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high rated
Beyond Patch 2.06b August 16, 2019

Bug fixes

- Improved localisation.
- Fixes for more rare crashes in Nexus.
- Fixes for performance issues within the Nexus and Trading Posts.
- Fixes buffer in flight memory issues during loading.
- Reduced maximum base node count to allow very large bases to load better.
- Reduce render memory usage to improve stability in high watermark situations.
- Fix crash for older chipsets without SSE support.
- Fix cockpit screens and render targets from not rendering after precise Alt-Tab issue.
- Increase safety around alt-tab and windowing.
- Fix for crash during some factory interactions.
- Improve stability around freighters in multiplayer.
https://www.nomanssky.com/2019/08/beyond-patch-2-06b/
high rated
Beyond Patch 2.06c August 16, 2019

Bug fixes

- Reduce texture quality if it is causing an out of memory error.
- Don’t let the VR player punch in places they aren’t allow to use weapons.
- Revert to the non-device-local heap in low memory situations.
- Removed misleading version number from main menu.
https://www.nomanssky.com/2019/08/beyond-patch-2-06c/
high rated
Beyond Patch 2.06d August 18, 2019

Bug fixes

- Fix to prevent issues with base ownership.
- Improve messaging for error messaging at start-up.
- Fix for freighter crash related to corrupt ship slot.
- Fix for crash when game is shutting down on certain GFX cards.
- Fix for crash failing to initialising graphics card on specific mix of card and driver.
- Deal with game initialising while minimized.
https://www.nomanssky.com/2019/08/beyond-patch-2-06d/
high rated
Beyond Patch 2.06e August 19, 2019

Bug fixes

- Fixed a networking issue that could cause bad data to be synced between ambient players.
- Fixed a compatibility issue with a specific revision of nVidia drivers.
https://www.nomanssky.com/2019/08/beyond-patch-2-06e/
Thank you for keeping us up-to-date with the latest patchnotes!
high rated
Beyond Patch 2.06f August 19, 2019

Bug fixes

- Vulkan-1.dll with workaround for some AMD driver issues.
https://www.nomanssky.com/2019/08/beyond-patch-2-06f/
high rated
Beyond Patch 2.06g August 20

Bug fixes

- Fix for a matchmaking threading crash.
- Prevention of players orphaned in a lobby.
- Dynamically limit base building limits to allow some very large bases to load in more situations.
- Adjust GFX memory budgets to improve stability.
https://www.nomanssky.com/2019/08/beyond-patch-2-06g/
high rated
Beyond Patch 2.08a August 21, 2019

Bug fixes

- Fixed a crash caused by invalid customisation data.
- Fixed a rare crash that could occur on shutting down the game.
- Fixed an issue where buying technology upgrades with nanites could also remove quicksilver or units.
- Fixed a rare crash when summoning the Space Anomaly.
- Fixed a rare crash in matchmaking.
- Fixed a rare crash when viewing parts in a networked base.
- Fixed a crash affecting AMD GPUs when creating the pipe state on a framebuffer that has not been created yet.
- Fixed a number of threading-related multiplayer matchmaking issues.
- Fixed an audio crash when quitting from the initial screen.
- Fixed a crash when quitting the game during audio initialisation.
- Fixed Steam VR in Linux.
- Fixed a rare issue where joining a full lobby causes an incorrect player ID.
- Fixed an issue where players joining a group can be taken to the wrong system.
- Fixed an issue that caused some network games not to appear in the Join game screen.
- Fixed an issue that caused the Exocraft Technician to have an incorrect interaction.
- Fixed a crash caused by an invalid base index.
- Maintain forward progress on shader and material load for problematic CPUs.
- Improved fallbacks for out of video memory in low memory situations.
- Fix for rare instance of falling through space station when interacting with vendor.
- Fix for crash when ship pilot being interacted is removed unexpectedly.
- Improved alignment of video memory allocations.
https://www.nomanssky.com/2019/08/beyond-patch-2-08a/
high rated
Beyond Patch 2.09 August 22 2019

