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Awesome, thank you for this thread pen311!

Now working on KotC 2 version 1.40.

Best regards everyone :-)
6/16/2022

Hi all! Here is version 1.40 of KotC 2. It's a small update.

Here's the list of changes:


- Fixed a source of crashes when recruiting a new companion and summoning a creature. This bug was introduced in version 1.39. My apologies for that! Anytime there's a bad bug like that, please email me at enquiries@heroicfantasygames.com. That's the quickest way for me to fix the issue. I heard about the bug only today (thank you Juhani!!).

- Fixed a problem in the High Sewers script about the buried treasure of the Sharkman Druid.

- Fixed an issue with the free trip attempt conducted as part of an Attack of Opportunity or Ready Versus Approach command.

- Expanded the in-game chart of damage rolls according to each size category.

- Fixed the help for the Death Knight special ability 'Conviction' in the Feats & Abilities tab of the Character Sheet.

- Added some code to accelerate gameplay during combat. I haven't finished doing this. I'll add more optimization code in coming updates.


Thank You, Stalwart Knights And Puissant Wizards! Take care! ^_^
6/23/2022

Knights of the Chalice 2 Version 1.41

Hello everyone! KotC 2 version 1.41 is here.


I recommend just playing with the latest version. Simply let me know by email at enquiries@heroicfantasygames.com if there's a serious problem with the latest version, please. Thank you!!

Here's the list of changes in version 1.41:

- Added some code to accelerate gameplay during combat. That's still a work in progress but you should notice some improvement when moving through the effect of Stinking Cloud and other terrain spells.

- Added a transparency effect on character sprites when they're standing within a magical cloud.

- The Barbarian's Rage will now grant a +2 bonus to Willpower saving throws (+3 with Greater Rage and +4 with Mighty Rage). Also updated the in-game help entry of the Barbarian class to reflect this.

- Started work on the selection of Barbarian spirit animals during character creation. Please note: they don't do anything yet. But you can already check out their help entries. Feel free to comment on the spirit animals.

- You can no longer use the Ranger's Critical Shot ability against targets that are immune to Critical Hits.

- Fixed the spell school of the Necromancy spell Dominate Undead.

- A Burdened character will no longer be able to move items from a Bag of Holding to any of the inventory slots.

- The game will now display character Hit Points on top of sprites if the option to display the HPs in combat is turned on.

- Fixed a bug with the Bishop's feat Extra Turning.

- Fixed a bug preventing you from casting the Druid spell Summon Efreeti when you have immunity to fire damage.

- Fixed a rare bug with dialogue answers containing the name of an NPC.

- Added a link to the condition 'Dying' in the help entry for the feat Die Hard.

- Added extra tooltip information in the second page of Character Creation when mousing over the ability scores.

- Fixed a sprite issue in the second page of Character Creation.

- Fixed a scrolling issue in the stairway ambush of the Tutorial Adventure.

- Fixed a broken link in the help entry for the Energy Shield condition.

- Fixed a typo in the help entry for Perfect Balance.

- Fixed a typo in the help entry for Halflings.

Best Regards, Noble Paladins And Wise Mages! Enjoy! :-)
Post edited June 24, 2022 by pen311
7/14/2022

Knights of the Chalice 2 Version 1.42

Hello everyone! KotC 2 version 1.42 is here, and it has the Barbarian class upgrade! Yay!

It also has a lot of code designed to accelerate gameplay. You should be able to see a difference both while playing and using the editor.

The new version may have new bugs, so if you find any, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. Thank you!!

Here's the list of changes in version 1.42:

- Upgraded the Barbarian class with the 12 Spirit Animals and several new feats: Extended Spirit Animals, Fast Spirit Animal Elephant, and Improved Spirit Animal Elephant. Barbarians with the Elephant spirit can also take the feat Breath Weapon Shaping (it will apply both to the Elephant spirit and the Drake's breath weapon). The Barbarian class now also gets the feat Die Hard for free at level 1, a bonus feat at level 2, two Rage uses per day from level 1 and more afterwards, and a higher Damage Reduction that increases to DR 10 by level 20. Please see the in-game character-class chart for details. Also, entering a Rage now does not take any time at all. Previously, it was processed as a free action. The change means that you can enter a Rage and then use a free-action Spirit Animal power, and you'll still have your move action and standard action available this turn.


