Posted January 30, 2019

ChrisSZ
New User
Registered: Jun 2013
From China, People's Republic of

huan
hell has frozen - Skyrim is here!
Registered: Oct 2010
From Czech Republic

Gleipnir3
New User
Registered: Jun 2016
From United States
Posted January 30, 2019
At about 60 hours myself. I've had fun with it. But only thanks to mods, tweaking, and finding manual ways to get past game breaker issues like not being able to turn in the Bridge Towers (Literally halts main story progress). But that fun is combined with work. I shouldn't have to use mods, mess with files, or debug, or anything to enjoy a game. I did enough QA in my life already, I don't wanna do more of it in a game that has hit 1.0 Stage. In a 1.0 game, players should NOT have to deal with bugs that can halt progress.
Let's take a look at the Witcher 3. It had bugs yes. And I played it Day One. A couple of side missions were derped, okay. Roach spawned on top of a house or two. Okay, quite endearing. But the main story, from my playthroughs, never hit a brick wall due to sloppy code. That is acceptable. With My Time At Portia, it's not, looking at it from both a consumer and QA standpoint. Now, I understand, Pathea is a small team, and they have ideas, dreams, and want to make unique game experiences. I can highly appreciate that, and support that. But this game wasn't ready for 1.0 release. It still feels early access to me. Now, I am not gonna say this is the Devs problem, they do in fact have a publisher, T17.... In order to keep GoG a friendly place, I'll hold my peace on that subject, but I feel it's possible their publisher prolly made them rush the game out instead of allowing the developers (Pathea) to have proper time to fully polish the game for what I would call a 1.0 release.
Then again, I am a hard-ass when it comes to such things. I look at EA/Blizzard/Ubisoft and question if their QA peeps are a bunch of monkeys hired from the local zoo.
Anyways. Time for me to fire up this game again, trying to help give feedback on a Mod. Since mods may be the thing that saves this game lol.
Let's take a look at the Witcher 3. It had bugs yes. And I played it Day One. A couple of side missions were derped, okay. Roach spawned on top of a house or two. Okay, quite endearing. But the main story, from my playthroughs, never hit a brick wall due to sloppy code. That is acceptable. With My Time At Portia, it's not, looking at it from both a consumer and QA standpoint. Now, I understand, Pathea is a small team, and they have ideas, dreams, and want to make unique game experiences. I can highly appreciate that, and support that. But this game wasn't ready for 1.0 release. It still feels early access to me. Now, I am not gonna say this is the Devs problem, they do in fact have a publisher, T17.... In order to keep GoG a friendly place, I'll hold my peace on that subject, but I feel it's possible their publisher prolly made them rush the game out instead of allowing the developers (Pathea) to have proper time to fully polish the game for what I would call a 1.0 release.
Then again, I am a hard-ass when it comes to such things. I look at EA/Blizzard/Ubisoft and question if their QA peeps are a bunch of monkeys hired from the local zoo.
Anyways. Time for me to fire up this game again, trying to help give feedback on a Mod. Since mods may be the thing that saves this game lol.
Post edited January 30, 2019 by Gleipnir3