Update 1.1: Freedom of Religion
by Godhood, 09 oct
Hello young gods!
Today we bring you a new update packed with some requested features, fixes and some community ideas!
When you select the difficulty for your run of Godhood, you can now also enable Free Mode. This will unlock all Tenets and Traditions without meeting their prerequisites! This will allow you to create truly incoherent religions easily, or finally try out that killer combo you had in mind. If you wish, you can even mix-up starting commandments like Pleasure and Madness to gain access to an extra starting relic and their class! Go crazy!
With Freedom of Religion, we introduce 4 new Traditions! They are all Community Ideas!
. Revelations: Age your Disciples quicker, and give them one final revelation before their death. This will give you more Development Sparks and control over your roster!
. Brain Washing: Warn coming generations about the dangers of knowledge. This tradition focuses on Overpower abilities, and trades future Knowledge for Faith.
. Reincarnation: Your first Prophet doesn't die, but simply reincarnates in a new body! A powerful tradition that focuses on one Disciple to do the heavy lifting.
. Alchemy: Use the wonders of your science to turn Offerings into Materials, and assign an Alchemist that can give random buffs to your allies. A flexible and physical tradition!
Added a feature for Kickstarter backers to select their preferred holy site.
Added a way to inspect traditions while picking tenets. Community Idea
Added a small happening to celebrate the adoption of a new Tradition! Community Idea
Extra information in the Sacrament Log about crits, interception, breaking and victory type.
XP requirements down to 6/12/20/28/30 Community Idea
Made easy easier.
Removed "Any" style from the game. You now always will have some degree of control over the abilities someone learns. Community Idea
Lowered HP of final boss encounter.
You now get better totems faster for your Disciple.
Divine Recipe now stacks "only" up to +100 faith.
Holy Judge now gives a base of +1 tribute, and no longer has a faith penalty. However, it doesn't develop Devotion anymore.
Made numerous balance changes to some sacraments.
Medium difficulty no longer gives enemies a 10% penalty. This was a remnant of an old system.
Fixed some spelling/naming errors
Fixed cooldowns of certain Rituals resetting on game load or other actions. (e.g. XP Gain Ritual).
The city turn timer is now placed above the Destined Trial preview when the latter contains multiple Sacraments to make more space for ritual and action buttons.
Fixed rare crash when developing Rituals in the late-game.
Fixed 'Perfectionist' achievement never triggering. Should also work for existing sessions.
Fixed 'Explorer' achievement never triggering. Requires defeating all bosses with patch 1.1 or higher. Sorry :
Fixed a missing text for some higher level miracles.
The Artbook with juicy development secrets and charming concept art is now also available! Those who got the Supporter edition should have it already. Interested in behind the scenes look into the world of Godhood?
For you who have been following us for a long time - thank you immensely for your support! With the increase in quality of Godhood, we've seen a good increase in the number of players! We're happy to say Abbey Games has survived with your help, and we're preparing ourselves for the next challenge!
That doesn't mean we're done with Godhood at all! There are still some cool community ideas we would love to implement. So expect more from Godhood in the future!
Greetings from the Abbey
Post edited October 10, 2020 by ERISS