RainbowDragon: Therefore while the game IS complex on the one hand, it is also very user friendly on the other because all necessary information is always and easily available...
gog2002x: Thanks for the reply.
That's good to know about the tutorial messages as I'm a big fan of detailed information and/or detailed tooltips. Unless the game is specifically meant to be mysterious, I prefer to have the appropriate knowledge to plan out the strategy. :)
On a different note.
One thing that troubles me the most is the synergy factor (if any) that some games do not explain too well or leave out altogether. Hopefully if there are such mechanics in this game, they are also included in these tutorial messages.
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Regarding synergies: there are a lot of ways to create synergies in the game, some for a specific system and it's planets, others with empirewide effects. For example research can come from a planet's population, buildings on the planet, leaders attached to systems or ships and also from outposts built on specific resources.
At least in my opinion everything is explained very well and in great detail: if you hover with your mouse over a planet's income you will get a pop up window with all data about how the income is created and also how the money is spend (including even reductions in spending, i. e. if you have to pay maintenance for buildings on a planet but have built a local perk via the infrastructure options there may be a reduction in the maintenance fees: the game will show you both the amounts for maintenance and reductions as sub amounts of your spendings) - all these little details are listed just under income and the same applies to nearly every info window. I have attached a little jpg to show you the income for one of my planets.
ERISS: I don't see spying in the screenshots. They removed it?
I liked doing war through sabotage.
Yes - as already answered by Adam Solo and chriskonstantine there are spying options but I have not used them very often so far because they have to be done by your leaders and for me the advantage of having a leader stationed in a system or on a ship in a fleet so far very much outweighed the outcome of spying missions (because if you send a leader on a mission he/she will not be available during these often rather long mission times).
Maybe later in the game, if you have enough income to afford hiring leaders specifically just for spying this may become more useful...
BTW the spying missions done by other empires can sometimes be very annoying especially if one empires e. g. steals a technology from another and at the same time successfully blames you for it...