Bug fixes

- Enabled mouse and keyboard rebinding on PC. Gamepad and other device rebinding can be performed via Steam.
- Fixed an issue that caused starships to spin endlessly while attempting to dock in the Space Anomaly.
- Fixed an issue that could cause dismantling the Signal Booster to remove other building parts.
- Fixed a crash when displaying markers for other players.
- Fixed an issue that could cause hands to become invisible.
- Fixed an issue that could prevent players in multiplayer from speaking to NPCs on the Space Station.
- Fixed an issue in Creative Mode that would prevent the Overseer mission chain from starting.
- Fixed an issue where some players were unable to summon the Space Anomaly after upgrading from NEXT.
- Fixed an issue where players were asked to collect nanites from an unusable terminal during the Ghost in the Machine mission.
- Fixed an issue where players were charged too much when trading in their existing ship or Multi-Tool.
- Fixed an issue where ships that were being added to a player’s fleet would be instead be traded in if purchased while the player’s current ship still had cargo aboard.
- Fixed an issue that caused the Upgrade Modules popup to display too aggressively, and to experienced players who did not need to see it.
- Fixed an issue that caused overly dramatic camera shake in the Space Anomaly.
- Fixed a crash that could occur when quitting the game.
- Fixed a rare crash in base wiring.
- Fixed an issue that caused the loading progress value to appear in the wrong font in certain languages.

https://www.nomanssky.com/2019/08/beyond-patch-2-09/
Post edited August 22, 2019 by ksj8ak2
high rated
Beyond Patch 2.09.1 August 23, 2019

Bug fixes

- Adjusted base part data to improve performance in large bases
- Made player-buildable sofas sittable
- Fixed an issue that caused dismissing notification boxes to also perform in-game actions like firing grenades
- Fixed a number of issues that prevented hydroponic trays from working with base power
- Fixed an issue where pressure switches were not available in Creative Mode
- Fixed Health, Power and Shield stations not receiving power aboard freighters
- Fixed an issue that caused Batteries and Solar Panels not to attach correctly to building roofs
- Fixed an issue that caused animals not to drop mordite when killed
- Fixed an issue that prevent mordite being placed in the Nutrient Processor
- Improved handling of the camera in tight spaces
- Fixed a number of very specific mission and dialog flow problems in multiplayer

- Adjusted the VR UI for the Fleet Terminal
- Updated the icon for the Noise Box
- Tweaked the UI for the Agricultural Robot
- Fixed an issue causing text clipping in notification boxes
- Fixed an issue that prevented rewards from being seen when handing in Mission Board missions, and instead held the game on a screen with no UI
- Adjusted the speed of the scrolling text to make it more readable
- Fixed an issue that caused tips about the Crystal Fragments to appear for players who had no Crystal Fragments

- Fixed a number of LODding issues on specific plants
- Fixed a number of collision issues on the Space Anomaly
- Fixed an issue that could cause exotic ships to hide their wings when retracting landing gear
- Fixed an issue that caused ship cameras to intersect with the freighter hanger
- Fixed an issue that caused trade terminals on freighters to intersect the floor (fix will apply to new terminals, old terminals will need to be repositioned manually)
- Fixed a number of graphical issues aboard the freighter
- Made a series of small geometry optimisations to the interior of the Space Anomaly

- Fixed a softlock in a specific interaction in planetary factories
- Fixed a crash that affected large bases
- Fixed a crash that could occur when the game is shutting down
- Fixed a crash in Sentinel Quad navigation
- Fixed an issue that could cause black squares to appear when damage numbers were turned off
- Fixed a crash that could occur if an NPC tried to walk to an invalid location
- Fixed a rare crash in video card initialisation
- Fixed a rare crash in memory allocation
- Internal improvements to crash reporting
https://www.nomanssky.com/2019/08/beyond-patch-2-09-1/
Post edited August 23, 2019 by Ulf2016
high rated
Beyond Patch 2.09.2
August 28, 2019.

2.09.2, is now live on PC. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes

-Introduced a number of PC-specific VR optimisations.
-Improved VR-specific anti-aliasing.
-Reduced graphics memory usage to improve stability.
-Fixed an issue where control pads did not rumble on PC.
-Fixed an issue where transferring valuable treasures (such as ancient bones) to other players would result in an invalid product.
-Fixed an issue where Shutter Doors had incorrect icons in the build menu.
-Fixed an issue where Gek players would float when sitting on the ground.
-Added a resource message when dismantling base parts.
-Fixed an issue that could cause an infinite number of creature pellets to spawn in Creative Mode.
-Fixed a memory leak related to starships and Exocraft.
-When in VR, removed a number of settings that have no effect in VR.

https://www.nomanssky.com/2019/08/beyond-patch-2-09-2/
Post edited August 29, 2019 by Starkrun
high rated
Beyond Patch 2.09.3
August 30, 2019.

