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high rated
Changelog for Visions update (added 22 November 2018):

MISSIONS AND PROGRESSION
- Fixed an issue where players could be prevented from earning a free freighter in the tutorial.
- Allowed the Dreams of the Deep mission to detect if the a Nautilon Chamber had been built nearby before the mission started.
- Fixed an issue where missions that visited trade terminals could advance without their objective being completed.
- Fixed an issue that prevented higher level Aeration Membrane upgrade modules from appearing in the Space Station tech shops.
- Fixed an issue that prevented Freighter Hyperdrive upgrade modules from appearing in the Space Station tech shops.
- Fixed an issue where players could fail to learn the Living Glass blueprint at the correct time.
- Fixed an issue where players could fail to learn the Exocraft Boost blueprint at the correct time.
- NipNip blueprints can now be acquired from the Base farmer after their mission chain is complete.
- Fixed an issue where NPCs awarding procedurally generated upgrade modules would select from an insufficiently random pool.
- Fixed an issue that prevented some doors + items that require Atlas Pass v1 from accepting v2 or v3.
- Adjusted the behaviour of wanted level timers, so that the wanted level decays as the timer does.

UI
- Improved the appearance of the planetary readout from space.
- Added a new section to the inventory item popup hinting at the item’s use.
- Improved the visual feedback when collecting items, especially rare items.
- Improved the text labels for armoured objects.
- Added a filter for “Not Owned” to the Quicksilver Shop.
- Fixed an issue which would allow players to browse their existing fleet whilst purchasing a new frigate.
- Fixed a rare case where certain game inputs could temporarily fail to be recognised if remapped then reverted to defaults.
- Prevented an erroneous boost icon appearing while piloting the Nautilon (on PS4 and Xbox One).

BASES AND BUILDINGS
- Fixed an issue preventing building multiples of storage container 1 (on PS4 and Xbox One).

PLANETS AND DISCOVERIES
-Fixed an issue where extreme weather planets could fail to generate storms.
- Improved the distribution of ammonia and uranium on toxic and radioactive planets.
- Improved some analysis visor text descriptions.
- Fixed an issue where the terrain manipulator could destroy valuable objects.
- Fixed an issue where other players’ discoveries could prevent fauna and flora from being scanned with the analysis visor.
- Added identifiable descriptors for all anomalous planet types.
- Fixed an issue where resource crystals (eg Di-Hydrogen) could be rediscovered on every planet.
- Fixed an issue where many minerals would be called Yukovsite.
- Allowed the torch to be used when exploring crashed freighters.

VISUALS
- Fixed an issue where exocraft customisation colours could be incorrect until refreshed in the customiser.
- Fixed a rendering issue with oversized fungi.
- Fixed an issue where stationary objects could sometimes appear blurred.
- Improved the draw distance on some exotic planet objects.

SYSTEM
- Fixed some out of memory crashes.
- Fixed a crash when quitting the game during a gesture.
high rated
Looks like a new experimental update. Change summary pirated from Hello Games post on Steam.


Latest changes on Experimental (26/11):
•Fixed an issue where the Farmer would request that Coprite was planted without the player knowing the Coprite recipe.

•Fixed an issue where the Farmer would teach the wrong Nip Nip recipe.

•Fixed an issue where commas were missing from some large numbers in mission notifications.

•Fixed an issue where some of the new hazardous flora would not appear on certain planet types.

•Fixed an issue that could cause Big Ball to become permanently stuck in a refiner output (this fix prevents any new occurrences, existing blocked refiners continue to be blocked).

•Fixed an issue that caused too few crates to spawn near buildings.

•Fixed an issue that prevented grenades from firing while the Blaze Javelin is equipped.


•Improved the appearance of the Bubble Cluster and Glitching Separator when displayed in your base.

•Fixed a collision issue with the Portable Reality Generator.

•Fixed a collision issue with the ceiling of the space station.

•Fixed an issue that could cause debug strings to be visible when selling items at a trade terminal.

•Fixed an exploit that allowed the placement of infinite fireworks.

•Fixed an issue that could cause Community Mission Tier progress to be incorrectly reported in the Log.


•Fixed a crash that could occur when warping a freighter in multiplayer.

•Fixed a crash that could occur when viewing Community Research progress in the Log.

