloween-update/



3.05 Patch Notes
•Derelict freighters have been rebalanced for increased challenge.
•Low temperatures are more extreme, security systems are tougher and more efficient at locating intruders, aliens are more aggressive, and all hostile lifeforms are more difficult to defeat.
•Added the possibility of looting Quicksilver to derelict freighters. This will be available for the next few weeks.


•The scrap dealer on Space Stations now stocks a range of base parts, decals, banners and a Horrific Flesh-Helmet.
•The scrap dealer now trades in a new black market currency, Tainted Metal, which can be salvaged from derelict freighters.
•The scrap dealer also now stocks Repair Kits.


•Added two new player titles, which may be earned via in-game achievements and selected at the Appearance Modifier.


•Improved the notification icons shown when entering freighters and derelict freighters.
•Fixed an issue that caused hostile creatures to fall through the floor of derelict freighters.
•Fixed an issue that caused derelict freighter doors to take too long to open.
•Fixed an issue which could cause derelict freighter messages to linger after leaving the freighter without fully exploring it.
•Fixed an issue which caused the Lost in Space mission to linger after leaving a derelict freighter.
•Fixed an issue that could occasionally cause the guild envoy and scrap dealer rewards for completing a derelict freighter to be the wrong way around in Korvax systems.
•Fixed an issue that could cause derelict freighters to despawn if the player attempted to fix or install technology on their ship while at a distance.


•Fixed an issue that could cause aquatic fauna to be listed as “extinct” when discovered.
•Fixed an issue that could occasionally prevent creatures from spawning where or as often they should.
•Fixed an issue that could cause teleporters to display the wrong galaxy name for some early galaxies.
•Fixed an issue that prevented the Exocraft mining laser from harvesting resources from terrain deposits.
•Fixed an issue that could cause freighter base parts to be unpowered when constructed in specific locations within the freighter.
•Fixed an issue that could cause weather effects to occur beyond the planetary atmosphere.
•Fixed an issue that could cause frigate expeditions to reward deprecated products.


•Introduced a memory-management optimisation and fixed a number of memory-related crashes on console.
•Fixed some rare crash issues.
high rated
3.10 Patch notes, copied and pasted from https://www.nomanssky.com/next-generation-update/

Next Generation Console Support
•No Man’s Sky is now compatible with PlayStation 5, Xbox Series X and Xbox Series S.
•Save games can be transferred from previous console generations to their next generation equivalent.
•PSVR owners can continue to experience No Man’s Sky in Virtual Reality on PlayStation 5 via the backwards compatibility functionality.
•PlayStation 5 users can use the Activities feature to track and manage their Journey Milestones.
•PlayStation 5 users now experience feedback directly through the triggers of their pad.
•Added support for Tempest 3D AudioTech on PlayStation 5.

Visual Enhancements
•Rendering quality has been significantly increased for next generation consoles.
•Base complexity rendering limits have been removed for next generation consoles.
•For next generation consoles and PCs running on “Ultra” settings, the distance at which detailed grass, plants, rocks and other objects are shown has increased.
•For next generation consoles and PCs running on “Ultra” settings, the density of terrain details such as foliage, fungi and rocks has been increased.
•Texture and geometric detail on a large number of objects such as foliage, fungi and rocks has been significantly increased.
•Improved the visual effect of grass being pushed aside when walking through it.
•Fixed an issue that caused the water horizon to appear bumpy.
•Fixed an issue that could occasionally cause grass to fail to render.
•Fixed an issue that caused butterfly bellies to be unintentionally always white.
•Fixed an issue that caused planetary lighting to change after opening and closing Photo Mode.
•Fixed an issue that could cause foliage to disappear when moving the camera in Photo Mode.
•Refreshed the set of community images on the Mode Select screen.
•Updated the style of the hazard protection icons on the HUD.
•Updated the style of the icons displayed by mission notifications and markers.

Performance & Stability
•Fixed a number of rendering-related crashes on PS4.
•Fixed an issue that could cause very large saves to fail to load on PC.
•Optimised terrain generation on Xbox One.
•Introduced a significant number of performance optimisations for all platforms.

