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Awesome, thank you for this thread pen311!

Now working on KotC 2 version 1.40.

Best regards everyone :-)
6/16/2022

Hi all! Here is version 1.40 of KotC 2. It's a small update.

Here's the list of changes:


- Fixed a source of crashes when recruiting a new companion and summoning a creature. This bug was introduced in version 1.39. My apologies for that! Anytime there's a bad bug like that, please email me at enquiries@heroicfantasygames.com. That's the quickest way for me to fix the issue. I heard about the bug only today (thank you Juhani!!).

- Fixed a problem in the High Sewers script about the buried treasure of the Sharkman Druid.

- Fixed an issue with the free trip attempt conducted as part of an Attack of Opportunity or Ready Versus Approach command.

- Expanded the in-game chart of damage rolls according to each size category.

- Fixed the help for the Death Knight special ability 'Conviction' in the Feats & Abilities tab of the Character Sheet.

- Added some code to accelerate gameplay during combat. I haven't finished doing this. I'll add more optimization code in coming updates.


Thank You, Stalwart Knights And Puissant Wizards! Take care! ^_^
6/23/2022

Knights of the Chalice 2 Version 1.41

Hello everyone! KotC 2 version 1.41 is here.


I recommend just playing with the latest version. Simply let me know by email at enquiries@heroicfantasygames.com if there's a serious problem with the latest version, please. Thank you!!

Here's the list of changes in version 1.41:

- Added some code to accelerate gameplay during combat. That's still a work in progress but you should notice some improvement when moving through the effect of Stinking Cloud and other terrain spells.

- Added a transparency effect on character sprites when they're standing within a magical cloud.

- The Barbarian's Rage will now grant a +2 bonus to Willpower saving throws (+3 with Greater Rage and +4 with Mighty Rage). Also updated the in-game help entry of the Barbarian class to reflect this.

- Started work on the selection of Barbarian spirit animals during character creation. Please note: they don't do anything yet. But you can already check out their help entries. Feel free to comment on the spirit animals.

- You can no longer use the Ranger's Critical Shot ability against targets that are immune to Critical Hits.

- Fixed the spell school of the Necromancy spell Dominate Undead.

- A Burdened character will no longer be able to move items from a Bag of Holding to any of the inventory slots.

- The game will now display character Hit Points on top of sprites if the option to display the HPs in combat is turned on.

- Fixed a bug with the Bishop's feat Extra Turning.

- Fixed a bug preventing you from casting the Druid spell Summon Efreeti when you have immunity to fire damage.

- Fixed a rare bug with dialogue answers containing the name of an NPC.

- Added a link to the condition 'Dying' in the help entry for the feat Die Hard.

- Added extra tooltip information in the second page of Character Creation when mousing over the ability scores.

- Fixed a sprite issue in the second page of Character Creation.

- Fixed a scrolling issue in the stairway ambush of the Tutorial Adventure.

- Fixed a broken link in the help entry for the Energy Shield condition.

- Fixed a typo in the help entry for Perfect Balance.

- Fixed a typo in the help entry for Halflings.

Best Regards, Noble Paladins And Wise Mages! Enjoy! :-)
Post edited June 24, 2022 by pen311
7/14/2022

Knights of the Chalice 2 Version 1.42

Hello everyone! KotC 2 version 1.42 is here, and it has the Barbarian class upgrade! Yay!

It also has a lot of code designed to accelerate gameplay. You should be able to see a difference both while playing and using the editor.

The new version may have new bugs, so if you find any, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. Thank you!!

Here's the list of changes in version 1.42:

- Upgraded the Barbarian class with the 12 Spirit Animals and several new feats: Extended Spirit Animals, Fast Spirit Animal Elephant, and Improved Spirit Animal Elephant. Barbarians with the Elephant spirit can also take the feat Breath Weapon Shaping (it will apply both to the Elephant spirit and the Drake's breath weapon). The Barbarian class now also gets the feat Die Hard for free at level 1, a bonus feat at level 2, two Rage uses per day from level 1 and more afterwards, and a higher Damage Reduction that increases to DR 10 by level 20. Please see the in-game character-class chart for details. Also, entering a Rage now does not take any time at all. Previously, it was processed as a free action. The change means that you can enter a Rage and then use a free-action Spirit Animal power, and you'll still have your move action and standard action available this turn.


- Improved the AI. Enemy Barbarians will be able to use their Spirit Animals correctly. Also, enemies will be able to take a swift combat manoeuvre, or a Death Knight Life Drain, immediately after a charge. Also, enemy Psychic Warriors will be able to use the Psionic Pounce power correctly. All the Barbarians in Augury of Chaos and the Tutorial Adventure have been upgraded, so they have spirit animals and the other benefits of the class. However, I haven't upgraded the pre-created characters in the Character Roster yet, because I don't want to overwrite the player's file. I'll look into that.

- Reworked a lot of the code to improve gameplay speed during combat and elsewhere.

- Fixed a bug with the effect of the Druid's Earth Sphere on the spell Magic Stone.

- Fixed a bug preventing you from unlocking Archmage mode Steam/GOG achievements when you have a Cloudtop or Guardian Half-Giant in the party. Please start a new game to obtain the achievements.

- Fixed several bugs concerning the Paladin's spell Holy Sword. Also, the spell Holy Sword will now grant a +2 bonus to all Damage Rolls, increasing to +4 from level 17.

- Fixed a bug with the Ratmen in the Low Sewers when you select the [Assassin] skill option. Also fixed a scrolling issue when you select that option.

- Fixed a bug with the Creature Wizard applying the effect of some Barbarian and Samurai feats two times when creating a character or monster.

- Fixed errors in the help entry for the Haste condition. Fixed errors in the spell descriptions for the Death Knight Life Drain and the spells associated with supernatural Cleric Domain Powers. Improved the help entry for Special Abilities with some details about supernatural and extraordinary abilities.

- Fixed a bug with the Damage Reduction ability of the Barbarian and Samurai, and the feats that increase the DR.

- Fixed a tooltip issue in the Level-Up screen.

- In Augury of Chaos, when leaving the inn, any blood stains on the floor of the first level of the inn resulting from your battles will be cleared. Also added a script command to do this for any map of any module.


Thank You So Much For Your Support, Legendary Heroes of the Realm! Enjoy! :-)
7/29/2022

Knights of the Chalice 2 Version 1.43

Hi everyone! All hail KotC 2 version 1.43! It includes the upgrade of the Rogue and Monk character classes. There's a new feat for Dwarves and another for Barbarians. This update also brings a number of bug fixes.

The new version may have new bugs, so if you find any, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. Thank you!!

I'll post a new update on the Kickstarter page of KotC 2 shortly.

Here's the list of changes in version 1.43:

- Rogue upgrade: during character creation, you must now choose between Assassin, Fencer, Ninja and Swashbuckler. Each Rogue variant has cool benefits. Please read the in-game help for details. The Swashbuckler does not have any spell slots and it has its own class chart, so be sure to check out the help to see what benefits it gets and what feats it has access to.

- Monk upgrade: during character creation, you must now choose between Way of the Candle, Way of the Heavens, Way of the Oasis, Way of the Pillar, and Way of the Seer. Each Monk variant has cool benefits, so again please see the in-game help for details.