- Improved the AI. Enemy Barbarians will be able to use their Spirit Animals correctly. Also, enemies will be able to take a swift combat manoeuvre, or a Death Knight Life Drain, immediately after a charge. Also, enemy Psychic Warriors will be able to use the Psionic Pounce power correctly. All the Barbarians in Augury of Chaos and the Tutorial Adventure have been upgraded, so they have spirit animals and the other benefits of the class. However, I haven't upgraded the pre-created characters in the Character Roster yet, because I don't want to overwrite the player's file. I'll look into that.

- Reworked a lot of the code to improve gameplay speed during combat and elsewhere.

- Fixed a bug with the effect of the Druid's Earth Sphere on the spell Magic Stone.

- Fixed a bug preventing you from unlocking Archmage mode Steam/GOG achievements when you have a Cloudtop or Guardian Half-Giant in the party. Please start a new game to obtain the achievements.

- Fixed several bugs concerning the Paladin's spell Holy Sword. Also, the spell Holy Sword will now grant a +2 bonus to all Damage Rolls, increasing to +4 from level 17.

- Fixed a bug with the Ratmen in the Low Sewers when you select the [Assassin] skill option. Also fixed a scrolling issue when you select that option.

- Fixed a bug with the Creature Wizard applying the effect of some Barbarian and Samurai feats two times when creating a character or monster.

- Fixed errors in the help entry for the Haste condition. Fixed errors in the spell descriptions for the Death Knight Life Drain and the spells associated with supernatural Cleric Domain Powers. Improved the help entry for Special Abilities with some details about supernatural and extraordinary abilities.

- Fixed a bug with the Damage Reduction ability of the Barbarian and Samurai, and the feats that increase the DR.

- Fixed a tooltip issue in the Level-Up screen.

- In Augury of Chaos, when leaving the inn, any blood stains on the floor of the first level of the inn resulting from your battles will be cleared. Also added a script command to do this for any map of any module.


Thank You So Much For Your Support, Legendary Heroes of the Realm! Enjoy! :-)
7/29/2022

Knights of the Chalice 2 Version 1.43

Hi everyone! All hail KotC 2 version 1.43! It includes the upgrade of the Rogue and Monk character classes. There's a new feat for Dwarves and another for Barbarians. This update also brings a number of bug fixes.

The new version may have new bugs, so if you find any, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. Thank you!!

I'll post a new update on the Kickstarter page of KotC 2 shortly.

Here's the list of changes in version 1.43:

- Rogue upgrade: during character creation, you must now choose between Assassin, Fencer, Ninja and Swashbuckler. Each Rogue variant has cool benefits. Please read the in-game help for details. The Swashbuckler does not have any spell slots and it has its own class chart, so be sure to check out the help to see what benefits it gets and what feats it has access to.

- Monk upgrade: during character creation, you must now choose between Way of the Candle, Way of the Heavens, Way of the Oasis, Way of the Pillar, and Way of the Seer. Each Monk variant has cool benefits, so again please see the in-game help for details.

- All the Rogues and Monks in Augury of Chaos and the Tutorial Adventure have been upgraded. However, I haven't upgraded the pre-created characters in the Character Roster yet, because I don't want to overwrite the player's file. I'll look into that soon.

- Added the feat 'Dwarven Armour Training' for Dwarves. With this feat, you do not receive any penalty to Speed when wearing Medium or Heavy Armour. If you are a Samurai or you have the feat Divine Armour of the Champion, and you're wearing armour, you gain a bonus of +1 to your Armour Class, instead.

- Added a new feat for the Barbarian: Stilled Spirit Animals. With that feat, your spirit animals are stilled and silenced automatically, and you can activate them even when using a Heavy Shield or Tower Shield.

- Fixed AI issues with Energy Shield, Mass Energy Shield, and summon elemental spells. Also, enemies won't use Blinding Strike on someone who's blinded, or Stunning Fist on someone who's stunned. Also tweaked the AI for Break Enchantment / Greater Break Enchantment.

- Fixed a bug with the Rogue losing the 'Improved Sneak Attack' ability when the sneak attack damage gets updated on level up. Obtained at level 4, Improved Sneak Attack allows the rogue's sneak attack to work when the enemy is Nauseated, Cursed, Confused, Slowed or Prone.