Hello everyone,

Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of stability issues. Fixes for these were released earlier on Steam experimental, and this patch, 2.09.3, is now live on PC. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes

-Fixed a number of input issues that were causing the free scaling and rotating of base parts to be unavailable. Unfortunately, this will require users with custom bindings to rework their settings.
-Fixed an issue that was causing players in non-Euclid galaxies to lose or fail to add teleport destinations.
-Fixed a number of issues with the refiner UI, including the increase and decrease amount buttons not working.
-Fixed an issue that could prevent Portal Glyphs being learned from Traveller interactions.
-Fixed an issue that caused a long delay when handing in missions at the Mission Board.
-Added a number of missing base parts to the Construction Research Unit on the Space Anomaly.
-Fixed a number of snapping issues with Landing Pads.
-Fixed a number of snapping/placement issues with Medium Refiners.
-Fixed a number of base part snapping issues that occurred only in multiplayer.


-Fixed an issue that was causing the planetary north and south pole compass markers to be invisible.
-Improved the messaging when completing a mission at the Nexus, to make it more clear where you will be when you exit the Space Anomaly.
-Made a number of cosmetic improvements to automated creature milking.
-Fixed an issue that caused freighter upgrades to cost far too many Salvaged Frigate Modules.
-Made the HUD markers for players in your group consistent colours.
-Fixed an issue that caused the teleporter on the Space Anomaly not to show screenshots of available bases.
-Fixed a number of visuals issues with the Space Anomaly teleporter UI, including tidying the presentation of mission icons.
-Fixed a number of issues around entering and exiting the Space Anomaly while on a Nexus mission.
-Fixed an issue where the Base Overseer would not start automatically in creative mode after placing a terminal.


-Fixed a number of cases of incorrect text when viewing faction rewards from the Mission Board.
-Fixed an issue where depots in Gek systems had an incorrect number of hitpoints.
-Added a specific HUD marker for biological horrors.
-Removed an incorrect warning about transferring cargo that could occur when purchasing a frigate.
-Increased the power of the Blaze Javelin.
-Increased the power of the Infra-Knife Accelerator.
-Removed debug information from photo mode screenshots.
-Attempted to restore lost freighters to savegames that were affected by the freighter deletion bug.
-Fixed a crash that could occur when deleting legacy base parts.
-Increased available nodes to improve stability in dense areas on PC.



We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

https://www.nomanssky.com/2019/08/beyond-patch-2-09-3/
high rated
LIVE NOW

Beyond Patch 2.09.4
September 3, 2019.

Hello everyone,

Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of stability issues. Fixes for these were released earlier on Steam experimental, and this patch, 2.09.4, is now live on PC. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes

-Fixed a number of issues where technology was not being correctly detected in exosuits and starships after being moved around or between inventories. This includes being unable to recharge hazard protection.
-Fixed an issue that was causing starships to vanish when landing on space stations in systems with a high number of ambient freighters.
-Introduced a number of CPU and rendering optimisations for OpenVR.
-Introduced better error messages when the game fails to start because of Vulkan compatibility issues.
-Allowed users to choose preferred GPU on startup in cases where their discrete GPU driver requires an update but their integrated GPU driver does not.

We are aware that some players are experiencing mod incompatibilities with this update. If you are experiencing problems please try disabling any mods you have installed.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

https://www.nomanssky.com/2019/09/beyond-patch-2-09-4/
Post edited September 04, 2019 by Starkrun
Changelog for Beyond Patch 2.09.4 Hotfix (added 04 September 2019):

Hello everyone,

Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk.

We have become aware of a number of mod incompatibilities causing a crash on startup with release 2.09.4. As a result, we have pushed a hotfix that will disable mods by default.

Mods are not officially supported and we cannot guarantee they will not cause instability or damage saves. However, if your mods have been updated and are compatible with the new release, they can be re-enabled by following the steps listed here.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games


Similar steps/instructions are listed in the game forum by user ThorChild here.
Beyond Patch 2.09.11 September 5, 2019

Hello everyone,

Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of stability issues. Fixes for these were released on Steam experimental, and this patch, 2.11, is now live on PC. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes

- Increased the speed at which text in alien interactions prints out after clicking to move the interaction on.
- Cut down the amount of text in Cartographer interactions.
- Allowed players to exchanged multiple pieces of navigation data at a time at the Cartographer.
- Fixed an issue that caused sulpherine to be extracted at a significantly lower rate than other gases.
- Fixed an issue that caused mineral extractors to fail to work when placed on rare mineral hotspots such as gold.
- Fixed an issue that caused all technologies installed on the freighter to be filled with incorrect products.
- Fixed a number of issues in driver warning boxes that could occur when all available drivers were out of date.
- Fixed a rare memory corruption issue.
- Fixed an issue where the Mod Warning and Low Disk Space Warning could cause a softlock in VR.



We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games