- All the Rogues and Monks in Augury of Chaos and the Tutorial Adventure have been upgraded. However, I haven't upgraded the pre-created characters in the Character Roster yet, because I don't want to overwrite the player's file. I'll look into that soon.

- Added the feat 'Dwarven Armour Training' for Dwarves. With this feat, you do not receive any penalty to Speed when wearing Medium or Heavy Armour. If you are a Samurai or you have the feat Divine Armour of the Champion, and you're wearing armour, you gain a bonus of +1 to your Armour Class, instead.

- Added a new feat for the Barbarian: Stilled Spirit Animals. With that feat, your spirit animals are stilled and silenced automatically, and you can activate them even when using a Heavy Shield or Tower Shield.

- Fixed AI issues with Energy Shield, Mass Energy Shield, and summon elemental spells. Also, enemies won't use Blinding Strike on someone who's blinded, or Stunning Fist on someone who's stunned. Also tweaked the AI for Break Enchantment / Greater Break Enchantment.

- Fixed a bug with the Rogue losing the 'Improved Sneak Attack' ability when the sneak attack damage gets updated on level up. Obtained at level 4, Improved Sneak Attack allows the rogue's sneak attack to work when the enemy is Nauseated, Cursed, Confused, Slowed or Prone.

- Fixed bugs with the Fighter's feat Precise Swing. Also clarified the meaning of 'light concealment' in the Precise Swing help entry.

- Fixed a bug with the Monk getting concealment from the Empty Body ability even when holding a shield or wearing armour.

- Fixed several errors in the in-game help system. Also added the help entries associated with each Rogue and Monk specialisation option, as well as extra information in the help entries about the Barbarian, Rogue, Monk, the feat Cleave, the feat Whirlwind Attack, controls out of combat, and the 'Alarmed' condition.

- Added some code to accelerate gameplay in combat and elsewhere.

Thank You For Your Support, Valiant Knights And Wise Mages of the Realm! Have Fun!! ^_^
8/14/2022

Knights of the Chalice 2 Version 1.44


Hello everyone! Here is version 1.44 of Knights of the Chalice 2.


It includes an upgrade of the Mage Knight class with many new feats, a small upgrade of the Paladin class, a new feat for Half Giants, speed and AI improvements, and many bug fixes.

The new version may have new bugs, so if you find any, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. A saved game would be useful, too. Thank you!!

-------------------------------------------------------------------------------------------------------------- ---------------------------------------

Here's the list of changes in version 1.44:

- Added the feat Phase Spells for the Mage Knight. It allows you to cast spells through walls and pillars. Also given the feat Phase Spells to all Mage Knights in Augury of Chaos and the Tutorial Adventure. Enemy Mage Knights can make use of the feat.

- Also added the Mage Knight feats Improved Drinker Weapon, Greater Drinker Weapon, Improved Vorpal Weapon, Improved Energy Resistance Armour, Time Control, Vortex Of Doom, Mass Mirror Image, Greater Stoneskin, Improved Interposing Hand, Greater Chaos, Improved Freezing Sphere, Improved Blast Of Force, Improved Shocking Grasp, Improved Globe Of Invulnerability, Improved Stoneskin Personal, Improved Suppress Sword, Improved Haste, and Improved Flame Arrow.

- Also added the Paladin feats Greater Favour, Righteous Healing, Legendary Shield, and Blessed Aura Of Courage.

- Also added the Half Giant feat Skirmisher. It cancels the size penalties of Half Giants. I've given that feat to all Half Giants in Augury of Chaos and the Tutorial Adventure.

- Given elemental-damage weapons to a bunch of Mage Knights who have the feat Improved Elemental Weapon in Augury of Chaos. Also given shocking weapons to a bunch of Storm Warriors who have the feat Storm Weapon in Augury of Chaos.

- Added Drinker damage to the tooltip when mousing over enemies.

- Clicking on the Class button in the character sheet will open the help entry for the character's class. Previously, it would open the help entry for all classes.

- Changed the way the game loads the Character Roster file. Now it will load both the default roster (the file Data/BaseCharacterRoster.cml) and the player's roster. That way, I can modify the pre-generated characters without deleting the player's file. Also, the player's Character Roster file will no longer be deleted when uninstalling.

- Upgraded the pre-generated Barbarian, Monk and Rogue in the default Character Roster using the recent class upgrades.

- Fixed a source of freeze in combat when a Death Knight tries to use Life Drain on a player character wearing the Mantle of Frazzagar (or using the spell Globe of Invulnerability).

- Fixed a source of freeze in combat when you're playing a single character wearing the Mantle of Frazzagar (or using the spell Globe of Invulnerability). A freeze could happen if one of the enemies was scripted to cast a certain spell but that spell could not affect your character because of the Globe of Invulnerability. If the spell was supposed to have a metamagic effect, the AI could cycle infinitely between attempting to cast a metamagic and non-metamagic version of the spell.

- Fixed a bug with Spread spells like Fireball not finding any targets when aiming at a square adjacent to an inter-square wall or door.

- Fixed a bug with the AI sometimes casting Heal or Cleansing, or using a potion of Heal / Cleansing, in order to remove the Dexterity penalty caused by the size increase from Righteous Might or Enlarge (this penalty cannot be removed using Heal or Cleansing).

- Improved the AI for casting Mind Blast / Mind Blast (Psionicist) and the associated ability of Psionic Beetles.
Improved the AI for casting Enhance Armour and Mass Greater Enhance Weapon.

- Fixed a bug with the targeting tooltip displaying the text 'Mirror Image' for targets that don't have the Mirror Image condition.

- Fixed a bug with the psionic power Demoralise not granting a saving throw.

- Fixed a bug with the Elephant Spirit Animal not applying the Shaken condition, when activated by a player character.

- Fixed a bug with the spell Cause Fear not upgrading an existing Shaken condition into the Cowering condition when targets succeed on their saving throw.

- Fixed a bug with the Swashbuckler being able to learn Rogue spells from spell scrolls, and the label 'Learn' being displayed on Rogue spell scrolls in the Inventory Screen.

- Fixed several bugs in the Module Editor when changing the name of a weapon/armour/item carried by a monster or NPC from the Inventory Tab of the Creature Properties interface.

- Fixed a bug in the Creature Wizard when creating a Mage Knight, Champion or Storm Warrior (they could receive a magic armour with an enchantment reserved to weapons, and they wouldn't receive a good magic weapon even at high levels)

- Fixed a bug in the Creature Wizard when assigning to a new creature feats that improve spellcasting.

- Fixed an issue in the Module Editor with the Creature Wizard needlessly creating duplicates of basic items like the +1 Light shield or +1 Full plate.

- Improved the search function of the help system (searching for 'half giant' wasn't finding any results). Also fixed a number of broken links and errors in the help system.

- Corrected the descriptions of the spells Cause Fear, Cause Fear (Cleric), Scare, and Fear, to mention that they upgrade the Shaken condition into Cowering.

- Added some text in the help entries for the Destruction weapon enchantment, Valorous weapon enchantment, all of the Bane weapon enchantments, Vorpal weapon enchantment, and Double Damage Against Charging Creatures. Damage from these effects is not multiplied on a critical hit or through the Valorous enchantment.

- Also added some text in the help entries for Size, Enlarged condition, Reduced condition, True Seeing condition, Natural Reach, Weapon Group Proficiency Reach Weapons, Solid Fog, and Acid Fog.