- Fixed bugs with the Fighter's feat Precise Swing. Also clarified the meaning of 'light concealment' in the Precise Swing help entry.

- Fixed a bug with the Monk getting concealment from the Empty Body ability even when holding a shield or wearing armour.

- Fixed several errors in the in-game help system. Also added the help entries associated with each Rogue and Monk specialisation option, as well as extra information in the help entries about the Barbarian, Rogue, Monk, the feat Cleave, the feat Whirlwind Attack, controls out of combat, and the 'Alarmed' condition.

- Added some code to accelerate gameplay in combat and elsewhere.

Thank You For Your Support, Valiant Knights And Wise Mages of the Realm! Have Fun!! ^_^
8/14/2022

Knights of the Chalice 2 Version 1.44


Hello everyone! Here is version 1.44 of Knights of the Chalice 2.


It includes an upgrade of the Mage Knight class with many new feats, a small upgrade of the Paladin class, a new feat for Half Giants, speed and AI improvements, and many bug fixes.

The new version may have new bugs, so if you find any, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. A saved game would be useful, too. Thank you!!

-------------------------------------------------------------------------------------------------------------- ---------------------------------------

Here's the list of changes in version 1.44:

- Added the feat Phase Spells for the Mage Knight. It allows you to cast spells through walls and pillars. Also given the feat Phase Spells to all Mage Knights in Augury of Chaos and the Tutorial Adventure. Enemy Mage Knights can make use of the feat.

- Also added the Mage Knight feats Improved Drinker Weapon, Greater Drinker Weapon, Improved Vorpal Weapon, Improved Energy Resistance Armour, Time Control, Vortex Of Doom, Mass Mirror Image, Greater Stoneskin, Improved Interposing Hand, Greater Chaos, Improved Freezing Sphere, Improved Blast Of Force, Improved Shocking Grasp, Improved Globe Of Invulnerability, Improved Stoneskin Personal, Improved Suppress Sword, Improved Haste, and Improved Flame Arrow.

- Also added the Paladin feats Greater Favour, Righteous Healing, Legendary Shield, and Blessed Aura Of Courage.

- Also added the Half Giant feat Skirmisher. It cancels the size penalties of Half Giants. I've given that feat to all Half Giants in Augury of Chaos and the Tutorial Adventure.

- Given elemental-damage weapons to a bunch of Mage Knights who have the feat Improved Elemental Weapon in Augury of Chaos. Also given shocking weapons to a bunch of Storm Warriors who have the feat Storm Weapon in Augury of Chaos.

- Added Drinker damage to the tooltip when mousing over enemies.

- Clicking on the Class button in the character sheet will open the help entry for the character's class. Previously, it would open the help entry for all classes.

- Changed the way the game loads the Character Roster file. Now it will load both the default roster (the file Data/BaseCharacterRoster.cml) and the player's roster. That way, I can modify the pre-generated characters without deleting the player's file. Also, the player's Character Roster file will no longer be deleted when uninstalling.

- Upgraded the pre-generated Barbarian, Monk and Rogue in the default Character Roster using the recent class upgrades.

- Fixed a source of freeze in combat when a Death Knight tries to use Life Drain on a player character wearing the Mantle of Frazzagar (or using the spell Globe of Invulnerability).

- Fixed a source of freeze in combat when you're playing a single character wearing the Mantle of Frazzagar (or using the spell Globe of Invulnerability). A freeze could happen if one of the enemies was scripted to cast a certain spell but that spell could not affect your character because of the Globe of Invulnerability. If the spell was supposed to have a metamagic effect, the AI could cycle infinitely between attempting to cast a metamagic and non-metamagic version of the spell.

- Fixed a bug with Spread spells like Fireball not finding any targets when aiming at a square adjacent to an inter-square wall or door.

- Fixed a bug with the AI sometimes casting Heal or Cleansing, or using a potion of Heal / Cleansing, in order to remove the Dexterity penalty caused by the size increase from Righteous Might or Enlarge (this penalty cannot be removed using Heal or Cleansing).

