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Awesome, thank you for this thread pen311!

Now working on KotC 2 version 1.40.

Best regards everyone :-)
6/16/2022

Hi all! Here is version 1.40 of KotC 2. It's a small update.

Here's the list of changes:


- Fixed a source of crashes when recruiting a new companion and summoning a creature. This bug was introduced in version 1.39. My apologies for that! Anytime there's a bad bug like that, please email me at enquiries@heroicfantasygames.com. That's the quickest way for me to fix the issue. I heard about the bug only today (thank you Juhani!!).

- Fixed a problem in the High Sewers script about the buried treasure of the Sharkman Druid.

- Fixed an issue with the free trip attempt conducted as part of an Attack of Opportunity or Ready Versus Approach command.

- Expanded the in-game chart of damage rolls according to each size category.

- Fixed the help for the Death Knight special ability 'Conviction' in the Feats & Abilities tab of the Character Sheet.

- Added some code to accelerate gameplay during combat. I haven't finished doing this. I'll add more optimization code in coming updates.


Thank You, Stalwart Knights And Puissant Wizards! Take care! ^_^
6/23/2022

Knights of the Chalice 2 Version 1.41

Hello everyone! KotC 2 version 1.41 is here.


I recommend just playing with the latest version. Simply let me know by email at enquiries@heroicfantasygames.com if there's a serious problem with the latest version, please. Thank you!!

Here's the list of changes in version 1.41:

- Added some code to accelerate gameplay during combat. That's still a work in progress but you should notice some improvement when moving through the effect of Stinking Cloud and other terrain spells.

- Added a transparency effect on character sprites when they're standing within a magical cloud.

- The Barbarian's Rage will now grant a +2 bonus to Willpower saving throws (+3 with Greater Rage and +4 with Mighty Rage). Also updated the in-game help entry of the Barbarian class to reflect this.

- Started work on the selection of Barbarian spirit animals during character creation. Please note: they don't do anything yet. But you can already check out their help entries. Feel free to comment on the spirit animals.

- You can no longer use the Ranger's Critical Shot ability against targets that are immune to Critical Hits.

- Fixed the spell school of the Necromancy spell Dominate Undead.

- A Burdened character will no longer be able to move items from a Bag of Holding to any of the inventory slots.

- The game will now display character Hit Points on top of sprites if the option to display the HPs in combat is turned on.

- Fixed a bug with the Bishop's feat Extra Turning.

- Fixed a bug preventing you from casting the Druid spell Summon Efreeti when you have immunity to fire damage.

- Fixed a rare bug with dialogue answers containing the name of an NPC.

- Added a link to the condition 'Dying' in the help entry for the feat Die Hard.

- Added extra tooltip information in the second page of Character Creation when mousing over the ability scores.

- Fixed a sprite issue in the second page of Character Creation.

- Fixed a scrolling issue in the stairway ambush of the Tutorial Adventure.

- Fixed a broken link in the help entry for the Energy Shield condition.

- Fixed a typo in the help entry for Perfect Balance.

- Fixed a typo in the help entry for Halflings.

Best Regards, Noble Paladins And Wise Mages! Enjoy! :-)
Post edited June 24, 2022 by pen311
7/14/2022

Knights of the Chalice 2 Version 1.42

Hello everyone! KotC 2 version 1.42 is here, and it has the Barbarian class upgrade! Yay!

It also has a lot of code designed to accelerate gameplay. You should be able to see a difference both while playing and using the editor.

The new version may have new bugs, so if you find any, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. Thank you!!

Here's the list of changes in version 1.42:

- Upgraded the Barbarian class with the 12 Spirit Animals and several new feats: Extended Spirit Animals, Fast Spirit Animal Elephant, and Improved Spirit Animal Elephant. Barbarians with the Elephant spirit can also take the feat Breath Weapon Shaping (it will apply both to the Elephant spirit and the Drake's breath weapon). The Barbarian class now also gets the feat Die Hard for free at level 1, a bonus feat at level 2, two Rage uses per day from level 1 and more afterwards, and a higher Damage Reduction that increases to DR 10 by level 20. Please see the in-game character-class chart for details. Also, entering a Rage now does not take any time at all. Previously, it was processed as a free action. The change means that you can enter a Rage and then use a free-action Spirit Animal power, and you'll still have your move action and standard action available this turn.


- Improved the AI. Enemy Barbarians will be able to use their Spirit Animals correctly. Also, enemies will be able to take a swift combat manoeuvre, or a Death Knight Life Drain, immediately after a charge. Also, enemy Psychic Warriors will be able to use the Psionic Pounce power correctly. All the Barbarians in Augury of Chaos and the Tutorial Adventure have been upgraded, so they have spirit animals and the other benefits of the class. However, I haven't upgraded the pre-created characters in the Character Roster yet, because I don't want to overwrite the player's file. I'll look into that.

- Reworked a lot of the code to improve gameplay speed during combat and elsewhere.

- Fixed a bug with the effect of the Druid's Earth Sphere on the spell Magic Stone.