•Fixed a crash that could occur in multiplayer when encountering anomalous creatures.

•Fixed an issue that could cause the game to crash when encountering strange rocks.
high rated
1.76 released with basically the same changes as experimental plus a couple more. One thing that isn't fixed is the new community mission freezing the game when reaching the limit for data transfers. Notes pirated from the NMS website:

Patch 1.76
•Fixed an issue where the Farmer would request that Coprite was planted without the player knowing the Coprite recipe.
•Fixed an issue where the Farmer would teach the wrong Nip Nip recipe.
•Fixed an issue where commas were missing from some large numbers in mission notifications.
•Fixed an issue where some of the new hazardous flora would not appear on certain planet types.
•Fixed an issue that could cause Big Ball to become permanently stuck in a refiner output (this fix prevents any new occurrences, existing blocked refiners continue to be blocked).
•Fixed an issue that caused too few crates to spawn near buildings.
•Fixed an issue that prevented grenades from firing while the Blaze Javelin is equipped.
•Improved the appearance of the Bubble Cluster and Glitching Separator when displayed in your base.
•Fixed a collision issue with the Portable Reality Generator.
•Fixed a collision issue with the ceiling of the space station.
•Fixed an issue that could cause debug strings to be visible when selling items at a trade terminal.
•Fixed an exploit that allowed the placement of infinite fireworks.
•Fixed an issue that could cause Community Mission Tier progress to be incorrectly reported in the Log.
•Fixed an issue that could allow players to hand in the maximum Community Mission contribution during the wrong dialogue, causing the “Continue” option in the final dialogue to be disabled.
•Fixed a Community Mission exploit when the server couldn’t be reached.
•Fixed an issue where the Quicksilver Shop would only charge for one item when multiple items were purchased simultaneously.
•Fixed a crash that could occur when warping a freighter in multiplayer.
•Fixed a crash that could occur when viewing Community Research progress in the Log.
•Fixed a crash that could occur in multiplayer when encountering anomalous creatures.
•Fixed an issue that could cause the game to crash when encountering strange rocks.
high rated
Changelog for Update 1.76 (added 29 November 2018):

* Fixed an issue where the Farmer would request that Coprite was planted without the player knowing the Coprite recipe.
* Fixed an issue where the Farmer would teach the wrong Nip Nip recipe.
* Fixed an issue where commas were missing from some large numbers in mission notifications.
* Fixed an issue where some of the new hazardous flora would not appear on certain planet types.
* Fixed an issue that could cause Big Ball to become permanently stuck in a refiner output (this fix prevents any new occurrences, existing blocked refiners continue to be blocked).
* Fixed an issue that caused too few crates to spawn near buildings.
* Fixed an issue that prevented grenades from firing while the Blaze Javelin is equipped.
Improved the appearance of the Bubble Cluster and Glitching Separator when displayed in your base.
* Fixed a collision issue with the Portable Reality Generator.
* Fixed a collision issue with the ceiling of the space station.
* Fixed an issue that could cause debug strings to be visible when selling items at a trade terminal.
* Fixed an exploit that allowed the placement of infinite fireworks.
* Fixed an issue that could cause Community Mission Tier progress to be incorrectly reported in the Log.
* Fixed an issue that could allow players to hand in the maximum Community Mission contribution during the wrong dialogue, causing the “Continue” option in the final dialogue to be disabled.
* Fixed a Community Mission exploit when the server couldn’t be reached.
* Fixed an issue where the Quicksilver Shop would only charge for one item when multiple items were purchased simultaneously.
* Fixed a crash that could occur when viewing Community Research progress in the Log.
* Fixed an issue that could cause the game to crash when encountering strange rocks.
high rated
Changelog Patch 1.77 (added 13 December 2018)