- Improved the AI for casting Mind Blast / Mind Blast (Psionicist) and the associated ability of Psionic Beetles.
Improved the AI for casting Enhance Armour and Mass Greater Enhance Weapon.

- Fixed a bug with the targeting tooltip displaying the text 'Mirror Image' for targets that don't have the Mirror Image condition.

- Fixed a bug with the psionic power Demoralise not granting a saving throw.

- Fixed a bug with the Elephant Spirit Animal not applying the Shaken condition, when activated by a player character.

- Fixed a bug with the spell Cause Fear not upgrading an existing Shaken condition into the Cowering condition when targets succeed on their saving throw.

- Fixed a bug with the Swashbuckler being able to learn Rogue spells from spell scrolls, and the label 'Learn' being displayed on Rogue spell scrolls in the Inventory Screen.

- Fixed several bugs in the Module Editor when changing the name of a weapon/armour/item carried by a monster or NPC from the Inventory Tab of the Creature Properties interface.

- Fixed a bug in the Creature Wizard when creating a Mage Knight, Champion or Storm Warrior (they could receive a magic armour with an enchantment reserved to weapons, and they wouldn't receive a good magic weapon even at high levels)

- Fixed a bug in the Creature Wizard when assigning to a new creature feats that improve spellcasting.

- Fixed an issue in the Module Editor with the Creature Wizard needlessly creating duplicates of basic items like the +1 Light shield or +1 Full plate.

- Improved the search function of the help system (searching for 'half giant' wasn't finding any results). Also fixed a number of broken links and errors in the help system.

- Corrected the descriptions of the spells Cause Fear, Cause Fear (Cleric), Scare, and Fear, to mention that they upgrade the Shaken condition into Cowering.

- Added some text in the help entries for the Destruction weapon enchantment, Valorous weapon enchantment, all of the Bane weapon enchantments, Vorpal weapon enchantment, and Double Damage Against Charging Creatures. Damage from these effects is not multiplied on a critical hit or through the Valorous enchantment.

- Also added some text in the help entries for Size, Enlarged condition, Reduced condition, True Seeing condition, Natural Reach, Weapon Group Proficiency Reach Weapons, Solid Fog, and Acid Fog.

- Added quite a lot of code to accelerate gameplay in combat and elsewhere.

Thank You, Dear Champions of the Realm! Enjoy!! :-)
8/29/2022

Hi everyone! Version 1.45 of Knights of the Chalice 2 has landed.

Initially, I wanted to work on planned new feats in this new version, but then I found a bunch of bugs and it took me a lot of time to fix them.

Anyway, for the most part, the new version brings bug fixes, AI improvements and speed improvements. I'll post a Kickstarter update soon.

The new version may have new bugs, so if you find any, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. A saved game would be useful, too. Thank you!!

Here's the list of changes in version 1.45:

- Added quite a lot of code to accelerate gameplay in combat and elsewhere.

- Fixed a bug preventing movement in combat when the party leader is a flying creature.

- Fixed a bug with the repositioning of party members at the end of combat when the party leader is a flying creature.

- Fixed a bug with the feat Fast Whirlwind Attack in the macOS version only.

- Fixed a bug when drinking a potion of Protection from Energy or Greater Protection from Energy.

- The game will now save a backup file of the player's Character Roster whenever you open the Party Creation screen. Actually, it will save a copy of the last three CharacterRoster.cml files (and give them the file extensions .bk1, .bk2 and .bk3). My sincere apologies for the unintentional deletion of the file in the last update!

- Bards now have access to the Extend Spell Range feats.

- Improved the combat AI, mainly for enemy archers.

- Improved the AI when dealing with potions of Protection from Energy or Greater Protection from Energy.

- Fixed several issues in the AI when dealing with a Wall of Stone or Energy Wall separating the party members from the enemies.

- Improved the AI for Spell and Power Surge, Darkvision, Psionic Darkvision, Tower of Iron Will, Dispel Magic, and Greater Dispel Magic.

- Improved the AI for Energy Adaptation, Energy Absorption, Energy Shield and Mass Energy Shield when they can be used to reduce the damage from dangerous squares.

- Fixed a bug in the AI for Energy Absorption, Enhance Ability, Mass Enhance Ability, Transformation, and Mass Transformation.

- Fixed issues with the AI casting a spell using a wand.