- Added quite a lot of code to accelerate gameplay in combat and elsewhere.

Thank You, Dear Champions of the Realm! Enjoy!! :-)
8/29/2022

Hi everyone! Version 1.45 of Knights of the Chalice 2 has landed.

Initially, I wanted to work on planned new feats in this new version, but then I found a bunch of bugs and it took me a lot of time to fix them.

Anyway, for the most part, the new version brings bug fixes, AI improvements and speed improvements. I'll post a Kickstarter update soon.

The new version may have new bugs, so if you find any, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. A saved game would be useful, too. Thank you!!

Here's the list of changes in version 1.45:

- Added quite a lot of code to accelerate gameplay in combat and elsewhere.

- Fixed a bug preventing movement in combat when the party leader is a flying creature.

- Fixed a bug with the repositioning of party members at the end of combat when the party leader is a flying creature.

- Fixed a bug with the feat Fast Whirlwind Attack in the macOS version only.

- Fixed a bug when drinking a potion of Protection from Energy or Greater Protection from Energy.

- The game will now save a backup file of the player's Character Roster whenever you open the Party Creation screen. Actually, it will save a copy of the last three CharacterRoster.cml files (and give them the file extensions .bk1, .bk2 and .bk3). My sincere apologies for the unintentional deletion of the file in the last update!

- Bards now have access to the Extend Spell Range feats.

- Improved the combat AI, mainly for enemy archers.

- Improved the AI when dealing with potions of Protection from Energy or Greater Protection from Energy.

- Fixed several issues in the AI when dealing with a Wall of Stone or Energy Wall separating the party members from the enemies.

- Improved the AI for Spell and Power Surge, Darkvision, Psionic Darkvision, Tower of Iron Will, Dispel Magic, and Greater Dispel Magic.

- Improved the AI for Energy Adaptation, Energy Absorption, Energy Shield and Mass Energy Shield when they can be used to reduce the damage from dangerous squares.

- Fixed a bug in the AI for Energy Absorption, Enhance Ability, Mass Enhance Ability, Transformation, and Mass Transformation.

- Fixed issues with the AI casting a spell using a wand.

- Fixed a bug with the combat log incorrectly saying that we've used a wand to cast a spell. Also fixed the combat log link to the Transformation condition.

- Fixed a bug with spells like Greater Ice Storm not affecting targets on different altitudes when cast on one of the towers in Chapter 4 of Augury of Chaos. That was due to Cover.

- Improved Cover and Standard Cover will now take into account altitude differences, if any. I made this change because creatures standing on a tower should nearly always get the benefit of Improved Cover versus opponents on lower ground. Also added a note about this in the help entry about Cover.

- Added some text and voice effects in the dialogue with Hallian, the head of the Adventurer's Guild. Also added a voice effect to a couple more dialogue scripts. Also added some extra information in three dialogue scripts of the Tutorial Adventure.

- Characters won't immediately recover with 1 Hit Point out of combat when you're exploring a map featuring map-wide dangerous terrain (underwater, sweltering or freezing). They will recover with 1 HP as soon as you leave the dangerous map.

- The game will no longer display the square grid over the Party Defeated screen.
Information boxes displayed during combat for the acting character and the moused-over character will now adjust the font size automatically when the text can't be displayed entirely within the box.

- In the Druid's Character Sheet, the Feats & Abilities tab will display only the highest Natural Armour Enhancement bonus.

- Manifesting Psionic Eye Touch, Psionic Eye Personal, and Greater Psionic Eye Personal will no longer display 'No Effect'.

- Added the missing descriptions of the new Paladin feats Legendary Shield and Blessed Aura Of Courage.

- Added the missing help entry for Dismiss Terrain Effects, a combat action.

- Added the missing help entry for the Spell Resistance condition.

- Added some text in the help entries about the Barbarian's Spirit Animal Scorpion saying that you need to use the Full Attack action to receive the extra attack.

- Added some text in the help entries about the Barbarian's Spirit Animal Bull saying that the additional Bull Rush stacks with that from the feat Greater Bull Rush. Also improved the help entries for the Bull Rush combat action and the feats Greater Bull Rush and Improved Bull Rush.

- Improved the help entry about Combat Actions to clarify how Free Actions work, as well as Swift Combat Manoeuvres and special actions like the Five Foot Step.

- Added a reference to the Bypass Enemy ability of the Rogue in the help entry for the feat Overrun. Added a reference to Overrun in the help entry for the Rogue.

Thank You For Your Support, Mighty Warriors and Sage Wizards! Best regards :-)
Post edited August 30, 2022 by pen311
9/07/2022

Knights of the Chalice 2 Version 1.46


Hello everyone! Here is version 1.46 of Knights of the Chalice 2.

The main change is the addition of 18 Epic Feats. I've also added a couple of new feats for the Champion and improved the tooltip when adding enchantments to weapons and armour.

If you find any bugs, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. A saved game would be useful, too. Thank you!!

Here's the list of changes in version 1.46:


- Fixed a crash when levelling up a Swashbuckler from level 13 to level 14.

- Fixed a bug when healing a character out of combat while exploring a map with the Underwater, Freezing or Sweltering property.

- Mousing over weapon and armour enchantments will now display a tooltip with some information about each enchantment.

- Added the 18 Epic Feats. Please see https://www.heroicfantasygames.com/FWE/Pages/FWE_Feats.htm for details.

- Added two new feats for the Champion: Divine Fortune and Improved Armour Of Bravery. Please see https://www.heroicfantasygames.com/FWE/Pages/FWE_Champion.htm for details.

- Creatures built using the Creature Wizard that have feats which reduce the level of certain spells (e.g. Divine Fortune) will now receive these spells automatically.

- Updated the webpages for the Mage Knight, Paladin, Champion, and Feats on the website www.heroicfantasygames.com.

- Corrected an error in the help entry for the Mage Knight feat Greater Stoneskin.

- Fixed a broken link to the help entry for the Mage Knight feat Improved Suppress Sword.

- Improved the in-game help entries for the Wizard/Sorcerer Transformation, Critical Hits, Improved Flanking, Greater Flanking, Flanking and Flanked.

- Improved many of the help entries for feats by adding links to related help entries.


Thank You, Dear Champions of the Realm! Enjoy!! :-)
9/24/2022

Knights of the Chalice 2 Version 1.47

Greetings, Noble Knights! Here is version 1.47 of Knights of the Chalice 2.

Yay! With this new version, we have a pretty massive expansion of the available character Feats in the game: no less than 40 new unique feats! Many of these feats can be taken by several character classes.

I've also fixed a number of bugs and issues, including a problem with the unlocking of Archmage Difficulty achievements in the Steam and GOG versions.

I've finished implementing all of the feats that I really wanted to add to the game, so now I will be able to focus on the other things mentioned in the last Kickstarter update. I'll post a new Kickstarter update soon with the description of all the new feats.

If you find any bugs, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. A saved game would be very useful, too. Thank you!!

Here's the list of changes in version 1.47:

- When you start a new Augury of Chaos game, you will now have the option to skip the Prologue entirely and begin from Chapter 1 straight away.

- Fixed bugs preventing the award of Archmage Difficulty achievements in both the Steam version and the GOG version.