* Fixed an issue where Big Ball would get stuck in the refiner output (any previously broken refiners will now be clear)
* Fixed an issue where all crystals would be called ‘Unknown’
* Fixed an issue where the tutorial mission would not advance if the player collected a Hermetic Seal too early
* Fixed an issue where the mission flow would halt when instructed to build a base for Apollo’s contact if the base already had an Overseer but no large-scale rooms
* Fixed some crash issues in exocraft races
* Fixed a hang issue when accessing a mission dialogue at the same time as the mission deadline
* Fixed a hang issue when accessing the Starship Communicator at the same time as exiting the cockpit
* Fixed an issue where ancient ruins and crashed freighters could sometimes spawn floating above the surface of planets
* Adjusted the health of corrupted Sentinels to make them more tough than regular Sentinels
* Fixed an issue where the advanced mining laser was not required to mine advanced substances
* Fixed an issue where killing another player with melee attacks would result in an incorrect chat message
* Addressed a number of photosensitivity issues around the Portal and the enter/exit ship effects
* Fixed an issue where the terrain manipulator beam would not render on Multi-Tools with one pre-installed at purchase
* Fixed an issue where resource names could appear multiple times on the planetary readout from space
* Fixed an issue with collision on some medium-sized rocks
* Fixed an issue with the Pocket Reality Generator not being buildable indoors
* Disabled the Analysis Visor while on ladders
high rated
Changelog for Update 1.77 (added 25 January 2019):

- Multiplayer functionality is now live for everyone
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HypersomniacLive: Changelog for Update 1.77 (added 25 January 2019):

- Multiplayer functionality is now live for everyone
Yeay :)

I hope they fix the worlds that changed to look like ass since 1-2 big patches ago next :(
My launch thrusters (I have the 'efficiency' upgrade) now lose 20% every launch with this new patch.

Also, the community events have vanished (no more quicksilver dailies).

Still a big that keeps putting 'buried technology module' icons on the screen everywhere... on planets, in space, while I'm warping, etc. Madness.

And, of course, 'Assault a Freighter' missions still don't work.

Other than that, I've not tried multiplayer, so I've no idea how well it works.
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eneref: My launch thrusters (I have the 'efficiency' upgrade) now lose 20% every launch with this new patch.

Also, the community events have vanished (no more quicksilver dailies).

Still a big that keeps putting 'buried technology module' icons on the screen everywhere... on planets, in space, while I'm warping, etc. Madness.

And, of course, 'Assault a Freighter' missions still don't work.

Other than that, I've not tried multiplayer, so I've no idea how well it works.
To the best of my recollection the 20% per launch with the efficient thruster upgrade has been there for a while. It seems that it was much better (less fuel) right after NEXT dropped but it's been as it is now for quite some time.

The current community event has run its course. There may be others but there isn't one active now.

The ghost icon is a genuine bug. It's not only buried tech but that's the easiest to trigger it. To avoid it, after you dig up the buried tech set a temporary marker with the analysis visor anywhere on the ground nearby and then walk over it. The bug seems to be associated with setting a highlight on an icon and then destroying or picking up the thing the icon was associated with.
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eneref: My launch thrusters (I have the 'efficiency' upgrade) now lose 20% every launch with this new patch.

Also, the community events have vanished (no more quicksilver dailies).

Still a big that keeps putting 'buried technology module' icons on the screen everywhere... on planets, in space, while I'm warping, etc. Madness.

And, of course, 'Assault a Freighter' missions still don't work.

Other than that, I've not tried multiplayer, so I've no idea how well it works.
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dashiichi: To the best of my recollection the 20% per launch with the efficient thruster upgrade has been there for a while. It seems that it was much better (less fuel) right after NEXT dropped but it's been as it is now for quite some time.

The current community event has run its course. There may be others but there isn't one active now.

The ghost icon is a genuine bug. It's not only buried tech but that's the easiest to trigger it. To avoid it, after you dig up the buried tech set a temporary marker with the analysis visor anywhere on the ground nearby and then walk over it. The bug seems to be associated with setting a highlight on an icon and then destroying or picking up the thing the icon was associated with.
Thanks. I'll give that last a whirl. :)
Can someone please tell me what happened to 1.78 (non MP)? I *know* I had it--it fixed my GPU driver problems, in fact. Now it's gone--no mention of it anywhere--stripped from the Hello Games Update log--stripped here--but I surely did have it!...;) Feel as though I am going bananas! First time I have seen this happen...;)

EDIT: OK, it's not a problem...;) 1.77 non-MP runs fine with my GPU drivers--they must have futzed around with the release numbers after the GOG multiplayer was initially released--no problems, as 1.77 non-MP is now running as well as 1.78 non MP did during the *apparently* short time I had it! Wild--I can't be the *only* one who saw it--cue Twilight Zone theme...;)
Post edited 4 days ago by waltc