- Fixed a bug preventing you from unlocking Archmage mode Steam/GOG achievements when you have a Cloudtop or Guardian Half-Giant in the party. Please start a new game to obtain the achievements.

- Fixed several bugs concerning the Paladin's spell Holy Sword. Also, the spell Holy Sword will now grant a +2 bonus to all Damage Rolls, increasing to +4 from level 17.

- Fixed a bug with the Ratmen in the Low Sewers when you select the [Assassin] skill option. Also fixed a scrolling issue when you select that option.

- Fixed a bug with the Creature Wizard applying the effect of some Barbarian and Samurai feats two times when creating a character or monster.

- Fixed errors in the help entry for the Haste condition. Fixed errors in the spell descriptions for the Death Knight Life Drain and the spells associated with supernatural Cleric Domain Powers. Improved the help entry for Special Abilities with some details about supernatural and extraordinary abilities.

- Fixed a bug with the Damage Reduction ability of the Barbarian and Samurai, and the feats that increase the DR.

- Fixed a tooltip issue in the Level-Up screen.

- In Augury of Chaos, when leaving the inn, any blood stains on the floor of the first level of the inn resulting from your battles will be cleared. Also added a script command to do this for any map of any module.


Thank You So Much For Your Support, Legendary Heroes of the Realm! Enjoy! :-)
7/29/2022

Knights of the Chalice 2 Version 1.43

Hi everyone! All hail KotC 2 version 1.43! It includes the upgrade of the Rogue and Monk character classes. There's a new feat for Dwarves and another for Barbarians. This update also brings a number of bug fixes.

The new version may have new bugs, so if you find any, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. Thank you!!

I'll post a new update on the Kickstarter page of KotC 2 shortly.

Here's the list of changes in version 1.43:

- Rogue upgrade: during character creation, you must now choose between Assassin, Fencer, Ninja and Swashbuckler. Each Rogue variant has cool benefits. Please read the in-game help for details. The Swashbuckler does not have any spell slots and it has its own class chart, so be sure to check out the help to see what benefits it gets and what feats it has access to.

- Monk upgrade: during character creation, you must now choose between Way of the Candle, Way of the Heavens, Way of the Oasis, Way of the Pillar, and Way of the Seer. Each Monk variant has cool benefits, so again please see the in-game help for details.

- All the Rogues and Monks in Augury of Chaos and the Tutorial Adventure have been upgraded. However, I haven't upgraded the pre-created characters in the Character Roster yet, because I don't want to overwrite the player's file. I'll look into that soon.

- Added the feat 'Dwarven Armour Training' for Dwarves. With this feat, you do not receive any penalty to Speed when wearing Medium or Heavy Armour. If you are a Samurai or you have the feat Divine Armour of the Champion, and you're wearing armour, you gain a bonus of +1 to your Armour Class, instead.

- Added a new feat for the Barbarian: Stilled Spirit Animals. With that feat, your spirit animals are stilled and silenced automatically, and you can activate them even when using a Heavy Shield or Tower Shield.

- Fixed AI issues with Energy Shield, Mass Energy Shield, and summon elemental spells. Also, enemies won't use Blinding Strike on someone who's blinded, or Stunning Fist on someone who's stunned. Also tweaked the AI for Break Enchantment / Greater Break Enchantment.

- Fixed a bug with the Rogue losing the 'Improved Sneak Attack' ability when the sneak attack damage gets updated on level up. Obtained at level 4, Improved Sneak Attack allows the rogue's sneak attack to work when the enemy is Nauseated, Cursed, Confused, Slowed or Prone.

- Fixed bugs with the Fighter's feat Precise Swing. Also clarified the meaning of 'light concealment' in the Precise Swing help entry.

- Fixed a bug with the Monk getting concealment from the Empty Body ability even when holding a shield or wearing armour.

- Fixed several errors in the in-game help system. Also added the help entries associated with each Rogue and Monk specialisation option, as well as extra information in the help entries about the Barbarian, Rogue, Monk, the feat Cleave, the feat Whirlwind Attack, controls out of combat, and the 'Alarmed' condition.

- Added some code to accelerate gameplay in combat and elsewhere.

Thank You For Your Support, Valiant Knights And Wise Mages of the Realm! Have Fun!! ^_^
8/14/2022

Knights of the Chalice 2 Version 1.44


Hello everyone! Here is version 1.44 of Knights of the Chalice 2.


It includes an upgrade of the Mage Knight class with many new feats, a small upgrade of the Paladin class, a new feat for Half Giants, speed and AI improvements, and many bug fixes.

The new version may have new bugs, so if you find any, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. A saved game would be useful, too. Thank you!!

-------------------------------------------------------------------------------------------------------------- ---------------------------------------

Here's the list of changes in version 1.44:

- Added the feat Phase Spells for the Mage Knight. It allows you to cast spells through walls and pillars. Also given the feat Phase Spells to all Mage Knights in Augury of Chaos and the Tutorial Adventure. Enemy Mage Knights can make use of the feat.