- Fixed a problem with the Shadow Adept / Shadow Expert / Shadow Master achievements in the GOG version only.

- Fixed a bug with characters disappearing when reloading after completing the Vanishing Sword Quest with Goblin companions.

- Fixed a bug that occurred when the party leader is a companion that gets removed from the party by a script.

- Added some code to accelerate gameplay in combat and elsewhere.

- Automatic saves will now be marked as Autosave.

- Added the missing Greater Splash enchantments for ranged weapons into the weapon-enchantment interface.

- Fixed several issues with the Splash enchantments for ranged weapons (Flaming Splash, Icy Splash, etc).

- Changed the button labels in the Module Information screen and in the Module Editor from Maximum Character Level to Maximum Starting Level, and from Minimum Character Level to Minimum Starting Level.

- Applying the Shaken condition for a number of rounds will not remove a pre-existing Shaken condition.

- Applying the Cowering condition will not remove the Shaken condition.

- The Combat Log will now indicate the start of a new round, in red letters.

- Fixed issues in the dialogue script of the Werewolf Quest in Augury of Chaos.

- Fixed an issue with the display of effect animations (sleeping, fascinated, confusion, etc) for Giant Spiders when displaying creatures using animated sprites.

- Added the Wizard feat Improved Firefly Familiar. You must have a Firefly familiar in order to take this feat.

- Added two new Cleric feats: Widened Healing and Widened Destruction.

- Added three new Bishop feats: Widened Healing And Destruction, Turning Strike and Greater Turning Strike.

- Added the Cleric and Bishop feat Fast Touch Domain Powers.

- Added the Cleric and Bishop feat Improved Curse. It will reduce the randomness of the effect of the spells Bestow Curse and Mass Bestow Curse, at least during the first round of the effect.

- Added the Wizard, Sorcerer and Warlock feat Dispelling Magic Missile to help you get rid of enemy Mirror Images.

- Added the Bard feats Improved Songs and Story Teller.

- Added the feats Rapid Strike, Melee Touch Magic, Armour Agility and Improved Armour Agility.

- I've given the feat Rapid Strike to many monsters in Augury of Chaos and the Tutorial Adventure.

- Added the Ranger feats Enhanced Magic Arrow I, Enhanced Magic Arrow II and Improved Snaring Weapon.

- Added the Storm Warrior feat Improved Shocking Splash.

- Added the Monk feat Shattermantle Strike.

- Added the Wizard feat Greater Wizard Spell Resistance.

- Added the Wizard, Sorcerer, Warlock and Mage Knight feat Widened Colour Spray.

- Added the Wizard, Druid, Sorcerer, Warlock feats Improved Finger Of Death and Greater Finger Of Death.

- Added the Wizard, Sorcerer, Warlock feats Improved Domination and Greater Domination.

- Added the Psionicist, Warlock, Psychic Healer feats Improved Control And Dominate, Greater Control And Dominate, Swift Assimilate and Improved Hail Of Crystals. Actually, the Psionicist already had access to Improved Control And Dominate, but not the other classes.

- Added the Psionicist and Psychic Warrior feat Fast Power Drain.

- Added the Gladiator, Samurai, Storm Warrior and Psychic Warrior feat Improved Swift Weapon.

- Added the Gladiator and Samurai feats Improved Adamantine Armour and Greater Adamantine Armour.

- Added the Rogue and Death Knight feats Improved Phasing Weapon and Improved Coup De Grace Weapon.

- Added the Fire Drake and Flamebrother Half-Salamander feat Racial Fire Resistance.

- Added the Ice Drake and Frostbrother Half-Salamander feat Racial Cold Resistance.

- Added the Lightning Drake feat Racial Electricity Resistance.

- Added the Acid Drake feat Racial Acid Resistance.

- In the Module Information window displayed from the Party Creation screen when launching a new game, added the module's Level Cap. I had forgotten about it, but I actually implemented the Level Cap module setting months ago in the Module Editor.

- When starting a new game, if one of the party members has enough experience points to level up beyond the maximum starting level, then his or her experience points will be reduced to one point below the amount required to reach the maximum starting level + 1.

- Fixed an issue with the headline of the help entries for spells.

- Improved the spell descriptions for Lesser Magic Arrow and Greater Magic Arrow.

- Improved the help entry for Magic Arrows. Also improved the help entries for Wizard feats and feats associated with each Wizard attunement.

- Added some more random names in the Character Creation interface.

In the Module Editor, added some tooltip information when mousing over the Combat XP scale factor button.

- I've given Boots of Striding to the Drake Cleric in the first encounter of Augury of Chaos, the one with the bandits.


Thank You So Much For Your Support, Valiant Knights And Wise Mages of the Realm! Rejoice!! ^_^
10/3/2022

Knights of the Chalice 2 Version 1.48

Hello everyone! This is a much-needed bug-fixing update for KotC 2, because the recent updates introduced a number of bugs in the game. My sincere apologies for that!


Special Thanks to Angry Lux and Atoch for all the very helpful bug reports!


If you find any bugs, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. A saved game would be very useful, too. Thank you!!

Here is the link of the latest Kickstarter update for those who may have missed it: https://www.kickstarter.com/projects/1848628223/knights-of-the-chalice-2-revolutionise-old-school-crpgs/posts/3617662


List of changes in Knights of the Chalice 2 Version 1.48

- The list of party members in the top-right corner of the screen will now adjust the font size of the character names when they don't fit in the box space using the initial font size.

- Added some code to accelerate gameplay in combat.

- Fixed a bug with auto-cast spells and psionic powers incorrectly getting activated when loading a game.

- Fixed a source of crashes that would occur after changing the name of a party member.

- Fixed a source of crashes when using Dispel Magic (Single Effect) or Greater Dispel Magic (Single Effect).

- Fixed a source of crashes when certain casters are running out of spells.

- Fixed a source of crashes when summoning creatures like the Tentacled Horror. That was due to the game sometimes creating new items (like a new magic scroll) to give to the newly-created creatures, and some code was missing to handle the effect of that change on the memory.

- Fixed a bug with summoned creatures and the Creature Wizard which was due to the mislabelling of 'Major Fire Ring' (and other energy-protection rings) as 'Medium Fire Ring' in the code.

- Fixed a bug with the game not allowing the player to manifest certain psionic powers (such as Energy Absorption) using the base Power Point expense.

- Fixed a bug with the game not allowing a Monk to perform his or her additional Flurry attacks after defeating one or two enemies.

- Fixed the token of the Fire Elemental summoned by the spell Summon Gargantuan Elemental (Fire).

- Fixed a display issue with the spells Babau Slime and Barkskin when cast by enemies.

- The Psychic Warrior feat Superior Psychometabolism will now improve the power Evade Burst from Move Action to Free Action.

- In the Effects & Conditions tab of the Character Sheet, improved the display of 'Oversized Weapon Penalties'.

- The game will no longer offer the 'Rapid Shot' option when your character is Slowed or acting during a Surprise Round.

- Corrected the help entry for the feat Greater Control and Dominate (added the missing feat prerequisite).

- Added a link to the feat Improved Firefly Familiar near the description of the Firefly familiar.
Sleeping arrows will now make the target Prone (not just Sleeping) if the target isn't already Prone.

- Receiving a sleep effect from spells such as Sleep and Deep Slumber will apply the condition Prone only if you're not already prone.

