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rtpoe1: OK, so if I like MOO2, I'll like this one.

But how does it compare to Stellaris?
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RainbowDragon: As already answered in the two posts before it is probably very hard - and given the number of developers and companies behind both games maybe somewhat unfair - to compare ISG to Stellaris. I like both games for their own characteristics. While - compared to the original MOO2 - ISG has been expanded with a number of features and somewhat increased complexity, compared to Stellaris it is still a 'simple', easy going game and very much depends on your expectations and the mood you are in before starting a game.

I like Stellaris when I want to play a very complex game for a long time with a huge galaxy and tons of possible micro management options, e. g. the possibility to slow down technology development and many other options...
This is a very fair and accurate assessment, though I do the same in ISG, meaning I slow down tech and production across the board and it tends to make the game a bit more epic. Obviously it can not reach Stallaris levels of epic, lol, but by manually adjusting the difficulty levels, I get more mileage out of it.

True you can play a session in a single afternoon... but you may also need a week depending on how you set the parameters at start.
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RainbowDragon: As already answered in the two posts before it is probably very hard - and given the number of developers and companies behind both games maybe somewhat unfair - to compare ISG to Stellaris. I like both games for their own characteristics. While - compared to the original MOO2 - ISG has been expanded with a number of features and somewhat increased complexity, compared to Stellaris it is still a 'simple', easy going game and very much depends on your expectations and the mood you are in before starting a game.

I like Stellaris when I want to play a very complex game for a long time with a huge galaxy and tons of possible micro management options, e. g. the possibility to slow down technology development and many other options...
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chriskonstantine: This is a very fair and accurate assessment, though I do the same in ISG, meaning I slow down tech and production across the board and it tends to make the game a bit more epic. Obviously it can not reach Stallaris levels of epic, lol, but by manually adjusting the difficulty levels, I get more mileage out of it.

True you can play a session in a single afternoon... but you may also need a week depending on how you set the parameters at start.
Thanks to all of you for your comments.

I have Stellaris, and I'm not bored with it yet. Looks like I'll add ISG to my "Wish List"!
I have recently bought the game on discount, and I really love it. It is truly a worthy successor of MOO2, and it does add some new flavor in it (espionage by leaders and sector exploration, to name the most important ones). It is not fair to compare it with Stellaris, a grand strategy real time 4X game with a dozen DLCs that really increase the gameplay values but it took almost 5 years to reach that level.

In my opinion it is better compared to another MOO2 inspired game that is also made by an indie development team, Stars in Shadows (also available in GoG). Both games capture the essence of TBS 4X games pioneered by MOO/MOO2 and they have nice added touches. Turn based space combat is also in both games, but graphically ISG is superior.

I expect more DLCs for ISG to increase number of races, leaders, gameplay options and events, even planet types and maybe a story based campaign mode. It would be great to add a late game crisis event (remember battle at Antares in MOO2?) or the awakening of a powerful dormant empire etc to add some thrill in late game.
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billmiros: In my opinion it is better compared to another MOO2 inspired game that is also made by an indie development team, Stars in Shadows (also available in GoG). Both games capture the essence of TBS 4X games pioneered by MOO/MOO2 and they have nice added touches. Turn based space combat is also in both games, but graphically ISG is superior.
True, and I like them both. Each has its shortcomings and both have great indie devs that are keen on improving their games - however, I do think ISG will get to its potential first just because the studio is activelly working on it, while the SiS devs work on it between regular working hours in other jobs.
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RainbowDragon:
Thanks to all the info you and others provided, I ended up buying the game the day before the sale ended. Will try it out this weekend. :)
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RainbowDragon:
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gog2002x: Thanks to all the info you and others provided, I ended up buying the game the day before the sale ended. Will try it out this weekend. :)
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Thank you, I hope that you will like the game and have at least as much fun with it as I did :-)!