- Also added the Mage Knight feats Improved Drinker Weapon, Greater Drinker Weapon, Improved Vorpal Weapon, Improved Energy Resistance Armour, Time Control, Vortex Of Doom, Mass Mirror Image, Greater Stoneskin, Improved Interposing Hand, Greater Chaos, Improved Freezing Sphere, Improved Blast Of Force, Improved Shocking Grasp, Improved Globe Of Invulnerability, Improved Stoneskin Personal, Improved Suppress Sword, Improved Haste, and Improved Flame Arrow.

- Also added the Paladin feats Greater Favour, Righteous Healing, Legendary Shield, and Blessed Aura Of Courage.

- Also added the Half Giant feat Skirmisher. It cancels the size penalties of Half Giants. I've given that feat to all Half Giants in Augury of Chaos and the Tutorial Adventure.

- Given elemental-damage weapons to a bunch of Mage Knights who have the feat Improved Elemental Weapon in Augury of Chaos. Also given shocking weapons to a bunch of Storm Warriors who have the feat Storm Weapon in Augury of Chaos.

- Added Drinker damage to the tooltip when mousing over enemies.

- Clicking on the Class button in the character sheet will open the help entry for the character's class. Previously, it would open the help entry for all classes.

- Changed the way the game loads the Character Roster file. Now it will load both the default roster (the file Data/BaseCharacterRoster.cml) and the player's roster. That way, I can modify the pre-generated characters without deleting the player's file. Also, the player's Character Roster file will no longer be deleted when uninstalling.

- Upgraded the pre-generated Barbarian, Monk and Rogue in the default Character Roster using the recent class upgrades.

- Fixed a source of freeze in combat when a Death Knight tries to use Life Drain on a player character wearing the Mantle of Frazzagar (or using the spell Globe of Invulnerability).

- Fixed a source of freeze in combat when you're playing a single character wearing the Mantle of Frazzagar (or using the spell Globe of Invulnerability). A freeze could happen if one of the enemies was scripted to cast a certain spell but that spell could not affect your character because of the Globe of Invulnerability. If the spell was supposed to have a metamagic effect, the AI could cycle infinitely between attempting to cast a metamagic and non-metamagic version of the spell.

- Fixed a bug with Spread spells like Fireball not finding any targets when aiming at a square adjacent to an inter-square wall or door.

- Fixed a bug with the AI sometimes casting Heal or Cleansing, or using a potion of Heal / Cleansing, in order to remove the Dexterity penalty caused by the size increase from Righteous Might or Enlarge (this penalty cannot be removed using Heal or Cleansing).

- Improved the AI for casting Mind Blast / Mind Blast (Psionicist) and the associated ability of Psionic Beetles.
Improved the AI for casting Enhance Armour and Mass Greater Enhance Weapon.

- Fixed a bug with the targeting tooltip displaying the text 'Mirror Image' for targets that don't have the Mirror Image condition.

- Fixed a bug with the psionic power Demoralise not granting a saving throw.

- Fixed a bug with the Elephant Spirit Animal not applying the Shaken condition, when activated by a player character.

- Fixed a bug with the spell Cause Fear not upgrading an existing Shaken condition into the Cowering condition when targets succeed on their saving throw.

- Fixed a bug with the Swashbuckler being able to learn Rogue spells from spell scrolls, and the label 'Learn' being displayed on Rogue spell scrolls in the Inventory Screen.

- Fixed several bugs in the Module Editor when changing the name of a weapon/armour/item carried by a monster or NPC from the Inventory Tab of the Creature Properties interface.

- Fixed a bug in the Creature Wizard when creating a Mage Knight, Champion or Storm Warrior (they could receive a magic armour with an enchantment reserved to weapons, and they wouldn't receive a good magic weapon even at high levels)

- Fixed a bug in the Creature Wizard when assigning to a new creature feats that improve spellcasting.

- Fixed an issue in the Module Editor with the Creature Wizard needlessly creating duplicates of basic items like the +1 Light shield or +1 Full plate.

- Improved the search function of the help system (searching for 'half giant' wasn't finding any results). Also fixed a number of broken links and errors in the help system.

- Corrected the descriptions of the spells Cause Fear, Cause Fear (Cleric), Scare, and Fear, to mention that they upgrade the Shaken condition into Cowering.

- Added some text in the help entries for the Destruction weapon enchantment, Valorous weapon enchantment, all of the Bane weapon enchantments, Vorpal weapon enchantment, and Double Damage Against Charging Creatures. Damage from these effects is not multiplied on a critical hit or through the Valorous enchantment.

- Also added some text in the help entries for Size, Enlarged condition, Reduced condition, True Seeing condition, Natural Reach, Weapon Group Proficiency Reach Weapons, Solid Fog, and Acid Fog.

- Added quite a lot of code to accelerate gameplay in combat and elsewhere.

Thank You, Dear Champions of the Realm! Enjoy!! :-)