- Fixed a bug with the combat log incorrectly saying that we've used a wand to cast a spell. Also fixed the combat log link to the Transformation condition.

- Fixed a bug with spells like Greater Ice Storm not affecting targets on different altitudes when cast on one of the towers in Chapter 4 of Augury of Chaos. That was due to Cover.

- Improved Cover and Standard Cover will now take into account altitude differences, if any. I made this change because creatures standing on a tower should nearly always get the benefit of Improved Cover versus opponents on lower ground. Also added a note about this in the help entry about Cover.

- Added some text and voice effects in the dialogue with Hallian, the head of the Adventurer's Guild. Also added a voice effect to a couple more dialogue scripts. Also added some extra information in three dialogue scripts of the Tutorial Adventure.

- Characters won't immediately recover with 1 Hit Point out of combat when you're exploring a map featuring map-wide dangerous terrain (underwater, sweltering or freezing). They will recover with 1 HP as soon as you leave the dangerous map.

- The game will no longer display the square grid over the Party Defeated screen.
Information boxes displayed during combat for the acting character and the moused-over character will now adjust the font size automatically when the text can't be displayed entirely within the box.

- In the Druid's Character Sheet, the Feats & Abilities tab will display only the highest Natural Armour Enhancement bonus.

- Manifesting Psionic Eye Touch, Psionic Eye Personal, and Greater Psionic Eye Personal will no longer display 'No Effect'.

- Added the missing descriptions of the new Paladin feats Legendary Shield and Blessed Aura Of Courage.

- Added the missing help entry for Dismiss Terrain Effects, a combat action.

- Added the missing help entry for the Spell Resistance condition.

- Added some text in the help entries about the Barbarian's Spirit Animal Scorpion saying that you need to use the Full Attack action to receive the extra attack.

- Added some text in the help entries about the Barbarian's Spirit Animal Bull saying that the additional Bull Rush stacks with that from the feat Greater Bull Rush. Also improved the help entries for the Bull Rush combat action and the feats Greater Bull Rush and Improved Bull Rush.

- Improved the help entry about Combat Actions to clarify how Free Actions work, as well as Swift Combat Manoeuvres and special actions like the Five Foot Step.

- Added a reference to the Bypass Enemy ability of the Rogue in the help entry for the feat Overrun. Added a reference to Overrun in the help entry for the Rogue.

Thank You For Your Support, Mighty Warriors and Sage Wizards! Best regards :-)
Post edited August 30, 2022 by pen311
9/07/2022

Knights of the Chalice 2 Version 1.46


Hello everyone! Here is version 1.46 of Knights of the Chalice 2.

The main change is the addition of 18 Epic Feats. I've also added a couple of new feats for the Champion and improved the tooltip when adding enchantments to weapons and armour.

If you find any bugs, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. A saved game would be useful, too. Thank you!!

Here's the list of changes in version 1.46:


- Fixed a crash when levelling up a Swashbuckler from level 13 to level 14.

- Fixed a bug when healing a character out of combat while exploring a map with the Underwater, Freezing or Sweltering property.

- Mousing over weapon and armour enchantments will now display a tooltip with some information about each enchantment.

- Added the 18 Epic Feats. Please see https://www.heroicfantasygames.com/FWE/Pages/FWE_Feats.htm for details.

- Added two new feats for the Champion: Divine Fortune and Improved Armour Of Bravery. Please see https://www.heroicfantasygames.com/FWE/Pages/FWE_Champion.htm for details.

- Creatures built using the Creature Wizard that have feats which reduce the level of certain spells (e.g. Divine Fortune) will now receive these spells automatically.

- Updated the webpages for the Mage Knight, Paladin, Champion, and Feats on the website www.heroicfantasygames.com.

- Corrected an error in the help entry for the Mage Knight feat Greater Stoneskin.

- Fixed a broken link to the help entry for the Mage Knight feat Improved Suppress Sword.

- Improved the in-game help entries for the Wizard/Sorcerer Transformation, Critical Hits, Improved Flanking, Greater Flanking, Flanking and Flanked.

- Improved many of the help entries for feats by adding links to related help entries.