Thank You For Your Steadfast Support, Legendary Defenders of the Realm! Enjoy!! :-)
10/9/2022

Knights of the Chalice 2 Version 1.49

Hi everyone! Version 1.49 of KotC 2 upgrades the Script Editor and fixes a number of bugs.

If you find any bugs, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. A saved game would be very useful, too. Thank you!!

Next, I expect to be focusing on the display of spell icons during level-up, new spells, the local map screen, and other planned features.

List of changes in Knights of the Chalice 2 Version 1.49


- Fixed a crash that would occur when you let Maphistor join the party in Augury of Chaos, then you talk to him and select the dialogue option allowing you to fight him.

- Fixed a crash that would occur when mousing over the name of a companion in the top-right corner of the screen and pressing the A shortcut key to open the Activate Special menu.

- Fixed a bug allowing creatures to cast Dispel Magic while Silenced. Explanation: Sometimes the AI needs to see what happens if it moves to another position, without actually moving there. At that time, it could lose the Silenced condition. After the check, the AI will now recover the actual terrain conditions.

- Fixed a bug allowing your Monk to perform more Stunning Fist attacks than your maximum number of uses. Likewise, fixed a bug allowing your Gladiator to perform more Blinding Strike attacks than your maximum number of uses. Likewise, fixed a bug allowing your Cleric / Bishop / Death Knight / Paladin to perform more Smite attacks than your maximum number of uses.

- Fixed a bug where your character would end his or her turn after taking a five-foot step even though you have remaining attacks and you can perform them against targets within reach, using a reach weapon.

- Fixed a bug with the 'Activate Special' menu displaying incorrect quantities for potions and scrolls contained within the character's bags and other containers.

- Fixed a bug during combat that could result in one of your non-flying characters getting stuck on a square of high or low altitude. For example, on top of one of the towers in Chapter 4 of Augury of Chaos.

- Fixed a bug with the saved-game preview image not being recorded in Ironman Mode when leaving a game by selecting Quit to Main Menu or Quit to Desktop.

- Fixed the incorrect preview image when saving a game in full-screen mode for some computers using Intel graphics.

- Fixed the display of magic effect animations (e.g. Sleeping, Fascinated, etc) on Prone characters and Goblins when displaying creatures using high-resolution animated sprites.

- Added new code to accelerate the Script Editor particularly when there are many scripts in the module you're working on, or many lines of code in the script you're working on. You should see a massive improvement in speed. An example of a module with a lot of scripts is Hearkenwold. Currently, it has more than 2,700 scripts. The largest script in Hearkenwold contains more than 7,850 lines of code.

- Also added a check box in the Script Editor allowing you to hide the script-line tooltips, as those can be a bit slow to display, or they may be unhelpful when you just want to see the code lines.

Thank You For Your Support, Valiant Knights and Sagacious Mages! Take care :-)
10/20/2022

Knights of the Chalice 2 Version 1.50


Hello everyone, I hope you're doing well! Version 1.50 of KotC 2 adds the new Local Map Screen with custom notes, Spell Icons during character creation and level-up, two new options for average Hit Points on level-up, and a bunch of bug fixes.

KotC 2 and KotC 1 will be available at a discount in a matter of days on both Steam and GOG, so please keep your eyes peeled, spread the word on social networks and let all your friends know! Don't miss the chance to enjoy the KotC 2 goodness!! ^_^

If you find any bugs in KotC 2 version 1.50, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. A saved game would be very useful, too. Thank you!!

List of changes in Knights of the Chalice 2 Version 1.50


- Added the optional display of Spell Icons during character creation and character level-up. You can switch this on and off directly from these screens, as well as from the Game Options screen.

- Added the Local Map Screen, accessible by pressing Control + M or by selecting Local Map in the top-left menu. If the current map has a text description, it will be displayed in the tooltip when mousing over the local map. Otherwise, the tooltip will provide information about the use of left click / right click / delete key / escape key. You can add text notes to your local map simply by right clicking anywhere on the map. Text notes can have three parts: a dot, headline and body. The dot and headline are printed directly on the map while the body is displayed in a tooltip when you mouse over the headline or dot. For the headline, you can select the font size, colour, and position relative to the dot. If you right click on a note to edit it, and then clear both the headline and body fields, then the note will be deleted. Text notes are saved through the map-update script. Module creators can also add / edit / remove local-map notes through scripts. For this purpose, I have created a new script command labelled 'Set local map note'. For example, in Augury of Chaos, when you learn the location of the mysterious cave, a note will now be added automatically to your local map of Finchbury, indicating the position of the cave. That's taken care of in the script named 'Finchbury_Elia_Dialogue_Script_1.mls'. You can specify notes that cannot be edited / removed by the player. Please note: if the headline of a note would exceed any of the boundaries of the map (due to the position or size of the headline) then it won't be displayed, and only the dot will be displayed on the map.

- Added two new options concerning your bonus Hit Points on level-up. The two new options are 'Alternating Average Of Single Roll HP Bonus On Level-Up' and 'Alternating Average Of Best Of Two Rolls On Level-Up'. For example, if your character is a Wizard, your Hit Die is 6, and the average HP bonus from your Hit Die is 3.5, so with the option 'Alternating Average Of Single Roll HP Bonus On Level-Up', each level-up will grant your character either 3 or 4 additional Hit Points. With the option 'Alternating Average Of Best Of Two Rolls On Level-Up', each level-up will grant your character either 4 or 5 additional Hit Points, because the average HP bonus from the best of two d6 rolls is 4.53. See the HeroicFantasyGames.com webpage about Hit Points. You will receive an extra Hit Point on any given level-up only if the fractional part of your level-up rolls exceeds 1 on this level-up. Please note: if you're aiming to collect the Steam and GOG achievements that can be obtained when playing on the Archmage Difficulty mode, you should not use any of these settings of average HP on level-up.

- Corrected the description of the spell Prismatic Wall. It is a Medium-range spell, not a Close-range spell.

- Fixed a bug granting high-level Monks and other characters a base attack bonus above 20 when wearing a Belt of Battle Skill. Actually, the highest BAB you can get is 20 with high-BAB characters and 15 with medium-BAB characters.

- Fixed incorrect remaining spell slots and psionic power points on a number of creatures in both Augury of Chaos and the Tutorial Adventure. The Lich Xadriphar and some Troll Sorcerers were among these creatures.

- Fixed a bug allowing a character with the feat Greater Grapple to perform infinite Grapple attacks after ending a full-attack action.

- The effect of the feat Melee Focus will now appear out of combat in the Character Sheet. Previously, it would be displayed only during combat.

- Added two missing feats (Improved Phasing Weapon and Improved Coup De Grace Weapon) in the help entry for the Swashbuckler feats.

- Fixed a bug with the Monk feat Shattermantle Strike. Also created a help entry for the Shattermantle Condition and improved the help entries for Spell Resistance and Spell Resistance Condition.

- Fixed a bug where reach weapons not held in the primary hand (thanks to the feat Oversized Two Weapon Fighting) would not add the Attack action to the combat-actions menu when there are enemies not adjacent but within reach.

- Fixed a bug introduced in version 1.49 resulting in certain enemy combatants (Giant Bees and the Green Goblin King) appearing immediately even though they should be appearing in later combat rounds, and creating a never-ending battle.

