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Hey, I'm Steve. I'm one of the developers of the Tellurian mod for Impossible Creatures. I play the Steam version and so, Tellurian is primarily being updated via Steam Workshop. It's also currently the most popular mod on ICO. This puts GoG players in a bad spot, unfortunately. So, I've made a .7z of the current version of the mod for you guys who would like to stay up to date. To install it, you only need to extract the archive to your primary Impossible Creatures directory.

Version 2.1: https://www.dropbox.com/s/3i5zpwcc8iopmrd/Tellurian%202-1.7z?dl=0

Version 2.2: https://www.dropbox.com/s/oavm5glwo1h3gl1/Tellurian%202-2.7z?dl=0
Version 2.21: https://www.dropbox.com/s/s4d2a382ntqvf7g/Tellurian%202-21.7z?dl=0

Version 2.3: https://www.dropbox.com/s/d6je3yy4sgmze4x/Tellurian%202-3.7z?dl=0
Version 2.3.1: https://www.dropbox.com/s/fka1ceeqgecg4wd/Tellurian%202-31.7z?dl=0

The Steam Workshop page can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=655968653

The mod adds 23 new creatures, along with several maps and balance changes. Have fun! Maybe I'll see all you lovely folks online.
Post edited August 05, 2017 by visserzer0
avatar
visserzer0: Hey, I'm Steve. I'm one of the developers of the Tellurian mod for Impossible Creatures. I play the Steam version and so, Tellurian is primarily being updated via Steam Workshop. It's also currently the most popular mod on ICO. This puts GoG players in a bad spot, unfortunately. So, I've made a .7z of the current version of the mod for you guys who would like to stay up to date. To install it, you only need to extract the archive to your primary Impossible Creatures directory.

Here's the link: https://www.dropbox.com/s/4z48i3fgypxqijm/tellurian2-1.7z?dl=0

The mod adds 21 new creatures, along with several maps and balance changes. Have fun! Maybe I'll see all you lovely folks online.
Thanks for the link to this mod. Would you care to go into a little further of detail?
"Tellurian is a mod for Impossible Creatures which we hope will:
1). Balance IC, so that as many stock creatures are as useful as possible.
2). Fill out the IC genetic library with new, interesting stock creatures that are useful without being overpowered.
3). Provide a whole new experience without sacrificing the fundamental feel of IC.
4). Introduce modelling and modding techniques which have never before been available to anyone besides the Impossible Creatures developers themselves.
5). Be continually updated, and improved, so that no creatures remain overpowered or "abused" for long. It is important to note that we're striving for professionalism, here. That means proper science-y creature bios and mostly sensible abilities-- though some sacrifices have to be made in the name of balance."

Full creature list:
Albatross
Hornbill
Giant Squid
Cuttlefish
Blue Whale
Humpback Whale
Narwhal
Beluga
Whale Shark
Man O War
Mantis Shrimp
Pistol Shrimp
Snail
Malayan Tapir
Bluefin Tuna
Hatchetfish
Spitting Spider
Skipper Caterpillar
Naked Mole Rat
Blue Ringed Octopus
Anglerfish
Velvet Worm
Lammergeier
Post edited May 30, 2017 by visserzer0
avatar
visserzer0: Hey, I'm Steve. I'm one of the developers of the Tellurian mod for Impossible Creatures. I play the Steam version and so, Tellurian is primarily being updated via Steam Workshop. It's also currently the most popular mod on ICO. This puts GoG players in a bad spot, unfortunately. So, I've made a .7z of the current version of the mod for you guys who would like to stay up to date. To install it, you only need to extract the archive to your primary Impossible Creatures directory.

Here's the link: https://www.dropbox.com/s/4z48i3fgypxqijm/tellurian2-1.7z?dl=0

The mod adds 21 new creatures, along with several maps and balance changes. Have fun! Maybe I'll see all you lovely folks online.
Thanks! I was looking into this mod when I bought the game, and was sad to find that the newest version was only available on Steam. Is this going to be the permanent home of the non-Steam version?
When we get to version 2.5, I plan to create an installer and upload to ModDB but, until them, I'll post updates here.
Version 2.2 is out! We've added one new stock animal: the velvet worm, a direct ranged unit with pack hunter.

Other changes:
-Increased sight radius while flashed to 15
-Granted armadillo digging
-Decreased chimp range distance slightly

Download link in the OP.
Awesome, can't wait to try this out!
A little bit late, but I've added a link to version 2.21. It's just a quick balance tweak. We've lowered the scorpion's defense and increased its speed. The spitting spider has also been granted immunity. We've also added one new map: Nautilus, a medium 2v2v2 map by Kiki.

You guys can look forward to 2.3 being released in the near future as well.
Post edited February 27, 2017 by visserzer0
When I click on any of the links in the OP all I get is a blank white page.
I understand that Dropbox recently made some changes to their site which caused links to no longer work. Could this be the issue here?
If so, could you update the links?

Hawk
I'm not having this issue. The links work fine for me. If you're still having problems, try changing the "dl=0" at the end of the URL to "dl=1".
We've released version 2.3!

The new unit this time around is the lammgergeier, a mid-game flying artillery unit. In addition, we've also completely remade the hornbill model.

Full changelog:

- Lammergeier added
- Completely remade hornbill model
- Defile bumped down to level 3, drastically nerfed, cheapened
- Hovering speed greatly reduced, endurance cost increased; hover art can now be punished effectively
- Flying insect walk speed increased (hornet, wasp, firefly)
- Artillery reshuffled; rock artillery is now shortest range but highest damage, water artillery is longer range but lower damage, and chemical artillery is
still very long range and low damage
- Reduced effectiveness of artillery against structures
- Reduced effectiveness of piercing upgrade for artillery
- Reduced effectiveness of Barrier Destroy against standard structures
- Damage to bramble fences unchanged
- Swamp slowdown now only affects units size 6 and above
- Bramble Fences now cost 1 electricity to produce

Maps added:
- Vignette, a medium saved savannah 2v2 by Kiki
- Dukono, a medium sized swamp FFA, also by Kiki

Link in OP.
Post edited June 17, 2017 by visserzer0
Updated OP with latest version.

Tellurian 2.3.1:

-Resource conversion delay reduced to 0.75 seconds
-Lammergeier HP increased to 72

-Added maps by Kiki:
-Eroded Forts (6 players)
-Tiny Grove (6 players)
-Boardwalk (2 players)
-Viridis Ravine (6 players)
-Overpass (6 players)

-Fixed center of Dukono

-Added assets from Insect Invasion