Thank You, Dear Champions of the Realm! Enjoy!! :-)
9/24/2022

Knights of the Chalice 2 Version 1.47

Greetings, Noble Knights! Here is version 1.47 of Knights of the Chalice 2.

Yay! With this new version, we have a pretty massive expansion of the available character Feats in the game: no less than 40 new unique feats! Many of these feats can be taken by several character classes.

I've also fixed a number of bugs and issues, including a problem with the unlocking of Archmage Difficulty achievements in the Steam and GOG versions.

I've finished implementing all of the feats that I really wanted to add to the game, so now I will be able to focus on the other things mentioned in the last Kickstarter update. I'll post a new Kickstarter update soon with the description of all the new feats.

If you find any bugs, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. A saved game would be very useful, too. Thank you!!

Here's the list of changes in version 1.47:

- When you start a new Augury of Chaos game, you will now have the option to skip the Prologue entirely and begin from Chapter 1 straight away.

- Fixed bugs preventing the award of Archmage Difficulty achievements in both the Steam version and the GOG version.

- Fixed a problem with the Shadow Adept / Shadow Expert / Shadow Master achievements in the GOG version only.

- Fixed a bug with characters disappearing when reloading after completing the Vanishing Sword Quest with Goblin companions.

- Fixed a bug that occurred when the party leader is a companion that gets removed from the party by a script.

- Added some code to accelerate gameplay in combat and elsewhere.

- Automatic saves will now be marked as Autosave.

- Added the missing Greater Splash enchantments for ranged weapons into the weapon-enchantment interface.

- Fixed several issues with the Splash enchantments for ranged weapons (Flaming Splash, Icy Splash, etc).

- Changed the button labels in the Module Information screen and in the Module Editor from Maximum Character Level to Maximum Starting Level, and from Minimum Character Level to Minimum Starting Level.

- Applying the Shaken condition for a number of rounds will not remove a pre-existing Shaken condition.

- Applying the Cowering condition will not remove the Shaken condition.

- The Combat Log will now indicate the start of a new round, in red letters.

- Fixed issues in the dialogue script of the Werewolf Quest in Augury of Chaos.

- Fixed an issue with the display of effect animations (sleeping, fascinated, confusion, etc) for Giant Spiders when displaying creatures using animated sprites.

- Added the Wizard feat Improved Firefly Familiar. You must have a Firefly familiar in order to take this feat.

- Added two new Cleric feats: Widened Healing and Widened Destruction.

- Added three new Bishop feats: Widened Healing And Destruction, Turning Strike and Greater Turning Strike.

- Added the Cleric and Bishop feat Fast Touch Domain Powers.

- Added the Cleric and Bishop feat Improved Curse. It will reduce the randomness of the effect of the spells Bestow Curse and Mass Bestow Curse, at least during the first round of the effect.

- Added the Wizard, Sorcerer and Warlock feat Dispelling Magic Missile to help you get rid of enemy Mirror Images.

- Added the Bard feats Improved Songs and Story Teller.

- Added the feats Rapid Strike, Melee Touch Magic, Armour Agility and Improved Armour Agility.

- I've given the feat Rapid Strike to many monsters in Augury of Chaos and the Tutorial Adventure.

- Added the Ranger feats Enhanced Magic Arrow I, Enhanced Magic Arrow II and Improved Snaring Weapon.

- Added the Storm Warrior feat Improved Shocking Splash.

- Added the Monk feat Shattermantle Strike.

- Added the Wizard feat Greater Wizard Spell Resistance.

- Added the Wizard, Sorcerer, Warlock and Mage Knight feat Widened Colour Spray.

- Added the Wizard, Druid, Sorcerer, Warlock feats Improved Finger Of Death and Greater Finger Of Death.

- Added the Wizard, Sorcerer, Warlock feats Improved Domination and Greater Domination.

- Added the Psionicist, Warlock, Psychic Healer feats Improved Control And Dominate, Greater Control And Dominate, Swift Assimilate and Improved Hail Of Crystals. Actually, the Psionicist already had access to Improved Control And Dominate, but not the other classes.

- Added the Psionicist and Psychic Warrior feat Fast Power Drain.

- Added the Gladiator, Samurai, Storm Warrior and Psychic Warrior feat Improved Swift Weapon.

- Added the Gladiator and Samurai feats Improved Adamantine Armour and Greater Adamantine Armour.