- In the dialogue with Hallian in Augury of Chaos, added a note before starting the night-time quests saying that if you want to help the villager named Halric, you should do so before starting the night-time quests. This note will only be displayed if Halric is currently visible on the map.

- Fixed a bug in the Script Editor when deleting the last line of a script.

- Inside the Inn of the Golden Griffon, when talking with Gawen, Jagernaut, Jorad, or Xantrix, you'll now be able to display a Hint about the item that you can present to these characters.

Thank You So Much For Your Loyal Support, Fearless Heroes of the Realm! Rejoice!! :-)
11/6/2022

Knights of the Chalice 2 Version 1.51

Yay! Here's a big update for KotC 2. The new version adds no fewer than 19 new spells!

The new Druid spells are Nymph Beauty, Creeping Doom, Fungal Parasite, Constrictor Arms, Greater Scorpion Stinger, Scorpion Stinger, Greater Crocodile Bite, and Crocodile Bite. The new Wizard spells are Blink, Wail of the Banshee, Circle of Pain, Mass Fly, Fly, Mass Hideous Laughter, and Lesser Malison (Wizard). Then we have Fly Psionic (for the Psychic Warrior), Resilient Grease (Rogue), Mass Hideous Laughter (Rogue), and Lesser Malison (Cleric).

There is also a new feat for the Druid and Storm Warrior: Wild Shape Mastery. It will allow you to cast Constrictor Arms, Greater Scorpion Stinger, Scorpion Stinger, Greater Crocodile Bite, and Crocodile Bite using a Move Action or Free Action.

A Big Thank You to Juhani for helping design the new spells!! It's very appreciated.

I will update the character-class webpages with the description of the new spells and the new feat soon - please see the Druid, the Wizard, the Rogue, the Cleric and the Psychic Warrior.

The new version also implements 16 new sound effects that will play when you cast certain spells (such as Hideous Laughter, Mass Hideous Laughter, Lesser Malison, Circle of Pain, Wail of the Banshee, Fly, Fly Psionic, Psionic Pounce, or Blindsight) or when you activate certain Spirit Animals of the Barbarian (such as the Elephant Spirit Animal, Bear Spirit Animal, Jaguar Spirit Animal, Porpoise Spirit Animal, Eagle Spirit Animal, Rhinoceros Spirit Animal, or Cobra Spirit Animal). Finally, there's a new sound effect that plays when a Mirror Image is destroyed.

Must say I really like the new sound effects. They really help make the new spells and Spirit Animals come alive.

A Big Thank You to Robbie for the awesome Hideous Laughter, Wail of the Banshee and Death Metal sound effects! I've got many more sounds from Robbie but I expect to implement them along with the upcoming adventure module.

I've also fixed a number of bugs involving spells, such as Vampiric Blast, Discharge, and Ray of Enfeeblement. I've improved some spells, too: Greater Stoneskin and all the spells that grant the Heroism condition. Please see below for details.

Next, I expect to be working on new options and features, such as custom spell-effect sounds, display of monster injury status, reduced combat Experience Point awards, inventory search, spell search, out-of-combat focus on moving party, item sounds when moving inventory items, the iconised Combat-Actions menu, spellcasting hot keys, new subraces, and new familiars.

KotC 2 and KotC 1 will be available at a discount on GOG very soon, so if you haven't got them already, don't miss the chance! ^_^

If you find any bugs in KotC 2 version 1.51, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. A saved game would be very useful, too. Thank you!!

List of changes in Knights of the Chalice 2 Version 1.51

- Improved the AI for opponents that should rush to the enemy immediately.

- Tweaked the Mysterious Cave encounter that occurs immediately after resting inside the cave.

- Added some code to accelerate gameplay in combat.

- Added the new spells. The new Druid spells are Nymph Beauty, Creeping Doom, Fungal Parasite, Constrictor Arms, Greater Scorpion Stinger, Scorpion Stinger, Greater Crocodile Bite, and Crocodile Bite. The new Wizard spells are Blink, Wail of the Banshee, Circle of Pain, Mass Fly, Fly, Mass Hideous Laughter, and Lesser Malison (Wizard). Then we have Fly Psionic (for the Psychic Warrior), Resilient Grease (Rogue), Mass Hideous Laughter (Rogue), and Lesser Malison (Cleric).

- Given the new spells to all the enemies that should have them in Augury of Chaos and the Tutorial Adventure.

- Added the new Druid and Storm Warrior feat Wild Shape Mastery.

- The feat Black Wizard Advanced Specialisation will now improve Wail of the Banshee, in addition to its previous benefits. The feat Green Wizard Advanced Specialisation will reduce the spell level of Mass Fly, in addition to its previous benefits.

- Improved the spell Greater Stoneskin. The Damage Reduction is now 20 + one point for every level of the caster beyond 13.

- Improved the spells Heroism, Mass Heroism, Greater Heroism, and Mass Greater Heroism by making the Heroism and Greater Heroism conditions a lot more similar to the 3.5 OGL. Previously, in KotC 2 these conditions would grant a bonus to Attack Rolls and Willpower Saving Throws. Now, they will grant a bonus to Attack Rolls, all Saving Throws, and all Ability Checks. Also changed the spell descriptions and the in-game help entries to reflect this.

- Improved the spell Mass Heroism from Standard Action to Move Action.

- Fixed a source of crashes in the macOS version.

- Fixed some issues with pressing A while mousing over the name of a party member in the top-right corner.

- Fixed a bug with secondary natural weapons affecting sound effects and the critical hit range for secondary natural weapons only.

- Fixed a bug in the recording of the remaining points of Stoneskin Personal and Greater Stoneskin.

- Fixed a bug with the feat Fast Touch Domain Powers being available to Clerics from level 1 in the Windows version only.

- Fixed a problem with Ray of Enfeeblement dealing 1d6+1 per level of Strength damage instead of 1d6+1 per two levels (rounded up).

- Fixed a bug in the Sun Bolt Domain Power of the Cleric, as well as the Sun Bolt spell-like ability of the companion Monk Xantrix. They were not requiring a Ranged Touch Attack.

- Fixed a bug with the effects of the psionic power Psychic Turmoil, due to a spell-entry error.

- Fixed a bug with the spell Vampiric Blast not getting improved at levels 15 and 17, due to a spell-entry error.

- Fixed a bug with the damage of the spell Discharge not receiving the +1 point per level, due to a spell-entry error.

- Fixed a spell-entry error with the Bard spell Pipes of Pain.

- Fixed spell-entry errors affecting the AI for the spells Circle of Death, Undeath to Death, and Undeath to Death (Cleric).

- Fixed several issues with the Druid spell Insect Plague.

- Added a Horse Canter sound effect when you use the Centaur skill dialogue option in Augury of Chaos.

- Fixed a problem with the display of magic effects (such as Hideous Laughter) on Babaus and Orcs when they're Prone.

- Fixed some centring issues with the high-resolution sprites of the Orcs when Prone.

- Fixed an error in the description of the psionic power Energy Shield (Psionicist).

- Fixed a broken link and other errors in the in-game help entry for Concentration Checks.

- Fixed a broken link in the in-game description of the spell Silence (Rogue).

- Added the radius in the in-game descriptions for Mass Freedom of Movement (Cleric) and Mass Freedom of Movement (Druid).