Quality of Life
•Improved the feel of space combat. Target locking has been improved, and enemy ships are now more visible with cleaner UI.
•The camera shake caused by gassy hazardous flora has been reduced.
•The camera shake when shooting nearby objects has been reduced.
•Hover text has been added to banner emblems in the Appearance Customiser.
•On PS4 and Xbox One, when adding a No Man’s Sky friend who is playing on on the same platform, players are now also presented with the option to add them as a PSN or Xbox friend.

Misc Bugfixes
•Fixed a rare blocker where some players on older saves would be unable to progress in the Atlas Path.
•Fixed some rare cases where multiplayer sessions could fail to resume correctly after suspending the game on Xbox One.
•Fixed an issue that could cause a blank Galactic Map when joining a multiplayer game while the host was mid-warp.
•Fixed an issue where NPC pilots landing on planets could disappear for some players in a multiplayer game.
•Fixed an issue that could cause players to load into the wrong system when joining a multiplayer game while the host was on the other side of a portal.
•Fixed an issue that could prevent players from redeeming the pre-order bonus if it was installed while the game was running in the background.
•Improved the alignment of the camera when interacting with damaged containers.
•Fixed an issue that could cause ships docking in a Space Station to have incorrect collision.
•Improved the collision of doors on bases, making them easier to walk through.
•Fixed an issue that prevented base decals from being deletable after placement.
•Fixed an issue that could cause multiple mission notifications to display simultaneously and overlap.
•Fixed a rare case where the tutorial notifications would constantly flicker when starting a new game.
•Fixed a rare issue that could cause inactive missions to progress when using the Multi-Tool Scanner.
•Fixed a number of incorrect text responses in NPC interactions.
high rated
Patch Notes for version 3.13 copied and pasted from https://www.nomanssky.com/2020/11/next-generation-patch-3-13/ or build 66033. There was a patch to 3.12 but that only went to consoles as it fixed only console-specific issues.

Patch Notes
•Fixed an issue that could cause shared bases to fail to download correctly for other players.
•Fixed an issue that caused some NPC starships to appear overly large while playing in multiplayer.
•Increased the quicksilver reward given for completing the daily mission at the Nexus.
•Added an option on all platforms that allows players to customise the strength of pad rumble.
•Added an option on PlayStation 5 that allows players to customise the strength of the trigger feedback.
•Fixed an issue that could cause some lighting scenarios to be overly bright on next-gen consoles.
•Fixed an issue that could caused random gaps to appear in the terrain on startup, and reduced the frequency of blocky and mismatched terrain textures generally.
•Fixed an issue that could cause some planetary props to be invisible until looked at directly.


•Fixed an issue that caused inconsistencies in the numbering when viewing customisation options.
•Fixed an issue that could cause part of the tutorial to occur on an inappropriate planet.
•Fixed an issue that could cause base parts to hover when constructed atop of decals.
•Critical markers (such as the ship and any active missions) are not faded with distance when viewed in the Analysis Visor.
•Fixed an issue that could cause some photography missions to fail to recognise when players were on the correct planet.
•Fixed an issue that could cause camera shake to persist after warping.
•Fixed an issue that caused fireworks not to detonate correctly.
•Fixed a rare issue that could prevent the tutorial from working correctly if players started on volcanic biomes.
•Fixed a number of issues with overly-loud base props.
•Fixed a number of issues with photo mode on PlayStation 5.
•Fixed a number of text and display issues with PlayStation 5 activities.


•Fixed an issue that could occasionally cause incorrect differences in rock distribution between Ultra and other planetary quality settings.
•Fixed an issue that caused the atmosphere on some weird planets to be overly dusty.
•Fixed an issue affecting the placement of props on the terrain.
•Introduced a performance optimisation related to moving foliage.
•Introduced a small optimisation to terrain rendering.


•Fixed an issue that could cause the game to crash when transferring items to/from other players on Xbox.
•Fixed a crash that could occur when predatory creatures bite something.
•Fixed a rare crash that could be caused when entering the galaxy map with a large number of active missions.
•Fixed a crash that could occur when landing on a derelict freighter in multiplayer.
•Fixed a rare crash that could occur on projectile impacts.
•Fixed a crash that could occur when scanning.
•Fixed a crash that could occur when using weapons with non-standard muzzle flash colours.
•Fixed a number of memory-related crashes.
•Fixed a rare crash that could occur when getting in the starship.