- Added the Rogue and Death Knight feats Improved Phasing Weapon and Improved Coup De Grace Weapon.

- Added the Fire Drake and Flamebrother Half-Salamander feat Racial Fire Resistance.

- Added the Ice Drake and Frostbrother Half-Salamander feat Racial Cold Resistance.

- Added the Lightning Drake feat Racial Electricity Resistance.

- Added the Acid Drake feat Racial Acid Resistance.

- In the Module Information window displayed from the Party Creation screen when launching a new game, added the module's Level Cap. I had forgotten about it, but I actually implemented the Level Cap module setting months ago in the Module Editor.

- When starting a new game, if one of the party members has enough experience points to level up beyond the maximum starting level, then his or her experience points will be reduced to one point below the amount required to reach the maximum starting level + 1.

- Fixed an issue with the headline of the help entries for spells.

- Improved the spell descriptions for Lesser Magic Arrow and Greater Magic Arrow.

- Improved the help entry for Magic Arrows. Also improved the help entries for Wizard feats and feats associated with each Wizard attunement.

- Added some more random names in the Character Creation interface.

In the Module Editor, added some tooltip information when mousing over the Combat XP scale factor button.

- I've given Boots of Striding to the Drake Cleric in the first encounter of Augury of Chaos, the one with the bandits.


Thank You So Much For Your Support, Valiant Knights And Wise Mages of the Realm! Rejoice!! ^_^
10/3/2022

Knights of the Chalice 2 Version 1.48

Hello everyone! This is a much-needed bug-fixing update for KotC 2, because the recent updates introduced a number of bugs in the game. My sincere apologies for that!


Special Thanks to Angry Lux and Atoch for all the very helpful bug reports!


If you find any bugs, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. A saved game would be very useful, too. Thank you!!

Here is the link of the latest Kickstarter update for those who may have missed it: https://www.kickstarter.com/projects/1848628223/knights-of-the-chalice-2-revolutionise-old-school-crpgs/posts/3617662


List of changes in Knights of the Chalice 2 Version 1.48

- The list of party members in the top-right corner of the screen will now adjust the font size of the character names when they don't fit in the box space using the initial font size.

- Added some code to accelerate gameplay in combat.

- Fixed a bug with auto-cast spells and psionic powers incorrectly getting activated when loading a game.

- Fixed a source of crashes that would occur after changing the name of a party member.

- Fixed a source of crashes when using Dispel Magic (Single Effect) or Greater Dispel Magic (Single Effect).

- Fixed a source of crashes when certain casters are running out of spells.

- Fixed a source of crashes when summoning creatures like the Tentacled Horror. That was due to the game sometimes creating new items (like a new magic scroll) to give to the newly-created creatures, and some code was missing to handle the effect of that change on the memory.

- Fixed a bug with summoned creatures and the Creature Wizard which was due to the mislabelling of 'Major Fire Ring' (and other energy-protection rings) as 'Medium Fire Ring' in the code.

- Fixed a bug with the game not allowing the player to manifest certain psionic powers (such as Energy Absorption) using the base Power Point expense.

- Fixed a bug with the game not allowing a Monk to perform his or her additional Flurry attacks after defeating one or two enemies.

- Fixed the token of the Fire Elemental summoned by the spell Summon Gargantuan Elemental (Fire).

- Fixed a display issue with the spells Babau Slime and Barkskin when cast by enemies.

- The Psychic Warrior feat Superior Psychometabolism will now improve the power Evade Burst from Move Action to Free Action.

- In the Effects & Conditions tab of the Character Sheet, improved the display of 'Oversized Weapon Penalties'.

- The game will no longer offer the 'Rapid Shot' option when your character is Slowed or acting during a Surprise Round.

- Corrected the help entry for the feat Greater Control and Dominate (added the missing feat prerequisite).

- Added a link to the feat Improved Firefly Familiar near the description of the Firefly familiar.
Sleeping arrows will now make the target Prone (not just Sleeping) if the target isn't already Prone.

- Receiving a sleep effect from spells such as Sleep and Deep Slumber will apply the condition Prone only if you're not already prone.

Thank You For Your Steadfast Support, Legendary Defenders of the Realm! Enjoy!! :-)