- Corrected the information about Reach Weapons in the in-game help entry about Weapon Groups.

- Fixed errors in the help entries that list the feats associated with Wizards attuned to a specific moon.

- Added 16 new sound effects: Magic hideous laughter.wav, Magic hideous laughter short.wav, Magic wail of the banshee 1.wav, Magic wail of the banshee 2.wav, Magic wail of the banshee 3.wav, Death metal thunder guitar clip.wav, Death metal thunder guitar clip short.wav, Mirror image destroyed.wav, Jaguar roar.wav, Eagle screaming.wav, Elephant snorting.wav, Elephant trumpeting.wav, Dolphin underwater.wav, Bear roar.wav, Horse canter.wav, and Snake snarling.wav. A Big Thank You to Robbie for the awesome Hideous Laughter, Wail of the Banshee and Death Metal sound effects!

- Fixed an issue in the sound effect Snoring giant.wav.

- Most of the Spirit Animal powers (as well as Psionic Pounce, Blindsight, Fly, and Fly Psionic) will now make use of the new animal sound effects I've just added to the game.

- Upgraded the sound effects for all the versions of the spells Hideous Laughter and Malison.

- Added a new sound effect that plays when a Mirror Image gets destroyed by a physical attack or by the spell Magic Missile with the feat Dispelling Magic Missile.

- Added 17 new spell icons: Crocodile-Bite.png, Crocodile-Bite-Alt.png, Scorpion-Stinger.png, Scorpion-Stinger-Alt.png, Scorpion-Stinger-Extra.png, Insect-Plague-Creeping-Doom.png, Spirit-Animal-Eagle-Fly.png, Spirit-Animal-Eagle-Mass-Fly.png, Wail-Of-The-Banshee.png, Wail-Of-The-Banshee-Shout.png, Hideous-Laughter-Mass.png, Web-Fungal-Parasite-Vampiric-Spores.png, Long-Reach-Long-Arm.png, Long-Reach-Long-Arm-Mass.png, Greater-Mirror-Image.png, Greater-Mirror-Image-Mass.png, and Enhance-Ability-Strength-Constrictor-Arms.png.

Thank You For Your Support, Legendary Mages and Warriors of the Realm! Enjoy!! :-)
11/18/2022

Knights of the Chalice 2 Version 1.52: New Options Galore!

Hello everyone! Here's another big update for KotC 2.

In addition to bug fixes, speed and AI improvements, the new version adds the following new options and features: Custom Spell Sound Effects, Monster Injury Status Display, Feint Expanded Information Tooltip, Increased or Decreased Combat Experience Point Awards, Stop Condition for the Auto Recasting of Healing Spells, Inventory Screen Search Function, Spellbook Search Function, and Deactivated Focus on Party Members when moving out of combat.

Today, I've got the new Isometric Cities Symbol Set for Campaign Cartographer 3+, from ProFantasy Software. It's a great tool for creating cool city maps with isometric castles, houses, etc. Some images can be found here. Be sure to email ProFantasy quickly if you'd like a pre-release offer. You'll find their email address from their website.

I'll post a new Kickstarter update soon. Afterwards, I expect to be working on the Iconised Combat-Actions Menu and a few other features I'd like to implement.

If you find any bugs in KotC 2 version 1.52, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. A saved game would be very useful, too. Thank you!!

List of changes in Knights of the Chalice 2 Version 1.52


- Fixed a bug that would occur when you fight the Giant Spiders in the Mysterious Cave and at least one of the kids takes enough damage to go below -10 Hit Points. In the following dialogue, there would be a glow effect, and the game would freeze after selecting a dialogue option.

- Fixed a bug with the spell Mass Hideous Laughter not applying the -4 penalty on Difficulty Class when the target's type is different from the caster's type.

- Given the feat Wild Shape Mastery to enemy Druids and Storm Warriors in Augury of Chaos and the Tutorial Adventure. Also given the feat Improved Bull Rush to Giant Spider Queen Shiwang in Augury of Chaos. Also removed the Reach special ability of the smaller Giant Spider in the group of Giant Spider Queen Shiwang.

- Improved the tooltip when selecting a target for a Feint combat manoeuvre. The game will now indicate the target's Dexterity bonus to Armour Class, or if the target has already lost its Dex bonus to AC, the game will let you know about that, as well as the cause. If you have the Sneak Attack ability, the game will also let you know if the target is already vulnerable to your Sneak Attack damage (due to Flanking or some other condition) and it will tell you if the creature is immune to Critical Hits. That way, you'll have all the information you need to select a target for Feint properly.

- The AI will no longer attempt a Feint if the target does not have a Dexterity bonus to Armour Class, or if they're already vulnerable to a Sneak Attack. Also fixed some other AI issues with the Feint combat manoeuvre.

- Removed a redundant line in the Combat Log when someone uses the Feint combat action. Also, in the Effects & Conditions tab of the Character Sheet, right clicking on 'Condition: Feint' will now open the help entry for Feint.
Improved the AI when the enemy uses the Ready Versus Spell combat action and it has magic scrolls or spell-like abilities.

- You can now have custom spells that make use of custom sound effects. Any wav files contained within the Sounds folder of a module will be available to select in the Spell Editor when editing a spell. The Spell Previewer will use the custom sounds and you can also listen to them by clicking on the buttons of the Spell Editor.

- Added a new option in the Game Options screen, under 'Difficulty', allowing you to display the injury status of enemies instead of their Hit Points. I find it more interesting to play with this option. Seeing a creature drop to the 'Almost Dead' status seems to be more rewarding, somehow.

- Added a new option in the Game Options screen, under 'Difficulty', allowing you to adjust Combat Experience Point Awards. You can reduce the awards by up to 30%, or increase them by up to 30%. However, you shouldn't increase the awards if you're trying to unlock Archmage Mode achievements.

- Added a new option in the Game Options screen, under 'Gameplay', allowing you to set a Stop Condition for the Auto Recasting of Healing Spells. You can let the game stop recasting after the target character has recovered 95%, 90%, 85% or 80% of his or her Hit Points, or once the target could not be healed for the expected healing amount of a single spell use, or once the target could not be healed for the maximum healing amount of a single spell use. You can use any of these options to avoid wasting a spell slot / wand charge / magic scroll / potion on a character that's nearly back to full health. Credit goes to Fred for suggesting this cool option to me! Thank you so much Fred!!

- Added a new option in the Game Options screen, under 'Display', allowing you to specify whether items inside containers should be included in the Party Items box, in the Inventory Screen. Previously, you could set this option through the Inventory Screen by clicking on the round button in the top-right corner of the Party Items box. You can still do that, but now the setting will be saved so that you don't have to click on the button every time you restart the game.

- Added a new option in the Game Options screen, under 'Display', allowing you to deactivate the focus of the game view on the party when moving out of combat. Please note: this only applies to movement resulting from a single click to go somewhere. Movement by pressing a mouse button and keeping it pushed, or by pressing a numpad key and keeping it pushed, will still focus the view on the party.

- Added a duplicate 'Full Screen Mode' option in the Game Options screen under 'Display'. The same option is already available under 'Gameplay' but people might look for it under Display, so it's best to have it under both Display and Gameplay.

- Added the Inventory Screen Search Function. Simply type in the name of an item and the game will look for it within the Party Items box. If it's not there, the game will also look within the backpack items of the current character. You can also press the up and down arrow keys to find the previous match or next match within the Party Items box.

