Forums system is having trouble with the length of the post so had to split this into several parts. Changes copied and pasted from https://www.nomanssky.com/release-log
Expeditions update, version 3.3, released March 31, 2021.
3.3 PATCH NOTES
Expedition Mode is a new game mode, accessed by starting a new game.
In Expedition Mode there is no tutorial and the Artemis mission path does not automatically begin.
In Expedition mode players start with a randomised ship, Multi-Tool and character customisation set. Their starting technology is also randomised.
Every player beginning an expedition starts on the same planet.
Expeditions are time limited. Players have a fixed period in which to complete a unique set of new challenges. Completing challenges awards a mission patch and unlocks rewards to assist your progress. These challenges, called milestones, can be undertaken in any order.
The Expedition Page will show all earned mission patches, as well as track key exploration stats.
Milestones can be pinned as your active mission via the Expedition Page, which offers targeted guidance towards their goal.
Several milestones require a visit to a Rendezvous Point. These are specific points in the galaxy at which all players are required to check in in order to complete the expedition.
Milestones are grouped into phases. Completing all the milestones in a phase will unlock exclusive rewards, such as new customisation options.
The phase rewards for the first expedition include a new style of firework, a new banner, a new title, a new base part, an exclusive golden First Spawn helmet, a new jetpack style and a golden version of the iconic Alpha Vector starship.
Once unlocked, these rewards can be redeemed on any save by visiting the Quicksilver Synthesis Companion on the Space Anomaly.
When the time available to complete the expedition is up, no further rewards will be earned. However, the save will convert into a Normal Mode save and can be used to continue playing.
Some milestones award inventory slots. These can be redeemed immediately or their token brought to the Space Station and applied via the Exosuit Upgrade Terminal.
On key expedition planets, protections have been put in place so that resource collection is not synchronized across the entire playerbase, preventing exhaustion of the planet.
Added a new mode to the Analysis Visor, the Target Sweep.
Missions where the location of the target building is not immediately clear will no longer automatically lead players directly to the building. Instead, they will direct players to the approximate area on the correct planet.
When players exit their ship in the correct area, they can now use the Analysis Visor to search for the exact mission location.
Players may still use their eyes to locate the correct building from the air or whilst on foot.
Many missions across the entire game have been reworked to make use of the Target Sweep mechanic.
The Living Ship/Starbirth missions now use a long-range Target Sweep instead of requiring players to manually search coordinates.
When a mission requires players collect items from specific planetary objects – such as sac venom, harvestable plants, or ancient bones – the Target Sweep will automatically detect such objects and assist in their location.
Players can pin specific objects from the catalogue to gain the assistance of the Target Sweep in locating them.
Support has been added for Twitch Drops campaigns. Watch your favourite streamers and earn in-game rewards!
The first Twitch Drop campaign runs from April 1st – April 5th 2021.
Sign up and learn more at https://twitch.nomanssky.com
Weekend events have been re-enabled.
Weekend events are now generated procedurally.
Each weekend event will still send the entire community to a selected planet.
Weekend events continue to award significant amounts of quicksilver.
The space station mission listings UI has been completely overhauled.
The mission listings UI now more clearly displays the rewards and standing on offer for each mission.
The mission listings UI now more clearly displays the faction that has commissioned the mission.
Significantly improved the value and diversity of mission board rewards.
Text and objective clarity in all mission board missions has been significantly improved.
Missions involving repairing or locating missing targets have been reworked to incorporate the Target Sweep mechanic.
Completely reworked the pirate-hunting missions to more clearly direct the player towards a specific target.
Completely reworked the creature/flora/mineral scanning missions to direct the player to complete surveys on undiscovered worlds.
Fixed a number of progression blockers that could occur if the player was sent to destroy a depot that had previously been destroyed.
Photo missions will now precisely direct players towards an appropriate location to take their photo.
Fixed an issue that could cause delivery-style missions to permanently block the use of an outpost trade terminal.
The Target Sweep mechanic has been incorporated into a number of multiplayer missions.
Added a stage to ensure players are flying nearby each to each other at the start of pirate hunt multiplayer missions.
Rescue-style multiplayer missions now require players to look inside buried technology modules instead of the rarer salvageable scrap satellites.
Fixed an issue that could cause incorrect numbers to appear in the mission description of Nexus missions.
Fixed a number of issues in depot raid Nexus missions that could cause progress to desync.
Fixed a number of issues where depots that have been previously destroyed could block mission progress.
Fixed a number of issues where separate groups undertaking the same multiplayer mission at the same location could influence each others’ mission progress.
Fixed an issue where the symbol for a weekend event could incorrectly appear while the player was disconnected from the servers.
Added some conclusion text to the end of discovery multiplayer missions.
Added guidance to escape sentinel attention at the end of depot raid multiplayer missions.
The HUD has been completely overhauled for a fresher, modern look.
The new HUD has been scaled to look sharp when the game is running at 4K.
All markers in the game have been completely redesigned.
Mission markers are now drawn in a different style from building/planetary chart icons, to help players navigate more easily in busy systems.
Many markers now change size dynamically to reduce visual clutter.
The offsets and light-beams for markers have been visually improved.
Many rare planetary items have been given their own bespoke markers, to aid identification at a distance.
BALANCE AND QOL
Players can now use the Quick Menu to switch their primary starship while docked at the Space Anomaly.
The Quicksilver Synthesis Companion on the Space Anomaly now allows quicker access to the shop.
The cost of repairing broken technology on planetary drop-pods has been significantly reduced.
The cost of repairing damaged slots on salvaged starships and recovered Multi-Tools has been reduced.
The cost of building Exocraft garages has been reduced.
The amount of metal mined from planetary resource deposits has been increased.
The economy-related price volatility has been reduced for Gravitino Balls and other similar planetary items.
The pinning system has been significantly improved. Pinning damaged components within a technology now results in more accurate and useful instructions.
The pinning system now correctly advances past steps where the subcomponent has already been completed or the required items have already been gathered.
The pinning system now correctly differentiates between repairs and installs and displays the correct text and item requirements.
When pinning items that can be found on planets (such as Sac Venom), a target will be added to the Analysis Visor’s Target Sweep to assist in locating the item.
Repair instructions for damaged technologies can now be pinned even if that inventory is currently inaccessible.
All products in the catalogue can now be pinned.
The damage dealt by starship rockets has been significantly increased.
Fixed a number of occasions where the starship reported no valid landing locations when trying to land on the planet surface but near to buildings.
Fixed an issue where the pulse drive would lock onto the space station despite the ship being aligned with a planet.
In space combat, the distance between your ship and hostile starships is now displayed on the targeting reticle.
The error message displayed when trying to summon your freighter to a system that it cannot access has been made more clear.
The third-person camera now responds more smoothly in cramped scenarios.
Jetpack customisation options now correctly display tooltips.
The responsiveness of the Custom Marker deployed from the Analysis Visor has been improved.