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Mount & Blade: Warband

Changelog for Patch 1.173 (added 18 January 2018):

- Stability improvements
- Anti-Cheat measures


Mount & Blade: Warband - Napoleonic Wars

Changelog for Patch 2.1 (added 18 January 2018):

- Napoleonic Wars has just received its largest update to date, bringing with it a host of bug fixes, game improvements, balance changes and a brand new faction: Rheinbund!
- Server admins and modders can access the latest files over on our Napoleonic Wars download page.

New Features
- Welcome message will be displayed when joining a server. The default message will display the id of the user.
- Commander battle now has musicians that play music and flag bearers.
- The server now logs when someone was teamwounded or their horse was teamwounded or teamkilled.
- A revive and respawn option was added for server admins.
- God mode was added. It makes you invincible and run faster.
- There is now a 2 second long restriction on how fast players can construct sapper props.
- A suicide button was added to the ESC menu.
- Added a a group fight mode.
- Added option to disable damage when player is to far away from squad in commander battle.
- Custom maps are now selectable in the admin panel. Server owners can choose how many maps people can vote on or amdins can select.
- The # of custom maps available is now 100 instead of 20!
- Admins can now limit how many people can play as artillery train.
- Admins can now limit line infantry from spreading in commander battles. They can only close in or spread back to the starting spacing.
- The server now logs when the map or round was changed.
- Artillery Guards were added. They have the same stats as a ranker, but only spawn with a bayonet, ammo, and sword.
- Added the ability for admins to have custom polls.
- Added a few new scene props like a pyramid and coconuts, palm trees, lilys and cattail.
- Added new usable sceneprops for spawning items/horses or cannons.
- For server owners added a lot more options: Custom buttons, custom chat, also custom usable scene props which server owners can make visible to clients.
- Added the ability for servers to define their own map names (in strings.txt) and it gets synced with players and admins.
- Added the ability to add custom flag names for your own conquest maps.
- Added teleporting door props for mappers to use.
- Added that server owners can add the CD Key Id's of their admins to their server console or server config file
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Mount & Blade: Warband

Changelog for Hotfix 2.036 (1.173) (added 03 August 2018):

- Updates the Chinese localization of Viking Conquest
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Mount & Blade: Warband

Changelog for Patch 2.044 (added 04 October 2018):

Viking Conquest
- exclude horses from courage calculations
- mayor test for bad quest party
- fix released prisoners returning to defeated factions
- reverse strength test for besieged, add consideration for player allies
- add consideration of player party strength to surrender decision
- initialize s49 in script_update_troop_political_notes
- change Hersir Guthrum to avoid confusion with story character of the same name
- correct math for bard's feast comment
- fix loss of extended shield taunts
- add restock for farmstead recruits
- fix leave/surrender bug
- remove Hardcore Budget option, which was doing nothing, and have easier center relations by options_camp, not easy_wage and easy_levelling
- fix logic of bad quest exception
- prevent banished lord from returning to player
- fix reset feast bug
- rewrite center conversion
- fix rebalance the work mini games
- add checks for no lord of town
- clean up notes list of factions
- consolidate center transfer functionality somewhat
- fix $players_kingdom that is somehow 0
- restore encounter recount after party joins
- report battle sizes with joined parties correctly
- add missing try_end to restore faction trigger
- correct Hubbi's name
- fix Christian ladies in Northumberland (new game)
- remove inconsistent religious considerations from script_troop_get_player_relation
- make target bandits never friendly
- fix item typos
- use correct recruit costs for player faction lord decisions
- exempt ports from releasing prisoners when inactive
- lords give locations of NPCs in their faction when at another faction center
- fix successful rebellion notifications
- properly set Caio to Pagan
- remove Ragnar's Seax as condition for continuing quest
- fix political quests and following logic in script_abort_quest
- replace bad dog_ruff sound
- correct pagan town note
- remove redundant title strings

Warband
- Added support for newer keys
- Fixed issue with server names for multiplayer workshop mods
- Edited game credits

Napoleonic Wars
- Fixed issue with beards in character creation
- Fixed issue with icons related to pistols and ammo
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Mount & Blade: Warband

Changelog for 64-bit Update for Mac and Linux (added07 November 2018):

- Adds 64-bit version of Mount & Blade: Warband for macOS and Linux distributions to replace existing 32-bit version.
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Mount & Blade: Warband

Changelog for Update 2.049 (added 15 April 2019)

Viking Conquest
- fix Odin cave logic and make it more informative
- balance Odin cave to player level, skills
- make Douar narrative less confusing
- clean up ghost parties
- complete allowing Marshal to demand prisoner releases
- fix slot_party_home_center failures: ports, refugees, change center faction, defeated faction trigger
- fix work dialogs
- prohibit player indictment by pretender
- reset last story battle when its state is somehow corrupted
- redo battle immersion to avoid sound overload and improve shield taunt
- fix AI by initializing $teams_last_fighting properly
- German localization added
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Mount & Blade: Warband & Viking Conquest

Patch 2.054 (09 October 2019)

Viking Conquest
- release village elders from captivity
- give adventurers clothes
- fix skill modifiers from second outfit
- remove empty parties of player's ships
- correct lair descriptions in dialogs
- fix strings so they can all be localized (merci Daneel53!)
- update Spanish and German localizations
high rated
Mount & Blade: With Fire & Sword

Changelog for Update (29 July 2020):

- Fixed an issue with Traditional and Simplified Chinese support. The text in those languages no longer displays missing or placeholder text.