- Added the Spellbook Search Function in the Character Sheet when displaying the character's arcane, divine or psionic spellbook. Simply type in the name of a spell or psionic power and the game will look for it. If there is a match, the spellbook will switch to the correct spell level. Please note: searching for a spell in the arcane spellbook will only go through arcane spells (not divine spells or psionic powers). Likewise for the divine and psionic spellbooks. Also, you can press the up and down arrow keys to look for the previous match or next match. Finally, you can press Return to cast the spell or manifest the psionic power.

- Fixed some issues in the Inventory Screen when displaying the inventory of NPCs. Also fixed some issues with using items while trading or while a script is being executed.

- Fixed auto-recasting for the Bard spell 'Healing Song'. It wasn't working because earlier I called that spell 'Sonnet of Solace'.

- Fixed a text display issue in the tabs of the Character Sheet and the Game Options screen (as well as the tabs of the Creature Properties screen in the Module Editor).

- Fixed some issues with out-of-combat movement by pressing the left mouse button and keeping it pushed, or by clicking to go somewhere.

- Corrected the position of the Spell Quickbar when the option to display the Combat Log in combat is turned off.
Updated the in-game help entry about Controls Outside Combat with information on the Local Map Screen and the auto recasting of healing spells. Also clarified the description of the Conviction ability of the Death Knight in the in-game help entry for the Death Knight. The saving throw bonus does not depend on having an Intelligence ability score above 10.

- The game will now save the current tab of the Game Options screen when you close the screen.

- Added some code to accelerate gameplay in combat.

Thank You For Your Awesome Support, Valorous Knights of the Realm! Rejoice!! ^_^
12/17/2022

Knights of the Chalice 2 Version 1.53

Hi everyone! I hope you're well. Here's another big update for KotC 2! Yay! :-)

The main additions are the new Combat Actions menu with icons, custom hotkeys for spells and abilities in the Quickbar, the automatic Flurry of Blows for Monks (so that you don't have to click as many times as before), and the new Throw Creature combat action - use it to throw enemy creatures into pits and other environmental hazards, or you can throw them at other creatures. A creature that occupies 2x2 squares may be thrown at up to four creatures, potentially.

There is a new feat: Improved Throw Creature. The feat Greater Grapple was improved and some rules regarding grappling were improved. Holding a shield now grants a bonus to Bull Rush, which increases when you have the feats Shield Expertise or Shield Mastery. Finally, the AI was improved and various bugs were fixed.

I'll post a new Kickstarter update soon.

If you find any bugs in KotC 2 version 1.53, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. A saved game would be very useful, too. Thank you!!

If something doesn't work, remember that you can also revert to the previous version of KotC 2 using the Steam/GOG interface.

My apologies for not replying on the forums these days. I'm having a nasty toothache and it's been ruining my productivity.

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List of changes in Knights of the Chalice 2 Version 1.53

- Added the Iconised Combat Actions Menu, and a new game option allowing you to switch it on and off. It is under 'Display', near the top, in third position. I prefer the new menu to the text-based one.

- Added to the Combat-Actions menu the actions Breath Weapon, Gaze Attack, Turn Undead, Rage, Life Drain, Bard Songs, and Cleric/Bishop Domain Powers. Please note: the Rage and Bard Song combat actions will only be displayed when your character doesn't already have the associated Rage or Bard Song condition. That way, it will be much easier to know when is a good time to re-activate those abilities during a long battle.

- Added the new 'Auto Flurry' Combat Action for Monks. This new combat action lets the computer perform all of your Flurry attacks automatically on the target you specify.

- Added to the Spell Quickbar selection menu a list of choices allowing you to set a Function key or a combination Shift + Function key as the hotkey for the selected spell or ability. Just scroll down the list after right clicking on a Spell Quickbar slot in order to display the keys from F2 to F12 and the combinations from Shift + F2 to Shift + F12. Pressing one of these hotkeys will then let you cast or activate the corresponding spell or ability. Added some text about this in the in-game help entry about shortcuts during combat. Also fixed some display issues when right clicking on a Spell Quickbar slot.

- Fixed a bug with Quickbar spells that have a metamagic setting, such as Empower.

- Added the brand new 'Throw Creature' Combat Action, available while grappling. Also added the new feat 'Improved Throw Creature'. Note: You can throw a creature at another creature (or at several creatures, if the thrown creature occupies more than one square). Simply select a square that contains a creature as your target position. The end position of the thrown creature will be a square adjacent to the recipient creature, but both will take damage, the thrown creature will be prone, and the recipient creature may also fall down.

- Given the feat Improved Throw Creature to a number of creatures in both Augury of Chaos and the Tutorial Adventure. Also updated the creature AI settings for the AI to use the new Throw Creature action from time to time.

- The feat Greater Grapple will now improve the grapple actions Break Free from Grapple or Pin, Pin, Swallow Whole and Throw Creature from Standard Action to Move Action. Note: To improve the 'Break Free from Grapple or Pin' action, there is also a feat called 'Improved Escape From Snares'. If you have both feats, you can now Break Free from a Grapple or Pin using a Free Action.

- A creature grappling a creature three size categories smaller (or more) will no longer lose its Dexterity bonus to AC. For example, a Gargantuan creature grappling a Medium-size creature.
When targeting a grappling opponent with a ranged attack, the 50% chance to hit the other grappling combatant will not apply if you are adjacent to the target or if the target is pinned. It also doesn't apply if you have the feat Improved Precise Shot. Also added a mention of this in the help entries.

- You will now receive a bonus of +2 on Bull Rush checks when holding a shield. This bonus increases to +3 with the feat Shield Expertise and +4 with the feat Shield Mastery. Updated the help entries for Bull Rush, Armour Types, Shield Expertise and Shield Mastery to reflect this.

- Fixed a bug with the Character Creation interface not recording the selected animated sprite when you untick 'Auto-Create Character Sprite'.

- Added shortcut keys for those combat actions that didn't have any: Pull (Shift+P), Slide (Q), Stand Up (U), Sunder (Shift+U), Trip (Shift+J), Disarm (Shift+G), Feint (Shift+N), Rearm (Shift+K), Throw Creature (Shift+O), Swallow Whole (Shift+W), Charge Attack (Shift+Z), Wake Someone Up (Shift+X). Also updated the in-game help entry about Keyboard Shortcuts During Combat with a mention of all the new shortcut keys.

- Tweaked the melee attack AI when a target have been affected by a Feint combat manoeuvre. Also tweaked the AI for Feint attempts when the acting creature has the feat Greater Feint.

- When a Feint attempt fails due to a Mirror Image, the game will indicate the number of mirror images remaining.

- Fixed some bugs due to confusion between the character conditions Feint and Improved Feint.

- The Curing domain power used in conjonction with the Flux domain will no longer require a ranged touch attack.

- Fixed the Difficulty Class of the Cleric/Bishop domain powers Life Drain, Weakness, Wilting, Confusion Touch, Paralysing Touch, Sickness Touch, Pandemonium, Blindness, Time, Fire, Storm, Sun. It was based on Charisma. Now it's based on Wisdom (as mentioned in the help).

- Pressing 'O' in the Game Options screen will now close the screen.
Post edited December 18, 2022 by pen311