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Sacred Gold:

How does the NPC interaction work in Sacred Gold? Do NPCs offer multiple-choice branching dialogues?
JA2 has been sitting on my wishlist for quite some time, at this price I really couldn't find any excuse not to get it.
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ktchong: Sacred Gold:

How does the NPC interaction work in Sacred Gold? Do NPCs offer multiple-choice branching dialogues?
No, it's a typical hack'n'slash like Diablo, Titan Quest och Torchlight. It's larger and more of an open world though. It's rather generic fantasy too but I like its darker touch like Diablo than Titan Quest or Torchlight.

The best part about the game is that it has no resource bar, you only have cooldown on abilities (called Combat Arts) and you can gain items that decrease it (it increases automatically after every level up which you gain by eating runes you find by enemies). It has a distinct way of how you can build your character, I usually go with low damage, low efficiency but low cooldown so I can spam many spells and use that to my advantage.

If stats and building a characters's strength is not your thing I don't think you'll enjoy Sacred other than a first time play through for its mediocre story.

Can anyone explain how ORB works? I'm eyeing that one since its release but I always hesitated.
Post edited September 27, 2013 by Nirth
Thanks everyone for the advice on the Disciples games. Im planning to get them both and Sacred gold before the end of the weekend.
Nothing on my wishlist but Ghost Master and the Disciples are a nice add to my everlasting backlog :p
Bought Jagged Alliance 2 in a sale last year, haven't touched it.

"Ooh, Jagged Alliance 1 is on sale!"

I don't understand my behaviour sometimes.
Thanks to this sale, I've realized I already have Disciples 1 and 2 and never played them. All this talk about them has gotten me curious.

In fact, I also have Jagged Alliance: Deadly Games and Patrician 3, and never played either of them. GOG, I can't keep up with all the cheap, gaming goodness you keep shoving at me!!

It's a good thing I don't want anything else on this list.
Are Jagged Alliance 1 and Jagged Alliance: Deadly Games worth getting? I know that I should probably get Jagged Alliance 2, but I've heard horror stories about the UI in the first one and the Average User Score for Deadly Games doesn't look too promising.
@any MOO1 or MOO2 fans

How do you compare Space Empires IV to those games?
Post edited September 27, 2013 by JohnnyDollar
Since nobody is speaking up for Flatout, I will.

A gritty and pushy racer, it's at its best when eight cars are trying to jam their way into the same small curve. That one Overrunner that's been dogging you the entire race? Shoulder them into something solid (at speed) and chuckle as the driver pitches through the windshield and into the woods. Smash the scenery, be rewarded with turbo. The cars are heavy, dirty, and hail from a time when Americans cared everything for going and nothing for stopping.

I haven't played the destruction derby part.
I haven't played the weird extras where you intentionally defenestrate into a giant dartboard.
I hate the music less than when I first bought the game.

I don't care. The racing part is totally satisfying, and I'm grinning goofily and eagerly tense each time I play. It's visceral, dammit. The controls are simple and immediate.

I've bought 3 copies so far. Maybe I should buy more.
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grimwerk: Since nobody is speaking up for Flatout, I will.

A gritty and pushy racer, it's at its best when eight cars are trying to jam their way into the same small curve. That one Overrunner that's been dogging you the entire race? Shoulder them into something solid (at speed) and chuckle as the driver pitches through the windshield and into the woods. Smash the scenery, be rewarded with turbo. The cars are heavy, dirty, and hail from a time when Americans cared everything for going and nothing for stopping.

I haven't played the destruction derby part.
I haven't played the weird extras where you intentionally defenestrate into a giant dartboard.
I hate the music less than when I first bought the game.

I don't care. The racing part is totally satisfying, and I'm grinning goofily and eagerly tense each time I play. It's visceral, dammit. The controls are simple and immediate.

I've bought 3 copies so far. Maybe I should buy more.
I feel like a dickhead. That was one of the first games I ever bought here and hands down one of the best. The "high jump" is worth the price alone, especially when he doesn't come all the way down and just hangs there. Of course when he does come down and juuuuuuust misses the padding, that's pretty sweet too. :D
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JohnnyDollar: @any MOO1 or MOO2 fans

How do you compare Space Empires IV to those games?
Space Empires games are about the same in visuals, but are vastly more complex. You really have a lot do to and can really take things into a great level of control, or let AI take over some parts of the setup. If you like a really deep game with a steeper learning curve then it might be fore you - if not then you might quickly find yourself simply swamped with too much choice and feeling lost.

Check out some lets plays on youtube and see how you feel about things.
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overread: Space Empires games are about the same in visuals, but are vastly more complex. You really have a lot do to and can really take things into a great level of control, or let AI take over some parts of the setup. If you like a really deep game with a steeper learning curve then it might be fore you - if not then you might quickly find yourself simply swamped with too much choice and feeling lost.

Check out some lets plays on youtube and see how you feel about things.
Thanks. That's more or less the impression that I've gotten from some reviews and videos. That and a lack of intuitiveness with the UI that requires more work from the player than what should be necessary.
Ok everyone, I need opinions on what's the better game: Port Royale 2 or Patrician 3?
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lukew: Ok everyone, I need opinions on what's the better game: Port Royale 2 or Patrician 3?
I prefer Patrician 3. Perhaps, just perhaps Port Royale is a little bit more diverse: there are different type of cities - viceroy, governor and colonial. Goods are nicely arrange in five categories (essential goods, raw materials, finished goods, colonial goods, import goods). So it may seem that the gameplay is better than Patrician 3 (it lacks those features). However, what absolutely ruins the game for me are mini-games. Duels are already pretty bad but it gets worse. Sometimes you have to show your... dancing skills. Yes, dancing is a part of this game. I mean, WTF?! I don't know, perhaps somebody likes those mini-games but I absolutely hate them.

Patrician 3 is a very solid trading game. Playing on harder difficulties is especially rewarding because you will feel the consequences of your actions for a long time so you will have to think twice before doing something risky. And believe me - there are a lot of risky actions in Patrician.

If you, however, can turn a blind eye to those mini-games and prefer to be a pirate then it's Port Royal 2 for you. Yarr!