Standalone installer updated: 1.143 logo ⇒ 1.143 fix.
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Mount & Blade: Warband

Changelog for Patch 2.059 / GOG-47190 (Windows) / GOG-47144 (Mac) / GOG-47146 (Linux) (19 May 2021):

Viking Conquest
- revised surrender dialog logic so town lords don't autosurrender above minimum to consider
- fixed probable string bug pillage monastery quest
- made mnu_castle_taken_native exit like the other options
- made player's stronghold follow his/her faction changes
- added warning about breaking the story game to cheat
- fixed camera on allied troops at Doccinga
- gave Pict females access to speed bonus in multiplayer
- fixed tournament spawning and initialization
- completed second outfit at tournaments
- now using actual fighters for tournament display
Mount & Blade: Warband & Viking Conquest

Standalone installer updated: [Windows] 2.059 ⇒ 2.061.

[The offline installer files are labeled as v2.061, but in-game the version is 2.064.]

Standalone installer updated: [Windows] 2.061 ⇒ 2.059.

[The installers had to be rolled back since the main game installer unintentionally contained the DLC.]
Post edited July 13, 2023 by surfer1260
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surfer1260: Mount & Blade: Warband & Viking Conquest

Standalone installer updated: [Windows] 2.059 ⇒ 2.061.
Looks like they removed it.
avatar
surfer1260: Mount & Blade: Warband & Viking Conquest

Standalone installer updated: [Windows] 2.059 ⇒ 2.061.

[The offline installer files are labeled as v2.061, but in-game the version is 2.064.]

Standalone installer updated: [Windows] 2.061 ⇒ 2.059.

[The installers had to be rolled back since the main game installer unintentionally contained the DLC.]
So the VC in my Warband was unintentional and they just cancelled that? Now i know what happened :(
Mount & Blade: Warband & Viking Conquest

Standalone installer updated: [Windows] 2.059 ⇒ 2.064 (GOG).
Viking Conquest 2.064

Viking Conquest 2.064 is live! Server admins and modders can access the latest files on our website here.

PATCH NOTES (2.064)
• test g_talk_troop in inventory subscript, to avoid errors from assuming that the player is always talking to a merchant
• initialize g_talk_troop when merchant inventory is called from the town menu, to avoid those same errors and get proper merchant discounts
• add dealing agent check to "kludge formation superiority", to avoid errors if that agent happens to die in the split second before the trigger fires
• fix issues with Kingdom:Lords report

Viking Conquest 2.063
• Restore some story NPC heights
• Another attempt to init tourney practice right
• Keep those killed in the holmgang dead
• Make adventurers default faction for lords of defeated factions released from prison to avoid backdoor to zombie kingdoms
• Include non-companion lords in appropriate adventurer behavior
• Have script_change_troop_faction handle non-kingdom faction properly
• Use a defection process to place adventurer lords of defeated factions in new factions
• Distinguish unconfirmed defectors to player and limit their spawn in the player's court
• Defecting lords yield intel on their old faction when accepted by the player
• Defecting lords do not defect immediately when rejected by player at the player's court
• Add a tracker for the last faction to properly distinguish that from the original faction
• For initiating defections, use the same function that counts disgruntled lords
• Make liege relation more of a consideration for defection
• Prohibit defections to factions from which lord will immediately defect
• Lords that have nowhere to defect are removed from the game
• Use script_indict_lord_for_treason for quest incriminate loyal commander
• Redo caravan design to raise the cap to a level appropriate for when only two factions left
• Prevent escaped defeated faction lords from forming parties until recruited into a new kingdom
• Balance relation impacts of enfoefment
• Corrections in Spanish and German localization files

Viking Conquest 2.060
• Scaled all scaleable models back up, using natural variances and probabilities, and lop off those too tall to work right with ragdolls
• Updated multiplayer server files
Mount & Blade: Warband - Viking Conquest Reforged Edition

Standalone installer updated:
[Windows] 2.064 (GOG) ⇒ 2.068
[Mac] 2.059 ⇒ 2.068
Viking Conquest 2.068

Viking Conquest 2.068 is live! No update to the multiplayer server files is needed. Modders can access the latest files on our website here.

PATCH NOTES (2.068)
• Overhaul script_game_get_troop_note to attempt to strip out extraneous or non-immersive info coming from the limited debugging purpose of the original note system, add links, recognize issues around pretenders, handle lords removed from the game and dethroned kings, mention locations of player's prisoners, and name defecting lords that have arrived at the player's court.
• Make script_texto_lords_relation compatible with the above updates to script_game_get_troop_note
• Fix randomization of defector at player hall
• Keep refused defectors from returning to player's hall
• Add ages for companions in case they become heroes
• Remove un-localized cheat/debug line
• Add notification to player when they are indicted
• Fix footwear of certain troops. Note, however, that nobility in this period preferred to signal their status over reducing potential battle damage.
• script_give_center_to_lord: check when parameter operates as flag
• Reduce volatility of player's personal relations with factions when factions change their bearing to one another or a player joins a faction at war
• Add a case to the court scene to screen out ladies of defecting/inactive lords who have not presented themselves to the player yet